ric-013 46 Posted May 23, 2008 Author Share Posted May 23, 2008 sorry about that OrionSR i know its a lil off topic. Its good having the interiors open but it just sucks ass that i now can't get that particular save to 100%. orion did a code creation topic... Link to post Share on other sites
Gantons Most Wanted 76 Posted May 23, 2008 Share Posted May 23, 2008 yeah that was a while after i posted that Ric. Anyway what does the Restore unused gangs cheat do??? Link to post Share on other sites
ric-013 46 Posted May 23, 2008 Author Share Posted May 23, 2008 yeah that was a while after i posted that Ric. Anyway what does the Restore unused gangs cheat do??? i made this code for thoses who will use "remove all other gangs" code and "territory glitch v3.0" code,its a failsafe code in case you want thoses gangs back...i made it cuz i had a pm requesting it,they can also be used to mod thoses gangs density in their own territory's. Link to post Share on other sites
Gantons Most Wanted 76 Posted May 24, 2008 Share Posted May 24, 2008 ahh fair enough but seriously overall you've done an awesome job. Now you can have gang wars like it was supposed to be. Link to post Share on other sites
OrionSR 2,465 Posted May 24, 2008 Share Posted May 24, 2008 (edited) Version 2 Conversion Data 007BA7F0 - v1 Beginning of ZonePop Structure 007BB380 - v2 Beginning of ZonePop Structure Offset = + 0x0B90, 2960 bytes Extra Notes while I've got it on screen: 007BA780 - v1 Beginning of GrayZone/MapFog Array (100 bytes, 00 = gray) 007BB310 - v2 Beginning of GrayZone Array 0066C7A4 - v1 Enable Gang Wars 0066CF24 - v2 Enable Gang Wars Offset = +0x0780, 1920 bytes 00802614 - v1 Territories Under Control Stat; integer_stat 337 008031A4 - v2 Territories Under Control Stat; integer_stat 337 Offset = + 0x0B90, 2960 bytes 0081B280 - v1 Gang Weapons Data 0081BE00 - v2 Gang Weapons Data * Changes are not used or reset during gang wars. * May change after certain missions or collecting tags. * Weapons like Goggles and Parachutes have no ammo and don't work. GangWeapons[] 0x00 byte[4] unused (FF 00 00 00 or 000000FF is default) 0x04 dword weaponID A 0x08 dword weaponID B 0x0c dword weaponID C 0x10 (end) New Game FF 00 00 00 16 00 00 00 1C 00 00 00 00 00 00 00FF 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 16 00 00 00 1C 00 00 00 00 00 00 00FF 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 16 00 00 00 1E 00 00 00 00 00 00 00FF 00 00 00 16 00 00 00 1C 00 00 00 00 00 00 00FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 End of the Line FF 00 00 00 16 00 00 00 1C 00 00 00 00 00 00 00FF 00 00 00 18 00 00 00 1D 00 00 00 04 00 00 00FF 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 16 00 00 00 1C 00 00 00 00 00 00 00FF 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 16 00 00 00 1E 00 00 00 00 00 00 00FF 00 00 00 16 00 00 00 1C 00 00 00 00 00 00 00FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 May update with additional info as discovered. Edited May 24, 2008 by OrionSR Link to post Share on other sites
Gantons Most Wanted 76 Posted May 25, 2008 Share Posted May 25, 2008 nice work so this means you can set different gangs different weaponary?? Link to post Share on other sites
ric-013 46 Posted May 25, 2008 Author Share Posted May 25, 2008 (edited) nice work so this means you can set different gangs different weaponary?? iv done GANGS WEAPONS MOD CODES (see 1st post) i tested the codes using ballas,groove and vagos after doberman mission , they do work but something strange about it...see somes gangmember will keep the original setting ( fist,pistols,micro uzi ) while somes other will carry the mods.ill do further testings... Edited February 17, 2009 by ric-013 Link to post Share on other sites
OrionSR 2,465 Posted May 25, 2008 Share Posted May 25, 2008 i tested the codes using ballas,groove and vagos after doberman mission , they do work but something strange about it...see somes gangmember will keep the original setting ( fist,pistols,micro uzi ) while somes other will carry the mods.ill do further testings... My observations are that Gang War gangsters will have the normal gang war weapons, and random ped gangsters will have the setting from this structure. You can "disarm" the random Vago's and Ballas with sex toys or other interesting weapons, but they can still fight normally during the war. Link to post Share on other sites
ric-013 46 Posted May 25, 2008 Author Share Posted May 25, 2008 (edited) i tested the codes using ballas,groove and vagos after doberman mission , they do work but something strange about it...see somes gangmember will keep the original setting ( fist,pistols,micro uzi ) while somes other will carry the mods.ill do further testings... My observations are that Gang War gangsters will have the normal gang war weapons, and random ped gangsters will have the setting from this structure. You can "disarm" the random Vago's and Ballas with sex toys or other interesting weapons, but they can still fight normally during the war. do you talk about thoses spawned when gang-war is triggered ?? me i meant thoses found in the streets when no war is triggered. lets say i walk around in a territory, i see a group of gang members some will carry the mods and some keep original settings...i wonder why do you know what this does ?? 0x00 byte[4] unused (FF 00 00 00 or 000000FF is default) FF 00 00 00 16 00 00 00 1C 00 00 00 00 00 00 00 = ballas here,ballas is equiped with fist,micro uzi and pistols....only the FF byte remain unknown.also i wonder i there is somekind of structre (melee,handgun,machine gun) like cj,he have to drop the pistol to get the desert eagle ? so i think weapon settings also look elsewhere... most probably around here: Gang Members weapons -= skiller=-(Change the weapon that your Gang hold201AC0A0 241100?? ill do further testings...btw,posted the same ?? in your "cheat creation" topic, i think we should keep the coversation over there...so we dont have to reply twice. Edited May 25, 2008 by ric-013 Link to post Share on other sites
Gantons Most Wanted 76 Posted May 26, 2008 Share Posted May 26, 2008 nice work but its fine if they do keep the original weapons but least this way you can have your homies armed for a very good driveby having someone with an AK, Desert Eagle and SMG is very effective. Link to post Share on other sites
ric-013 46 Posted May 27, 2008 Author Share Posted May 27, 2008 (edited) iv done porting of territory glitch code to the version 2 of the game ( special ed. & greatest hits ) (SEE 1ST POST) Edited February 17, 2009 by ric-013 Link to post Share on other sites
ric-013 46 Posted May 31, 2008 Author Share Posted May 31, 2008 (edited) here,s a new sets of codes: the "clear ballas/groove st./vagos from..."codes are for better other gangs spawning, when a territory is shared with ballas,groove st. or vagos the engine reajust the spawning so both gangs are there, it results into a reduction in the #'s of both gangs..that dosent mattered to me,but i got some pm's asking why they could not or had hard time finding other gangs,well here,s the solution...use only if you what to get rid of ballas,groove st. and vagos in thoses territory,s. clear ballas/groove st./vagos from aztecas,rifa,da nang,triads default territory,s raw-ntsc 007BA823 00000000 107BA824 00000000 007BA8EF 00000000 107BA8F0 00000000 107BA900 00000000 007BA902 00000000 007BA911 00000000 107BA912 00000000 007BA933 00000000 107BA934 00000000 007BA999 00000000 107BA99A 00000000 007BA9BB 00000000 107BA9BC 00000000 007BA9DD 00000000 107BA9DE 00000000 107BA9EE 00000000 007BA9F0 00000000 107BAA10 00000000 007BAA12 00000000 007BAA43 00000000 107BAA44 00000000 107BAA54 00000000 007BAA56 00000000 107BAED8 00000000 007BAEDA 00000000 107BAFA4 00000000 007BAFA6 00000000 107BB092 00000000 007BB094 00000000 007BB0A3 00000000 107BB0A4 00000000 clear ballas/groove st./vagos from aztecas,rifa,da nang,triads territory,s raw pal (untested) 007BA923 00000000 107BA924 00000000 007BA9EF 00000000 107BA9F0 00000000 107BAA00 00000000 007BAA02 00000000 007BAA11 00000000 107BAA12 00000000 007BAA33 00000000 107BAA34 00000000 007BAA99 00000000 107BAA9A 00000000 007BAABB 00000000 107BAABC 00000000 007BAADD 00000000 107BAADE 00000000 107BAAEE 00000000 007BAAF0 00000000 107BAB10 00000000 007BAB12 00000000 007BAB43 00000000 107BAB44 00000000 107BAB54 00000000 007BAB56 00000000 107BAFD8 00000000 007BAFDA 00000000 107BB0A4 00000000 007BB0A6 00000000 107BB192 00000000 007BB194 00000000 007BB1A3 00000000 107BB1A4 00000000 note:this code will remove ballas /groove st /vagos from other gangs territory's (rifa,danang,triads,aztecas..mafia unused in default settings) so they can spawn properly also use this code if you still cant find other gangs, it restore default density settings for them restore other gangs default settings (rifa,triads,da nang,aztecas...mafia was unused) raw-ntsc 007BA826 00000019 007BA8F3 0000000A 007BA904 0000000A 007BA915 0000000A 007BA939 0000000A 007BA99F 00000028 007BA9C1 0000000A 007BA9E1 0000000A 007BA9F1 00000028 007BAA13 0000000A 007BAA47 0000000A 007BAA58 0000000A 007BAFAB 00000028 007BAFDF 00000028 007BB099 0000001E 007BB0AB 0000001E restore other gangs default settings (rifa,triads,da nang,aztecas...mafia was unused) raw-pal (untested) 007BA926 00000019 007BA9F3 0000000A 007BAA04 0000000A 007BAA15 0000000A 007BAA39 0000000A 007BAA9F 00000028 007BAAC1 0000000A 007BAAE1 0000000A 007BAAF1 00000028 007BAB13 0000000A 007BAB47 0000000A 007BAB58 0000000A 007BB0AB 00000028 007BB0DF 00000028 007BB199 0000001E 007BB1AB 0000001E ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- btw, -i will completely re-do my 1st post with all the codes and proper info's about them... soon! -i will do more conversions and portings to v2 and pal...soon! -i will do more codes...soon! Edited June 24, 2008 by ric-013 Link to post Share on other sites
ric-013 46 Posted June 24, 2008 Author Share Posted June 24, 2008 (edited) NEW CODES; -OTHER GANGS = HIGH DENSITY + TERRITORY'S MAP COLORS MOD (SEE 1ST POST) this set of codes was a personal fantasy..they will set other gangs (rifa,da nang,triads and aztecas) to a high density settings and mod territory's map colors in theirdefault territory's. note: map colors cannot be saved,the code needs to be on for them to be shown...but the density's will be saved.so if the code is not used after saving the territory,s color will be groove st.green , but youll still find other gang at high density. here's some pics: --------------------------------------------------------------------------------------------------------------------------------------------------------------------- -LV TRIADS & MAFIA GANGS IMPLANT + TERRITORY'S MAP COLORS MOD (SEE 1ST POST) this one is another fantasy of mine,the code will add mafia & triads to las venturas...almost like it was on the beta version (i could not find any info on where thoses territory,s were located,aside a small map in the brady's game walk-thru) note: map colors cannot be saved,the code needs to be on for them to be shown...but the density's will be saved.so if the code is not used after saving the territory,s color will be groove st.green , but youll still find other gang at high density. here,s a pic of LV -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- REMOVE HUGE OVERLAPPING TERRITORY'S the huge zones are: "LA" = LOS SANTOS "VE" = LAS VENTURAS "BONE" = BONE COUNTY "ROBAD" = TIERRA ROBADA "ROBAD1" = TIERRA ROBADA (south) i dont remember the in game name. "SF" = SAN FIERRO "RED" = RED COUNTY "FLINTC" = FLINT COUNTY "WHET" = WHETSTONE (SEE 1ST POST) this code may be usefull to thoses who used territory glitch code ..it will clear all density in the huge zone so no colors overlap. --------------------------------------------------------------------------------------------------------------------------------------------------------------------- the next code has nothing to do with the above ones...its a code i said i would do long ago,it rezone "no-gangs" territory,s REZONE: Zones with Types that don't have gangs present - default configuration Type 1 DESERT (no gangs or dealers) ALDEA, ARCO, BARRA, BIGE, BONE, BRUJA, CARSO, ELCA, ELQUE, FLINTI, FLINTR, MONINT, PAYAS, PROBE, ROBAD, ROBINT, TOM, VALLE Type 3 COUNTRYSIDE (no gangs or dealers) ANGPI, BACKO, BEACO, BLUAC, BLUEB, BLUEB1, CREEK, CREEK1, DILLI, FARM, FERN, FLINTC, HANKY, HBARNS, LEAFY, MAKO, MONT, MONT1, MTCHI1, MTCHI2, MTCHI3, MTCHI4, NROCK, PALO, PANOP, RED, SHACA, TOPFA, WHET Type 15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers) MUL1a, MUL1b, MUL1c, MUL4, MUL5a, MUL5b, MUL5c, MUL6, MUL7a, MUL7b, RIH1a, RIH1b, RIH2, RIH3a, RIH3b Type 17 GOLF_CLUB (no gangs or dealers) SFGLF1, SFGLF2, SFGLF3, SFGLF4, YBELL1 Type 18 OUT_OF_TOWN_FACTORY (no gangs on weekdays) CONST1, DAM, EBAY, EBAY2, HAUL, LVA2, OCTAN, PALMS, QUARY Type 19 AIRPORT_RUNWAY (no gangs or dealers) LBAG1, LBAG2, LBAG3, LVBAG, SFBAG1, SFBAG2, SFBAG3 -REZONED TO GANGLAND CODE (SEE 1ST POST) Edited February 17, 2009 by ric-013 Link to post Share on other sites
chizzy 0 Posted July 13, 2008 Share Posted July 13, 2008 hey are these codes 4 pc or ps2 cus u said ps2 but how do u put the codes on ps2? Link to post Share on other sites
Southpaw311 2 Posted July 14, 2008 Share Posted July 14, 2008 (edited) I will try this out. Edited July 14, 2008 by Southpaw311 Link to post Share on other sites
!!GC!! 11 Posted July 15, 2008 Share Posted July 15, 2008 hey are these codes 4 pc or ps2 cus u said ps2 but how do u put the codes on ps2? PS2, i believe. You need an Action Replay MAX cheat to device in input the cheats. I seriously wish i could do this. I need an ARMAX. I like the OPs way of going about this. I did it and got Prickle Pine and Palamino Creek but was a fool and eliminated the Ballas completly, now i cannot get anymore territories. Im an idiot. Link to post Share on other sites
ric-013 46 Posted October 13, 2008 Author Share Posted October 13, 2008 (edited) hi... someone pointed out the "territory glitch code" pal armax wasnt working...it was missing the 2 last line,most have happend whem i pasted the code...iv edited 1st post. Edited February 17, 2009 by ric-013 Link to post Share on other sites
ric-013 46 Posted January 19, 2009 Author Share Posted January 19, 2009 (edited) iv started to port somes of the codes to v.2 ntsc...doing so, i looked back at my notes and saw there was a code i never posted : " rival gangs roam in all territory's " i probably didnt post it cuz i did not test it or i just forgot it...anyways,it should add some rival gangs (rifa,da nang,triads,mafia,aztecas) to all territory's at a low density.this will make them fight each other in the streets when they meet.however this code dont trigger any official "gang war" between them...also,even if the code name says "in all territory's"...they may not spawn in somes of them. -RIVAL GANGS ROAM IN ALL TERRITORY'S (see 1st post) EDIT: tested on NTSC V1 by SKILLS...thanks dude!! Edited February 17, 2009 by ric-013 Link to post Share on other sites
Matt21 32 Posted January 20, 2009 Share Posted January 20, 2009 can you do anything like this at all on the xbox version ? Link to post Share on other sites
purple x 2 Posted January 21, 2009 Share Posted January 21, 2009 (edited) is da v.2 NTSC the 2nd edition special Edited October 13, 2010 by purple x Link to post Share on other sites
ric-013 46 Posted January 21, 2009 Author Share Posted January 21, 2009 (edited) can you do anything like this at all on the xbox version ? no,i only do ps2 codes...and, i think i read somewhere there was no cheat-devices on xbox, sorry. is da v.2 NTSC the 2nd edition special ? YES!!!... all editions other than the 1st one should be a NTSC V.2 , so special ed. greatest hits and platinium should be version 2 but im not 100% sure. the V.2 codes were never tested ( same goes for all NTSC V.2 codes in this topic ) i was able to do them based on info's given by ORIONSR, he do have a V.2 and he did lots of codes he tested himself,i trust his info's are right...but since i have a V.1 i cant test them myself. look here for ORIONSR work on ps2 cheat-device: >> ORIONSR - ps2 cheat creation topic << you should take a look,he did many V.2 codes. btw,if you test any codes on your NTSC V.2..PLEASE report testing. thanks. Edited February 17, 2009 by ric-013 Link to post Share on other sites
skills 37 Posted January 23, 2009 Share Posted January 23, 2009 (edited) I've tested codes ar max NTSC v2 they work, but i didn't test the 4 codes that are new to me. the remove lapping and rezone all gang land,no map colors overlap and rival gangs roam i did'nt test yet. Edited February 11, 2012 by skills Link to post Share on other sites
Matt21 32 Posted January 23, 2009 Share Posted January 23, 2009 so there is not even a glitch for the xbox version of this Link to post Share on other sites
skills 37 Posted January 23, 2009 Share Posted January 23, 2009 (edited) sorry homie i don't know anybody that have ar max 4 x box Edited February 11, 2012 by skills Link to post Share on other sites
purple x 2 Posted January 23, 2009 Share Posted January 23, 2009 (edited) i don't know if this is true, but i heard it's a program in x box that prevents da game system from being hack so no ar max codes where made for x box, i don't know 4 a fact that this is true Edited October 13, 2010 by purple x Link to post Share on other sites
purple x 2 Posted January 23, 2009 Share Posted January 23, 2009 I've tested codes ar max NTSC v2 they work, but i didn't test the 4 codes thatare new to me. the remove lapping and rezone all gang land,no map colors over lap and rival gangs roam i did'nt test yet. but the territory glitch code causes the game 2 crash in a hour or so because to much turf is unlock, the remove overlapping might help, i will get back 2 u. also, the rival gangs roam ar max NTSC v1 works very hot. there's another code that causes the game to crash when u press select, i have 2 check my notes on which code this is. and 1 code ar max NTSC v1 u can't save unless u switch the top line with the top line from the PAL code. i will get back to u on this i will test the rival gang roam code the other long codes I'll wait 4 u 2 tell us the good word. yeah I'm being lazy Link to post Share on other sites
ric-013 46 Posted January 25, 2009 Author Share Posted January 25, 2009 (edited) I've tested codes ar max NTSC v2 they work, but i didn't test the 4 codes thatare new to me. the remove lapping and rezone all gang land,no map colors over lap and rival gangs roam i did'nt test yet. thanks for testing them...ill add ur name to the 1st post "thanks to:" list. but the territory glitch code causes the game 2 crash in a hour or so becauseto much turf is unlock, the remove overlapping might help, i will get back 2 u. thats strange...the codes were tested alot on V.1 NTSC and PAL,they never crashed the game.ill do check if i havnt done any mistake while porting it to V2...removing the overlappping might indeed help,but i doubt this is the problem. also,all codes were tested using no other codes...if u use many of them at once it may crash the game. also, the rival gangs roam ar max NTSC v1 works very hot. great,this code wasnt tested on any versions..its good to know it works. there's another codethat causes the game to crash when u press select, i have 2 check my notes on which code this is. please do so,i dont like having codes that dont work...thats why i havnt ported them to V2 earlier..with no one to test them out,im working blind..on V1 i can test everything myself. and 1 code ar max NTSC v1 u can't save unless u switch thetop line with the top line from the PAL code. i will get back to u on this what???...this dont make any sense,cuz no lines deals with saving !! and switching top line would only screw the codes up...unless ur talking about ARMAX top line witch are game ID line...but again,this would only make the codes not to work. i dont get it !??! please give me more info's,witch code is that ??? ALSO:iv started to port other gangs (rifa,triads,danang,mafia,aztecas) density codes..i will be done soon. i will test the rival gang roam code the other long codes I'll wait 4 u 2 tell us the good word. yeah I'm being lazy thanks for testing it,"skills" tested the v1 version but it still untested on v2...LAZY ?? do you manualy " type in " the codes ??...if so,know this!! u dont have to,heres how to create codelist update: CHEAT CODE UPDATES USING CODELIST.BIN: The process is: -download OmniConvert LINK: >>OMNICONVERT- converter tool -Include a working (M) Code in the list -Paste all the RAW codes into the left panel - include text Titles on the line before the cheat. -Set the game ID and region. -Enter a Game Name - anything; it's just a text title for the menu. -Make sure the Input type is Unencrypted Standard. -Set the Output type to Action Replay MAX -Select File, Save As ARMAX (.bin)... -Filename must be "codelist.bin" to be loaded as updated codes. -Copy codelist.bin to the root directory of a USB memory device. -Delete/Rename/Move the MAXsettings folder. -Remove all memory cards or other sources of settings for ARMAX. -Plug the USB memory device into the PS2. Start ARMAX - it will load quickly without all the other codes. Choose the cheats to be active and start the game. armax game I.D.s NTSC v1 PAL v1 NTSCv2 raw069C raw06A3 raw08B0 this will help ya..being as lazy as u want..lol, now u only have to copy and paste the codes. Edited January 25, 2009 by ric-013 Link to post Share on other sites
ric-013 46 Posted January 25, 2009 Author Share Posted January 25, 2009 (edited) iv done more NTSC V2 ported codes: (SEE 1ST POST) Edited February 17, 2009 by ric-013 Link to post Share on other sites
skills 37 Posted January 26, 2009 Share Posted January 26, 2009 (edited) NTSC v2 codes tested terrritory glitch + no map colors overlapp: works perfect, very hot, gang turf in all 3 cities the map looks good, good work on this homie terrritory glitch +remove huge overlapping: clears up a little in LS, LV. in san fierro, bad lands, boat school area and girl friend barbra area looks much better the game didn't crash. rival gangs roam: good,all gangs and the mob will be in all 3 cities. u don't have 2 be at the gang wars part of the game 4 this to work. dealers almost everywhere: good, if u are at the gang wars part of the game, some gang territory colors will change 2 a dark blue color and a black color if u get busted,wasted or start a gang war the colors will change back if the code is active. Enable/disable gang wars: good if u are at the part of da game from badland mission and b 4 the home coming mission this is good 2 use,nice. Edited March 21, 2010 by skills Link to post Share on other sites
ric-013 46 Posted January 27, 2009 Author Share Posted January 27, 2009 (edited) NTSC v2 codes testedterrritory glitch + no map colors overlapp: adds more overlapping the colors will be brighter, no good. thats odd..ill re-do my port for this codes and see if i did anything wrong. terrritory glitch +remove huge overlapping: clears up a little in LS, LV. in san fierro, bad lands, boat school area and girl friend barbra area looks much better the game didn't crash. so it does what it is meant to do,great. rival gangs roam: good,all gangs and the mob will be in all 3 cities. u don't have 2 be at the gang wars part of the game 4 this to work. i got my cheat-device back from my brother house...ill finally see this by myself..lol dealers almost everywhere: good, if u are at the gang wars part of the game,some gang territory colors will change 2 a dark blue color and a black color if u get busted,wasted or start a gang war the colors will change back if the code is active. the codes does that,its ok.look into my 1st post: DEALERS ALMOST EVERYWHERE:the original glitch also added dealers around SA here's a code to add them almost everywhere,you wont see them in some territory's cuz they need a ped path to spawn.steps.#1-start game with code on#2-activate the joker (L3)#3-make cj die (when you re-spawn the changes will be on) step #3 is the one u missed here...when u die game engine re-adjust the colors on the map,its only a side effect of the code, quite harmless..thats why the code is jokered. Enable/disable gang wars: good if u are at the part of da game from badland mission and b 4 the home coming mission this is good 2 use,nice this code was made by ORIONSR he also did port it to v2,so he deserve full credits for it. the NTSC v1 code that made my game crash, my bad i type n the same line twice that's why it kept crashing i typed it n right it works prefect.the other code i had to switch the first line with the PAL first line is the 1 that starts will this line: E42W (glitch codev2.1) i used the first line of this and all the PAL code except for first line. short example:line from NTSC v1 E42W JXN4 8AFAB lines used from the PAL WHT3 RCZJ Z7ZU2 oh,now i get it..u could not save the code into armax!! i see. here's why,in armax coding the first line deals with 2 things: game ID and code ID...so what happened to u is that u already have a code saved on ur armax that already use the same code ID...so u cannot save it twice,so when u switched 1st line it somehow worked. i suggest u look into "OMNICONVERT" its easy to use and it does generate random 1st lines on armax codes also u can paste in raw coding to be converted to armax codes. again thanks alot for testing them. Edited January 27, 2009 by ric-013 Link to post Share on other sites