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May OXM - More Info on Mulitplayer, Etc.


Don Garcia aka NjNakedSnake
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Don Garcia aka NjNakedSnake

Alright, so I don't have a scanner, forgive, but I will take the liberty of typing up the whole preview, it's roughly 6 pages not including pics. There are some new images and the best I can do is snap a few photos with my JVC camera and hope the quality is good, because these are dope pics. I've been away from the forums so forgive if they're old pics...

 

Anyway, let's get going, I'll start typing and even include the little tidbits at the bottom of the page.

 

 

The City That Never Sleeps

 

Liberty City greets the poor, tired, huddled masses of XBOX Live with it's semi-automatic arms wide open! We've got the exclusive hands-on report on GTA IV's multiplayer action.

 

Page 1

 

"C'mon, you're missing the turn! COME ON!"

 

   In the darkened Rockstar offices, senior developer Jeronimo Barrera screams over his Xbox Live headset with an intensity that manifests only in multiplayer matches. This is a special kind of rage born from other's incompetence. He's a crime boss, one of four passengers in an unmarked Sedan speeding it's way across Liberty City. Or, rather, he was. In a panic, the driver crashed and rolled the car, and the resulting wreck lit the gas tank on fire. With sirens trumpeting just blocks away, all four crooks scramble out of the deathtrap, and hotwire a new ride, but if the boss ain't happy, ain't nobody happy.

 

   "Hey! Don't leave without me!" Barrera barks. "Okay, go, go, go! There they are! Letsgoletsgo!" His face looks red, but it's not his blood pressure -- he's just bathed in the frosted pink glow of a nearby neon sign, a relic advertising the ancient land of Vice City.

 

 

Tidbits at bottom:

1. Rockstar's not ready to announce soundtrack details yet, but we can confirm that the radio stations will return with lots of licensed music.

2. Barrera says it takes testers playing four hours a day a good two weeks to get through the whole single-player game. Just four hours a day?

 

 

 

 

Page 2

 

   The triumphs of Vice City are in Rockstar's past, and this Liberty City is the future -- of the company's fiscal fortunes, of Xbox 360 gaming in 2008, of Grand Theft Auto itself. Multiplayer modes like Cops 'n' Crooks are partly why GTA IV shifted from a November 2007 release to April 29, 2008.  Gameplay needed to be balanced, networking code needed to be wrangled, and a seamless, full, authentic Liberty City had to be created for 16 players to explore and destroy simultaneously.  In other words, the impossible needed to be achieved. "It's really ambitious and it's taking a while," admits Rockstar PR ace Steve Hanhel, who was thankfully not at the wheel for the bungled escape. "That's why it was delayed."

  

   And while Take-Two's shareholders might grumble, the decision to give the game another six months of development was a wise move. There's simply too much riding on GTA IV to release a game that's anything less that the best it can be. Of course, it will sell regardless of it's quality -- but it could easily mean the end of the franchise's dominance if the game can't end up living up to it's own legacy. "Nothing would make the industry happier than to see us fail at this," says Barrera, "and we're not going to let that happen."

 

THUG LIVE

   Today is the first day that anyone outside of Rockstar gets to see the multiplayer modes, let alone play them. Everyone looks proud but anxious. Hanhel bounces between our single-player warmup demo and scheduling out multiplayer session with testers both down the hall and at Rockstar North in Scotland. As I take my first few solo steps into the city, trying some early missions that introduce driving mechanics, combat controls, and the new cover system, Barrera pipes up with gameplay advice and proud-papa comments like "Isn't that awesome?" and "Tell me, who isn't going to want to play that?" Periodically, marketing chief Alex Moulle-Berteaux glides into the room to silently observe the digital carnage, and possibly my reaction to it.

 

   In mulitplayer sessions, it's up to the host to select the game's options -- including which weapons get used, whether friendly fire does damage, if auto-aim is in use, how much traffic gets in the way, and where within the sprawling real of Liberty City the battle will take place. The real answer there is "everywhere" -- you can wander around the various boroughs as you like. But if you die, you'll respawn in whatever part of the city the host has selected as the home battleground.

 

   Nothing's easier to understand than "kill everybody," so we start with some Deatmatch and Team Deathmatch rounds. As the game spawns, health, armor, and weapon power-ups litter the streets, and after a few gun battles, so does cash. It's the cash that determines your online rank, from 0 to 10 -- kill people and steal their money to boost your online credability. When a little glowing yellow bundle of money appears on the ground, grab it before it disappears, and it's yours to keep.

 

   As a Team Deathmatch game begins, a voice crackles over the headset: "Okay, we need a car." "Come over here, get in," says Barrera, pointing out an ugly brown four-door with a color-coded teammate already behind the wheel. I slide into the backseat next to Hanhel and tap the left bumper. Smash! The window shatters from the force of a jabbed elbow, giving me the chance to wave my pistol in the air like I just don't care. As the sedan screeches around a corner, our car full of orange Gamertags meets a car full of purple Gamertags, and the battle is on. "Aim for the tires," advises Barrera, noting that's exactly what our enemies are doing -- GTA cars can still drive on rims, but in such condition have no hope of a fast, clean getaway. After several drive-by jousts, a few well-placed shots from our car find their targets through the glass -- a blood spatter from a headshot pops on the inside of the windshield as their car lurches to a stop.

 

   Our victory is short-lived -- unbeknownst to us, one of their on-foot buddies grabbed the rocket launcer lying on the sidewalk. As the resulting automotive explosion hurls our bodies into the air, the in-flight view reveals that 16 people are running and gunning in close proximity, blowing up civilian cars and taunting the local 5-0. It's urban chaos.

 

 

Tidbits at bottom:

1. If you get caught committing a crime, cops may try to arrest you -- but you can fake them out by putting your hands over your head, starting to kneel, and then running!

2. Everybody hates repetitive speech in games, including Rockstar. Retry a mission, and the conversations between the characters might be completely different the second time.

 

May OXM Continued.....

 

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The Previews Finishes on my post below...

I'll add the snapshots I took if this topic is still open.

Edited by Don Garcia aka NjNakedSnake
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SuddenSight

ur mad, dont type it all up lol, just post the new info and wait for someone else who has a scanner to do the scans tounge.gif

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MysteryGamer
Alright, so I don't have a scanner, forgive, but I will take the liberty of typing up the whole preview, it's roughly 6 pages not including pics. There are some new images and the best I can do is snap a few photos with my JVC camera and hope the quality is good, because these are dope pics. I've been away from the forums so forgive if they're old pics...

 

Anyway, let's get going, I'll start typing and even include the little tidbits at the bottom of the page.

 

 

The City That Never Sleeps

 

Liberty City greets the poor, tired, huddled masses of XBOX Live with it's semi-automatic arms wide open! We've got the exclusive hands-on report on GTA IV's multiplayer action.

 

"C'mon, you're missing the turb! COME ON!"

 

 

 

 

EDIT ______

 

I'm still typing this up.......I hit enter and it posted the new topic by mistake, don't spam this up, just wait.

Thanks Don Garcia in advance cookie.gif , The news on Grand Theft Auto IV just keeps on coming, awesome. Typing all these pages up will take you ages though. I would wait unless you can touch type quite quickly. Send the scans to me I can touch type fast happy.gif

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Don Garcia aka NjNakedSnake

And Here's The Preview Conclusion:

 

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Some Snapshots Taken:

 

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Edited by Don Garcia aka NjNakedSnake
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TheClosetMonkey

 

wow.gif Whoah, Don't type it all up! Just take a picture of each section. Thanks anyway!

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Don Garcia aka NjNakedSnake

More Snapshots:

 

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Edited by Don Garcia aka NjNakedSnake
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is it american or british magazine?

because the oxm in the uk, will include a review,on sales 18th april

so I think you have the american version

 

 

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Don Garcia aka NjNakedSnake

Continued Snapshots:

 

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Artwork:

 

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Edited by Don Garcia aka NjNakedSnake
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Don Garcia aka NjNakedSnake

Redundant Post Deleted. Follow my first few posts to get the whole preview, words, pics, etc.

Edited by Don Garcia aka NjNakedSnake
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Crouching in multiplayer makes that pesky name above your head disappear; take cover, and the dot disappears as well.

 

That's going to be very convenient.

 

 

Edit: Meant to post this in the EGM preview topic, sorry.

Edited by Spartacus
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Yeah, there's already a topic on this:

 

http://www.gtaforums.com/index.php?showtopic=322724

nah that aint it, its 6 pages, but i swear ive read this before.

Yeah, I'm not sure where it is but I've definately read this somewhere...

 

Give it up dude, save your energy for the game!

 

 

http://www.gtaforums.com/index.php?showtopic=320270

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Don Garcia aka NjNakedSnake

Go to the 1st page for everything.

Edited by Don Garcia aka NjNakedSnake
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Sorry mate, there are better scans if you scroll down the page

 

you do deserve a cookie though cookie.gifcookie.gif

 

EDIT: Ignore me, you just go for it matey

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Don Garcia aka NjNakedSnake

Well, I tried, figures someone would beat me to it. If the mods lock, they lock. The first page contains the entire preview, snapshots of the screens, and the new artwork. If it was helpful, good, if not, my mistake.

Edited by Don Garcia aka NjNakedSnake
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The Unvirginiser

I will give a great big monkey-kiss to whoever sums up the info wow.gif

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vicecitymayor
And Here's The Preview Conclusion:

 

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Some Snapshots Taken:

 

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that's a great story totell us the capabilities of free mode

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