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The Chain Game V2 27th Round (4-Star Gang Wars!)


JAJ
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I'll take a turn.

 

Mission: Los Desperados

Done by: gtamodder

Link: CG Round 27

Status: Complete

Notes: Mission Passed

Took over some tertiorys

Saved at Johnson house

Completion: 98.93

Edited by gtamodder
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Its been WAY more than 6 hours since the last turn was completed. The 3 Mission Wait Rule has been reset and anyone may now call a turn.
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I'll take a turn.

 

Forfeit. The game just started to lag like hell for no reason.

Edited by gtamodder
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Who can do BMX? Could someone please do it before EOL?

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Its been more than 6 hours since the last turn was completed. The 3 Mission Wait Rule has been reset and anyone may now call a turn.

 

I'll finish off do BMX.

 

See below for the completed turn.

Edited by radicell
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Who can do BMX? Could someone please do it before EOL?

@aksiniar: Did you read this?^^

 

I'm sorry but I will have to anull your last turn since we cannot have the last name on the save as BMX. It's a trend that we have followed from the start of the Chain Game to have the last save name as 'End of the Line' and that is how we are going to do it this time too.

 

@radicell: Please continue from the save before aksiniar's turn.

 

Here's the last correct turn:

 

I'll take a turn.

 

Mission: Los Desperados

Done by: gtamodder

Link: CG Round 27

Status: Complete

Notes: Mission Passed

Took over some tertiorys

Saved at Johnson house

Completion: 98.93

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Turn from above.

 

Mission: BMX

Done by: radicell

Link: My Webpage

Status: 99.47%

Notes: mission time, 1:36

Took over 1 territory

Saved at Johnson house

 

End of the Line still needs to be completed.

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I'll do the last one [EOL]

 

 

Mission: End of the Line

Called by: jaj's brother

Link: **CG 27**

Status: completed

Notes: mission passed

respect+

Sorry to inform you,but Big Smoke's remains were found in a

burned out warehouse in East Los Santos.. And in other news

Officer Tenpenny died today in a horrorable traffic accident.

If we only had 100 of him this city would be alright.........sarcasm.gif

 

Completion: 100%

 

Congrats to everybody who played this round to 100% icon14.gif

Also thanks to the officers and staff for making yet an other

round run smoothly icon14.gificon14.gif

Edited by jaj's brother
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CONGRATULATIONS!!!

 

Yet another superb round comes to an end. I would like to thank all the players who contributed in making this round a success and hope that they'll continue to contribute in the future too. smile.gif

 

Thanks again, guys. Great playing. icon14.gif

 

I'm little busy with my oral examinations that I have tomorrow, so I'll be posting the stats after I get home.

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Congratulations to everyone who played this round. Good job on another 100%. I will definately be participating in the next round when it gets started.

 

@JAJ, can you post the saves from this round, please?

@OrionSR, have you added and/or changed anything for the next round, besides the extra armory ?

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Congratulations on another successful round.

 

I'm still wrapping up some of my test of the Enex Connections. I wanted to be sure the door wouldn't get locked again, and this prompted an investigation of a few other enex mysteries, so progress has been a might slow.

 

Vent Covers for Area 51 will be moved out of the way to provide early access to the underground base in LV.

All boat jumps except That Dam Boat Jump and Amphibious Assault jump pair will be removed.

Extra bribes and boats supporting the boat jumps will be removed. (thanks for playing JAJ)

May or may not restore removed canes. I still need more room in the pickup pool.

I'm looking to trim a few more vehicles if I can do it without messing up PD's map.

Value of some undiscovered secrets will be adjusted.

SF Impound Garage adjusted to support bikes and allow entrance without opening the impound door.

Camera Angle feature clue will be set to appropriate angle.

Some new Unique Stunt Jumps are too hard on PS2. May revise for compatibility, but probably won't get to it.

Homeless scripts are under review. Can't tell if they are causing problems or not.

 

Undecided: setting the max armor back to normal since it isn't being used for the 4 star gang wars.

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Undecided: setting the max armor back to normal since it isn't being used for the 4 star gang wars

 

I actually like the extra armor-you spend less time trying to find it or buying it from Ammunation, so I think we should keep that the same (200/250), 200 before Vigilante and 250 after Vigilante.

 

About the vehicle spawns without messing up Pdescobar's map, try removing some normal spawns first, before touching the new spawns.

Also, you could take the extra bribes from the boat jumps, and move them into other parts of the game where they would be of better use. But, all in all, the Chain game Save looks great so far.

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Thanks to all those that played & made this another successful round!

Thanks to OrionSR & pdescobar for the special save!

Thanks to the officers that helped to make the game run smoothly & provided invaluable support & counsel!

 

<Here's a link to the saves for this round>

 

 

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**GAME STATS -- ROUND 27**

 

Player Name Turns Taken Completion (in %) Avg. Completion/turn (in %)
OrionSR 4 17.24 4.310
girishb 5 8.74 1.748
JAJ 21 24.21 1.153
radicell 3 2.68 0.893
Rusty007 8 6.96 0.870
Stef29a 4 2.68 0.670
aFinn 13 8.55 0.658
jaj's brother 17 10.73 0.631
gtamodder 16 9.63 0.602
silviya84 3 1.62 0.540
aksiniar 1 0.54 0.540
sa4ever 4 2.15 0.538
hmvartak 3 1.61 0.537
Shadowthedemon 4 2.13 0.533
dxk 1 0.53 0.530
TOTAL 107 100.00 0.935
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Good job on taking care of the stats, Girish. icon14.gif

 

Thanks and congratulations to everyone that played.

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When will the next round be up? I only ask because this round was fun, can't wait for the next round!

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crazyanurag

Congrats, guys - especially JAJ. I'm looking forward to the next round. I'll unpin this for now; if anyone has any questions, please ask in the Lounge.

 

You'll Never Walk Alone

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