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SRt3 2012 Mipmap Edition


BLlTZ
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BLITZ are you going to update the LODS' mip maps? I enjoy playing with your mod but it looks bad when the object in the distance don't have mip mapping.

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I just confirmed that few replays back.

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I'm here to report some problems with Lod mod. I downloaded the whole srt3, over850 mb, so I belive this is the latest version

 

It happens a lot in this area (Temple). I think you swapped the lods, don't know if I'm expressing correctly.

do you know why is this ? look carefully at roadsigns

 

 

I just want to tell that I have fixed everything that was reported by this posts. The coordinates were in reverse. Many other coordinates issues were fixed and more will come.

 

I have mipmapped the LOD textures, ages ago, I'd post a link here if BLITZ would allow it. :p

 

Cool, but I have to do my own expertise to know what's going on.

 

 

 

--------------------

 

03.01.2014

 

Progress for fixing Lod Mod continues. I found missing lod files inside the MOD, objects who required LOD objects, Lod objects who were represented by different objects rather their original object, lots of misslead coordinates and positions through the map.

 

I'm taking each city part by part to verify in details if anything doesn't match and I stopped from including trees for now since I had some terrible issue with them.

Edited by BLlTZ
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  • 2 weeks later...

Nearly 250 new objects have been added for Lod Mod. All the objects who had their positions situated wrong are fixed. During that time I entered into a major problem while I was progressing things were going more badly and from the last three days I thought that I will go fruitcake and eventually giving up of everything because I passed through all the files trying to think were the gap is. It is enough to mistake and place a number in any IPL/IDE and all the other objects will follow since they will not match with LOD setups anymore. Instead of trying to find the issue that it seems to not show up at all, therefore I started all over again with attention and for the second time got more worse than I expected like falling through objects with most of them being related to streets in San Fierro although I had found others issues which I fixed and brought more objects into LOD world so the idea to start everything again had a positive effect.

 

Last night was ready to give myself in because of the pile of objects to which I couldn't find their logical reason of why this is happening. Neither trying with original binary stream from the game seems to stop the problems. In my final attempt, I though to give the game a rebuild IMG and guess what happend after that.

 

This is a perfect example of what can go wrong if you don't Rebuild IMGs each time when you install something, importantly when is map related when old files from inside the IMGs are overlapping with each other of the new files. Now that everything is clear and fixed I still have some kick back moments of consciousness though, after battling for on going three days, thinking all the sudden I will wake up falling through something or an object will be replaced with a random building from another city.

 

It seems stable. I've been playing with the game doing all the racing circuits and if there was a problem the game should had crashed immediatly. I also didn't had problems while playing when the game was messed up.

 

3847f4299692454.jpg

 

This part of the region through the entire game always showed up from the first day when I finished for the first time LOD Mod.

 

Lesson Learned!

 

Now all I have left to do are adding trees and the next SRt3 will be release really soon.

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Hmmm... after adding trees into the game, there is one place around Mount Chiliad near the some trees who lean to side of the road, close to mining station. If I don't erase from anywhere around 100 trees the game will continue to crash each time I visit that place. So I have in mind to erase some of the objecst I added recently, otherwise I'm sure I will encounter crashes in other unknown locations.

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You're adding ALL trees? This will be optional installation, right? Cause I'm sure it will have alpha problems (not to mention crashes) with all those trees.

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I'm head of you. It's optional. 100 to erase, I thought to 100, but they are initially 500 trees to erase if I want to get rid off that crash. Darn, and the update doesn't cover that amount. :/

 

I do remember vague about this before. Did I really hit the game limits again.

 

The second pack of trees from the left of the image, If you number their stem are 12 since each are 4 trees in a group near the road.

 

MountChiliad-GTASA.jpg

 

I also forgot to include and tell that the issue from this video can be fixed with Rebuilding the IMG. Another way of learning staff. Rebuild IMG each time you have to add something, otherwise it is possible for the flickering to appear again.

 

http://www.youtube.com/watch?feature=player_detailpage&v=YJ-IR7BuaZc

Edited by BLlTZ
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Thats not related to SRT.

 

Thats related to Project2DFX. More specifically, I think its relating to the flickr.asi.

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Thats not related to SRT.

 

Thats related to Project2DFX. More specifically, I think its relating to the flickr.asi.

Actually I think it is caused by the IDE DD Tweaker,not by the flicker.asi .

 

Its a pity how there's a lot of options to change the game yet some issues have to come up along with those changes.

Edited by Danikov
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Window car bug is caused (yet again) by sh*tty SA alpha rendering. SAFGX_lite, a car reflection mod, fix this, but it's also bugged.

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Well, I think I have to resume to Tweaker 3000 radius for trees. There aren't enough worthless 500 objects to erase to bring all the trees to fix this problem, however, with Tweaker the game doesn't have any issues.

 

This is actually better otherwise who knows what I could encounter around the game which will always crash in that region.

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With the "normal LOD mod" I believe you placed all the LOD pine trees around the map, right? Any problem with that?

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LOL. I don't know in what to belive now. I just download v1.6 of 2dfx and replaced all the trees again and now it doesn't crash anymore near Mount Chiliad. :panic:

 

I was using v1.4

 

It should crash immediately once i approach to this place or if I view towards this place.

 

21930a300171226.jpg 4cb06c300171237.jpg

 

-------------------------------------

More:

- finished making mipmaps for LOD textures

- Does anyone have objections towards one specific tree with animation when you collide in him in San Fierro and Los Santos ? There is just a small thing, two trees will fall on the ground instead of one since I had to copy the position of the tree. I mean, c'mon, is just a small "glitch", right ?

 

 

Now I've been having difficulties over another area of the game if I don't erase at least 500 IPL of trees. I had problems before in this parts when I tried to use trees a year ago.

 

6304b5300437717.jpg

 

If I go towards that direction or move around it.

 

But I came with an idea to transfer 500 IPL lines from IPL CountryE to Tweaker however it will be 3000 radius draw distance. At least it will work smooth now.

 

I have no idea from where it is coming. V1.6 fixed the problem near Mount Chiliad.

 

I also came with another idea to try out objects with animation which are moving to Tweaker.

 

 

---------------------------------

11.01.2014

 

More trouble. I cannot move those 500 trees to Tweaker.ini because there are too many trees in maps IPL. If I give trees to LA/Country after adding to SF as well, game crashes when I try to enable draw distance from new normal objects in Tweaker and I didn't even add trees for Las Venturas.

 

So there isn't any other way than playing with Tweaker.ini enabled to 3000 limit radius for trees. :/

Edited by BLlTZ
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SRt3 Mipmap 2014 will be named for the verions to be recognized by the year ( Simple as it is ) It's finished, both for SRt3 & Lod Mod. Fixed couple of textures, mipmaped Lod textures and finally after working for two full days I finished LA street textures as I always wanted to change them from some time now. This is my lastest work in which I made this texture starting from no more other than using Photoshop brushes, pen, gradient tool, clone brush & their option effect. Took me 70 save .TGA files to reach this and I like that way it looks.

 

This version will also include my last textures from where I stopped during my progress over LA. Reminder that these textures where in semifinal build so reporting for finding any kind of texture who are not in their right place is futile.

 

You will get a glimpse of what I had in mind for Los Santos.

 

657bc0301850748.jpg

 

In game

 

43c805301852338.jpg

Edited by BLlTZ
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SRt3 Mipmap 2014 will be named for the verions to be recognized by the year ( Simple as it is ) It's finished, both for SRt3 & Lod Mod. Fixed couple of textures, mipmaped Lod textures and finally after working for two full days I finished LA street textures as I always wanted to change them from some time now. This is my lastest work in which I made this texture starting from no more other than using Photoshop brushes, pen, gradient tool, clone brush & their option effect. Took me 70 save .TGA files to reach this and I like that way it looks.

 

This version will also include my last textures from where I stopped during my progress over LA. Reminder that these textures where in semifinal build so reporting for finding any kind of texture who are not in their right place is futile.

 

You will get a glimpse of what I had in mind for Los Santos.

 

657bc0301850748.jpg

 

In game

 

43c805301852338.jpg

any smoother road texture than that?

it kills my eyes though (sorry about that)

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It's not mipmapped yet.. which is most likely the reason why it looks bad.

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SRt3 Mipmap 2014 will be named for the verions to be recognized by the year ( Simple as it is ) It's finished, both for SRt3 & Lod Mod. Fixed couple of textures, mipmaped Lod textures and finally after working for two full days I finished LA street textures as I always wanted to change them from some time now. This is my lastest work in which I made this texture starting from no more other than using Photoshop brushes, pen, gradient tool, clone brush & their option effect. Took me 70 save .TGA files to reach this and I like that way it looks.

 

This version will also include my last textures from where I stopped during my progress over LA. Reminder that these textures where in semifinal build so reporting for finding any kind of texture who are not in their right place is futile.

 

You will get a glimpse of what I had in mind for Los Santos.

 

657bc0301850748.jpg

 

In game

 

43c805301852338.jpg

any smoother road texture than that?

it kills my eyes though (sorry about that)

Smoother than that?

It just doesn't have any mipmaps applied to it yet.

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Yep. my PC cannot generate mipmaps anymore cause of my old videocard.

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Yep. my PC cannot generate mipmaps anymore cause of my old videocard.

Well from the screenshot, it looks like you're playing on low settings, which disables mipmaps even if you have the option on. I had the same issue and I only realised it was caused by that recently. Also, you have to set the settings to very high then restart the game, can't do it mid-game.

Edited by TheJAMESGM
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I installed SRT 3 + LOD Mod just like in the videos but it keeps crashing at the middle of the loadingbar at SA-MP 0.3x. It seems like the custom.ide is outdated. Has someone a fix for that?

 

Okay: Nvm. I just used the orginial custom.ide that comes with SA-MP and it worked :)

I don't know if there are any bugs. I hope not. D:

Edited by Performer
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SRt3 reached 2.7GB including Lod Mod, Lod Textures Mipmaped, SRt3 Mipmaped, Ped Pack, which increases MB space.

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SRt3 reached 2.7GB including Lod Mod, Lod Textures Mipmaped, SRt3 Mipmaped, Ped Pack, which increases MB space.

 

Dayum! Mipmaps for LODs?

What is the size for the LOD mod itself? Excluding all the rest(Peds,SRT3).

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Lod Mod has only 140MB.

Lod textures for those who don't like to use Lod Mod is 280MB

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Lod Mod has only 140MB.

Lod textures for those who don't like to use Lod Mod is 280MB

Alright.

May I ask ,when will this be downloadable?

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Hello BLITZ. Don't know how to describe my problem properly. Large flashing texture follows AI vehicle.
With SRT3, LOD mod, memory1024.cs and a timecyc with high farclip. You may see same thing with these mods. Increased AI vehicle density and hd vehicle.txd can make it more often. Seems this was caused by game itself.

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