kieranefc Posted April 3, 2008 Share Posted April 3, 2008 I was thinking wouldnt it be awesome if Niko could Interrogate people maybe he could either batter them, threaten, talk or kill and maybe if you reach the point of were they give up maybe they give information, money, car keys anything (and i know it sounds abit like the godfather but i rekon it could work well if R* did it) Link to comment Share on other sites More sharing options...
RenegadeJ06 Posted April 3, 2008 Share Posted April 3, 2008 lol sounds good, yer does sound a bit like the godfather but that was a good feature in that game, i loved beating people up just so the family could make more money Link to comment Share on other sites More sharing options...
visionist Posted April 3, 2008 Share Posted April 3, 2008 What about a police interrogation minigame where you must give positive/negative/ambiguous replies in order to pass? Link to comment Share on other sites More sharing options...
mrernie Posted April 3, 2008 Share Posted April 3, 2008 It will turn into Assasins Creed if all these suggestions of hiding spots, interigations etc all come true. Link to comment Share on other sites More sharing options...
GTAFan1990 Posted April 3, 2008 Share Posted April 3, 2008 lol sounds good, yer does sound a bit like the godfather but that was a good feature in that game, i loved beating people up just so the family could make more money Seconded Link to comment Share on other sites More sharing options...
Soviet-Sicko Posted April 3, 2008 Share Posted April 3, 2008 I Love The Thought Of Interrogations In GTA IV. ^_^ Link to comment Share on other sites More sharing options...
sattizahn Posted April 3, 2008 Share Posted April 3, 2008 It would be cool if R* put in some sort of extortionism, kind of like "The Godfather" video game. I have to admit, grabbing people and forcing them to pay protection money is mighty fun, and that was one thing that the Godfather did alright... Link to comment Share on other sites More sharing options...
tommo400 Posted April 3, 2008 Share Posted April 3, 2008 It will turn into Assasins Creed if all these suggestions of hiding spots, interigations etc all come true. Well, they've already borrowed the "push pedestian" option from Assasins creed. Link to comment Share on other sites More sharing options...
AZAZEL Posted April 3, 2008 Share Posted April 3, 2008 There has been quite a few missions involving "interrogation" in the previous titles. Like the one in SA where you have to drive recklessly to make the guy strapped to your bonnet spill the beans. Link to comment Share on other sites More sharing options...
wweadz Posted April 3, 2008 Share Posted April 3, 2008 Like In True Crime NY where you could exort clerks Link to comment Share on other sites More sharing options...
Trigger90 Posted April 3, 2008 Share Posted April 3, 2008 Would be good to be able to restrain people n like drag them around Link to comment Share on other sites More sharing options...
tommo400 Posted April 3, 2008 Share Posted April 3, 2008 (edited) I think they're making assumptions on a lot of the characters names. Plus, I'm pretty sure it calls two different characters Mikhail Faustin. EDIT: Unless it was one of the previewers who did this, then they'd know what the characters look like. I still think he called two people Faustin though. Edited April 3, 2008 by tommo400 Link to comment Share on other sites More sharing options...
sharpshooter_08 Posted April 3, 2008 Share Posted April 3, 2008 There has been quite a few missions involving "interrogation" in the previous titles. Like the one in SA where you have to drive recklessly to make the guy strapped to your bonnet spill the beans. yea i reamber i liked wuzzi are however you spell it Link to comment Share on other sites More sharing options...
RONIN1191 Posted April 3, 2008 Share Posted April 3, 2008 What about a police interrogation minigame where you must give positive/negative/ambiguous replies in order to pass? 24: The Game had an interrogation minigame that wasn't always easy...I don't know how to describe it. If anyone's played it before and can, please do. It made that portion of the game kinda frenetic because as time went on, your subject would get agitated or lethargic depending on how you were treating them and hitting the extreme on either end was a dealbreaker. It would definitely work tho, imo. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now