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SRt3 2012 Mipmap Edition


BLlTZ
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Rizky Rizaldi @ I cannot give you any answer if my problems are solved yet.

 

Sidoarjo_Modder @ It was necessary to remove the old setup since SRt3 had issues with maplimit as well. Lod Mod has 80MB packed and there isn't no difference with or without it if the SRt3 now has more than 2.6GB

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SRt3 = Saints Row The Third?

 

I don't find this useless at all. Its a genuine question. Ever since I saw this post, I kept thinking how the name is so similar to that of the game, not to mention the color composition of most of the pics i.e. purple.

 

I was surprised to see that finding any term related to Saints Row returned 0 finds on any of the pages.

Edited by Usman55
That's one useless post.
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Front page tells everything. S(an Andreas) R(e)T(exture)

 

I don't think Lod Mod needs to be included in SRt3 setup anymore because it doesn't need a special version of Lod Mod design to SRt3. Now it works by just downloading from the Lod Mod Thread directly.

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Front page tells everything. S(an Andreas) R(e)T(exture)

 

I don't think Lod Mod needs to be included in SRt3 setup anymore because it doesn't need a special version of Lod Mod design to SRt3. Now it works by just downloading from the Lod Mod Thread directly.

 

Do you have any timeline when this great project will be finished and uploaded? Im starting the GTA San Andreas from beginning after 7 years break and would be nice to take this your mod to texture mod. I´ve been searching good mods and i have found all but this your texture mod is the last piece of puzzle :)

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10 minutes ago, Moddb approved my new version of Lod Mod http://gtaforums.com/topic/498773-gta-san-andreas-lod-mod/page-9 . Tomorrow all I have to do is make the setup for SRt3. It would take me around two hours to upload so I need a full free day.

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It's a good news to me, but there's something about LoD mod...

 

I installed LoD mod with trees, include 2dfx and binaryIPL to reduce crash chance, but when in-game the vehicle doesn't spawned and crashes my GTA. I believe there's something related to BSOR Cursed memories since the models also has LoD file mentioned in previous readme file

 

What does exactly I have to do?

 

 

Edit:

Fixed! Your new LoD was great!

Edited by Rizky Rizaldi
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About to test the new version, let you know how it goes. :3

Edited by TJGM
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I got the mod working but it seems that there is much more to be fixed before i can play GTA SA. I have i7 2600k + Gtx 680 with 120Hz screen so there should be power enought to get this game smooth but in current state its not. It seems that i should lock the fps to some level because otherwise it wont look good and bousing between 100-120fps but its not this mod problems.

The installation guide is not the even close the best one i have seen and for first timer it was hard. This is what i did. Maybe it help someone but same time im asking did i do everything right.

1. Install Cleo4 to main folder of GTA SA
2. Project_2dfx_sa Copy only flickr.asi to main folder of GTA SA.

3. SRt3 Mipmap 2014:
- Bonus:
* Copy Hud.txd to GTA SA/models folder
* IMPORT LOD Textures Pack folder files to GTA3.IMG
* BULK REPLACE Peds Pack folder files to GTA3.IMG
- Copy Cleo files to Cleo folder which is in SA main folder.
- BULK REPLACE SRt3 folder files to GTA3.IMG

EDIT: Do you suggest using the ModLoader with Lodmod and SRT3 mod instead of Replacing GTA3.img files? I tested the game with 1.1 but it crashes on loading. I got the 1080p resolution to v1.0 with asi fix so no problem with it anymore.

Edited by Moddloader
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I fixed this for you

* BULK REPLACE LOD Textures Pack folder files to GTA3.IMG

Do you suggest using the ModLoader with Lodmod and SRT3 mod instead of Replacing GTA3.img files?

 

Sure, just drag and drop in the modloader folder and configure modloader.ini settings. You can run both.

Edited by BLlTZ
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To be honest it's pretty common sense to install this. There isn't too much of a performance hit even on a basic Macbook. I'm still getting pretty good fps (good enough for me). Anyway we now have ModLoader so just copy, paste and that's it! Just disable logging in the .ini to get more fps.

 

After all these years, SRT3 is still a awesome texture pack. Well done and thank you BLITZ!

 

SA LODless+SRT3 2014 Mipmap Edition* (loaded using Modloader)

 

b5afbd308338530.jpg ea4825308338541.jpg fdfdb4308338549.jpg 51bb48308338569.jpg 78c346308338587.jpg b30931308338607.jpg 4ca2ff308338631.jpg 39653a308338653.jpg 99fcf9308338675.jpg

Edited by nWo51289
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Yeah everything seems to be pretty basic and simple after little research but good guide never hurt thought ;)

 

That modloader is something that everygame should have. Now the installing mods are very easy. I got lod mod and this working without any problems.

 

Thank you for very good mods!

Edited by Moddloader
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Just done a quick test, and right off the bat I noticed a lot of textures missing mipmaps compared to before.

 

Should be pretty obvious from the screenshots.

 

wy4ZK80.jpg

4lR3GDA.jpg

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I don't understand, I mipmaped all my Los Santos textures of my last work.

 

Ops, I think I skip this textures, yep they are not mipmaped or the program didn't generated them.

Edited by BLlTZ
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I don't understand, I mipmaped all my Los Santos textures of my last work.

 

Ops, I think I skip this textures, yep they are not mipmaped or the program didn't generated them.

 

ehm can you fix this easily?

for me its really annoying to see textures without mip maps

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I love this mod :-) Im using it with Behind space of Realities and its very great this combination.. And other mods with this.. I must say - Incredible work and best variant to retexture SA globally.. Good Job !

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CharlesVercetti

This topic got a pinning by accident?

 

Weeks before I saw the Razer Game Booster topic getting pinned and was gone,is it like that?

Edited by TommyCJFaann
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This topic got a pinning by accident?

 

Weeks before I saw the Razer Game Booster topic getting pinned and was gone,is it like that?

It was pinned because it won an award.
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Well, this winning came unexpected. I was so busy with Lod Mod & SRt3 from the past two months that this year I skipped everything that was related to it and I wonder who did voted me and how many because you can't just simply win with only two or three members votes. This is so anonymous. I have so much to thank to.

 

Gosh and I had the feeling that something will happen in a good way this year, and now I feel terrible that I didn't participate because I notice that some mods that I like won as well. What a turn, it happens when you give up at it.

 

About those textures who didn't turned mipmaps I will do so, but for now I take a brake with my PC because after using IMG tool too many times for Lod Mod + Med Editor + occasions where I had to start all over again building Lod Mod updating it, it was making too much noise.

 

I also started doing just for fun, by retexturing all some of the important Sings.

 

http://i.imgur.com/sqGSVwK.jpg

 

http://i.imgur.com/WqIInL8.jpg

Edited by BLlTZ
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Looks fancy Blitz. Congratz on the award too, well deserved.

 

I made a script yesterday, that automates the mipmapping with G-TXD. Its not flawless, because G-TXD isn't flawless.

 

PM me if you are interested in having a look @ it.

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I noticed a crash.It occurs when I try to wear the yellow eris t-shirt that you win by completing the Chilliad challenge.The game crashed instantly when you press the button to try it on.Also, the pizza missions are IMPOSSIBLE to complete, since pedestrians keep spawning inside of each other and so e.g. instead of 8 pizzas to deliver you get 9 and so on.I hope Silent can fix this

The clothing in the shops are also a bit f*cked up, but I'll talk about that later.Apart from these small bugs I'm really enjoying the mod, nice work.

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No need to methodunderg. I know how to work with G-TXD properly from when I releases SRt3 2012 with Mipmaps back then. I don't get crashes and it take me few seconds to mipmap one TXD with all their textures.

 

Excuse me, OG4life, but from what you been dealing there is hard for me to belive is from SRt3 when gta3.img is separated entirely from the clothes which is player.img and for the peds that are spawning in wrong places which is coding related and not textures. I don't see the connections here. What other mods you been using, check those out first.

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Blitz, could you explain your method with using G-TXD. A step by step guide, even by PM. It might help me with a few problems I'm having with my script (the main one is mipmapping *32* resolution textures)

 

I think OG4life was meant to post in the TTDISA thread.

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Those eyes surely gave me lot of trouble remaking them.

3IJLY3H.jpg

WrsJSFI.jpg

ASHRfC9.jpg

I'm not sure if I can do better than this. I haven't test it in-game. It was a fun try, though.

Going with Candy now.

qK0sgz5.jpg

Edited by BLlTZ
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Hey Blitz. I found a invisible wall here. Its it because of SRT +lod mod or something else ?

nm6sbgpr.png

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It might be. Thanks for posting the issue. I will look into it.

 

Progress ...

a1NV7F5.jpg

Edited by BLlTZ
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Hey Blitz. I found a invisible wall here. Its it because of SRT +lod mod or something else ?

From the way I see it, it seems that some objects are missing from your image.

 

There is no fence and neither the two trees and from the look of it you are hitting one of the tree. Are you sure you haven't change something on Tweaker settings ? Do you have something else installed other than, SRt3 + Lod Mod ?

 

I haven't test it with SRt3 yet, so it might be a texture conflict, but I'm not sure how. Could be a mipmap. Nope, either from SRt3 or Lod Mod is coming.

 

Do another rebuild of gta3.img just in case.

 

jcbCH8r.jpg

 

Candy Progress... coming close to finish. Her face will be a challenge.

 

kZrHYi5.jpg

Edited by BLlTZ
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so , is the mipmap issue as James said fixed?

 

Maybe Blitz will fix the Mipmaps when he finishes the retexturing

 

 

nzjk759n.png

 

 

qr4oha3z.png

Edited by Semih95
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