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ric-013

Territory Glitch Cheat-Device Code: PS2

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ric-013
sorry about that OrionSR i know its a lil off topic. Its good having the interiors open but it just sucks ass that i now can't get that particular save to 100%.

orion did a code creation topic...

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Gantons Most Wanted

yeah that was a while after i posted that Ric. Anyway what does the Restore unused gangs cheat do???

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ric-013
yeah that was a while after i posted that Ric. Anyway what does the Restore unused gangs cheat do???

i made this code for thoses who will use "remove all other gangs" code and "territory glitch v3.0" code,its a failsafe code in case you want thoses gangs back...i made it cuz i had a pm requesting it,they can also be used to mod thoses gangs density in their own territory's.

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Gantons Most Wanted

ahh fair enough but seriously overall you've done an awesome job. Now you can have gang wars like it was supposed to be.

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OrionSR

Version 2 Conversion Data

 

007BA7F0 - v1 Beginning of ZonePop Structure

007BB380 - v2 Beginning of ZonePop Structure

Offset = + 0x0B90, 2960 bytes

 

Extra Notes while I've got it on screen:

007BA780 - v1 Beginning of GrayZone/MapFog Array (100 bytes, 00 = gray)

007BB310 - v2 Beginning of GrayZone Array

 

0066C7A4 - v1 Enable Gang Wars

0066CF24 - v2 Enable Gang Wars

Offset = +0x0780, 1920 bytes

 

00802614 - v1 Territories Under Control Stat; integer_stat 337

008031A4 - v2 Territories Under Control Stat; integer_stat 337

Offset = + 0x0B90, 2960 bytes

 

0081B280 - v1 Gang Weapons Data

0081BE00 - v2 Gang Weapons Data

 

* Changes are not used or reset during gang wars.

* May change after certain missions or collecting tags.

* Weapons like Goggles and Parachutes have no ammo and don't work.

 

GangWeapons[]            0x00  byte[4]         unused           (FF 00 00 00 or 000000FF is default) 0x04  dword           weaponID A 0x08  dword           weaponID B 0x0c  dword           weaponID C 0x10  (end) 

 

 

New Game

FF 00 00 00 16 00 00 00 1C 00 00 00 00 00 00 00FF 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 16 00 00 00 1C 00 00 00 00 00 00 00FF 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 16 00 00 00 1E 00 00 00 00 00 00 00FF 00 00 00 16 00 00 00 1C 00 00 00 00 00 00 00FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 

 

 

End of the Line

FF 00 00 00 16 00 00 00 1C 00 00 00 00 00 00 00FF 00 00 00 18 00 00 00 1D 00 00 00 04 00 00 00FF 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 16 00 00 00 1C 00 00 00 00 00 00 00FF 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 16 00 00 00 1E 00 00 00 00 00 00 00FF 00 00 00 16 00 00 00 1C 00 00 00 00 00 00 00FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 

 

 

May update with additional info as discovered.

Edited by OrionSR

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Gantons Most Wanted

nice work so this means you can set different gangs different weaponary??

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ric-013

 

nice work so this means you can set different gangs different weaponary??

 

iv done GANGS WEAPONS MOD CODES (see 1st post)

 

 

i tested the codes using ballas,groove and vagos after doberman mission , they do work but something strange about it...see somes gangmember will keep the original setting ( fist,pistols,micro uzi ) while somes other will carry the mods.ill do further testings...

Edited by ric-013

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OrionSR

 

i tested the codes using ballas,groove and vagos after doberman mission , they do work but something strange about it...see somes gangmember will keep the original setting ( fist,pistols,micro uzi ) while somes other will carry the mods.ill do further testings...

 

My observations are that Gang War gangsters will have the normal gang war weapons, and random ped gangsters will have the setting from this structure. You can "disarm" the random Vago's and Ballas with sex toys or other interesting weapons, but they can still fight normally during the war.

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ric-013

 

i tested the codes using ballas,groove and vagos after doberman mission , they do work but something strange about it...see somes gangmember will keep the original setting ( fist,pistols,micro uzi ) while somes other will carry the mods.ill do further testings...

 

My observations are that Gang War gangsters will have the normal gang war weapons, and random ped gangsters will have the setting from this structure. You can "disarm" the random Vago's and Ballas with sex toys or other interesting weapons, but they can still fight normally during the war.

do you talk about thoses spawned when gang-war is triggered ?? me i meant thoses found in the streets when no war is triggered. lets say i walk around in a territory, i see a group of gang members some will carry the mods and some keep original settings...i wonder why

 

do you know what this does ??

 

0x00 byte[4] unused (FF 00 00 00 or 000000FF is default)

 

  FF 00 00 00 16 00 00 00 1C 00 00 00 00 00 00 00 = ballas 

 

here,ballas is equiped with fist,micro uzi and pistols....only the FF byte remain unknown.also i wonder i there is somekind of structre (melee,handgun,machine gun) like cj,he have to drop the pistol to get the desert eagle ?

 

so i think weapon settings also look elsewhere... most probably around here:

 

 

  Gang Members weapons -= skiller=-(Change the weapon that your Gang hold201AC0A0 241100??

 

 

ill do further testings...btw,posted the same ?? in your "cheat creation" topic, i think we should keep the coversation over there...so we dont have to reply twice.

Edited by ric-013

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Gantons Most Wanted

nice work but its fine if they do keep the original weapons but least this way you can have your homies armed for a very good driveby having someone with an AK, Desert Eagle and SMG is very effective.

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ric-013

iv done porting of territory glitch code to the version 2 of the game ( special ed. & greatest hits )

 

(SEE 1ST POST)

Edited by ric-013

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ric-013

here,s a new sets of codes:

 

the "clear ballas/groove st./vagos from..."codes are for better other gangs spawning, when a territory is shared with ballas,groove st. or vagos the engine reajust the spawning so both gangs are there, it results into a reduction in the #'s of both gangs..that dosent mattered to me,but i got some pm's asking why they could not or had hard time finding other gangs,well here,s the solution...use only if you what to get rid of ballas,groove st. and vagos in thoses territory,s.

 

clear ballas/groove st./vagos from aztecas,rifa,da nang,triads default territory,s

raw-ntsc

007BA823 00000000

107BA824 00000000

007BA8EF 00000000

107BA8F0 00000000

107BA900 00000000

007BA902 00000000

007BA911 00000000

107BA912 00000000

007BA933 00000000

107BA934 00000000

007BA999 00000000

107BA99A 00000000

007BA9BB 00000000

107BA9BC 00000000

007BA9DD 00000000

107BA9DE 00000000

107BA9EE 00000000

007BA9F0 00000000

107BAA10 00000000

007BAA12 00000000

007BAA43 00000000

107BAA44 00000000

107BAA54 00000000

007BAA56 00000000

107BAED8 00000000

007BAEDA 00000000

107BAFA4 00000000

007BAFA6 00000000

107BB092 00000000

007BB094 00000000

007BB0A3 00000000

107BB0A4 00000000

 

clear ballas/groove st./vagos from aztecas,rifa,da nang,triads territory,s

raw pal (untested)

007BA923 00000000

107BA924 00000000

007BA9EF 00000000

107BA9F0 00000000

107BAA00 00000000

007BAA02 00000000

007BAA11 00000000

107BAA12 00000000

007BAA33 00000000

107BAA34 00000000

007BAA99 00000000

107BAA9A 00000000

007BAABB 00000000

107BAABC 00000000

007BAADD 00000000

107BAADE 00000000

107BAAEE 00000000

007BAAF0 00000000

107BAB10 00000000

007BAB12 00000000

007BAB43 00000000

107BAB44 00000000

107BAB54 00000000

007BAB56 00000000

107BAFD8 00000000

007BAFDA 00000000

107BB0A4 00000000

007BB0A6 00000000

107BB192 00000000

007BB194 00000000

007BB1A3 00000000

107BB1A4 00000000

 

note:this code will remove ballas /groove st /vagos from other gangs territory's

(rifa,danang,triads,aztecas..mafia unused in default settings) so they can spawn properly

 

also use this code if you still cant find other gangs, it restore default density settings for them

 

restore other gangs default settings (rifa,triads,da nang,aztecas...mafia was unused)

raw-ntsc

007BA826 00000019

007BA8F3 0000000A

007BA904 0000000A

007BA915 0000000A

007BA939 0000000A

007BA99F 00000028

007BA9C1 0000000A

007BA9E1 0000000A

007BA9F1 00000028

007BAA13 0000000A

007BAA47 0000000A

007BAA58 0000000A

007BAFAB 00000028

007BAFDF 00000028

007BB099 0000001E

007BB0AB 0000001E

 

restore other gangs default settings (rifa,triads,da nang,aztecas...mafia was unused)

raw-pal (untested)

007BA926 00000019

007BA9F3 0000000A

007BAA04 0000000A

007BAA15 0000000A

007BAA39 0000000A

007BAA9F 00000028

007BAAC1 0000000A

007BAAE1 0000000A

007BAAF1 00000028

007BAB13 0000000A

007BAB47 0000000A

007BAB58 0000000A

007BB0AB 00000028

007BB0DF 00000028

007BB199 0000001E

007BB1AB 0000001E

 

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

btw,

-i will completely re-do my 1st post with all the codes and proper info's about them... soon!

-i will do more conversions and portings to v2 and pal...soon!

-i will do more codes...soon!

Edited by ric-013

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ric-013

NEW CODES;

 

-OTHER GANGS = HIGH DENSITY + TERRITORY'S MAP COLORS MOD

 

(SEE 1ST POST)

 

this set of codes was a personal fantasy..they will set other gangs (rifa,da nang,triads and aztecas) to a

high density settings and mod territory's map colors in theirdefault territory's.

 

note: map colors cannot be saved,the code needs to be on for them to be shown...but the density's will

be saved.so if the code is not used after saving the territory,s color will be groove st.green , but youll still

find other gang at high density.

 

here's some pics:

user posted image

 

user posted image

 

---------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

-LV TRIADS & MAFIA GANGS IMPLANT + TERRITORY'S MAP COLORS MOD

 

(SEE 1ST POST)

 

this one is another fantasy of mine,the code will add mafia & triads to las venturas...almost like it was on

the beta version (i could not find any info on where thoses territory,s were located,aside a small map in

the brady's game walk-thru)

 

note: map colors cannot be saved,the code needs to be on for them to be shown...but the density's will

be saved.so if the code is not used after saving the territory,s color will be groove st.green , but youll still

find other gang at high density.

 

here,s a pic of LV

user posted image

 

 

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

REMOVE HUGE OVERLAPPING TERRITORY'S

the huge zones are:

 

"LA" = LOS SANTOS

"VE" = LAS VENTURAS

"BONE" = BONE COUNTY

"ROBAD" = TIERRA ROBADA

"ROBAD1" = TIERRA ROBADA (south) i dont remember the in game name.

"SF" = SAN FIERRO

"RED" = RED COUNTY

"FLINTC" = FLINT COUNTY

"WHET" = WHETSTONE

 

(SEE 1ST POST)

 

this code may be usefull to thoses who used territory glitch code ..it will clear all density in the huge zone so no colors overlap.

 

---------------------------------------------------------------------------------------------------------------------------------------------------------------------

the next code has nothing to do with the above ones...its a code i said i would do long ago,it rezone "no-gangs" territory,s

 

REZONE: Zones with Types that don't have gangs present - default configuration

 

Type 1 DESERT (no gangs or dealers)

ALDEA, ARCO, BARRA, BIGE, BONE, BRUJA, CARSO, ELCA, ELQUE, FLINTI, FLINTR, MONINT, PAYAS, PROBE, ROBAD, ROBINT, TOM, VALLE

 

Type 3 COUNTRYSIDE (no gangs or dealers)

ANGPI, BACKO, BEACO, BLUAC, BLUEB, BLUEB1, CREEK, CREEK1, DILLI, FARM, FERN, FLINTC, HANKY, HBARNS, LEAFY, MAKO, MONT, MONT1, MTCHI1, MTCHI2, MTCHI3, MTCHI4, NROCK, PALO, PANOP, RED, SHACA, TOPFA, WHET

 

Type 15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)

MUL1a, MUL1b, MUL1c, MUL4, MUL5a, MUL5b, MUL5c, MUL6, MUL7a, MUL7b, RIH1a, RIH1b, RIH2, RIH3a, RIH3b

 

Type 17 GOLF_CLUB (no gangs or dealers)

SFGLF1, SFGLF2, SFGLF3, SFGLF4, YBELL1

 

Type 18 OUT_OF_TOWN_FACTORY (no gangs on weekdays)

CONST1, DAM, EBAY, EBAY2, HAUL, LVA2, OCTAN, PALMS, QUARY

 

Type 19 AIRPORT_RUNWAY (no gangs or dealers)

LBAG1, LBAG2, LBAG3, LVBAG, SFBAG1, SFBAG2, SFBAG3

 

-REZONED TO GANGLAND CODE

 

(SEE 1ST POST)

 

 

Edited by ric-013

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chizzy

hey are these codes 4 pc or ps2 cus u said ps2 but how do u put the codes on ps2? confused.gif

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Southpaw311

I will try this out.

Edited by Southpaw311

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!!GC!!
hey are these codes 4 pc or ps2 cus u said ps2 but how do u put the codes on ps2? confused.gif

PS2, i believe. You need an Action Replay MAX cheat to device in input the cheats.

I seriously wish i could do this. I need an ARMAX.

 

I like the OPs way of going about this.

I did it and got Prickle Pine and Palamino Creek but was a fool and eliminated the Ballas completly,

now i cannot get anymore territories. mad.gif Im an idiot.

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ric-013

hi...

 

someone pointed out the "territory glitch code" pal armax wasnt working...it was missing the 2 last line,most have happend whem i pasted the code...iv edited 1st post.

Edited by ric-013

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ric-013

iv started to port somes of the codes to v.2 ntsc...doing so, i looked back at my notes and saw there was a code i never posted : " rival gangs roam in all territory's " i probably didnt post it cuz i did not test it or i just forgot it...anyways,it should add some rival gangs (rifa,da nang,triads,mafia,aztecas) to all territory's at a low density.this will make them fight each other in the streets when they meet.however this code dont trigger any official "gang war" between them...also,even if the code name says "in all territory's"...they may not spawn in somes of them.

 

-RIVAL GANGS ROAM IN ALL TERRITORY'S (see 1st post)

 

 

devil.gif

 

EDIT: tested on NTSC V1 by SKILLS...thanks dude!!

Edited by ric-013

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Matt21

can you do anything like this at all on the xbox version ?

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purple x

is da v.2 NTSC the 2nd edition special

Edited by purple x

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ric-013

 

can you do anything like this at all on the xbox version ?

 

no,i only do ps2 codes...and, i think i read somewhere there was no cheat-devices on xbox, sorry.

 

 

is da v.2 NTSC the 2nd edition special ?

 

YES!!!...

 

all editions other than the 1st one should be a NTSC V.2 , so special ed. greatest hits and platinium should be version 2 but im not 100% sure.

 

the V.2 codes were never tested ( same goes for all NTSC V.2 codes in this topic ) i was able to do them based on info's given by ORIONSR, he do have a V.2 and he did lots of codes he tested himself,i trust his info's are right...but since i have a V.1 i cant test them myself.

 

look here for ORIONSR work on ps2 cheat-device:

>> ORIONSR - ps2 cheat creation topic <<

 

you should take a look,he did many V.2 codes.

 

btw,if you test any codes on your NTSC V.2..PLEASE report testing.

thanks.

 

 

Edited by ric-013

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skills

I've tested codes ar max NTSC v2 they work, but i didn't test the 4 codes that are new to me. the remove lapping and rezone all gang land,no map colors overlap and rival gangs roam i did'nt test yet.

 

 

Edited by skills

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Matt21

so there is not even a glitch for the xbox version of this

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skills

sorry homie i don't know anybody that have ar max 4 x box

 

Edited by skills

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purple x

i don't know if this is true, but i heard it's a program in x box that prevents da

game system from being hack so no ar max codes where made for x box, i don't know 4 a fact that this is true suicidal.gif

Edited by purple x

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purple x
I've tested codes ar max NTSC v2 they work, but i didn't test the 4 codes that

are new to me. the remove lapping and rezone all gang land,no map colors over

lap and rival gangs roam i did'nt test yet.

but the territory glitch code causes the game 2 crash in a hour or so because

to much turf is unlock, the remove overlapping might help, i will get back 2 u.

also, the rival gangs roam ar max NTSC v1 works very hot. there's another code

that causes the game to crash when u press select, i have 2 check my notes on

which code this is. and 1 code ar max NTSC v1 u can't save unless u switch the

top line with the top line from the PAL code. i will get back to u on this happy.gif

i will test the rival gang roam code the other long codes I'll wait 4 u 2 tell us the

good word. yeah I'm being lazy sleepy.gif

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ric-013

 

I've tested codes ar max NTSC v2 they work, but i didn't test the 4 codes that

are new to me. the remove lapping and rezone all gang land,no map colors over

lap and rival gangs roam i did'nt test yet.

 

thanks for testing them...ill add ur name to the 1st post "thanks to:" list.

 

 

but the territory glitch code causes the game 2 crash in a hour or so because

to much turf is unlock, the remove overlapping might help, i will get back 2 u.

 

 

thats strange...the codes were tested alot on V.1 NTSC and PAL,they never crashed the game.ill do check if i havnt done any mistake while porting it to V2...removing the overlappping might indeed help,but i doubt this is the problem.

 

also,all codes were tested using no other codes...if u use many of them at once it may crash the game.

 

 

also, the rival gangs roam ar max NTSC v1 works very hot.

great,this code wasnt tested on any versions..its good to know it works.

 

 

there's another code

that causes the game to crash when u press select, i have 2 check my notes on

which code this is.

 

please do so,i dont like having codes that dont work...thats why i havnt ported them to V2 earlier..with no one to test them out,im working blind..on V1 i can test everything myself.

 

 

and 1 code ar max NTSC v1 u can't save unless u switch the

top line with the top line from the PAL code. i will get back to u on this 

 

what???...this dont make any sense,cuz no lines deals with saving !! and switching top line would only screw the codes up...unless ur talking about ARMAX top line witch are game ID line...but again,this would only make the codes not to work. i dont get it !??! please give me more info's,witch code is that ???

 

ALSO:iv started to port other gangs (rifa,triads,danang,mafia,aztecas) density codes..i will be done soon.

 

 

i will test the rival gang roam code the other long codes I'll wait 4 u 2 tell us the

good word. yeah I'm being lazy 

 

thanks for testing it,"skills" tested the v1 version but it still untested on v2...LAZY ?? do you manualy " type in " the codes ??...if so,know this!! u dont have to,heres how to create codelist update:

 

 

CHEAT CODE UPDATES USING CODELIST.BIN:

 

The process is:

 

-download OmniConvert

LINK:

>>OMNICONVERT- converter tool

 

-Include a working (M) Code in the list

 

-Paste all the RAW codes into the left panel - include text Titles on the line before the cheat.

 

-Set the game ID and region.

 

-Enter a Game Name - anything; it's just a text title for the menu.

 

-Make sure the Input type is Unencrypted Standard.

 

-Set the Output type to Action Replay MAX

 

-Select File, Save As ARMAX (.bin)...

 

-Filename must be "codelist.bin" to be loaded as updated codes.

 

-Copy codelist.bin to the root directory of a USB memory device.

 

-Delete/Rename/Move the MAXsettings folder.

 

-Remove all memory cards or other sources of settings for ARMAX.

 

-Plug the USB memory device into the PS2.

 

Start ARMAX - it will load quickly without all the other codes.

Choose the cheats to be active and start the game.

 

armax game I.D.s

 

NTSC v1 PAL v1 NTSCv2
raw

069C

 

raw

06A3

 

raw

08B0

 

this will help ya..being as lazy as u want..lol, now u only have to copy and paste the codes. Edited by ric-013

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ric-013

iv done more NTSC V2 ported codes:

 

(SEE 1ST POST)

 

devil.gif

Edited by ric-013

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skills

NTSC v2 codes tested

terrritory glitch + no map colors overlapp: works perfect, very hot, gang turf in all

3 cities the map looks good, good work on this homie tounge.gif

 

terrritory glitch +remove huge overlapping: clears up a little

in LS, LV. in san fierro, bad lands, boat school area and girl friend barbra area

looks much better the game didn't crash.

rival gangs roam: good,all gangs and the mob will be in all 3 cities. u don't have 2

be at the gang wars part of the game 4 this to work.

dealers almost everywhere: good, if u are at the gang wars part of the game,

some gang territory colors will change 2 a dark blue color and a black color if u

get busted,wasted or start a gang war the colors will change back if the code

is active. Enable/disable gang wars: good if u are at the part of da game from

badland mission and b 4 the home coming mission this is good 2 use,nice.

 

 

Edited by skills

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ric-013

 

NTSC v2 codes tested

terrritory glitch + no map colors overlapp: adds more overlapping the colors will be brighter, no good.

 

thats odd..ill re-do my port for this codes and see if i did anything wrong.

 

 

terrritory glitch +remove huge overlapping: clears up a little in LS, LV. in san fierro, bad lands, boat school area and girl friend barbra area looks much better the game didn't crash.

 

 

so it does what it is meant to do,great.

 

 

rival gangs roam: good,all gangs and the mob will be in all 3 cities. u don't have 2 be at the gang wars part of the game 4 this to work.

 

 

i got my cheat-device back from my brother house...ill finally see this by myself..lol

 

 

dealers almost everywhere: good, if u are at the gang wars part of the game,some gang territory colors will change 2 a dark blue color and a black color if u get busted,wasted or start a gang war the colors will change back if the code is active.

 

the codes does that,its ok.look into my 1st post:

 

 

DEALERS ALMOST EVERYWHERE:the original glitch also added dealers around SA here's a code to add them almost everywhere,you wont see them in some territory's cuz they need a ped path to spawn.steps.#1-start game with code on#2-activate the joker (L3)#3-make cj die (when you re-spawn the changes will be on)

 

 

step #3 is the one u missed here...when u die game engine re-adjust the colors on the map,its only a side effect of the code, quite harmless..thats why the code is jokered.

 

 

Enable/disable gang wars: good if u are at the part of da game from

badland mission and b 4 the home coming mission this is good 2 use,nice

 

this code was made by ORIONSR he also did port it to v2,so he deserve full credits for it.

 

 

the NTSC v1 code that made my game crash, my bad i type n the same line twice that's why it kept crashing i typed it n right it works prefect.the other code i had to switch the first line with the PAL first line is the 1 that starts will this line: E42W (glitch codev2.1) i used the first line of this and all the PAL code except for first line. short example:line from NTSC v1 E42W JXN4 8AFAB lines used from the PAL WHT3 RCZJ Z7ZU2

 

 

oh,now i get it..u could not save the code into armax!! i see. here's why,in armax coding the first line deals with 2 things: game ID and code ID...so what happened to u is that u already have a code saved on ur armax that already use the same code ID...so u cannot save it twice,so when u switched 1st line it somehow worked. i suggest u look into "OMNICONVERT" its easy to use and it does generate random 1st lines on armax codes also u can paste in raw coding to be converted to armax codes.

 

icon14.gificon14.gificon14.gif again thanks alot for testing them.

 

 

Edited by ric-013

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