Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. Gameplay
      2. Missions
      3. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

P.I.M.P_PL

Main.scm with deleted all missions

Recommended Posts

P.I.M.P_PL

Hi. maybe somebody have main.scm without all missions or know some link to find this.

 

I post this topic because to delete all missions in gta sa main.scm i must give lots of time to do this because i must delete all missions + all flags from this missions who be placed in MAIN.

 

And this main.scm must have all old threads and external scripts but edited to working without missions(deleted all unlocking flags etc.)

 

I can do this but when somebody have some link or something to this main.scm i can faster rescript main.scm and add some my new script to this;)

 

Bye and thanks

Share this post


Link to post
Share on other sites
Mag-got

 

{DEFINE OBJECTS 1DEFINE OBJECT SANNY BUILDER 3.03      DEFINE MISSIONS 0DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA scriptDEFINE UNKNOWN_EMPTY_SEGMENT 0DEFINE UNKNOWN_THREADS_MEMORY 0{$VERSION 3.1.0027}//-------------MAIN---------------thread 'MAIN' 01F0: set_max_wanted_level_to 6 set_wb_check_to 0 00C0: set_current_time_hours_to 8 minutes_to 0 04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84 Camera.SetAtPos(2488.56, -1666.84, 13.38)$PLAYER_CHAR = Player.Create(#NULL, 2488.56, -1666.84, 13.38)$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)07AF: $PLAYER_GROUP = player $PLAYER_CHAR group Camera.SetBehindPlayerset_weather 0 wait 0 Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso)Player.Build($PLAYER_CHAR)Player.CanMove($PLAYER_CHAR) = Truefade 1 0 select_interior 0 0629: change_integer_stat 181 to 4 016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0 016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here $DEFAULT_WAIT_TIME = 250 03E6: remove_text_box :MAIN_297wait $DEFAULT_WAIT_TIME jump @MAIN_297 

 

 

That is the stripped main.scm, from the sanny builder data/sa folder. Have fun turn.gif

Share this post


Link to post
Share on other sites
P.I.M.P_PL
{DEFINE OBJECTS 1DEFINE OBJECT SANNY BUILDER 3.03      DEFINE MISSIONS 0DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA scriptDEFINE UNKNOWN_EMPTY_SEGMENT 0DEFINE UNKNOWN_THREADS_MEMORY 0{$VERSION 3.1.0027}//-------------MAIN---------------thread 'MAIN' 01F0: set_max_wanted_level_to 6 set_wb_check_to 0 00C0: set_current_time_hours_to 8 minutes_to 0 04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84 Camera.SetAtPos(2488.56, -1666.84, 13.38)$PLAYER_CHAR = Player.Create(#NULL, 2488.56, -1666.84, 13.38)$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)07AF: $PLAYER_GROUP = player $PLAYER_CHAR group Camera.SetBehindPlayerset_weather 0 wait 0 Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso)Player.Build($PLAYER_CHAR)Player.CanMove($PLAYER_CHAR) = Truefade 1 0 select_interior 0 0629: change_integer_stat 181 to 4 016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0 016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here $DEFAULT_WAIT_TIME = 250 03E6: remove_text_box :MAIN_297wait $DEFAULT_WAIT_TIME jump @MAIN_297 

 

 

That is the stripped main.scm, from the sanny builder data/sa folder. Have fun turn.gif

please read my post second time i dont want the stripped main.scm!! I know that this is in the data/sa in sanny builder but it have deleted all scripts and external scripts.

Share this post


Link to post
Share on other sites
ZAZ

 

Hi. maybe somebody have main.scm without all missions or know some link to find this.

 

I post this topic because to delete all missions in gta sa main.scm i must give lots of time to do this because i must delete all missions + all flags from this missions who be placed in MAIN.

 

And this main.scm must have all old threads and external scripts but edited to working without missions(deleted all unlocking flags etc.)

 

I can do this but when somebody have some link or something to this main.scm i can faster rescript main.scm and add some my new script to this;)

 

Bye and thanks

I started with a total stripped main and added the threads and externscript

btw. Minigames are mission scripts

 

Stripped Main with Externscripts

None Story missions are available, a main without story missions

All Features like Tuning garages, Cloth shops, other shops, casino games, other minigames, Billard, Dance, Lowrider Condition, Gym play, Girlfriends, ect. are playable from Start

All Islands are free

Area51 have no doors

Girlfriends must meet new

Clothes must be bought newly

Game bonies are available

Oysters, horseshoes, Photo objects and Graffities are still available and can be picked up

Most skills are pushed up

All savepoints are activ

Gamestart in Grovestreet with 500 000 Dollar

Share this post


Link to post
Share on other sites
pinky

ZAZ, you are a star.

I will making use of this later today, attempted it myself a while back but lost the urge to finish it as there is a bit of graft involved getting it working.

Cheers. smile.gif

Share this post


Link to post
Share on other sites
P.I.M.P_PL
Hi. maybe somebody have main.scm without all missions or know some link to find this.

 

I post this topic because to delete all missions in gta sa main.scm i must give lots of time to do this because i must delete all missions + all flags from this missions who be placed in MAIN.

 

And this main.scm must have all old threads and external scripts but edited to working without missions(deleted all unlocking flags etc.)

 

I can do this but when somebody have some link or something to this main.scm i can faster rescript main.scm and add some my new script to this;)

 

Bye and thanks

I started with a total stripped main and added the threads and externscript

btw. Minigames are mission scripts

 

Stripped Main with Externscripts

None Story missions are available, a main without story missions

All Features like Tuning garages, Cloth shops, other shops, casino games, other minigames, Billard, Dance, Lowrider Condition, Gym play, Girlfriends, ect. are playable from Start

All Islands are free

Area51 have no doors

Girlfriends must meet new

Clothes must be bought newly

Game bonies are available

Oysters, horseshoes, Photo objects and Graffities are still available and can be picked up

Most skills are pushed up

All savepoints are activ

Gamestart in Grovestreet with 500 000 Dollar

Ok thanks and i have one question maybe somebody can give me some list of the places, awards etc. who you can give when you finish mission(all missions but in list it be write what can you unlock and etc. when you finish for example first mission)i need this to write main with new missions and when you finish some of my mission it unlock for example some tuning room;)

Share this post


Link to post
Share on other sites
Rapier

@ZAZ: The enemy gangs hate CJ like the original game?

Share this post


Link to post
Share on other sites
P.I.M.P_PL

but i have one suggestion to you:

 

Add to your main.scm buypro_1 mission(its for buying properties) and parts from openup thread;)

Share this post


Link to post
Share on other sites
ZAZ

 

@ZAZ: The enemy gangs hate CJ like the original game?

I think so. I believe the codes are these, find it in original in the main thread:

:MAIN_177

06CF: NOP 0

0746: set_default_action 1 for_actors_pedtype 8 to_actors_pedtype 0

0746: set_default_action 4 for_actors_pedtype 8 to_actors_pedtype 7

0746: set_default_action 3 for_actors_pedtype 8 to_actors_pedtype 9

0746: set_default_action 3 for_actors_pedtype 8 to_actors_pedtype 14

0746: set_default_action 3 for_actors_pedtype 7 to_actors_pedtype 0

0746: set_default_action 4 for_actors_pedtype 7 to_actors_pedtype 8

0746: set_default_action 3 for_actors_pedtype 7 to_actors_pedtype 9

0746: set_default_action 3 for_actors_pedtype 7 to_actors_pedtype 14

0746: set_default_action 3 for_actors_pedtype 9 to_actors_pedtype 0

0746: set_default_action 3 for_actors_pedtype 9 to_actors_pedtype 8

0746: set_default_action 3 for_actors_pedtype 9 to_actors_pedtype 7

0746: set_default_action 4 for_actors_pedtype 9 to_actors_pedtype 14

0746: set_default_action 3 for_actors_pedtype 14 to_actors_pedtype 0

0746: set_default_action 3 for_actors_pedtype 14 to_actors_pedtype 8

0746: set_default_action 3 for_actors_pedtype 14 to_actors_pedtype 7

0746: set_default_action 4 for_actors_pedtype 14 to_actors_pedtype 9

0746: set_default_action 3 for_actors_pedtype 10 to_actors_pedtype 11

0746: set_default_action 3 for_actors_pedtype 10 to_actors_pedtype 13

0746: set_default_action 3 for_actors_pedtype 11 to_actors_pedtype 10

0746: set_default_action 3 for_actors_pedtype 13 to_actors_pedtype 10

0746: set_default_action 4 for_actors_pedtype 13 to_actors_pedtype 11

0746: set_default_action 4 for_actors_pedtype 11 to_actors_pedtype 13

 

Or its caused by ped data file

 

 

 

but i have one suggestion to you:

 

Add to your main.scm buypro_1 mission(its for buying properties) and parts from openup thread;)

this would be a story feature

change it yourself what you want

Share this post


Link to post
Share on other sites
mcsim2401

Wow, thanks, ZAZ, I'm searched for this a long time!

Share this post


Link to post
Share on other sites
lastpackage

after 7 years you helped me a lot :lol:

Share this post


Link to post
Share on other sites
1aldiandd3.

QUOTE (P.I.M.P_PL @ Apr 7 2008, 15:09) Hi. maybe somebody have main.scm without all missions or know some link to find this.

 

I post this topic because to delete all missions in gta sa main.scm i must give lots of time to do this because i must delete all missions + all flags from this missions who be placed in MAIN.

 

And this main.scm must have all old threads and external scripts but edited to working without missions(deleted all unlocking flags etc.)

 

I can do this but when somebody have some link or something to this main.scm i can faster rescript main.scm and add some my new script to this;)

 

Bye and thanks

I started with a total stripped main and added the threads and externscript

btw. Minigames are mission scripts

 

Stripped Main with Externscripts

None Story missions are available, a main without story missions

All Features like Tuning garages, Cloth shops, other shops, casino games, other minigames, Billard, Dance, Lowrider Condition, Gym play, Girlfriends, ect. are playable from Start

All Islands are free

Area51 have no doors

Girlfriends must meet new

Clothes must be bought newly

Game bonies are available

Oysters, horseshoes, Photo objects and Graffities are still available and can be picked up

Most skills are pushed up

All savepoints are activ

Gamestart in Grovestreet with 500 000 Dollar

can you change the hosting? Rapidshare is dead since March

 

 

 

Oops, I don't realize this is an old topic

Edited by 1aldiandd3.

Share this post


Link to post
Share on other sites
Razor_Vermillion

 

QUOTE (P.I.M.P_PL @ Apr 7 2008, 15:09) Hi. maybe somebody have main.scm without all missions or know some link to find this.

 

I post this topic because to delete all missions in gta sa main.scm i must give lots of time to do this because i must delete all missions + all flags from this missions who be placed in MAIN.

 

And this main.scm must have all old threads and external scripts but edited to working without missions(deleted all unlocking flags etc.)

 

I can do this but when somebody have some link or something to this main.scm i can faster rescript main.scm and add some my new script to this;)

 

Bye and thanks

I started with a total stripped main and added the threads and externscript

btw. Minigames are mission scripts

 

Stripped Main with Externscripts

None Story missions are available, a main without story missions

All Features like Tuning garages, Cloth shops, other shops, casino games, other minigames, Billard, Dance, Lowrider Condition, Gym play, Girlfriends, ect. are playable from Start

All Islands are free

Area51 have no doors

Girlfriends must meet new

Clothes must be bought newly

Game bonies are available

Oysters, horseshoes, Photo objects and Graffities are still available and can be picked up

Most skills are pushed up

All savepoints are activ

Gamestart in Grovestreet with 500 000 Dollar

 

I'm making a little project for my san andreas game. i'm trying to make it feel like gta online but also have more features but i'm using the 2 player mission loader from one of the modders of this site i can't remember his name but i will love to thank him for his work and give him credit.

 

 

 

 

All i want is

- All Stores Unlocked and Guns too and garages, Casino Games, other shops, other minigames, billbard, dance, lowerider condition, Gym play, girlfriends, ect from the start.

 

- All Race Tourments, other side jobs available to do from the start

 

- No house is brought.

 

- All Girlfriends need to be ment new

 

- Gang Wars enabled

 

- The Player to Spawn at the Airport ( Just like how the player would start their story like moving into los santos like GTA:Online.)

 

X 1686.38928222656

 

Y -2334.17578125

 

Z 13.546875

 

 

 

- Make Ceser Stop calling me.

 

- Time Zone at the start would be 06:00

 

- Also Remove the rhino and hydra from the CJ's house

 

 

Here is what i have so far with my Main.scm

- No Missions and all stats are 0 and also the beginning outfit is also the way i wanted it and also 0 money too.

 

- All Outfits are not brought.

Edited by Razor1096

Share this post


Link to post
Share on other sites
SonOfLiberty

I'm not sure if you're aware, but the post you quoted was made over 8 years ago. The member still seems to be active in the forums though.

 

Maybe send them a PM.

Share this post


Link to post
Share on other sites
Razor_Vermillion

I'm not sure if you're aware, but the post you quoted was made over 8 years ago. The member still seems to be active in the forums though.

 

Maybe send them a PM.

Oh wow, That's a long time. I never knew about that. but thank you for the information.

Share this post


Link to post
Share on other sites
Razor_Vermillion

yes. also i did a few changes too.

 

here is the main.scm

 

https://drive.google.com/file/d/0B5acGyhuxtnOZmlWV2ViZGZZcDQ/view?usp=sharing

 

also i'm giving you credit for this.

 

i'm trying to do is enable gang wars.

 

i'm also trying to figure out how to make the player spawn at the Los santos air port

 

trying to figure out how to remove the rhino and hydra in groove street.

Edited by Razor1096

Share this post


Link to post
Share on other sites
ZAZ

where should player spawn? at Los santos air port outside world or inside Airport like in cutscene at game start?

to remove rhino search for this line

014C: set_parked_car_generator $PARKED_RHINO cars_to_generate_to 101

and change 101 into 0

same for $PARKED_HYDRA

Edited by ZAZ

Share this post


Link to post
Share on other sites
Razor_Vermillion

where should player spawn? at Los santos air port outside world or inside Airport like in cutscene at game start?

to remove rhino search for this line

014C: set_parked_car_generator $PARKED_RHINO cars_to_generate_to 101

and change 101 into 0

same for $PARKED_HYDRA

Alright, Thank you very much.

 

and i don't want cutscene at game start. i just want the player to just be put outside at the los santos air port.

Share this post


Link to post
Share on other sites
ZAZ

and i don't want cutscene at game start. i just want the player to just be put outside at the los santos air port.

what's the problem? can't you find the start coords?

 

 

04E4: refresh_game_renderer_at 2485.22 -1672.941 03CB: set_rendering_origin_at 2485.22 -1672.941 13.73 0053: $PLAYER_CHAR = create_player 0 at 2485.22 -1672.941 13.73

Time Zone at the start would be 06:00

what's the problem? can't you find the start time?

 

00C0: set_current_time_hours_to 6 minutes_to 0

- Make Ceser Stop calling me

change

$BCESAR2_TIMES_PASSED = 1

into

$BCESAR2_TIMES_PASSED = 0

 

 

- All Race Tourments, other side jobs available to do from the start

It's already available but only if you use the Stripped Main with Externscripts and Submissions

 

 

All Girlfriends need to be ment new

It's already available in that way

all stats are 0 and also the beginning

change stats in main thread

 

 

No house is brought.

needs to put back the origin savescript and the buypro mission

 

 

All Outfits are not brought.

only special outfit is available, but these can't be bought in shops but only unlocked by missions

to make it unlocked, search for this block:

 

0004: $GIMP_SUIT_AVAILABLE = 1 0004: $VALET_UNIFORM_AVAILABLE = 1 0004: $CROUPIER_UNIFORM_AVAILABLE = 1 0004: $COP_UNIFORM_AVAILABLE = 1 0004: $RURAL_CLOTHES_AVAILABLE = 1 0004: $RACING_SUIT_AVAILABLE = 1 0004: $MEDIC_UNIFORM_AVAILABLE = 1 0004: $PIMP_SUIT_AVAILABLE = 1
and change the values to 0

 

- Gang Wars enabled

needs to add a new gang zone setup and gangwar codes like this script it does: Gangwar in whole San Andreas Edited by ZAZ

Share this post


Link to post
Share on other sites
Razor_Vermillion

 

and i don't want cutscene at game start. i just want the player to just be put outside at the los santos air port.

what's the problem? can't you find the start coords?

 

 

04E4: refresh_game_renderer_at 2485.22 -1672.941 03CB: set_rendering_origin_at 2485.22 -1672.941 13.73 0053: $PLAYER_CHAR = create_player 0 at 2485.22 -1672.941 13.73

Time Zone at the start would be 06:00

what's the problem? can't you find the start time?

 

00C0: set_current_time_hours_to 6 minutes_to 0

- Make Ceser Stop calling me

change

$BCESAR2_TIMES_PASSED = 1

into

$BCESAR2_TIMES_PASSED = 0

 

 

- All Race Tourments, other side jobs available to do from the start

It's already available but only if you use the Stripped Main with Externscripts and Submissions

 

 

All Girlfriends need to be ment new

It's already available in that way

all stats are 0 and also the beginning

change stats in main thread

 

 

No house is brought.

needs to put back the origin savescript and the buypro mission

 

 

All Outfits are not brought.

only special outfit is available, but these can't be bought in shops but only unlocked by missions

to make it unlocked, search for this block:

 

0004: $GIMP_SUIT_AVAILABLE = 1 0004: $VALET_UNIFORM_AVAILABLE = 1 0004: $CROUPIER_UNIFORM_AVAILABLE = 1 0004: $COP_UNIFORM_AVAILABLE = 1 0004: $RURAL_CLOTHES_AVAILABLE = 1 0004: $RACING_SUIT_AVAILABLE = 1 0004: $MEDIC_UNIFORM_AVAILABLE = 1 0004: $PIMP_SUIT_AVAILABLE = 1
and change the values to 0

 

- Gang Wars enabled

needs to add a new gang zone setup and gangwar codes like this script it does: Gangwar in whole San Andreas

 

You are awesome! Thank you so much!

I got another call from ceser but this time it has something to do with the Big Smoke's yay Cash.
Is there a way to not have the intro of flight school when Mike Toreno calls you?
i'm also trying to add the rewards back into the game aswell and i don't want to make the spray tags seem pointless and collecting things pointless either.
:COLLS_285
if
$ALL_HORSESHOES_COLLECTED == 0
jf @COLLS_465
0652: $COLLECTED_HORSHOES = integer_stat 241
if
$COLLECTED_HORSHOES == 50
jf @COLLS_465
0394: play_music 2
030C: progress_made = 1
032B: $811 = create_weapon_pickup #M4 type 15 ammo 60 at 2021.879 1001.467 10.3203
032B: $812 = create_weapon_pickup #MP5LNG type 15 ammo 120 at 2025.286 1001.496 10.3203
032B: $813 = create_weapon_pickup #SHOTGSPA type 15 ammo 120 at 2021.327 1013.349 10.3203
032B: $814 = create_weapon_pickup #SATCHEL type 15 ammo 20 at 2023.775 1013.527 10.5203
03E6: remove_text_box
03E5: show_text_box 'LUCK100' // All horseshoes collected! Weapons delivered to Imperial Palace!
$ALL_HORSESHOES_COLLECTED = 1
:COLLS_465
if
$ALL_PHOTOS_TAKEN == 0
jf @COLLS_645
0652: $STAT_TAKEN_PHOTOS = integer_stat 231
if
$STAT_TAKEN_PHOTOS == 50
jf @COLLS_645
0394: play_music 2
030C: progress_made = 1
032B: $807 = create_weapon_pickup #SNIPER type 15 ammo 60 at -2035.773 139.4337 28.3359
032B: $808 = create_weapon_pickup #MICRO_UZI type 15 ammo 120 at -2038.43 139.6281 28.3359
032B: $809 = create_weapon_pickup #CHROMEGUN type 15 ammo 120 at -2038.664 137.4694 28.3359
032B: $810 = create_weapon_pickup #GRENADE type 15 ammo 20 at -2035.474 137.2511 28.3359
03E6: remove_text_box
03E5: show_text_box 'FOTO100' // All photos taken! Weapons delivered to the San Francisco garage!
$ALL_PHOTOS_TAKEN = 1
:COLLS_645
if
$ALL_TAGS_SPRAYED == 0
jf @COLLS_832
08E1: $STAT_TAGS_SPRAYED = total_tags_sprayed
if
$STAT_TAGS_SPRAYED == 100
0394: play_music 2
030C: progress_made = 1
0237: set_gang 1 weapons_to 24 29 4
032B: $803 = create_weapon_pickup #AK47 type 15 ammo 120 at 2499.39 -1707.463 1014.25
032B: $804 = create_weapon_pickup #TEC9 type 15 ammo 120 at 2499.514 -1709.64 1014.25
032B: $805 = create_weapon_pickup #SAWNOFF type 15 ammo 60 at 2493.491 -1708.237 1014.932
032B: $806 = create_weapon_pickup #MOLOTOV type 15 ammo 20 at 2493.553 -1706.863 1015.132
03E6: remove_text_box
03E5: show_text_box 'TAG_100' // You tagged the city! Your gang has had an upgrade! Weapons delivered to Playa's house in Los Angeles!
$ALL_TAGS_SPRAYED = 1
Edited by Razor1096

Share this post


Link to post
Share on other sites
ZAZ

I got another call from ceser but this time it has something to do with the Big Smoke's yay Cash.

remove these codes:

00D6: if 0018:   $89 > 400 004D: jump_if_false @MAIN_5090 0926: $SCRIPT_STATUS = external_script_status 2 (BCESAR2) 00D6: if 0038:   $SCRIPT_STATUS == 0 004D: jump_if_false @MAIN_4928 00D6: if 0038:   $BCESAR3_SCRIPT_LAUNCHED == 0 004D: jump_if_false @MAIN_4928 0926: $SCRIPT_STATUS = external_script_status 3 (BCESAR3) 00D6: if 0038:   $SCRIPT_STATUS == 0 004D: jump_if_false @MAIN_4928 07D0: $WEEKDAY = weekday 00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes 00D6: if or0038:   $WEEKDAY == 4 0038:   $WEEKDAY == 7 004D: jump_if_false @MAIN_4928 00D6: if or0028:   $TIME_HOURS >= 19 001A:   7 > $TIME_HOURS 004D: jump_if_false @MAIN_4928 08A9: load_external_script 3 (BCESAR3) 00D6: if 08AB:   external_script 3 (BCESAR3) loaded 004D: jump_if_false @MAIN_4928 0913: run_external_script 3 (BCESAR3)  0004: $BCESAR3_SCRIPT_LAUNCHED = 1 :MAIN_49280926: $SCRIPT_STATUS = external_script_status 3 (BCESAR3) 00D6: if 0038:   $SCRIPT_STATUS == 0 004D: jump_if_false @MAIN_5090 00D6: if 0038:   $BCESAR2_SCRIPT_LAUNCHED == 0 004D: jump_if_false @MAIN_5090 0926: $SCRIPT_STATUS = external_script_status 2 (BCESAR2) 00D6: if 0038:   $SCRIPT_STATUS == 0 004D: jump_if_false @MAIN_5090 07D0: $WEEKDAY = weekday 00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes 00D6: if or0038:   $WEEKDAY == 2 0038:   $WEEKDAY == 6 004D: jump_if_false @MAIN_5090 00D6: if and0028:   $TIME_HOURS >= 5 001A:   17 > $TIME_HOURS 004D: jump_if_false @MAIN_5090 08A9: load_external_script 2 (BCESAR2) 00D6: if 08AB:   external_script 2 (BCESAR2) loaded 004D: jump_if_false @MAIN_5090 0913: run_external_script 2 (BCESAR2)  0004: $BCESAR2_SCRIPT_LAUNCHED = 1 

Share this post


Link to post
Share on other sites
Razor_Vermillion

 

I got another call from ceser but this time it has something to do with the Big Smoke's yay Cash.

remove these codes:

00D6: if 0018:   $89 > 400 004D: jump_if_false @MAIN_5090 0926: $SCRIPT_STATUS = external_script_status 2 (BCESAR2) 00D6: if 0038:   $SCRIPT_STATUS == 0 004D: jump_if_false @MAIN_4928 00D6: if 0038:   $BCESAR3_SCRIPT_LAUNCHED == 0 004D: jump_if_false @MAIN_4928 0926: $SCRIPT_STATUS = external_script_status 3 (BCESAR3) 00D6: if 0038:   $SCRIPT_STATUS == 0 004D: jump_if_false @MAIN_4928 07D0: $WEEKDAY = weekday 00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes 00D6: if or0038:   $WEEKDAY == 4 0038:   $WEEKDAY == 7 004D: jump_if_false @MAIN_4928 00D6: if or0028:   $TIME_HOURS >= 19 001A:   7 > $TIME_HOURS 004D: jump_if_false @MAIN_4928 08A9: load_external_script 3 (BCESAR3) 00D6: if 08AB:   external_script 3 (BCESAR3) loaded 004D: jump_if_false @MAIN_4928 0913: run_external_script 3 (BCESAR3)  0004: $BCESAR3_SCRIPT_LAUNCHED = 1 :MAIN_49280926: $SCRIPT_STATUS = external_script_status 3 (BCESAR3) 00D6: if 0038:   $SCRIPT_STATUS == 0 004D: jump_if_false @MAIN_5090 00D6: if 0038:   $BCESAR2_SCRIPT_LAUNCHED == 0 004D: jump_if_false @MAIN_5090 0926: $SCRIPT_STATUS = external_script_status 2 (BCESAR2) 00D6: if 0038:   $SCRIPT_STATUS == 0 004D: jump_if_false @MAIN_5090 07D0: $WEEKDAY = weekday 00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes 00D6: if or0038:   $WEEKDAY == 2 0038:   $WEEKDAY == 6 004D: jump_if_false @MAIN_5090 00D6: if and0028:   $TIME_HOURS >= 5 001A:   17 > $TIME_HOURS 004D: jump_if_false @MAIN_5090 08A9: load_external_script 2 (BCESAR2) 00D6: if 08AB:   external_script 2 (BCESAR2) loaded 004D: jump_if_false @MAIN_5090 0913: run_external_script 2 (BCESAR2)  0004: $BCESAR2_SCRIPT_LAUNCHED = 1 

Alright. Thank you.

 

This is what i have so far

 

https://drive.google.com/file/d/0B5acGyhuxtnOeXZpSDF4b0UwSjQ/view?usp=sharing

 

Right now i gotta add the house sales. i got the original script from san andreas.

 

DEFINE MISSION 134 AT @BUYPRO1 // Buy Properties Mission

 

I've changed the number 134 to 33

 

and the on top DEFINE MISSIONS 33

i've changed the number to 34

 

I just need a little help with this.

 

Edited by Razor1096

Share this post


Link to post
Share on other sites
ZAZ

Alright. Thank you.

 

This is what i have so far

 

https://drive.google.com/file/d/0B5acGyhuxtnOeXZpSDF4b0UwSjQ/view?usp=sharing

 

Right now i gotta add the house sales. i got the original script from san andreas.

 

DEFINE MISSION 134 AT @BUYPRO1 // Buy Properties Mission

 

I've changed the number 134 to 33

 

and the on top DEFINE MISSIONS 33

i've changed the number to 34

 

I just need a little help with this.

sorry, but your uploaded main.scm/script.img doesn't contain the BUYPRO1

and the amount of DEFINE MISSIONS is still 33

Share this post


Link to post
Share on other sites
Razor_Vermillion

 

Alright. Thank you.

 

This is what i have so far

 

https://drive.google.com/file/d/0B5acGyhuxtnOeXZpSDF4b0UwSjQ/view?usp=sharing

 

Right now i gotta add the house sales. i got the original script from san andreas.

 

DEFINE MISSION 134 AT @BUYPRO1 // Buy Properties Mission

 

I've changed the number 134 to 33

 

and the on top DEFINE MISSIONS 33

i've changed the number to 34

 

I just need a little help with this.

sorry, but your uploaded main.scm/script.img doesn't contain the BUYPRO1

and the amount of DEFINE MISSIONS is still 33

 

alright sorry. i don't know how to add back the property sales to the houses. i was having trouble adding that back in the game.

 

i didn't add to that main.scm. but i could try tho but it's hard to get it to work on my main.scm.

 

here is another file that i tried adding it back in the game.

 

I can't get it to work for some reason.

 

This File has mission 34 BUYPRO now and i added it. i just need help getting it to work.

https://drive.google.com/file/d/0B5acGyhuxtnOTGRoOFp4UWM5YzQ/view?usp=sharing

Edited by Razor1096

Share this post


Link to post
Share on other sites
Razor_Vermillion
The thing is that i don't want the property missions such as Zero, Wang Cars, Verdant Meadows Airstrip,


i would just leave those 3 alone and just have the standard houses from san andreas.


And also i want to keep the houses for free such The Johnson House, Doherty Garage,Trailer park in Angel Pine Save Point, Catalina's Hideout, Mike Toreno's Ranch, The Four Dragons Casino, Madd Dogg's Crib

Angel Pine Save Point.



Is there a way to restore the pickup buy property?


sorry if i'm asking for too much.

Edited by Razor1096

Share this post


Link to post
Share on other sites
ZAZ

You installed the buypro mission right in this main:

This File has mission 34 BUYPRO now and i added it. i just need help getting it to work.
https://drive.google.com/file/d/0B5acGyhuxtnOTGRoOFp4UWM5YzQ/view?usp=sharing

go to that mission script, there you find a big jumptable at beginning

:BUYPRO103A4: name_thread 'BUYPRO1' 0004: $ONMISSION = 1 0001: wait 0 ms 0006: [email protected] = 0 0169: set_fade_color_RGB 0 0 1 01B4: set_player $PLAYER_CHAR can_move 0 02A3: enable_widescreen 1 0871: init_jump_table $PROPERTY_BUYING_NOW total_jumps 32 default_jump 0 @BUYPRO1_4201 jumps 0 @BUYPRO1_306 1 @BUYPRO1_410 2 @BUYPRO1_504 3 @BUYPRO1_688 4 @BUYPRO1_814 5 @BUYPRO1_940 6 @BUYPRO1_1066 0872: jump_table_jumps 7 @BUYPRO1_1192 8 @BUYPRO1_1318 9 @BUYPRO1_1444 10 @BUYPRO1_1570 11 @BUYPRO1_1696 12 @BUYPRO1_1822 13 @BUYPRO1_1948 14 @BUYPRO1_2074 15 @BUYPRO1_2200 0872: jump_table_jumps 16 @BUYPRO1_2315 17 @BUYPRO1_2437 18 @BUYPRO1_2559 19 @BUYPRO1_2674 20 @BUYPRO1_2789 21 @BUYPRO1_2904 22 @BUYPRO1_3026 23 @BUYPRO1_3141 24 @BUYPRO1_3256 0872: jump_table_jumps 25 @BUYPRO1_3371 26 @BUYPRO1_3497 27 @BUYPRO1_3612 28 @BUYPRO1_3734 29 @BUYPRO1_3856 30 @BUYPRO1_3971 31 @BUYPRO1_4086 -1 @BUYPRO1_4201 -1 @BUYPRO1_4201 :BUYPRO1_306015F: set_camera_position -1990.969 292.2734 35.1049 rotation 0.0 0.0 0.0 0160: set_camera_point_at -1990.053 291.9333 35.3176 switchstyle 2 0623: add $1653 to_integer_stat 15 004F: create_thread @PSCH  0164: disable_marker $525 02A7: $525 = create_icon_marker_and_sphere $ICON_CESAR_2 at $X_SF_GARAGE_2 $Y_SF_GARAGE_2 $Z_SF_GARAGE_2 0164: disable_marker $MARKER_WANG_CARS 030C: progress_made = 1 0002: jump @BUYPRO1_4201 :BUYPRO1_410015F: set_camera_position -2255.705 131.9585 38.5998 rotation 0.0 0.0 0.0 0160: set_camera_point_at -2254.716 132.0048 38.4589 switchstyle 2 0623: add $1654 to_integer_stat 15 0164: disable_marker $527 07FB: set_interior 'RCPLAY' access 1  // Zero's RC Shop0004: $ZERO_RCSHOP_BOUGHT = 1 030C: progress_made = 1 0002: jump @BUYPRO1_4201 :BUYPRO1_504015F: set_camera_position 445.128 2540.436 25.6202 rotation 0.0 0.0 0.0 0160: set_camera_point_at 444.1882 2540.142 25.4462 switchstyle 2 0623: add $1655 to_integer_stat 15 0164: disable_marker $55 004F: create_thread @PSCH  0164: disable_marker $581 0164: disable_marker $1719 0570: $1719 = create_asset_radar_marker_with_icon 35 at $888 $906 $924 018B: set_marker $1719 radar_mode 2 0164: disable_marker $MARKER_PILOT_SCHOOL 02A7: $MARKER_PILOT_SCHOOL = create_icon_marker_and_sphere $ICON_SCHOOL at $666 $667 $668 018B: set_marker $MARKER_PILOT_SCHOOL radar_mode 2 0299: activate_garage 'CN2GAR2' 0299: activate_garage 'DHANGAR' 09B4: set_object_property_at $1526 $1558 radius 10.0 bitmask 16384 flag 1 030C: progress_made = 1 0002: jump @BUYPRO1_4201

this global var: $PROPERTY_BUYING_NOW gives the jump
if it is 0, it jumps to BUYPRO1_306
if it is 1, it jumps to BUYPRO1_410
if it is 2, it jumps to BUYPRO1_504

and so on, depending to jump number and their jumplabel

 

7 @BUYPRO1_1192 8 @BUYPRO1_1318 9 @BUYPRO1_1444 10 @BUYPRO1_1570

 


Below of the jumptable are the code blocks for buy properties access, camera, markers, music and something else
First two blocks are flightschool and Zero's RC Shop
Let's focusing the 3.block at label BUYPRO1_504, it's the house at verdant meadows

:BUYPRO1_504015F: set_camera_position 445.128 2540.436 25.6202 rotation 0.0 0.0 0.0 0160: set_camera_point_at 444.1882 2540.142 25.4462 switchstyle 2 0623: add $1655 to_integer_stat 15 0164: disable_marker $55 004F: create_thread @PSCH  0164: disable_marker $581 0164: disable_marker $1719 0570: $1719 = create_asset_radar_marker_with_icon 35 at $888 $906 $924 018B: set_marker $1719 radar_mode 2 0164: disable_marker $MARKER_PILOT_SCHOOL 02A7: $MARKER_PILOT_SCHOOL = create_icon_marker_and_sphere $ICON_SCHOOL at $666 $667 $668 018B: set_marker $MARKER_PILOT_SCHOOL radar_mode 2 0299: activate_garage 'CN2GAR2' 0299: activate_garage 'DHANGAR' 09B4: set_object_property_at $1526 $1558 radius 10.0 bitmask 16384 flag 1 030C: progress_made = 1 0002: jump @BUYPRO1_4201

it contains stuff from original main
make comment slashes to deactivate a part of them

:BUYPRO1_504015F: set_camera_position 445.128 2540.436 25.6202 rotation 0.0 0.0 0.0 0160: set_camera_point_at 444.1882 2540.142 25.4462 switchstyle 2 //0623: add $1655 to_integer_stat 15 //0164: disable_marker $55 //004F: create_thread @PSCH  //0164: disable_marker $581 //0164: disable_marker $1719 0570: $1719 = create_asset_radar_marker_with_icon 35 at 444.1882 2540.142 25.44 018B: set_marker $1719 radar_mode 2 //0164: disable_marker $MARKER_PILOT_SCHOOL //02A7: $MARKER_PILOT_SCHOOL = create_icon_marker_and_sphere $ICON_SCHOOL at $666 $667 $668 //018B: set_marker $MARKER_PILOT_SCHOOL radar_mode 2 0299: activate_garage 'CN2GAR2' 0299: activate_garage 'DHANGAR' 09B4: set_object_property_at 426.4972 2530.689 radius 10.0 bitmask 16384 flag 1 030C: progress_made = 1 0002: jump @BUYPRO1_4201
//0623: add $1655 to_integer_stat 15 ---  global var $1655 doesn't exist in this main//0164: disable_marker $55 ---  global var $1655 doesn't exist in this main //004F: create_thread @PSCH --- thread PSCH (flightschool) is already running in this main //0164: disable_marker $581 ---  global var $1655 doesn't exist in this main //0164: disable_marker $1719 ---  global var $1655 doesn't exist in this main this is the savedisk marker0570: $1719 = create_asset_radar_marker_with_icon 35 at 444.1882 2540.142 25.44 018B: set_marker $1719 radar_mode 2it already exist in this main, because i added a custom savedisk script//0164: disable_marker $MARKER_PILOT_SCHOOL  ---  global var $MARKER_PILOT_SCHOOL doesn't exist in this main//02A7: $MARKER_PILOT_SCHOOL = create_icon_marker_and_sphere $ICON_SCHOOL at $666 $667 $668    ---  global vars $666 $667 $668 don't exist in this main//018B: set_marker $MARKER_PILOT_SCHOOL radar_mode 2  ---  global var $MARKER_PILOT_SCHOOL doesn't exist in this mainthese activates the garages at verdant meadows0299: activate_garage 'CN2GAR2' 0299: activate_garage 'DHANGAR'but it's already activated in this main, you can search for these codes in main thread and remove itsame for the enex, this activates the yellow trinangle to have access to the house09B4: set_object_property_at 426.4972 2530.689 radius 10.0 bitmask 16384 flag 1it's already opened by another code:07FB: set_interior 'DESHOUS' access 1  // Abandoned AC tower 



Now add a mission starter script to start buypro mission
Look here how to do

add this script:

:BuyPro_Start_103A4: name_thread 'BPSTART':BuyPro_Start_2wait  0if0256:   player $PLAYER_CHAR definedjf @BuyPro_Start_2if0038:   $ONMISSION ==  0  // integer valuesjf @BuyPro_Start_2if00E1:   player 0 pressed_key 6// press aim keyjf @BuyPro_Start_200BA: text_styled 'fem_on'  1000 ms  2wait  500$PROPERTY_BUYING_NOW = 20004: $ONMISSION =  1  // integer values0417: start_mission 33jump @BuyPro_Start_2

$PROPERTY_BUYING_NOW = 2 gives the jump to the 3.block at label BUYPRO1_504, it's the house at verdant meadows

 

press aim key to start the buypro mission

Share this post


Link to post
Share on other sites
deltaCJ

There you go m8 :p

 

Good luck on your mod Razor!

Share this post


Link to post
Share on other sites
Razor_Vermillion

You installed the buypro mission right in this main:

This File has mission 34 BUYPRO now and i added it. i just need help getting it to work.

https://drive.google.com/file/d/0B5acGyhuxtnOTGRoOFp4UWM5YzQ/view?usp=sharing

go to that mission script, there you find a big jumptable at beginning

:BUYPRO103A4: name_thread 'BUYPRO1' 0004: $ONMISSION = 1 0001: wait 0 ms 0006: [email protected] = 0 0169: set_fade_color_RGB 0 0 1 01B4: set_player $PLAYER_CHAR can_move 0 02A3: enable_widescreen 1 0871: init_jump_table $PROPERTY_BUYING_NOW total_jumps 32 default_jump 0 @BUYPRO1_4201 jumps 0 @BUYPRO1_306 1 @BUYPRO1_410 2 @BUYPRO1_504 3 @BUYPRO1_688 4 @BUYPRO1_814 5 @BUYPRO1_940 6 @BUYPRO1_1066 0872: jump_table_jumps 7 @BUYPRO1_1192 8 @BUYPRO1_1318 9 @BUYPRO1_1444 10 @BUYPRO1_1570 11 @BUYPRO1_1696 12 @BUYPRO1_1822 13 @BUYPRO1_1948 14 @BUYPRO1_2074 15 @BUYPRO1_2200 0872: jump_table_jumps 16 @BUYPRO1_2315 17 @BUYPRO1_2437 18 @BUYPRO1_2559 19 @BUYPRO1_2674 20 @BUYPRO1_2789 21 @BUYPRO1_2904 22 @BUYPRO1_3026 23 @BUYPRO1_3141 24 @BUYPRO1_3256 0872: jump_table_jumps 25 @BUYPRO1_3371 26 @BUYPRO1_3497 27 @BUYPRO1_3612 28 @BUYPRO1_3734 29 @BUYPRO1_3856 30 @BUYPRO1_3971 31 @BUYPRO1_4086 -1 @BUYPRO1_4201 -1 @BUYPRO1_4201 :BUYPRO1_306015F: set_camera_position -1990.969 292.2734 35.1049 rotation 0.0 0.0 0.0 0160: set_camera_point_at -1990.053 291.9333 35.3176 switchstyle 2 0623: add $1653 to_integer_stat 15 004F: create_thread @PSCH  0164: disable_marker $525 02A7: $525 = create_icon_marker_and_sphere $ICON_CESAR_2 at $X_SF_GARAGE_2 $Y_SF_GARAGE_2 $Z_SF_GARAGE_2 0164: disable_marker $MARKER_WANG_CARS 030C: progress_made = 1 0002: jump @BUYPRO1_4201 :BUYPRO1_410015F: set_camera_position -2255.705 131.9585 38.5998 rotation 0.0 0.0 0.0 0160: set_camera_point_at -2254.716 132.0048 38.4589 switchstyle 2 0623: add $1654 to_integer_stat 15 0164: disable_marker $527 07FB: set_interior 'RCPLAY' access 1  // Zero's RC Shop0004: $ZERO_RCSHOP_BOUGHT = 1 030C: progress_made = 1 0002: jump @BUYPRO1_4201 :BUYPRO1_504015F: set_camera_position 445.128 2540.436 25.6202 rotation 0.0 0.0 0.0 0160: set_camera_point_at 444.1882 2540.142 25.4462 switchstyle 2 0623: add $1655 to_integer_stat 15 0164: disable_marker $55 004F: create_thread @PSCH  0164: disable_marker $581 0164: disable_marker $1719 0570: $1719 = create_asset_radar_marker_with_icon 35 at $888 $906 $924 018B: set_marker $1719 radar_mode 2 0164: disable_marker $MARKER_PILOT_SCHOOL 02A7: $MARKER_PILOT_SCHOOL = create_icon_marker_and_sphere $ICON_SCHOOL at $666 $667 $668 018B: set_marker $MARKER_PILOT_SCHOOL radar_mode 2 0299: activate_garage 'CN2GAR2' 0299: activate_garage 'DHANGAR' 09B4: set_object_property_at $1526 $1558 radius 10.0 bitmask 16384 flag 1 030C: progress_made = 1 0002: jump @BUYPRO1_4201

this global var: $PROPERTY_BUYING_NOW gives the jump

if it is 0, it jumps to BUYPRO1_306

if it is 1, it jumps to BUYPRO1_410

if it is 2, it jumps to BUYPRO1_504

 

and so on, depending to jump number and their jumplabel

 

 

7 @BUYPRO1_1192 8 @BUYPRO1_1318 9 @BUYPRO1_1444 10 @BUYPRO1_1570

 

 

Below of the jumptable are the code blocks for buy properties access, camera, markers, music and something else

First two blocks are flightschool and Zero's RC Shop

Let's focusing the 3.block at label BUYPRO1_504, it's the house at verdant meadows

:BUYPRO1_504015F: set_camera_position 445.128 2540.436 25.6202 rotation 0.0 0.0 0.0 0160: set_camera_point_at 444.1882 2540.142 25.4462 switchstyle 2 0623: add $1655 to_integer_stat 15 0164: disable_marker $55 004F: create_thread @PSCH  0164: disable_marker $581 0164: disable_marker $1719 0570: $1719 = create_asset_radar_marker_with_icon 35 at $888 $906 $924 018B: set_marker $1719 radar_mode 2 0164: disable_marker $MARKER_PILOT_SCHOOL 02A7: $MARKER_PILOT_SCHOOL = create_icon_marker_and_sphere $ICON_SCHOOL at $666 $667 $668 018B: set_marker $MARKER_PILOT_SCHOOL radar_mode 2 0299: activate_garage 'CN2GAR2' 0299: activate_garage 'DHANGAR' 09B4: set_object_property_at $1526 $1558 radius 10.0 bitmask 16384 flag 1 030C: progress_made = 1 0002: jump @BUYPRO1_4201

it contains stuff from original main

make comment slashes to deactivate a part of them

:BUYPRO1_504015F: set_camera_position 445.128 2540.436 25.6202 rotation 0.0 0.0 0.0 0160: set_camera_point_at 444.1882 2540.142 25.4462 switchstyle 2 //0623: add $1655 to_integer_stat 15 //0164: disable_marker $55 //004F: create_thread @PSCH  //0164: disable_marker $581 //0164: disable_marker $1719 0570: $1719 = create_asset_radar_marker_with_icon 35 at 444.1882 2540.142 25.44 018B: set_marker $1719 radar_mode 2 //0164: disable_marker $MARKER_PILOT_SCHOOL //02A7: $MARKER_PILOT_SCHOOL = create_icon_marker_and_sphere $ICON_SCHOOL at $666 $667 $668 //018B: set_marker $MARKER_PILOT_SCHOOL radar_mode 2 0299: activate_garage 'CN2GAR2' 0299: activate_garage 'DHANGAR' 09B4: set_object_property_at 426.4972 2530.689 radius 10.0 bitmask 16384 flag 1 030C: progress_made = 1 0002: jump @BUYPRO1_4201
//0623: add $1655 to_integer_stat 15 ---  global var $1655 doesn't exist in this main//0164: disable_marker $55 ---  global var $1655 doesn't exist in this main //004F: create_thread @PSCH --- thread PSCH (flightschool) is already running in this main //0164: disable_marker $581 ---  global var $1655 doesn't exist in this main //0164: disable_marker $1719 ---  global var $1655 doesn't exist in this main this is the savedisk marker0570: $1719 = create_asset_radar_marker_with_icon 35 at 444.1882 2540.142 25.44 018B: set_marker $1719 radar_mode 2it already exist in this main, because i added a custom savedisk script//0164: disable_marker $MARKER_PILOT_SCHOOL  ---  global var $MARKER_PILOT_SCHOOL doesn't exist in this main//02A7: $MARKER_PILOT_SCHOOL = create_icon_marker_and_sphere $ICON_SCHOOL at $666 $667 $668    ---  global vars $666 $667 $668 don't exist in this main//018B: set_marker $MARKER_PILOT_SCHOOL radar_mode 2  ---  global var $MARKER_PILOT_SCHOOL doesn't exist in this mainthese activates the garages at verdant meadows0299: activate_garage 'CN2GAR2' 0299: activate_garage 'DHANGAR'but it's already activated in this main, you can search for these codes in main thread and remove itsame for the enex, this activates the yellow trinangle to have access to the house09B4: set_object_property_at 426.4972 2530.689 radius 10.0 bitmask 16384 flag 1it's already opened by another code:07FB: set_interior 'DESHOUS' access 1  // Abandoned AC tower 

 

 

Now add a mission starter script to start buypro mission

Look here how to do

add this script:

:BuyPro_Start_103A4: name_thread 'BPSTART':BuyPro_Start_2wait  0if0256:   player $PLAYER_CHAR definedjf @BuyPro_Start_2if0038:   $ONMISSION ==  0  // integer valuesjf @BuyPro_Start_2if00E1:   player 0 pressed_key 6// press aim keyjf @BuyPro_Start_200BA: text_styled 'fem_on'  1000 ms  2wait  500$PROPERTY_BUYING_NOW = 20004: $ONMISSION =  1  // integer values0417: start_mission 33jump @BuyPro_Start_2

$PROPERTY_BUYING_NOW = 2 gives the jump to the 3.block at label BUYPRO1_504, it's the house at verdant meadows

 

press aim key to start the buypro mission

Two last things.

 

is there a way to make girlfriends love the player no matter what size and weight they are?

 

and can i change the day to monday as a start?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.