ric-013 Posted March 2, 2009 Author Share Posted March 2, 2009 (edited) also when the codes are active the aztecas gang turf in san fierro will be the same color as the mob grey...cool homie, i will test this new code. oups!!!...i pasted the wrong armax code...it was PILL1 insted of JUNIHI,sorry NTSCv1 raw JUNIHI=aztecas high density+dealers+color mod+rezoned to gangland 207BA988 00000100 207BA98C 63000000 207BA990 000A0000 207BA994 27A0FFFF 007BA998 0000000F armax JUNIHI=aztecas high density+dealers+color mod+rezoned to gangland RXTY-K011-32KY3 3E09-5083-PZB7X KPUN-AME0-WNXHW 0RKY-73FB-BCJDE XR4U-R1XT-93P7A E3PV-3CZH-XG0D2 ok, can you add these gangs in las venturas in these sections, when u get a chance. grove st. gang to: sections: ROCE1,SPIN Da nang to: REDW2, PRP1, BFC1 Mob to: RSW1, WWE aztecas to:REDW3, STAR1 rifa to: PILL1, LDM iv started,but i didnt had time to finish them over the weekend...expect them later this week. GROOVE ST.gang have aztecas and triads gang members 106A1D9E 00000069 206A1DA0 006b006a 206A1DA4 00720073 206A1DA8 00740075 206A1DAC 00760078 206A1DB0 0069006B 206A1DB4 006A0072 206A1DB8 00730074 206A1DBC 00750076 206A1DC0 00780069 206A1DC4 006A006B Yup that's what I did. well this can be pushed even further...using skiller POPCYCLE codes and my own,i did a TEST CODE using UNUSED GANG 9 various settings to implant a biker gang. the code mod: -gang 9 models (BIKERS) -gang 9 cars (FREEWAY) -gang 9 secondary weapons -gang 9 density's ("ANGPI","ELQUE" and "PALO" territory's) -rezone "ANGPI","ELQUE" and "PALO" to GANGLAND - MOD map colors = DARK PURPLE (grape) steps: -have one of the "territory glitch " codes saved -load game with this code on.. -make cj die ( activate the code ) IMPORTANT NOTE: THIS IS A TEST CODE (i dont even remember testing it) i only posted it to show the multiple possibility's using the POPCYCLE codes with territory,s density ones.it isnt a finished code,i had it in my files cuz i wanted to work back on it...i just never had time to do so. NTSCv1 bikers gang in "ANGPI","ELQUE" and "PALO" gang implant using (unused gang 9 various settings) + map colors = DARK PURPLE (grape) 406A1EC0 00060002 00F800F7 00000000 406A1EC4 00050002 00F700F6 00000000 106A249C 000001CF 206A24A0 01CF01CF 2081B304 0000001A 2081B308 00000018 2081B30C 00000005 007BAAA0 00000028 007BAAA7 00000027 007BAB17 00000028 007BAB1E 00000027 007BAC16 00000028 007BAC1D 00000027 107BAA98 00002800 007BAA9A 00000000 007BAB0F 00000000 107BAB10 00000028 107BAC0E 00002800 007BAC10 00000000 007BAAA3 0000005A 107BAAA4 0000C800 007BAAA6 00000078 107BAB1A 0000005A 107BAB1C 000078C8 007BAC19 0000005A 107BAC1A 0000C800 007BAC1C 00000078 bikers gang in "ANGPI","ELQUE" and "PALO" gang implant using (unused gang 9 various settings) + map colors = DARK PURPLE (grape) UWJM-T8G1-BQT69 00RM-GXAB-X5UM1 JCUK-VM4B-86B42 N513-31JB-E7XZ8 W0ZG-BZV1-YF93J Z4HT-XJE1-U1JRB W8QF-B5YB-ZFPQC 3JN7-EMNM-KA0XN NE2K-JB7Z-CKH55 RFN5-KH35-C65Z1 5VBW-QZBT-4DWJV 0GN4-6N4P-H99T7 PMQN-5G7A-XGMKJ 5XVA-XH55-HBNUW F8UU-V00Z-AJ41F PQ7K-HFU2-DE4CV 7ZCY-D4U4-3402C Q1P6-3U99-KHPQT WV4Z-ZGBN-PTTRR 34G9-UEWY-C9W1K Z3GK-5DB2-1XP1U 00ZQ-G3YN-X84Q4 Z622-4WFH-8ED4G R621-DNAF-5PB2K E4AM-C9AA-HTT24 DR32-198A-E4XXR AZU7-7TVN-NW6NN 8RDE-J3WU-BMZC1 F8NZ-7N1Q-JWEKG P9Z0-2R51-475PD UNTESTED!!!! if i ever get enuff freetime,i will work back on it. Edited March 2, 2009 by ric-013 Link to comment Share on other sites More sharing options...
skills Posted March 2, 2009 Share Posted March 2, 2009 (edited) cool, i will check out the new aztecas and the other code, because the PILL1 code doesn't work at all last thing, da link to SKILLER codes, i can't use those codes they are not NTSC codes. I'm guessing those are what u call da raw codes Edited March 2, 2009 by skills Link to comment Share on other sites More sharing options...
reform Posted March 2, 2009 Share Posted March 2, 2009 @ Ric: Hah, well I turned the Da Nang gang into a biker gang with the biker ped models and 2 or 3 different bikes. I never thought of implementing the unused gangs though, that's a great Idea. I don't see why it wouldn't work. @ skills: if you go here(scroll to #39) you can find the NTSC codes. All you need to do is work out what you want with the raw codes and then convert them to ar max. Link to comment Share on other sites More sharing options...
ric-013 Posted March 4, 2009 Author Share Posted March 4, 2009 (edited) cool, i will check out the new aztecas and the other code, because the PILL1code doesn't work at all yeah,i know !! i pasted in wrong armax code...sorry for that.my problem here is have multiple .txt files with codes and testcodes,i would seriously need to clean them out..again sorry ! last thing, da link to SKILLER codes, i can't use those codes they are not NTSC codes. I'm guessing those are what u call da raw codes they are NTSC RAW codes and can easily be converted to NTSC ARMAX.here's how it works: raw format is unencrypted, its the same format that the game use...depending on what type of cheat-device u use ( in ur case ARMAX ) you'll need to encrypt (convert) the codes to fit the format used by ur cheat-device. how to CONVERT NTSC RAW codes into NTSC ARMAX using OMNICONVERT: #1-download OMNICONVERT. OMNICONVERT converting tool: >>OMNICONVERT- converter tool #2-INSTALL it on your computer #3-find ntsc raw codes u want to be ntsc armax #4-open omniconvert #5-set input to unencrypted standard (RAW) #6-set output to action replay MAX #7-enter proper GAME ID armax game I.D.s: NTSCv1 = 069C PALv1 = 06A3 NTSCv2 = 08B0 #8-paste the ntsc raw codes in left panel (input) #9-click on convert (bottom left) #10-your ntsc armax converted codes will appear in right panel (output) #11-manually input right panel converted codes in armax (like u usualy do with codes found on the forum) note: use proper game version raw codes @ Ric: Hah, well I turned the Da Nang gang into a biker gang with the biker ped models and 2 or 3 different bikes. I never thought of implementing the unused gangs though, that's a great Idea. I don't see why it wouldn't work. it works !! i dont remember testing the biker code,,,but i do remember testing if it was possible to do so. my 1st test code turned UNUSED GANG 9 into a STRIPPER gang in "come-a-lot " and "camel toe " territory,s in las venturas...LOL !! it also modded their weapons for dildo,s and viberator's. anyways...the test indeed worked,the new gang is there and reacts like a rival gang (rifa,da nang,triads,mafia and aztecas) would do.however,the popcycle codes mods are not savable so code needs to be on for them to be there.so if u save the code and restart a game without using it,you would find aztecas in the territory,s where GANG 9 was, cuz the density's lines used to implant GANG 9 are savable and the default popcyle setting for it is aztecas. like i said above to "skills" i would need to go tru all my .txt files and clean them out...doing so id problably post some of my "testcodes". i picked the biker one cuz it was the 1st i found and i needed a example to show u what i meant.however,its not a finished code. Edited March 4, 2009 by ric-013 Link to comment Share on other sites More sharing options...
reform Posted March 4, 2009 Share Posted March 4, 2009 Yep using your idea I've changed my biker gang to use the first unused gang and used the second unsed gang to make a Village People YMCA gang in Queens, SF. Link to comment Share on other sites More sharing options...
skills Posted March 4, 2009 Share Posted March 4, 2009 (edited) NTSC v1 tested aztecas high density+dealers+color mod+rezoned to gangland works perfect. I know this code wasn't ready but tested it anyway bikers gang in "ANGPI","ELQUE" and "PALO" gang implant using (unused gang 9 various settings) + map colors = DARK PURPLE (grape) works perfect it gives the biker gang 3 areas and grove st. members wil be in these areas as well, also there's a biker stripper down with da gang, they act like the ballas and vagos gang: starting gun fights with cj and grove st. GROOVE ST.gang have aztecas and triads gang members i didn't notice change with this code (don't waste your time with this anyway, i don't care 4 this code that much) Edited October 20, 2011 by skills Link to comment Share on other sites More sharing options...
reform Posted March 4, 2009 Share Posted March 4, 2009 Ah. Well I can convert any codes you like into AR Max NTSC, so if you use the codes on skiller's page to create the code you want, then post it here I can convert it. The problem is I havn't looked into how to port codes from San Andreas v1 into v2. And I think you play v2? Link to comment Share on other sites More sharing options...
skills Posted March 4, 2009 Share Posted March 4, 2009 (edited) cool,I have and play both NTSC V1 orginal sa that came out in 2004 and i have da NTSC v2 2nd edition special, the 1 that came with da intro movie Edited October 20, 2011 by skills Link to comment Share on other sites More sharing options...
reform Posted March 4, 2009 Share Posted March 4, 2009 Ah ok, cool. Link to comment Share on other sites More sharing options...
skills Posted March 4, 2009 Share Posted March 4, 2009 (edited) yo, homie how do check out the codes i want, because there's some pedestrians types, i want changed in grove st. members. its 3 girl types Edited September 22, 2019 by skills removing outdated images Link to comment Share on other sites More sharing options...
reform Posted March 4, 2009 Share Posted March 4, 2009 Ah ok, cool. yo, homie how do check out da codes i want, because there's some pedestrians types i want changed in grove st. members. its 3 girl types This is the GSF base code: 206A1D9C 0???0??? 206A1DA0 0???0??? 206A1DA4 0???0??? 206A1DA8 0???0??? 206A1DAC 0???0??? 206A1DB0 0???0??? 206A1DB4 0???0??? 206A1DB8 0???0??? 206A1DBC 0???0??? 206A1DC0 0???0??? 206A1DC4 0???0??? Where there is "???" you input these digits: http://www.codemasters-project.net/members...s/Peddigits.htm Don't put the same ped model into one base code more than once, and use "7D0" for the rest of the "???" once you have all the ped models you want. Hope that helps. If not, just tell me what you want to do and I'll put it together for you. Link to comment Share on other sites More sharing options...
skills Posted March 4, 2009 Share Posted March 4, 2009 (edited) ok i will check this out, and hopefully understand this Edited October 14, 2010 by skills Link to comment Share on other sites More sharing options...
skills Posted March 4, 2009 Share Posted March 4, 2009 (edited) code breaker versions 1-6 for the original san andreas Quote Ric-013: LV TRIADS & MAFIA GANGS IMPLANT + TERRITORY'S MAP COLORS MOD, OTHER GANGS = HIGH DENSITY + TERRITORY'S MAP COLORS MOD MORE RIVAL GANGS TERRITORY'S: (rifa,danang,triads,aztecas,mafia,grove st.) -PART 1 and 2 these are small areas in LS,LV,SF Steps; -load game with codes on. -make cj die, this will make map colors appear Note: map colors cannot be saved, the code needs to be on for them to be shown. but the densities will be saved. So if the code is not used after saving the territory’s color will be grove st. green, but you’ll still find other gang at high density NTSC v1 ntsc v1 NTSCv1 Code breakersVersions 1-6 ROCE1 = groove st. 0A678CCA 00000000 1A7D6B1B 00000032 0A7D8CCA 0000000A 1A8B6B1B 00000F27 SPIN = groove st. 0A518CC9 00000000 1A6B6B1C 00000032 0A6F8CC9 0000000A 1A796B1C 00000F27 REDW2 = da nang 0A138CD4 00000000 2ADB5946 63000001 2AC75946 00000000 2AC35946 66CC0A00 2ACF5946 0F27A000 PRP1 = da nang 1A376B1B 00000100 2ACB5941 00630000 2AB75941 00000000 2AB35941 0066CC0A 1A456B1C 000027A0 0A3C8CC9 0000000F PILL1 = rifa 2A975945 63000100 2A935945 00000000 2A9F5945 000A0000 2A9B5945 27A0CC00 0A568CD5 0000000F LDM = rifa 0A858CCA 00000000 1A9F6B1B 00000001 2A535940 00000063 2A5F5940 0A000000 2A5B5940 A0CC0000 1AAD6B1B 00000F27 JUNIHI=aztecas 2A335976 00000100 2A3F5976 63000000 2A3B5976 000A0000 2A275976 27A0FFFF 0ACA8CA4 0000000F LOT = rifa 0AF38CD6 00000000 2AFB5944 00630001 2AE75944 00000000 2AE35944 00000A00 2AEF5944 0F27A0CC CAM = da nang 2AEB5944 00000100 2AD75944 00000063 2AD35944 CC0A0000 2ADF5944 27A00066 0A128CD6 0000000F MKT1 =triads 2AF35943 00000100 2AFF5943 00630000 2AFB5943 CC0A0000 2AE75943 27A00000 0A0A8CCF 0000000F MKT2 =rifa 0A098CCF 00000000 1A136B1E 00000001 2AEF5943 00000063 2AEB5943 0A000000 2AD75943 A0CC0000 1A216B1E 00000F27 MAR3=da nang 0A738CDE 00000000 2A7B594C 63000001 2A67594C 00000000 2A63594C 66CC0A00 2A6F594C 0F27A000 THALL1=mafia 2A9F594D 00000100 2A9B594D 00006300 2A87594D 660A0000 2A83594D 27A06666 0A6E8CDD 0000000F FINA=mafia 1A5B6B29 00000100 2A975976 63000000 2A935976 00000000 2A9F5976 6666660A 1A696B29 000027A0 0A508CA4 0000000F REDW3 = aztecas 0A318CCB 00000000 1A4B6B1A 00000001 2AA75947 00000000 2AA35947 0A000063 2AAF5947 A0FFFF00 1A596B1A 00000F27 STAR1 = aztecas0AB78CCD 00000000 2A27595D 00000001 2A23595D 00630000 2A2F595D FF000A00 2A2B595D 0F27A0FF PILL1=aztecas 2A975945 00000100 2A935945 63000000 2A9F5945 000A0000 2A9B5945 27A0FFFF 0A568CD5 0000000F CITYS = GROVE press select-then kill cj EA59BCB9 98E0F07D 0A9B8CA5 00000000 2A535975 00000032 2A5F5975 00000000 2A5B5975 00000A00 2A475975 0F270000 ROD2b = GROOVE press L3-then kill cj EA56BFB9 98EFF37D 0A898CD7 00000000 1A936B26 00000032 2A6F594B 00000000 2A6B594B 0A000000 2A57594B 00000000 1AA16B26 00000F27 dealers almost everywhere -press L3, then kill cj EA56B9B9 98EFF57D 4A95A325 C418C031 0023080D 00000000 4089A325 CE05C031 0039080D 00000000 40B9A325 CE35C031 0023083B 00000000 40A9A325 CE25C031 0023020D 00000000 triads = high density (default territory's) + map colors = RED 0A698CA4 00000063 0AC38CA4 00000063 0AE18CA4 00000063 1A776B29 000000CC 1A796B29 0000A000 2A175976 A00000CC 1AFF6B29 000000CC 1A016B29 0000A000 0A578CA4 00000000 1A6D6B29 00000001 0AC98CA4 00000000 1AD36B29 00000001 0AEF8CA4 00000000 1AF56B29 00000001 LV triads & mafia implant high density+ map colors triads:RED & mafia:GRAY 0A398CD6 00000063 0A5F8CD6 00000063 0A6E8CD6 00000063 0A7D8CD6 00000063 0A2B8CD6 00000063 0A3B8CD5 00000063 0A4A8CD5 00000063 0A8E8CD5 00000063 0A278CD6 00000000 1A3D6B27 00000001 0A458CD6 00000000 1A5F6B27 00000001 1A6F6B27 00000100 0A6A8CD6 00000000 0A7B8CD6 00000000 1A816B27 00000001 0A118CD6 00000000 1A2B6B27 00000001 1A3B6B18 00000100 0A268CD5 00000000 0A378CD5 00000000 1A4D6B18 00000001 0A8B8CD5 00000000 1A916B18 00000001 1A476B27 000000CC 1A496B27 0000A000 2A9B5944 A00000CC 0A618CD6 000000CC 1A7B6B27 00000000 0A668CD6 000000A0 1A8B6B27 000000CC 1A8D6B27 0000A000 2ACF5944 A0666666 0A3D8CD5 00000066 1A476B18 00006666 0A328CD5 000000A0 1A576B18 00006666 1A596B18 0000A066 1A9B6B18 00006666 1A9D6B18 0000A066 BFC1 = da nang0AD98CCA 00000000 1AE36B1B 00000001 2A1F5940 00006300 2A1B5940 0A000000 2A075940 A00066CC 1AF16B1B 00000F27 RSW1 = mafia 1AAF6B1B 00000100 2A435940 63000000 2A4F5940 00000000 2A4B5940 6666660A 1ABD6B1B 000027A0 0AA48CCA 0000000F WWE = mafia 0A1D8CCA 00000000 1A276B1B 00000001 2ADB5940 00630000 2AC75940 0A000000 2AC35940 A0666666 1A356B1B 00000F27 aztecas = high density (default territory's) + map colors = CYAN 0ADF8CDE 00000063 0A038CDE 00000063 0AC98CDD 00000063 0ADF8CDD 00000063 0A078CDF 00000000 1A1D6B2E 0000FFFF 0A048CDF 000000A0 0AD38CDE 00000000 1AE96B2F 0000FFFF 0AD08CDE 000000A0 0ACD8CDD 00000000 1AD76B20 0000FFFF 0AC28CDD 000000A0 1AE76B20 0000FF00 1AE96B20 0000A0FF 1A116B2E 00000100 0A088CDF 00000000 1ADD6B2F 00000100 0AC48CDE 00000000 1ACB6B20 00000100 0AB68CDD 00000000 0AC78CDD 00000000 1ADD6B20 00000001 rifa = high density default territory's+ map colors=BLUE 0A448CA5 00000063 0A018CA4 00000063 0A118CA4 00000063 0A378CDB 00000063 1A676B28 00000000 1A696B28 0000A0CC 2AD35976 A0CC0000 0A298CA4 00000000 1A336B29 0000CC00 0A2E8CA4 000000A0 0A4F8CDB 00000000 1A556B2A 0000CC00 0A4C8CDB 000000A0 0A478CA5 00000000 1A5D6B28 00000001 0A0D8CA4 00000000 1A176B29 00000001 1A276B29 00000100 0A128CA4 00000000 1A496B2A 00000100 0A308CDB 00000000 danang = high density + map colors =ORANGE 0A178CA5 00000063 0A268CA4 00000063 0A358CA4 00000063 0A7B8CDB 00000063 0A8A8CDB 00000063 1A336B28 000066CC 1A356B28 0000A000 0A3F8CA4 000000CC 1A456B29 00000066 0A3C8CA4 000000A0 2AAF5976 A00066CC 1A876B2A 000066CC 1A896B2A 0000A000 0A838CDB 000000CC 1A996B2A 00000066 0A808CDB 000000A0 0A138CA5 00000000 1A296B28 00000001 2ACB5976 00000100 0A318CA4 00000000 1A4B6B29 00000001 0A578CA4 00000000 0A678CDB 00000000 1A7D6B2A 00000001 1A8D6B2A 00000100 0A748CDB 00000000 don't quote this reply Edited March 16, 2012 by skills Link to comment Share on other sites More sharing options...
reform Posted March 4, 2009 Share Posted March 4, 2009 (edited) Yeah if you find the 3 girl peds you want on that list, and paste the 3 little numbers/letters for each of them here, i'll show you what to do next. Sometimes it isn't obvious from the description what the pedestrians are, so If you're not sure, just pick the peds you want from here and Show me their pics. *edit* Nevrmind. Yeah that's it. wait there. And I don't know how to change the model used for CJ's GF's Edited March 4, 2009 by reform Link to comment Share on other sites More sharing options...
reform Posted March 4, 2009 Share Posted March 4, 2009 (edited) Ok, so you take the Base code for the grove street families gang: 206A1D9C 0???0??? 206A1DA0 0???0??? 206A1DA4 0???0??? 206A1DA8 0???0??? 206A1DAC 0???0??? 206A1DB0 0???0??? 206A1DB4 0???0??? 206A1DB8 0???0??? 206A1DBC 0???0??? 206A1DC0 0???0??? 206A1DC4 0???0??? Then from the list you chose these: 04C 057 08A 08C 08D 0AC 0D8 0DB So we place them into the code like this: 206A1D9C 004C0057 206A1DA0 008A008C 206A1DA4 008D00AC 206A1DA8 00D800DB 206A1DAC 0???0??? 206A1DB0 0???0??? 206A1DB4 0???0??? 206A1DB8 0???0??? 206A1DBC 0???0??? 206A1DC0 0???0??? 206A1DC4 0???0??? Then we replace any left over ???'s with 7D0: 206A1D9C 004C0057 206A1DA0 008A008C 206A1DA4 008D00AC 206A1DA8 00D800DB 206A1DAC 07D007D0 206A1DB0 07D007D0 206A1DB4 07D007D0 206A1DB8 07D007D0 206A1DBC 07D007D0 206A1DC0 07D007D0 206A1DC4 07D007D0 Now we have a complete raw NTSC code, ready to convert to any format. In this case, AR Max: 1U5V-J0ER-34QP4 HV3W-R68R-UR70Y 1D7C-XH0B-U5AHP 79RZ-7XFH-QH9YZ 8QAH-ZFBA-JN0B7 YH94-XDGX-ETAAT BEX9-EJ9M-M5HE0 RHV3-DAGW-2UQ5U Y2MX-8NBZ-E294H 2MVX-FV6W-TMPG8 5NVM-04QM-ZH6TR 1Y5D-1F2R-AFBHT Edited March 4, 2009 by reform Link to comment Share on other sites More sharing options...
skills Posted March 4, 2009 Share Posted March 4, 2009 (edited) code breakers versions 1-6 and game shark version 2 codes for the original san andreas quote Ric-013 steps. #1-start game with code on #2-activate the joker (select) #3-make cj die (when you re-spawn the changes will be on your map and stats) note: sometimes u need to save and restart game for all changes to be shown. note:gang-war needs to be activated for the territory's to be shown on the map...use "gang-war enable/disable"code or go tru the missions that enable gang-war (doberman,home coming)...anyways,you can always see the changes in gangs stats. NTSC v1 NTSC v1 Code breaker 1-6 Enable/disable Gang Wars L2+UP= enable L2+DOWN=disable 2AA75CFB 00000001 DAE6180F B2CE4332 0AC761C6 00000001 DAE6180F B2CE4302 0AC761C6 00000000 Territory glitch code press select-then kill cj EA59B9B9 98E0F57D 4AEDA325 C460C031 0A3C0853 00000000 4A81A325 C40DC031 0A51080D 00000000 4AB1A325 C43DC031 0A230853 00000000 4AA1A325 C42DC031 0A51080D 00000000 remove huge overlapping territory's 0A978CD8 00000000 1AAD6B2D 00000000 1ABD6B2D 00000000 0AA48CD8 00000000 0AB58CD8 00000000 1ACF6B2D 00000000 1ADF6B2D 00000000 0ADA8CD8 00000000 0A098CD8 00000000 1A136B2D 00000000 1A236B2D 00000000 0A1E8CD8 00000000 0A2F8CD8 00000000 1A356B2D 00000000 1A456B2E 00000000 0A3C8CDF 00000000 1ACD6B2E 00000000 0AB48CDF 00000000 game shark version 2 Enable/disable Gang Wars L2+UP= enable L2+DOWN=disable DE7ED08A BCA99B84 0E6EF5B8 BCA99972 FE58371A BCA99B84 0E6EF5B8 BCA99942 FE58371A BCA99B83 Territory glitch code press select-then kill cj 1EF6FFFC BC19A4C5 BE6356FE BC099B94 FEFECC8F BCA99B83 BE63568A BC089B94 FEFEFEA8 BCA99B83 BE63569A BC089B94 FEFECCFE BCA99B83 BE6356AA BC089B94 FEFEFEA8 BCA99B83 remove huge overlapping territory's FE63496B BCA99B83 CE63496A BCA99B83 CE63497A BCA99B83 FE634904 BCA99B83 FE634915 BCA99B83 CE634914 BCA99B83 CE634924 BCA99B83 FE634926 BCA99B83 FE6349D1 BCA99B83 CE6349D0 BCA99B83 CE6349E0 BCA99B83 FE6349E2 BCA99B83 FE6349F3 BCA99B83 CE6349F2 BCA99B83 CE634882 BCA99B83 FE63488C BCA99B83 CE63480A BCA99B83 FE634814 BCA99B83 Edited February 11, 2012 by skills Link to comment Share on other sites More sharing options...
reform Posted March 4, 2009 Share Posted March 4, 2009 you can't use the numbers from the photos in the code as they are taken from the PC, but the order and models are the same. But if you do pick a number from the photos then I can easily work out what the number would be for PS2. Link to comment Share on other sites More sharing options...
skills Posted March 4, 2009 Share Posted March 4, 2009 (edited) Code breaker versions 1-6 Code breaker and game shark version 2 for the original san andreas and special edition,greatest hits and trilogy games quote Ric-013 RIVAL GANGS ROAM IN ALL TERRITORY'S: it adds some rival gangs (rifa, da nang, triads, mafia, aztecas) to all territory's at a low density. This will make them fight each other in the streets when they meet. However this code doesn’t trigger any official "gang war" between them...also, even if the code name says "in all territories”. They may not spawn in some of them. NTSC v2 NTSC v2 NTSC v1 NTSC v1 Game shark 2 rival gangs roam in all territory’s press select-then kill cj 1EF6FFFC BC19AF45 BE63430A BC099B94 FEFEE195 BCA99B83 BE634326 BC089B94 FEFEE195 BCA99B83 BE634336 BC089B94 FE89FE95 BCA99B83 BE6343C6 BC089B94 FE89E1FE BCA99B83 Code breakers 1-6 rival gangs roam in all territory’s press select- then kill cj EA59B9B9 98E0E1FD 4A01A330 C48CC024 0A360830 00000000 4A35A330 C4B9C024 0A360830 00000000 4A25A330 C4A9C024 0A36170D 00000000 4AD5A330 C459C024 0A231730 00000000 Code breakers 1-6 rival gangs roam in all territory’s press select-then kill cj EA59B9B9 98E0F57D 4A91A325 C41CC031 0A360830 00000000 4A85A325 C409C031 0A360830 00000000 4AB5A325 C439C031 0A36170D 00000000 4AA5A325 C429C031 0A231730 00000000 Game shark 2 rival gangs roam in all territory’s press select-then kill cj 1EF6FFFC BC19A4C5 BE6356FA BC099B94 FEFEE195 BCA99B83 BE635696 BC089B94 FEFEE195 BCA99B83 BE6356A6 BC089B94 FE89FE95 BCA99B83 BE6356B6 BC089B94 FE89E1FE BCA99B83 Edited February 11, 2012 by skills Link to comment Share on other sites More sharing options...
reform Posted March 4, 2009 Share Posted March 4, 2009 (edited) This includes all of your choices. WP13-R8W5-QZACC UXP0-1ME3-QFNVG 6ZBU-FJCC-6PWP0 8DYE-4D6D-R2KMX FZ2Y-6Q0Y-Z2Y8E 40CZ-5Z3Y-3GGTV HGRR-3CC5-3VE22 BU5N-UMFR-PVQNX Y2MX-8NBZ-E294H 2MVX-FV6W-TMPG8 5NVM-04QM-ZH6TR 1Y5D-1F2R-AFBHT This includes only the main 3 you wanted W660-Q1GN-0PBT7 U3Z8-ZJ7V-KRC3F WX1P-HHEY-HECDR XQ3A-9WGQ-JCGNC W60T-ZNTF-9FGYA YH94-XDGX-ETAAT BEX9-EJ9M-M5HE0 RHV3-DAGW-2UQ5U Y2MX-8NBZ-E294H 2MVX-FV6W-TMPG8 5NVM-04QM-ZH6TR 1Y5D-1F2R-AFBHT Usually you only get about 2-3 diferent ped models spawning, sometimes less, sometimes more, up to about 6. So if you definitly want to see your top 3 all the time I'd use the second code. Edited March 4, 2009 by reform Link to comment Share on other sites More sharing options...
skills Posted March 4, 2009 Share Posted March 4, 2009 (edited) post removed Edited October 20, 2011 by skills Link to comment Share on other sites More sharing options...
reform Posted March 4, 2009 Share Posted March 4, 2009 They are for version 1 of the game (don't remember if I said that yet) When you first load in, the first members of your gang to load are often the original gsf members, but after that all the others that will spawn will be the new ped models. Link to comment Share on other sites More sharing options...
skills Posted March 4, 2009 Share Posted March 4, 2009 (edited) cool, homie Edited October 20, 2011 by skills Link to comment Share on other sites More sharing options...
ric-013 Posted March 5, 2009 Author Share Posted March 5, 2009 (edited) NTSC v1 testedaztecas high density+dealers+color mod+rezoned to gangland works perfect I know this code wasn't ready but tested it anyway bikers gang in "ANGPI","ELQUE" and "PALO" gang implant using (unused gang 9 various settings) + map colors = DARK PURPLE (grape) works perfect it gives the biker gang 3 areas and grove st. members wil be in these areas as well, thanks again dude!!! also there's a biker stripper down with da gang oh...true,i forgot about this.i did use the gangs POPCYCLE codes to add girls to the gangs...i picked them for their clothes colors to match the gang color or street wear and added them in a 1/4 ratio.in the biker case the "cop stripper girl" was just perfect. btw,dont worry im still working on ur territory codes...i had a bad week,way to many stuff to do. Yep using your idea I've changed my biker gang to use the first unused gang and used the second unsed gang to make a Village People YMCA gang in Queens, SF. wow great tought !!! did u knew there was a button cheat meant to do something like that...but R* removed any way of activating it.here's the coding found on game for it: ????? 2064A7D0 0000001b White construction worker 2064A7D4 000000a1 Farm guy with country hat and plaid shirt 2064A7D8 0000011f ARMY 2064A7DC 0000011c Los Santos Bike Cop 2064A7E0 000000f8 Long haired white guy in black leather jacket, black pants, goatee 2064A7E4 fffffffe 2064A7E8 fffffffe 2064A7EC fffffffe most ppl who looked into this,thinks it was meant to be activated by the "blank button cheat" that does nothing... Do NothingSQUARE, SQUARE, R2, LEFT, UP, SQUARE, R2, X, X, XThis is a blank cheat that doesn't do anything. It cannot be disabled, so it will continue doing nothing until you reload or start a new game. again... for thinking that one out....please, post thoses codes u made. This is the GSF base code: 206A1D9C 0???0??? 206A1DA0 0???0??? 206A1DA4 0???0??? 206A1DA8 0???0??? 206A1DAC 0???0??? 206A1DB0 0???0??? 206A1DB4 0???0??? 206A1DB8 0???0??? 206A1DBC 0???0??? 206A1DC0 0???0??? 206A1DC4 0???0??? Where there is "???" you input these digits: http://www.codemasters-project.net/members...s/Peddigits.htm Don't put the same ped model into one base code more than once, and use "7D0" for the rest of the "???" once you have all the ped models you want. this: "Don't put the same ped model into one base code more than once"...well its not working like that,you can put as many same models as u want,see each line is linked to a respawn point for peds (if i understand this right) in called zone...if you fill all the line with groove st.models you would get lots of gangmembers around their territory's.they are set in streets,cars and triggered gang-war.u could do a testcodes and set a differant ped models for each line (easy to spot ones) then go walk in a groove territory u'll see where each line points to. The problem is I havn't looked into how to port codes from San Andreas v1 into v2. this is the hard part..you'll need savedumps for both versions and compare default values to find the right adress (using a hex disassembler like ps2dis)... here's LINKS on info's,faqs,guides and tools for code creation. >>CMP Code Guides >>CMP Faqs >>CMP misc. >>CMP TOOLS >>PCSX2-emulator tool >>OMNICONVERT- converter tool >>PS2DIS-disassembler tool >>WIKI Introduction to MIPS Assembly Language >>MIPS Assembly Language Programmer's Guide >>JOKER COMMAND<< note: im still learning all this stuff... Ok, so you take the Base code for the grove street families gang: 206A1D9C 0???0??? 206A1DA0 0???0??? 206A1DA4 0???0??? 206A1DA8 0???0??? 206A1DAC 0???0??? 206A1DB0 0???0??? 206A1DB4 0???0??? 206A1DB8 0???0??? 206A1DBC 0???0??? 206A1DC0 0???0??? 206A1DC4 0???0??? Then from the list you chose these: 04C 057 08A 08C 08D 0AC 0D8 0DB So we place them into the code like this: 206A1D9C 004C0057 206A1DA0 008A008C 206A1DA4 008D00AC 206A1DA8 00D800DB 206A1DAC 0???0??? 206A1DB0 0???0??? 206A1DB4 0???0??? 206A1DB8 0???0??? 206A1DBC 0???0??? 206A1DC0 0???0??? 206A1DC4 0???0??? Then we replace any left over ???'s with 7D0: 206A1D9C 004C0057 206A1DA0 008A008C 206A1DA4 008D00AC 206A1DA8 00D800DB 206A1DAC 07D007D0 206A1DB0 07D007D0 206A1DB4 07D007D0 206A1DB8 07D007D0 206A1DBC 07D007D0 206A1DC0 07D007D0 206A1DC4 07D007D0 Now we have a complete raw NTSC code, ready to convert to any format. In this case, AR Max: 1U5V-J0ER-34QP4 HV3W-R68R-UR70Y 1D7C-XH0B-U5AHP 79RZ-7XFH-QH9YZ 8QAH-ZFBA-JN0B7 YH94-XDGX-ETAAT BEX9-EJ9M-M5HE0 RHV3-DAGW-2UQ5U Y2MX-8NBZ-E294H 2MVX-FV6W-TMPG8 5NVM-04QM-ZH6TR 1Y5D-1F2R-AFBHT well done !...but the code could be shorter,see u dont need to replicate lines left with only 07d0's in them.. here's default game settings for groove st. Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE) 206A1D9C 006907d0 206A1DA0 006b006a 206A1DA4 07d007d0 206A1DA8 07d007d0 206A1DAC 07d007d0 206A1DB0 07d007d0 206A1DB4 07d007d0 206A1DB8 07d007d0 206A1DBC 07d007d0 206A1DC0 07d007d0 206A1DC4 07d007d0 so u dont need to overwrite the 07d0 cuz its already the default setting,so thoses lines: Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE) 206A1D9C 0???0??? 206A1DA0 0???0??? 206A1DA4 0???0??? 206A1DA8 0???0??? 206A1DAC 0???0??? are all u needed !!! and it makes the code shorter...also,when a "07D0" is in the 1st line of the default setting its better to remain a "07D0" cuz it may belong to the group before it, in this case ballas...expect to find "0057" with them.this is happening becuz of the code use a 32 bit command. ( see my link to skiller popcycle codes in 1st post instead of going on his site...there they are listed with game default settings ) also if u want to set the digits in logical order ( not needed...but some beleive it loads faster like that) it goes backward like this: ex: 00000000 00020001 00000000 00040003 00000000 00060005 00000000 00080007 .... and so on. so the code should have been like that: Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE) 206A1D9C 004C07D0 206A1DA0 008A0057 206A1DA4 008D008C 206A1DA8 00D800AC 206A1DAC 07D000DB Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE) WM5R-R4CE-W713R QMJ0-JHPX-0WU1H 4K6J-9BM5-BH7EH KK3N-7W7A-FPRQU AUMJ-35KF-VJ6TE U715-CR12-4DMD6 btw,REFORM...thank you for helping around !! im really thrilled by ur "Village People YMCA gang in Queens" code...this is very good stuff,here's a tought..their weapons should be set to flowers and their cars to "faggio"...lol Edited March 6, 2009 by ric-013 Link to comment Share on other sites More sharing options...
skills Posted March 6, 2009 Share Posted March 6, 2009 reform, i tested da 2 codes:the 1st one causes the game to crash at the loading screen when u hear the spray paint can sound just b 4 the R* logo. i tried a few times on different memory cards just 2 be sure. the 2nd code crashes wnen u enter grove st. controlled turf. i tested da code few times, test 2: i press select then killed cj and grove st. members changed into 1 of the ped. but the game crashed a minute later, i tried this way a few times the same thing happen, i used different memory cards, on saves that had the da glitch codes saved and on saves without the glitch codes, the game still crashes Link to comment Share on other sites More sharing options...
skills Posted March 6, 2009 Share Posted March 6, 2009 (edited) cool ric-013, i will check out this new code hey ric what is this code 4 Now we have a complete raw NTSC code, ready to convert to any format. In this case, AR Max: the code below that title what is it 4 Edited March 6, 2009 by skills Link to comment Share on other sites More sharing options...
ric-013 Posted March 6, 2009 Author Share Posted March 6, 2009 reform, i tested da 2 codes:the 1st one causes the game to crash at the loadingscreen when u hear the spray paint can sound just b 4 the R* logo. i tried a few times on different memory cards just 2 be sure. the 2nd code crashes wnen u enter grove st. controlled turf. i tested da code few times, test 2: i press select then killed cj and grove st. members changed into 1 of the ped. but the game crashed a minute later, i tried this way a few times the same thing happen, i used different memory cards, on saves that had the da glitch codes saved and on saves without the glitch codes, the game still crashes i looked at thoses codes...they are ok ! in theory they should work,however this happend to me a couple times...here's why: -some ped model(s) u used cause the game to crash...see some peds would not fit to be a gang member cuz its own programing is supposed to do something else at same time...ex: if u pick a drug dealer to be a gang member the game may crash when ull go near him cuz the game will try to make him sell drugs to you at same time he's attacking rival gangs. -it could also be becuz u used another code at same time that isnt compatible with this one...when u test a code for 1st time,use the code alone to make sure nothing else is making it crash. Link to comment Share on other sites More sharing options...
skills Posted March 6, 2009 Share Posted March 6, 2009 (edited) yeah homie, when used the codes i didn't used any other codes with them, i used each code by its self. now with that said, tell me this: the other codes u ported that makes grove st. and other gangs change into strippers, other gangs etc. they work and these codes r pretty much the same thing. but there are problems with these Edited March 6, 2009 by skills Link to comment Share on other sites More sharing options...
ric-013 Posted March 6, 2009 Author Share Posted March 6, 2009 cool ric-013, i will check out this new code hey ric what is this code 4 Now we have a complete raw NTSC code, ready to convert to any format. In this case, AR Max: the code below that title what is it 4 reform used this list u sent as example to show u how to build ur own raw codes: 04C = Black lady in aqua blue business suit 057 = Stripper with Flower In Hair 08A = White girl in sky blue bikini 08C = Tan girl in orange bikini 08D = Asian girl in business suit 0AC = Casino lady bartender 0D8 = Club girl in all purple outfit 0DB = Black lady in all red business casual outift and is there a way 2 change cj girl friends in to one of these girl types it mods GROOVE ST.gang member models for the above settings NTSCv1 raw Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE) 206A1D9C 004C0057 206A1DA0 008A008C 206A1DA4 008D00AC 206A1DA8 00D800DB 206A1DAC 07D007D0 206A1DB0 07D007D0 206A1DB4 07D007D0 206A1DB8 07D007D0 206A1DBC 07D007D0 206A1DC0 07D007D0 206A1DC4 07D007D0 armax Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE) 1U5V-J0ER-34QP4 HV3W-R68R-UR70Y 1D7C-XH0B-U5AHP 79RZ-7XFH-QH9YZ 8QAH-ZFBA-JN0B7 YH94-XDGX-ETAAT BEX9-EJ9M-M5HE0 RHV3-DAGW-2UQ5U Y2MX-8NBZ-E294H 2MVX-FV6W-TMPG8 5NVM-04QM-ZH6TR 1Y5D-1F2R-AFBHT however i made some little corrections on this code,nothing major i eliminated some useless lines and shifted the peds models 1 slot to make sure all models are in the code. raw Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE) 206A1D9C 004C07D0 206A1DA0 008A0057 206A1DA4 008D008C 206A1DA8 00D800AC 206A1DAC 07D000DB armax Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE) WM5R-R4CE-W713R QMJ0-JHPX-0WU1H 4K6J-9BM5-BH7EH KK3N-7W7A-FPRQU AUMJ-35KF-VJ6TE U715-CR12-4DMD6 Link to comment Share on other sites More sharing options...
ric-013 Posted March 6, 2009 Author Share Posted March 6, 2009 (edited) yeah homie, when used the codes i didn't used any other codes with them,i used each code by its self. now with that said, tell me this: the other codes u ported that makes grove st. and other gangs change into strippers, other gangs etc. they work and these codes r pretty much the same thing. but there problems with these im pretty sure its one of the ped models u used in the code that makes the game crash...like i said it happend to me a couple times cuz i used a model incompatible with gangmembers and..yes, like u said the code is the same.so only the models used can do this. Edited March 6, 2009 by ric-013 Link to comment Share on other sites More sharing options...
skills Posted March 6, 2009 Share Posted March 6, 2009 (edited) ah, so can da codes be re done with ped that can be used as gang members, but with ped that are different from other ped used in other codes. of course when u playas have the time. or is there a way to give pedestriads gang turf like da biker gang, u know a little something, something Edited March 6, 2009 by skills Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now