ric-013 46 Posted April 1, 2008 Share Posted April 1, 2008 (edited) hi, i made some PS2 cheat-devices ( GamsShark , CodeBreaker , Action Replay MAX...NTSC / PAL ) codes to activate all the territories in san andreas with 3 waves of attack ( PC USERS: see links at end of this post ) but just like the original territory glitch, the codes also glitch the game at some points, any of you who are familliar with the original glitch know what im talking about...mainly it can sometimes change cars/peds that spawns in the streets and messed up gangs stats. the codes below will give a high density of 32 (50) to territories and 3 waves of attacks. the original glitch was made on version 1 of the game by flying way-off the map for hours. it would give you at most 178 territories with a density of 01, its very weak and it will give you only one wave of attack... also doing the original glitch takes hours...inputing the codes only take about 10 minutes. NOTE : pictures and videos in this post were made during testing. -------------------- TERRITORY GLITCH CODES thoses codes are meant to mod the gang territories all around SA . this tutorial will be divided by steps to follow for proper way to activate those codes. they are meant to be activated and saved one by one ... however ever single step is optional , its up to you . TESTED on NTSC v1, PAL v1, NTSC v2 and PAL v2 NTSC v1 and PAL v1 = original versions NTSC v2 = special edition and greatests hits PAL V2 = platinum edition NOTE : the codes are savable ( unless noted otherwise ) here's some map pics taken during early testing : los santos + san fierro + ------------------------------------------------------------------------------------------------------------------------------ if your in a part of the game when you cant see territory's on map, use this code by OrionSR ////////////////////// CG ENABLE /DISABLE GANG-WARS : this code is jokered , when used it can enable/disable gang-war in all SA,also its savable. ///////////////////// NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 CG Enable/disable Gang Wars L2+UP = enable L2+DOWN = disable 20802614 00000001 D0700942 0000FEEF 0066C7A4 00000001 D0700942 0000FEBF 0066C7A4 00000000 raw PAL v1 CG Enable/disable Gang Wars L2+UP = enable L2+DOWN = disable 20802714 00000001 D0700A42 0000FEEF 0066C8A4 00000001 D0700A42 0000FEBF 0066C8A4 00000000 raw NTSC v2 CG Enable/disable Gang Wars L2+UP = enable L2+DOWN = disable 208031A4 00000001 D07014C2 0000FEEF 0066CF24 00000001 D07014C2 0000FEBF 0066CF24 00000000 raw PAL v2 CG Enable/disable Gang Wars L2+UP = enable L2+DOWN = disable 208032A4 00000001 D07015C2 0000FEEF 0066D024 00000001 D07015C2 0000FEBF 0066D024 00000000 -------------------- //////////////////// STEP #1 : - SAN ANDREAS TERRITORIES( ballas / vagos ) here you are given 3 options ( A,B,C) pick one. //////////////////// note : - like stated above , the codes glitch the gangs stats they may not be accurate ... but the codes do activate the said numbers of territories . - thoses codes can be saved , once done theres no need to use them again. ////////// option : A - TERRITORIES = 380 this code will activate all 380 territories and split them between ballas/vagos ( however gangs stats may add-up to 378 ... i dont know why , gang stats glitch i assume ) but the code activate all 380 territories). and the gang-war will have 3 waves of attack.also colors for territories on the map will be strange cuz of the territories overlapping on each other. ///////// tutorial : #1-start game with code on #2-activate the joker (select) #3-make cj die (when you re-spawn the changes will be on your map and stats) #4-save game NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 TERRITORIES = 380 -press select- E008FFFE 00700942 407BA800 00600011 0000320F 00000000 407BA814 005F0011 00000032 00000000 407BA824 005F0011 00003200 00000000 407BA834 005F0011 00000032 00000000 raw PAL v1 TERRITORIES = 380 -press select- E008FFFE 00700A42 407BA900 00600011 0000320F 00000000 407BA914 005F0011 00000032 00000000 407BA924 005F0011 00003200 00000000 407BA934 005F0011 00000032 00000000 raw NTSC v2 TERRITORIES = 380 -press select- E008FFFE 007014C2 407BB390 00600011 0000320F 00000000 407BB3A4 005F0011 00000032 00000000 407BB3B4 005F0011 00003200 00000000 407BA3C4 005F0011 00000032 00000000 raw PAL v2 TERRITORIES = 380 -press select- E008FFFE 007015C2 407BB490 00600011 0000320F 00000000 407BB4A4 005F0011 00000032 00000000 407BB4B4 005F0011 00003200 00000000 407BB4C4 005F0011 00000032 00000000 ////////// option : B - TERRITORIES = 371 this code will activate 371 territories and split them between ballas/vagos ,9 territories were not activated ( huge citys/county territories ) because they do major territory colors overlaps. ////////// tutorial : #1-start game with code on #2-activate the joker (select) #3-make cj die (when you re-spawn the changes will be on your map and stats) #4-save game NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 TERRITORIES = 371 -press select- E013FFFE 00700942 407BA800 00150011 0000320F 00000000 407BAE1C 00490011 0000320F 00000000 407BA814 00150011 00000032 00000000 407BAE30 00480011 00000032 00000000 407BA824 00140011 00003200 00000000 007BADB9 00000032 407BAE40 00480011 00003200 00000000 407BA834 00140011 00000032 00000000 007BADC8 00000032 007BAE50 00000032 407BAED8 00460011 00000032 00000000 raw PAL v1 TERRITORIES = 371 -press select- E013FFFE 00700A42 407BA900 00150011 0000320F 00000000 407BAF1C 00490011 0000320F 00000000 407BA914 00150011 00000032 00000000 407BAF30 00480011 00000032 00000000 407BA924 00140011 00003200 00000000 007BAEB9 00000032 407BAF40 00480011 00003200 00000000 407BA934 00140011 00000032 00000000 007BAEC8 00000032 007BAF50 00000032 407BAFD8 00460011 00000032 00000000 raw NTSC v2 TERRITORIES = 371 -press select- E013FFFE 007014C2 407BB390 00150011 0000320F 00000000 407BB9AC 00490011 0000320F 00000000 407BB3A4 00150011 00000032 00000000 407BB9C0 00480011 00000032 00000000 407BB3B4 00140011 00003200 00000000 007BB949 00000032 407BB9D0 00480011 00003200 00000000 407BB3C4 00140011 00000032 00000000 007BB958 00000032 007BB9E0 00000032 407BBA68 00460011 00000032 00000000 raw PAL v2 TERRITORIES = 371 -press select- E013FFFE 007015C2 407BB490 00150011 0000320F 00000000 407BBAAC 00490011 0000320F 00000000 407BB4A4 00150011 00000032 00000000 407BBAC0 00480011 00000032 00000000 407BB4B4 00140011 00003200 00000000 007BBA49 00000032 407BBAD0 00480011 00003200 00000000 407BB4C4 00140011 00000032 00000000 007BBA58 00000032 007BBAE0 00000032 407BBB68 00460011 00000032 00000000 ////////// option : C TERRITORIES = 245( city's ) thoses codes will only activate territories within LS ,SF and LV city's for a total of 245 territories . ////////// tutorial : #1-start game with codes on #2-activate the jokers (select , L3 , R3 ) #3-make cj die (when you re-spawn the changes will be on your map and stats) #4-save game NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 SF territories = 40 ( press select ) E00DFFFE 00700942 407BA824 000A0011 00003200 00000000 407BA834 00090011 00000032 00000000 407BA844 00090011 0000320F 00000000 407BA858 00070011 00000032 00000000 007BAA76 00000032 007BAE52 00000032 007BAE61 00000032 007BBEFD 00000032 007BBF0C 00000032 LS territories = 122 ( press L3 ) E01FFFFD 00700942 407BAEC8 00170011 00003200 00000000 407BAED8 00150011 00000032 00000000 407BAEE8 00150011 0000320F 00000000 407BAEFC 00150011 00000032 00000000 107BB4B0 00000032 107BB4C2 00003200 007BB4D2 00000032 407BB55C 00050011 00000032 00000000 407BB56C 00060011 00003200 00000000 407BB57C 00050011 00000032 00000000 407BB58C 00050011 0000320F 00000000 007BBD87 00000032 007BBDB8 00000032 007BBDC9 00000032 007BBECA 00000032 007BBED9 00000032 007BBF96 00000032 007BBFB6 00000032 107BC072 00003200 007BC082 00000032 007BC0B7 00000032 107BC0C6 00000032 007BC0D9 00000032 LV territories = 83 ( press R3 ) E013FFFB 00700942 407BB704 000C0011 00003200 00000000 407BB714 000C0011 00000032 00000000 407BB724 000C0011 0000320F 00000000 407BB738 00140011 00000032 00000000 407BBA78 00080011 00003200 00000000 407BBA88 00070011 00000032 00000000 407BBA98 00070011 0000320F 00000000 007BBD98 00000032 007BBDEB 00000032 007BBF74 00000032 007BC093 00000032 007BC0A4 00000032 raw PAL v1 SF territories = 40 ( press select ) E00DFFFE 00700A42 407BA924 000A0011 00003200 00000000 407BA934 00090011 00000032 00000000 407BA944 00090011 0000320F 00000000 407BA958 00070011 00000032 00000000 007BAB76 00000032 007BAF52 00000032 007BAF61 00000032 007BBFFD 00000032 007BC00C 00000032 LS territories = 122 ( press L3 ) E01FFFFD 00700A42 407BAFC8 00170011 00003200 00000000 407BAFD8 00150011 00000032 00000000 407BAFE8 00150011 0000320F 00000000 407BAFFC 00150011 00000032 00000000 107BB5B0 00000032 107BB5C2 00003200 007BB5D2 00000032 407BB65C 00050011 00000032 00000000 407BB66C 00060011 00003200 00000000 407BB67C 00050011 00000032 00000000 407BB68C 00050011 0000320F 00000000 007BBE87 00000032 007BBEB8 00000032 007BBEC9 00000032 007BBFCA 00000032 007BBFD9 00000032 007BC096 00000032 007BC0B6 00000032 107BC172 00003200 007BC182 00000032 007BC1B7 00000032 107BC1C6 00000032 007BC1D9 00000032 LV territories = 83 ( press R3 ) E013FFFB 00700A42 407BB804 000C0011 00003200 00000000 407BB814 000C0011 00000032 00000000 407BB824 000C0011 0000320F 00000000 407BB838 00140011 00000032 00000000 407BBB78 00080011 00003200 00000000 407BBB88 00070011 00000032 00000000 407BBB98 00070011 0000320F 00000000 007BBE98 00000032 007BBEEB 00000032 007BC074 00000032 007BC193 00000032 007BC1A4 00000032 raw NTSC v2 SF territories = 40 ( press select ) E00DFFFE 007014C2 407BB3B4 000A0011 00003200 00000000 407BB3C4 00090011 00000032 00000000 407BB3D4 00090011 0000320F 00000000 407BB3E8 00070011 00000032 00000000 007BB606 00000032 007BB9E2 00000032 007BB9F1 00000032 007BCA8D 00000032 007BCA9C 00000032 LS territories = 122 ( press L3 ) E01FFFFD 007014C2 407BBA58 00170011 00003200 00000000 407BBA68 00150011 00000032 00000000 407BBA78 00150011 0000320F 00000000 407BBA8C 00150011 00000032 00000000 107BC040 00000032 107BC052 00003200 007BC062 00000032 407BC0EC 00050011 00000032 00000000 407BC0FC 00060011 00003200 00000000 407BC10C 00050011 00000032 00000000 407BC11C 00050011 0000320F 00000000 007BC917 00000032 007BC948 00000032 007BC959 00000032 007BCA5A 00000032 007BCA69 00000032 007BCB26 00000032 007BCB46 00000032 107BCC02 00003200 007BCC12 00000032 007BCC47 00000032 107BCC56 00000032 007BCC69 00000032 LV territories = 83 ( press R3 ) E013FFFB 007014C2 407BC294 000C0011 00003200 00000000 407BC2A4 000C0011 00000032 00000000 407BC2B4 000C0011 0000320F 00000000 407BC2C8 00140011 00000032 00000000 407BC608 00080011 00003200 00000000 407BC618 00070011 00000032 00000000 407BC628 00070011 0000320F 00000000 007BC928 00000032 007BC97B 00000032 007BCB04 00000032 007BCC23 00000032 007BCC34 00000032 raw PAL v2 SF territories = 40 ( press select ) E00DFFFE 007015C2 407BB4B4 000A0011 00003200 00000000 407BB4C4 00090011 00000032 00000000 407BB4D4 00090011 0000320F 00000000 407BB4E8 00070011 00000032 00000000 007BB706 00000032 007BBAE2 00000032 007BBAF1 00000032 007BCB8D 00000032 007BCB9C 00000032 LS territories = 122 ( press L3 ) E01FFFFD 007015C2 407BBB58 00170011 00003200 00000000 407BBB68 00150011 00000032 00000000 407BBB78 00150011 0000320F 00000000 407BBB8C 00150011 00000032 00000000 107BC140 00000032 107BC152 00003200 007BC162 00000032 407BC1EC 00050011 00000032 00000000 407BC1FC 00060011 00003200 00000000 407BC20C 00050011 00000032 00000000 407BC21C 00050011 0000320F 00000000 007BCA17 00000032 007BCA48 00000032 007BCA59 00000032 007BCB5A 00000032 007BCB69 00000032 007BCC26 00000032 007BCC46 00000032 107BCD02 00003200 007BCD12 00000032 007BCD47 00000032 107BCD56 00000032 007BCD69 00000032 LV territories = 83 ( press R3 ) E013FFFB 007015C2 407BC394 000C0011 00003200 00000000 407BC3A4 000C0011 00000032 00000000 407BC3B4 000C0011 0000320F 00000000 407BC3C8 00140011 00000032 00000000 407BC708 00080011 00003200 00000000 407BC718 00070011 00000032 00000000 407BC728 00070011 0000320F 00000000 007BCA28 00000032 007BCA7B 00000032 007BCC04 00000032 007BCD23 00000032 007BCD34 00000032 /////////////////// END OF STEP #1 : make sure you saved your game , reset your cheat-device and move on to step #2 ////////////////// --------------------- MORE GANGS / TERRITORIES RELATED CODES: the next codes are all optional ones, they just add to the fun...they are also savable and should be activated and saved 1 by 1 ( unless noted otherwise ) -------------------- //////////////////// STEP #2 : - DEALERS ALMOST EVERYWHERE the original glitch also added dealers around SA here's a code to add them almost everywhere, you wont see them in some territories because they need a ped path to spawn. //////////////////// note : - this code can be saved , once done theres no need to use it again. tutorial : #1-start game with code on #2-activate the joker (L3) #3-make cj die (when you re-spawn the changes will be on) #4-save game NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 dealers almost everywhere -press L3- E008FFFD 00700942 407BA808 00600011 0A000000 00000000 407BA81C 005F0011 0000000A 00000000 407BA82C 005F0011 00000A00 00000000 407BA83C 005F0011 000A0000 00000000 raw PAL v1 dealers almost everywhere -press L3- E008FFFD 00700A42 407BA908 00600011 0A000000 00000000 407BA91C 005F0011 0000000A 00000000 407BA92C 005F0011 00000A00 00000000 407BA93C 005F0011 000A0000 00000000 raw NTSC v2 dealers almost everywhere -press L3- E008FFFD 007014C2 407BB398 00600011 0A000000 00000000 407BB3AC 005F0011 0000000A 00000000 407BB3BC 005F0011 00000A00 00000000 407BB3CC 005F0011 000A0000 00000000 raw PAL v2 dealers almost everywhere -press L3- E008FFFD 007015C2 407BB498 00600011 0A000000 00000000 407BB4AC 005F0011 0000000A 00000000 407BB4BC 005F0011 00000A00 00000000 407BB4CC 005F0011 000A0000 00000000 //////////////////// END OF STEP #2 make sure you saved your game , reset your cheat-device and move on to step #3 //////////////////// -------------------- //////////////////// STEP #3 : - REZONED TO GANGLAND the main problem with the territory glitch , is there are somes zone where gangs will never spawn. this code will change thoses to "GANGLAND" so they will be gang owned...however it will forever change the zone ped group,so expect to find gangs and prostitutes in airports,desert,industrial...etc //////////////////// note : - no need to use this code if you picked option C in step #1 " TERRITORIES = 245 ( city's ) " because it does not add gangs in thoses gang-less territories. - this code can be saved , once done theres no need to use it again. here's info on thoses zones : REZONE: Zones with Types that don't have gangs present - default configuration Type 1 DESERT (no gangs or dealers) ALDEA, ARCO, BARRA, BIGE, BONE, BRUJA, CARSO, ELCA, ELQUE, FLINTI, FLINTR, MONINT, PAYAS, PROBE, ROBAD, ROBINT, TOM, VALLE Type 3 COUNTRYSIDE (no gangs or dealers) ANGPI, BACKO, BEACO, BLUAC, BLUEB, BLUEB1, CREEK, CREEK1, DILLI, FARM, FERN, FLINTC, HANKY, HBARNS, LEAFY, MAKO, MONT, MONT1, MTCHI1, MTCHI2, MTCHI3, MTCHI4, NROCK, PALO, PANOP, RED, SHACA, TOPFA, WHET Type 15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers) MUL1a, MUL1b, MUL1c, MUL4, MUL5a, MUL5b, MUL5c, MUL6, MUL7a, MUL7b, RIH1a, RIH1b, RIH2, RIH3a, RIH3b Type 17 GOLF_CLUB (no gangs or dealers) SFGLF1, SFGLF2, SFGLF3, SFGLF4, YBELL1 Type 18 OUT_OF_TOWN_FACTORY (no gangs on weekdays) CONST1, DAM, EBAY, EBAY2, HAUL, LVA2, OCTAN, PALMS, QUARY Type 19 AIRPORT_RUNWAY (no gangs or dealers) LBAG1, LBAG2, LBAG3, LVBAG, SFBAG1, SFBAG2, SFBAG3 tutorial: #1-load game with codes on ... #2-make cj die, this will rezone thoses territories #3-save game NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 rezone all "no-gang" territory to "gangland" 407BAAA4 00090011 27000000 00000000 407BAAB8 00080011 00000F27 00000000 407BAAC8 000A0011 00092700 00000000 407BAAD8 000A0011 09270000 00000000 007BB47B 00000027 007BB48C 00000027 007BB49D 00000027 007BB4F2 00000027 007BB503 00000027 007BB514 00000027 007BB525 00000027 007BB536 00000027 007BB547 00000027 007BB558 00000027 007BB6AC 00000027 007BB6BD 00000027 007BB6DF 00000027 007BB6F0 00000027 007BB701 00000027 007BBAB9 00000027 007BBD3F 00000027 007BBD50 00000027 007BBD61 00000027 407BBE2C 00050011 00092700 00000000 007BBE82 00000027 007BBE93 00000027 007BBEA4 00000027 007BBEC6 00000027 007BBEE9 00000027 007BBF2C 00000027 007BBF4E 00000027 007BBF5F 00000027 007BBF70 00000027 007BBF92 00000027 007BBFD6 00000027 007BBFE7 00000027 007BBFF8 00000027 007BC009 00000027 007BC01A 00000027 007BC02B 00000027 007BC03C 00000027 007BC04D 00000027 raw PAL v1 rezone all "no-gang" territory to "gangland" 407BABA4 00090011 27000000 00000000 407BABB8 00080011 00000F27 00000000 407BABC8 000A0011 00092700 00000000 407BABD8 000A0011 09270000 00000000 007BB57B 00000027 007BB58C 00000027 007BB59D 00000027 007BB5F2 00000027 007BB603 00000027 007BB614 00000027 007BB625 00000027 007BB636 00000027 007BB647 00000027 007BB658 00000027 007BB7AC 00000027 007BB7BD 00000027 007BB7DF 00000027 007BB7F0 00000027 007BB801 00000027 007BBBB9 00000027 007BBE3F 00000027 007BBE50 00000027 007BBE61 00000027 407BBF2C 00050011 00092700 00000000 007BBF82 00000027 007BBF93 00000027 007BBFA4 00000027 007BBFC6 00000027 007BBFE9 00000027 007BC02C 00000027 007BC04E 00000027 007BC05F 00000027 007BC070 00000027 007BC092 00000027 007BC0D6 00000027 007BC0E7 00000027 007BC0F8 00000027 007BC109 00000027 007BC11A 00000027 007BC12B 00000027 007BC13C 00000027 007BC14D 00000027 raw NTSC v2 rezone all "no-gang" territory to "gangland" 407BB634 00090011 27000000 00000000 407BB648 00080011 00000F27 00000000 407BB658 000A0011 00092700 00000000 407BB668 000A0011 09270000 00000000 007BC00B 00000027 007BC01C 00000027 007BC02D 00000027 007BC082 00000027 007BC093 00000027 007BC0A4 00000027 007BC0B5 00000027 007BC0C6 00000027 007BC0D7 00000027 007BC0E8 00000027 007BC23C 00000027 007BC24D 00000027 007BC26F 00000027 007BC280 00000027 007BC291 00000027 007BC649 00000027 007BC8CF 00000027 007BC8E0 00000027 007BC8F1 00000027 407BC9BC 00050011 00092700 00000000 007BCA12 00000027 007BCA23 00000027 007BCA34 00000027 007BCA56 00000027 007BCA79 00000027 007BCABC 00000027 007BCADE 00000027 007BCAEF 00000027 007BCB00 00000027 007BCB22 00000027 007BCB66 00000027 007BCB77 00000027 007BCB88 00000027 007BCB99 00000027 007BCBAA 00000027 007BCBBB 00000027 007BCBCC 00000027 007BCBDD 00000027 raw PAL v2 rezone all "no-gang" territory to "gangland" 407BB734 00090011 27000000 00000000 407BB748 00080011 00000F27 00000000 407BB758 000A0011 00092700 00000000 407BB768 000A0011 09270000 00000000 007BC10B 00000027 007BC11C 00000027 007BC12D 00000027 007BC182 00000027 007BC193 00000027 007BC1A4 00000027 007BC1B5 00000027 007BC1C6 00000027 007BC1D7 00000027 007BC1E8 00000027 007BC33C 00000027 007BC34D 00000027 007BC36F 00000027 007BC380 00000027 007BC391 00000027 007BC749 00000027 007BC9CF 00000027 007BC9E0 00000027 007BC9F1 00000027 407BCABC 00050011 00092700 00000000 007BCB12 00000027 007BCB23 00000027 007BCB34 00000027 007BCB56 00000027 007BCB79 00000027 007BCBBC 00000027 007BCBDE 00000027 007BCBEF 00000027 007BCC00 00000027 007BCC22 00000027 007BCC66 00000027 007BCC77 00000027 007BCC88 00000027 007BCC99 00000027 007BCCAA 00000027 007BCCBB 00000027 007BCCCC 00000027 007BCCDD 00000027 //////////////////// END OF STEP #3 : make sure you saved your game , reset your cheat-device and move on to step #4 //////////////////// -------------------- //////////////////// STEP #4 : - RESTORE RIFA , DA NANG , TRIAD , AZTECAS DENSITY'S IN DEFAULT TERRITORIES - RESTORE GSF DENSITY'S IN DEFAULT TERRITORIES thoses codes are for restoring default density's in said territories ... its needed because the condenced codes from step #1 , #2 , #3 did overwrite some of thoses. //////////////////// note : mafia was unused in default settings. tutorial: #1-load game with codes on ... #2-activate the jokers ( L1+ UP and L1 + DOWN ) #3-make cj die, this will restore thoses territories #4-save game NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 restore rifa,triads,da nang,aztecas density's in default territories ( press L1+UP ) E010FBEF 00700942 007BA826 00000019 007BA8F3 0000000A 007BA904 0000000A 007BA915 0000000A 007BA939 0000000A 007BA99F 00000028 007BA9C1 0000000A 007BA9E1 0000000A 007BA9F1 00000028 007BAA13 0000000A 007BAA47 0000000A 007BAA58 0000000A 007BAFAB 00000028 007BAFDF 00000028 007BB099 0000001E 007BB0AB 0000001E raw PAL v1 restore rifa,triads,da nang,aztecas density's in default territories ( press L1+UP ) E010FBEF 00700A42 007BA926 00000019 007BA9F3 0000000A 007BAA04 0000000A 007BAA15 0000000A 007BAA39 0000000A 007BAA9F 00000028 007BAAC1 0000000A 007BAAE1 0000000A 007BAAF1 00000028 007BAB13 0000000A 007BAB47 0000000A 007BAB58 0000000A 007BB0AB 00000028 007BB0DF 00000028 007BB199 0000001E 007BB1AB 0000001E raw NTSC v2 restore rifa,triads,da nang,aztecas density's in default territories ( press L1+UP ) E010FBEF 007014C2 007BB3B6 00000019 007BB483 0000000A 007BB494 0000000A 007BB4A5 0000000A 007BB4C9 0000000A 007BB52F 00000028 007BB551 0000000A 007BB571 0000000A 007BB581 00000028 007BB5A3 0000000A 007BB5D7 0000000A 007BB5E8 0000000A 007BBB3B 00000028 007BBB6F 00000028 007BBC29 0000001E 007BBC3B 0000001E raw PAL v2 restore rifa,triads,da nang,aztecas density's in default territories ( press L1+UP ) E010FBEF 007015C2 007BB4B6 00000019 007BB583 0000000A 007BB594 0000000A 007BB5A5 0000000A 007BB5C9 0000000A 007BB62F 00000028 007BB651 0000000A 007BB671 0000000A 007BB681 00000028 007BB6A3 0000000A 007BB6D7 0000000A 007BB6E8 0000000A 007BBC3B 00000028 007BBC6F 00000028 007BBD29 0000001E 007BBD3B 0000001E NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 restore GSF default territories ( press L1 + down) E013FBBF 00700942 107BB1E6 00000A00 007BB1E8 00000000 007BB1F7 00000000 107BB1F8 0000000A 007BB439 00000000 107BB43A 0000001E 107BB44A 00001E00 007BB44C 00000000 007BB45B 00000000 107BB45C 0000001E 207BB4B0 00001E00 007BB4C1 00000000 107BB4C2 0000001E 107BB55A 00000A00 007BB55C 00000000 007BB56B 00000000 107BB56C 0000000A 007BC071 00000000 107BC072 0000000A raw PAL v1 restore GSF default territories ( press L1 + down) E013FBBF 00700A42 107BB2E6 00000A00 007BB2E8 00000000 007BB2F7 00000000 107BB2F8 0000000A 007BB539 00000000 107BB53A 0000001E 107BB54A 00001E00 007BB54C 00000000 007BB55B 00000000 107BB55C 0000001E 207BB5B0 00001E00 007BB5C1 00000000 107BB5C2 0000001E 107BB65A 00000A00 007BB65C 00000000 007BB66B 00000000 107BB66C 0000000A 007BC171 00000000 107BC172 0000000A raw NTSC v2 restore GSF default territories ( press L1 + down) E013FBBF 007014C2 107BBD76 00000A00 007BBD78 00000000 007BBD87 00000000 107BBD88 0000000A 007BBFC9 00000000 107BBFCA 0000001E 107BBFDA 00001E00 007BBFDC 00000000 007BBFEB 00000000 107BBFEC 0000001E 207BC040 00001E00 007BC051 00000000 107BC052 0000001E 107BC0EA 00000A00 007BC0EC 00000000 007BC0FB 00000000 107BC0FC 0000000A 007BCC01 00000000 107BCC02 0000000A raw PAL v2 restore GSF default territories ( press L1 + down) E013FBBF 007015C2 107BBE76 00000A00 007BBE78 00000000 007BBE87 00000000 107BBE88 0000000A 007BC0C9 00000000 107BC0CA 0000001E 107BC0DA 00001E00 007BC0DC 00000000 007BC0EB 00000000 107BC0EC 0000001E 207BC140 00001E00 007BC151 00000000 107BC152 0000001E 107BC1EA 00000A00 007BC1EC 00000000 007BC1FB 00000000 107BC1FC 0000000A 007BCD01 00000000 107BCD02 0000000A /////////////////// END OF STEP #4 : make sure you saved your game , reset your cheat-device and move on to step #5 //////////////////// --------------------- //////////////////// STEP #5 : GANGS SECONDARY WEAPONS : Gang-War gangsters will have the normal gang war weapons ( primary weapons ), and random ped gangsters will have the setting from thoses codes. //////////////////// note: -the codes can be saved , however the game engine will overwrite thoses at certain points in the game. steps. #1-start game with code on #2-make cj die (when you re-spawn the changes will be on ) #3-save game raw NTSC v1 BALLAS 2081B284 000000?? 2081B288 000000?? 2081B28C 000000?? GROOVE ST. 2081B294 000000?? 2081B298 000000?? 2081B29C 000000?? VAGOS 2081B2A4 000000?? 2081B2A8 000000?? 2081B2AC 000000?? RIFA 2081B2B4 000000?? 2081B2B8 000000?? 2081B2BC 000000?? DA NANG 2081B2C4 000000?? 2081B2C8 000000?? 2081B2CC 000000?? MAFIA 2081B2D4 000000?? 2081B2D8 000000?? 2081B2DC 000000?? TRIADS 2081B2E4 000000?? 2081B2E8 000000?? 2081B2EC 000000?? AZTECAS 2081B2F4 000000?? 2081B2F8 000000?? 2081B2FC 000000?? raw PAL v1 BALLAS 2081B384 000000?? 2081B388 000000?? 2081B38C 000000?? GROOVE ST. 2081B394 000000?? 2081B398 000000?? 2081B39C 000000?? VAGOS 2081B3A4 000000?? 2081B3A8 000000?? 2081B3AC 000000?? RIFA 2081B3B4 000000?? 2081B3B8 000000?? 2081B3BC 000000?? DA NANG 2081B3C4 000000?? 2081B3C8 000000?? 2081B3CC 000000?? MAFIA 2081B3D4 000000?? 2081B3D8 000000?? 2081B3DC 000000?? TRIADS 2081B3E4 000000?? 2081B3E8 000000?? 2081B3EC 000000?? AZTECAS 2081B3F4 000000?? 2081B3F8 000000?? 2081B3FC 000000?? raw NTSC v2 BALLAS 2081BE04 000000?? 2081BE08 000000?? 2081BE0C 000000?? GROOVE ST. 2081BE14 000000?? 2081BE18 000000?? 2081BE1C 000000?? VAGOS 2081BE24 000000?? 2081BE28 000000?? 2081BE2C 000000?? RIFA 2081BE34 000000?? 2081BE38 000000?? 2081BE3C 000000?? DA NANG 2081BE44 000000?? 2081BE48 000000?? 2081BE4C 000000?? MAFIA 2081BE54 000000?? 2081BE58 000000?? 2081BE5C 000000?? TRIADS 2081BE64 000000?? 2081BE68 000000?? 2081BE6C 000000?? AZTECAS 2081BE74 000000?? 2081BE78 000000?? 2081BE7C 000000?? raw PAL v2 BALLAS 2081BF04 000000?? 2081BF08 000000?? 2081BF0C 000000?? GROOVE ST. 2081BF14 000000?? 2081BF18 000000?? 2081BF1C 000000?? VAGOS 2081BF24 000000?? 2081BF28 000000?? 2081BF2C 000000?? RIFA 2081BF34 000000?? 2081BF38 000000?? 2081BF3C 000000?? DA NANG 2081BF44 000000?? 2081BF48 000000?? 2081BF4C 000000?? MAFIA 2081BF54 000000?? 2081BF58 000000?? 2081BF5C 000000?? TRIADS 2081BF64 000000?? 2081BF68 000000?? 2081BF6C 000000?? AZTECAS 2081BF74 000000?? 2081BF78 000000?? 2081BF7C 000000?? Replace ?? with CODE (Slot0 : No Weapon) (Slot2: Handguns) 00 - Fist 16 - Pistol 01 - Brass Knuckles 17 - Silenced Pistol 18 - Desert Eagle (Slot1: Melee) 02 - Golf Club (Slot3: Shotguns) 03 - Nitestick 19 - Shotgun 04 - Knife 1A - Sawn-Off Shotgun 05 - Baseball Bat 1B - SPAS-12 06 - Shovel 07 - Pool Cue (Slot4: Sub-Machineguns) 08 - Katana 1D - MP5 09 - Chainsaw 1C - Micro Uzi 0A - Purple Dildo 20 - TEC-9 0B - Dildo 2 0C - White Viberator 0D - Viberator 2 0F - Cane (Slot5: Machineguns) (Slot10: Gifts) 1E - AK47 0E - Flowers 1F - M4 (Slot9:Special1) 29 - Spray Can (Slot6: Rifles) 2A - Fire Extinguisher 21 - Country Rifle 2B - Camera 22 - Sniper Rifle (Slot11:Special2) (Slot7: Heavy Weapons) 2C - NV Goggles 23 - Rocket Launcher 2D - IR Goggles 24 - Heat Seaking RPG 2E - Parachute 25 - Flame Thrower 26 - Minigun (Slot12:Detonators?) 28 - Detonator(for remote explosives) (Slot8: Projectiles) 10 - Grenade 11 - Tear Gas 12 - Molotov Cocktail 27 - Remote Explosive //////////////////// END OF STEP #5 : make sure you saved your game , reset your cheat-device. //////////////////// NOTE : we are now done with codes that can be saved , so theres no need for steps anymore. just activates below codes at will . -------------------- //////////////////// - GANG-WARS & HOODS UNDER ATTACKS BY RIFA ,DA NANG ,TRIAD AND AZTECAS IN THEIR DEFAULT TERRITORIES : thoses codes will set proper gang-war and hood under attack in thoses gangs default territories , along with a map territory color mod. //////////////////// note : - use " restore rifa,da nang,triad,aztecas density's in default territories " code above once , its needed to reset density's in default territories. no need to use again once saved. - thoses codes are cannot be saved , they must be on to work ! - however , the gangs density changes can be saved. -mafia was unused in default settings...see next codes. to see where thoses territories are located , use the map by PDESCOBAR , link at the end of this post . tutorial : #1-start game with codes on ... #2-make cj die (when you re-spawn the changes will be on ) gang- war : walk in a rifa , da nang , triads or aztecas default territory and kill 3 ballas or vagos to trigger a gang-war , also kill remaining ballas / vagos in streets to get to 1st wave ... thats when THEY ( rifa, da nang , triad , aztecas ) will spawn , enjoy the war ! hood under attack : once you won a rifa , da nang , triads or aztecas default territory , this territory may get attacked ... if it does it will be THEM ( rifa, da nang , triad , aztecas ) here's some map pics taken during early testing : + + RIFAdefault territory's wars each codes include : - rifa gang-wars activator - rifa hood attacks activator - rifa added density - ballas added density ( needed to trigger gang-war ) - rifa territory map colors mod =BLUE NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 BATTP = rifa wars E002A823 0066C7AC 0066C7B4 00000003 0066C7DC 00000003 E0040001 307BA826 007BA823 00000032 207BA824 00300000 107BA82E 00000000 107BA830 0000A0CC THEA3 = rifa wars E002A9DD 0066C7AC 0066C7B4 00000003 0066C7DC 00000003 E0040001 307BA9E0 007BA9DD 00000032 107BA9DE 00000000 107BA9E0 00000030 207BA9E8 A0CC0000 GARC = rifa wars E002A9EE 0066C7AC 0066C7B4 00000003 0066C7DC 00000003 E0050100 307BA9F0 107BA9EE 00000032 107BA9F0 00003000 007BA9F9 00000000 107BA9FA 0000CC00 007BA9FC 000000A0 DOH2 = rifa wars E002AA10 0066C7AC 0066C7B4 00000003 0066C7DC 00000003 E0040100 307BAA12 207BAA10 30000032 007BAA1B 00000000 107BAA1C 0000CC00 007BAA1E 000000A0 raw PAL v1 BATTP = rifa wars E002A923 0066C8AC 0066C8B4 00000003 0066C8DC 00000003 E0040001 307BA926 007BA923 00000032 207BA924 00300000 107BA92E 00000000 107BA930 0000A0CC THEA3 = rifa wars E002AADD 0066C8AC 0066C8B4 00000003 0066C8DC 00000003 E0040001 307BAAE0 007BAADD 00000032 107BAADE 00000000 107BAAE0 00000030 207BAAE8 A0CC0000 GARC = rifa wars E002AAEE 0066C8AC 0066C8B4 00000003 0066C8DC 00000003 E0050100 307BAAF0 107BAAEE 00000032 107BAAF0 00003000 007BAAF9 00000000 107BAAFA 0000CC00 007BAAFC 000000A0 DOH2 = rifa wars E002AB10 0066C8AC 0066C8B4 00000003 0066C8DC 00000003 E0040100 307BAB12 207BAB10 30000032 007BAB1B 00000000 107BAB1C 0000CC00 007BAB1E 000000A0 raw NTSC v2 BATTP = rifa wars E002B3B3 0066CF2C 0066CF34 00000003 0066CF5C 00000003 E0040001 307BB3B6 007BB3B3 00000032 207BB3B4 00300000 107BB3BE 00000000 107BB3C0 0000A0CC THEA3 = rifa wars E002B56D 0066CF2C 0066CF34 00000003 0066CF5C 00000003 E0040001 307BB570 007BB56D 00000032 107BB56E 00000000 107BB570 00000030 207BB578 A0CC0000 GARC = rifa wars E002B57E 0066CF2C 0066CF34 00000003 0066CF5C 00000003 E0050100 307BB580 107BB57E 00000032 107BB580 00003000 007BB589 00000000 107BB58A 0000CC00 007BB58C 000000A0 DOH2 = rifa wars E002B5A0 0066CF2C 0066CF34 00000003 0066CF5C 00000003 E0040100 307BB5A2 207BB5A0 30000032 007BB5AB 00000000 107BB5AC 0000CC00 007BB5AE 000000A0 raw PAL v2 BATTP = rifa wars E002B4B3 0066D02C 0066D034 00000003 0066D05C 00000003 E0040001 307BB4B6 007BB4B3 00000032 207BB4B4 00300000 107BB4BE 00000000 107BB4C0 0000A0CC THEA3 = rifa wars E002B66D 0066D02C 0066D034 00000003 0066D05C 00000003 E0040001 307BB670 007BB66D 00000032 107BB66E 00000000 107BB670 00000030 207BB678 A0CC0000 GARC = rifa wars E002B67E 0066D02C 0066D034 00000003 0066D05C 00000003 E0050100 307BB680 107BB67E 00000032 107BB680 00003000 007BB689 00000000 107BB68A 0000CC00 007BB68C 000000A0 DOH2 = rifa wars E002B6A0 0066D02C 0066D034 00000003 0066D05C 00000003 E0040100 307BB6A2 207BB6A0 30000032 007BB6AB 00000000 107BB6AC 0000CC00 007BB6AE 000000A0 --------------------- DA NANGdefault territory's wars each codes include : - da nang gang-wars activator - da nang hood attacks activator - da nang added density - ballas added density ( needed to trigger gang-war ) - da nang territory map colors mod = ORANGE NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 ESPN1 = da nang wars E002A8EF 0066C7AC 0066C7B4 00000004 0066C7DC 00000004 E0040100 307BA8F2 007BA8EF 00000032 207BA8F0 30000000 107BA8FA 000066CC 107BA8FC 0000A000 ESPN2 = da nang wars E002A900 0066C7AC 0066C7B4 00000004 0066C7DC 00000004 E0050001 307BA904 207BA900 00000032 107BA904 00000030 007BA90B 000000CC 107BA90C 00000066 007BA90E 000000A0 ESPN3 = da nang wars E002A911 0066C7AC 0066C7B4 00000004 0066C7DC 00000004 E0040100 307BA914 007BA911 00000032 107BA912 00000000 107BA914 00003000 207BA91C A00066CC EASB1 = da nang wars E002AA43 0066C7AC 0066C7B4 00000004 0066C7DC 00000004 E0040100 307BAA46 007BAA43 00000032 207BAA44 30000000 107BAA4E 000066CC 107BAA50 0000A000 EASB2 = da nang wars E002AA54 0066C7AC 0066C7B4 00000004 0066C7DC 00000004 E0050001 307BAA58 207BAA54 00000032 107BAA58 00000030 007BAA5F 000000CC 107BAA60 00000066 007BAA62 000000A0 raw PAL v1 ESPN1 = da nang wars E002A9EF 0066C8AC 0066C8B4 00000004 0066C8DC 00000004 E0040100 307BA9F2 007BA9EF 00000032 207BA9F0 30000000 107BA9FA 000066CC 107BA9FC 0000A000 ESPN2 = da nang wars E002AA00 0066C8AC 0066C8B4 00000004 0066C8DC 00000004 E0050001 307BAA04 207BAA00 00000032 107BAA04 00000030 007BAA0B 000000CC 107BAA0C 00000066 007BAA0E 000000A0 ESPN3 = da nang wars E002AA11 0066C8AC 0066C8B4 00000004 0066C8DC 00000004 E0040100 307BAA14 007BAA11 00000032 107BAA12 00000000 107BAA14 00003000 207BAA1C A00066CC EASB1 = da nang wars E002AB43 0066C8AC 0066C8B4 00000004 0066C8DC 00000004 E0040100 307BAB46 007BAB43 00000032 207BAB44 30000000 107BAB4E 000066CC 107BAB50 0000A000 EASB2 = da nang wars E002AB54 0066C8AC 0066C8B4 00000004 0066C8DC 00000004 E0050001 307BAB58 207BAB54 00000032 107BAB58 00000030 007BAB5F 000000CC 107BAB60 00000066 007BAB62 000000A0 raw NTSC v2 ESPN1 = da nang wars E002B47F 0066CF2C 0066CF34 00000004 0066CF5C 00000004 E0040100 307BB482 007BB47F 00000032 207BB480 30000000 107BB48A 000066CC 107BB48C 0000A000 ESPN2 = da nang wars E002B490 0066CF2C 0066CF34 00000004 0066CF5C 00000004 E0050001 307BB494 207BB490 00000032 107BB494 00000030 007BB49B 000000CC 107BB49C 00000066 007BB49E 000000A0 ESPN3 = da nang wars E002B4A1 0066CF2C 0066CF34 00000004 0066CF5C 00000004 E0040100 307BB4A4 007BB4A1 00000032 107BB4A2 00000000 107BB4A4 00003000 207BB4AC A00066CC EASB1 = da nang wars E002B5D3 0066CF2C 0066CF34 00000004 0066CF5C 00000004 E0040100 307BB5D6 007BB5D3 00000032 207BB5D4 30000000 107BB5DE 000066CC 107BB5E0 0000A000 EASB2 = da nang wars E002B5E4 0066CF2C 0066CF34 00000004 0066CF5C 00000004 E0050001 307BB5E8 207BB5E4 00000032 107BB5E8 00000030 007BB5EF 000000CC 107BB5F0 00000066 007BB5F2 000000A0 raw PAL v2 ESPN1 = da nang wars E002B57F 0066D02C 0066D034 00000004 0066D05C 00000004 E0040100 307BB582 007BB57F 00000032 207BB580 30000000 107BB58A 000066CC 107BB58C 0000A000 ESPN2 = da nang wars E002B590 0066D02C 0066D034 00000004 0066D05C 00000004 E0050001 307BB594 207BB590 00000032 107BB594 00000030 007BB59B 000000CC 107BB59C 00000066 007BB59E 000000A0 ESPN3 = da nang wars E002B5A1 0066D02C 0066D034 00000004 0066D05C 00000004 E0040100 307BB5A4 007BB5A1 00000032 107BB5A2 00000000 107BB5A4 00003000 207BB5AC A00066CC EASB1 = da nang wars E002B6D3 0066D02C 0066D034 00000004 0066D05C 00000004 E0040100 307BB6D6 007BB6D3 00000032 207BB6D4 30000000 107BB6DE 000066CC 107BB6E0 0000A000 EASB2 = da nang wars E002B6E4 0066D02C 0066D034 00000004 0066D05C 00000004 E0050001 307BB6E8 207BB6E4 00000032 107BB6E8 00000030 007BB6EF 000000CC 107BB6F0 00000066 007BB6F2 000000A0 -------------------- TRIADdefault territory's wars each codes include : - triad gang-wars activator - triad hood attacks activator - triad added density - ballas added density ( needed to trigger gang-war ) - triad territory map colors mod = RED NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 CALT = triad wars E002A933 0066C7AC 0066C7B4 00000006 0066C7DC 00000006 E0050100 307BA938 007BA933 00000032 107BA934 00000000 107BA938 00003000 107BA93E 000000CC 107BA940 0000A000 CHINA = triad wars E002A999 0066C7AC 0066C7B4 00000006 0066C7DC 00000006 E0040100 307BA99E 007BA999 00000032 107BA99A 00000000 107BA99E 00003000 207BA9A4 A00000CC THEA1 = triad wars E002A9BB 0066C7AC 0066C7B4 00000006 0066C7DC 00000006 E0050100 307BA9C0 007BA9BB 00000032 107BA9BC 00000000 107BA9C0 00003000 107BA9C6 000000CC 107BA9C8 0000A000 raw PAL v1 CALT = triad wars E002AA33 0066C8AC 0066C8B4 00000006 0066C8DC 00000006 E0050100 307BAA38 007BAA33 00000032 107BAA34 00000000 107BAA38 00003000 107BAA3E 000000CC 107BAA40 0000A000 CHINA = triad wars E002AA99 0066C8AC 0066C8B4 00000006 0066C8DC 00000006 E0040100 307BAA9E 007BAA99 00000032 107BAA9A 00000000 107BAA9E 00003000 207BAAA4 A00000CC THEA1 = triad wars E002AABB 0066C8AC 0066C8B4 00000006 0066C8DC 00000006 E0050100 307BAAC0 007BAABB 00000032 107BAABC 00000000 107BAAC0 00003000 107BAAC6 000000CC 107BAAC8 0000A000 raw NTSC v2 CALT = triad wars E002B4C3 0066CF2C 0066CF34 00000006 0066CF5C 00000006 E0050100 307BB4C8 007BB4C3 00000032 107BB4C4 00000000 107BB4C8 00003000 107BB4CE 000000CC 107BB4D0 0000A000 CHINA = triad wars E002B529 0066CF2C 0066CF34 00000006 0066CF5C 00000006 E0040100 307BB52E 007BB529 00000032 107BB52A 00000000 107BB52E 00003000 207BB534 A00000CC THEA1 = triad wars E002B54B 0066CF2C 0066CF34 00000006 0066CF5C 00000006 E0050100 307BB550 007BB54B 00000032 107BB54C 00000000 107BB550 00003000 107BB556 000000CC 107BB558 0000A000 raw PAL v2 CALT = triad wars E002B5C3 0066D02C 0066D034 00000006 0066D05C 00000006 E0050100 307BB5C8 007BB5C3 00000032 107BB5C4 00000000 107BB5C8 00003000 107BB5CE 000000CC 107BB5D0 0000A000 CHINA = triad wars E002B629 0066D02C 0066D034 00000006 0066D05C 00000006 E0040100 307BB62E 007BB629 00000032 107BB62A 00000000 107BB62E 00003000 207BB634 A00000CC THEA1 = triad wars E002B64B 0066D02C 0066D034 00000006 0066D05C 00000006 E0050100 307BB650 007BB64B 00000032 107BB64C 00000000 107BB650 00003000 107BB656 000000CC 107BB658 0000A000 --------------------- AZTECASdefault territory's wars each codes include : - aztecas gang-wars activator - aztecas hood attacks activator - aztecas added density - ballas added density ( needed to trigger gang-war ) - aztecas territory map colors mod = CYAN NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 ELCO2 = aztecas wars E002AED8 0066C7AC 0066C7B4 00000007 0066C7DC 00000007 E0060100 307BAEDE 107BAED8 00000032 007BAEDA 00000000 107BAEDE 00003000 007BAEE3 00000000 107BAEE4 0000FFFF 007BAEE6 000000A0 ELCO1 = aztecas wars E002AFA4 0066C7AC 0066C7B4 00000007 0066C7DC 00000007 E0060100 307BAFAA 107BAFA4 00000032 007BAFA6 00000000 107BAFAA 00003000 007BAFAF 00000000 107BAFB0 0000FFFF 007BAFB2 000000A0 LMEX1a = aztecas wars E002B092 0066C7AC 0066C7B4 00000007 0066C7DC 00000007 E0060100 307BB098 107BB092 00000032 007BB094 00000000 107BB098 00003000 007BB09D 00000000 107BB09E 0000FFFF 007BB0A0 000000A0 LMEX1b = aztecas wars E002B0A3 0066C7AC 0066C7B4 00000007 0066C7DC 00000007 E0050001 307BB0AA 007BB0A3 00000032 107BB0A4 00000000 107BB0AA 00000030 107BB0AE 0000FF00 107BB0B0 0000A0FF raw PAL v1 ELCO2 = aztecas wars E002AFD8 0066C8AC 0066C8B4 00000007 0066C8DC 00000007 E0060100 307BAFDE 107BAFD8 00000032 007BAFDA 00000000 107BAFDE 00003000 007BAFE3 00000000 107BAFE4 0000FFFF 007BAFE6 000000A0 ELCO1 = aztecas wars E002B0A4 0066C8AC 0066C8B4 00000007 0066C8DC 00000007 E0060100 307BB0AA 107BB0A4 00000032 007BB0A6 00000000 107BB0AA 00003000 007BB0AF 00000000 107BB0B0 0000FFFF 007BB0B2 000000A0 LMEX1a = aztecas wars E002B192 0066C8AC 0066C8B4 00000007 0066C8DC 00000007 E0060100 307BB198 107BB192 00000032 007BB194 00000000 107BB198 00003000 007BB19D 00000000 107BB19E 0000FFFF 007BB1A0 000000A0 LMEX1b = aztecas wars E002B1A3 0066C8AC 0066C8B4 00000007 0066C8DC 00000007 E0050001 307BB1AA 007BB1A3 00000032 107BB1A4 00000000 107BB1AA 00000030 107BB1AE 0000FF00 107BB1B0 0000A0FF raw NTSC v2 ELCO2 = aztecas wars E002BA68 0066CF2C 0066CF34 00000007 0066CF5C 00000007 E0060100 307BBA6E 107BBA68 00000032 007BBA6A 00000000 107BBA6E 00003000 007BBA73 00000000 107BBA74 0000FFFF 007BBA76 000000A0 ELCO1 = aztecas wars E002BB34 0066CF2C 0066CF34 00000007 0066CF5C 00000007 E0060100 307BBB3A 107BBB34 00000032 007BBB36 00000000 107BBB3A 00003000 007BBB3F 00000000 107BBB40 0000FFFF 007BBB42 000000A0 LMEX1a = aztecas wars E002BC22 0066CF2C 0066CF34 00000007 0066CF5C 00000007 E0060100 307BBC28 107BBC22 00000032 007BBC24 00000000 107BBC28 00003000 007BBC2D 00000000 107BBC2E 0000FFFF 007BBC30 000000A0 LMEX1b = aztecas wars E002BC33 0066CF2C 0066CF34 00000007 0066CF5C 00000007 E0050001 307BBC3A 007BBC33 00000032 107BBC34 00000000 107BBC3A 00000030 107BBC3E 0000FF00 107BBC40 0000A0FF raw PAL v2 ELCO2 = aztecas wars E002BB68 0066D02C 0066D034 00000007 0066D05C 00000007 E0060100 307BBB6E 107BBB68 00000032 007BBB6A 00000000 107BBB6E 00003000 007BBB73 00000000 107BBB74 0000FFFF 007BBB76 000000A0 ELCO1 = aztecas wars E002BC34 0066D02C 0066D034 00000007 0066D05C 00000007 E0060100 307BBC3A 107BBC34 00000032 007BBC36 00000000 107BBC3A 00003000 007BBC3F 00000000 107BBC40 0000FFFF 007BBC42 000000A0 LMEX1a = aztecas wars E002BD22 0066D02C 0066D034 00000007 0066D05C 00000007 E0060100 307BBD28 107BBD22 00000032 007BBD24 00000000 107BBD28 00003000 007BBD2D 00000000 107BBD2E 0000FFFF 007BBD30 000000A0 LMEX1b = aztecas wars E002BD33 0066D02C 0066D034 00000007 0066D05C 00000007 E0050001 307BBD3A 007BBD33 00000032 107BBD34 00000000 107BBD3A 00000030 107BBD3E 0000FF00 107BBD40 0000A0FF -------------------- //////////////////// GANG-WARS & HOODS UNDER ATTACKS BY MAFIA AND TRIAD IN LV IMPLANTED TERRITORY'S: thoses codes will set proper gang-war and hood under attack in thoses gangs implanted territory's , along with a map territory color mod. //////////////////// to see where thoses territories are located , use the map by PDESCOBAR , link at the end of this post . tutorial : #1-start game with codes on ... #2-make cj die (when you re-spawn the changes will be on ) gang- war : walk in a rifa , da nang , triads or aztecas default territory and kill 3 ballas or vagos to trigger a gang-war , also kill remaining ballas / vagos in streets to get to 1st wave ... thats when THEY ( rifa, da nang , triad , aztecas ) will spawn , enjoy the war ! hood under attack : once you won a rifa , da nang , triads or aztecas default territory , this territory may get attacked ... if it does it will be THEM ( rifa, da nang , triad , aztecas ) LV TRIADimplanted territory's wars each codes include : - triad gang-wars activator - triad hood attacks activator - triad added density - ballas added density ( needed to trigger gang-war ) - triad territory map colors mod = RED note : there's a jokered code on top of list below ( LV triad density's implant , L1 + L3 ) this set triad density's in LV territories . must use only once and theres no need to use again once saved also , no need to use this code if you already saved any versions of LV triad density's . NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 LV triad density's implant ( press L1 + L3 ) E005FBFD 00700942 007BB709 00000030 007BB72B 00000030 007BB73C 00000030 007BB74D 00000030 007BB75E 00000030 STRIP1 = triad wars E002B703 0066C7AC 0066C7B4 00000006 0066C7DC 00000006 E0050100 307BB708 007BB703 00000032 107BB704 00000000 107BB708 00003000 107BB70E 000000CC 107BB710 0000A000 DRAG = triad wars E002B725 0066C7AC 0066C7B4 00000006 0066C7DC 00000006 E0040100 307BB72A 007BB725 00000032 107BB726 00000000 107BB72A 00003000 207BB730 A00000CC PINK = triad wars E002B736 0066C7AC 0066C7B4 00000006 0066C7DC 00000006 E0060001 307BB73C 107BB736 00000032 007BB738 00000000 107BB73C 00000030 007BB741 000000CC 107BB742 00000000 007BB744 000000A0 HIGH = triad wars E002B747 0066C7AC 0066C7B4 00000006 0066C7DC 00000006 E0050100 307BB74C 007BB747 00000032 107BB748 00000000 107BB74C 00003000 107BB752 000000CC 107BB754 0000A000 PIRA = triad wars E002B758 0066C7AC 0066C7B4 00000006 0066C7DC 00000006 E0050001 307BB75E 207BB758 00000032 207BB75C 00300000 207BB760 CC0A0000 107BB764 00000000 007BB766 000000A0 raw PAL v1 LV triad density's implant ( press L1 + L3 ) E005FBFD 00700A42 007BB809 00000030 007BB82B 00000030 007BB83C 00000030 007BB84D 00000030 007BB85E 00000030 STRIP1 = triad wars E002B803 0066C8AC 0066C8B4 00000006 0066C8DC 00000006 E0050100 307BB808 007BB803 00000032 107BB804 00000000 107BB808 00003000 107BB80E 000000CC 107BB810 0000A000 DRAG = triad wars E002B825 0066C8AC 0066C8B4 00000006 0066C8DC 00000006 E0040100 307BB82A 007BB825 00000032 107BB826 00000000 107BB82A 00003000 207BB830 A00000CC PINK = triad wars E002B836 0066C8AC 0066C8B4 00000006 0066C8DC 00000006 E0060001 307BB83C 107BB836 00000032 007BB838 00000000 107BB83C 00000030 007BB841 000000CC 107BB842 00000000 007BB844 000000A0 HIGH = triad wars E002B847 0066C8AC 0066C8B4 00000006 0066C8DC 00000006 E0050100 307BB84C 007BB847 00000032 107BB848 00000000 107BB84C 00003000 107BB852 000000CC 107BB854 0000A000 PIRA = triad wars E002B858 0066C8AC 0066C8B4 00000006 0066C8DC 00000006 E0050001 307BB85E 207BB858 00000032 207BB85C 00300000 207BB860 CC0A0000 107BB864 00000000 007BB866 000000A0 raw NTSC v2 LV triad density's implant ( press L1 + L3 ) E005FBFD 007014C2 007BC299 00000030 007BC2BB 00000030 007BC2CC 00000030 007BC2DD 00000030 007BC2EE 00000030 STRIP1 = triad wars E002C293 0066CF2C 0066CF34 00000006 0066CF5C 00000006 E0050100 307BC298 007BC293 00000032 107BC294 00000000 107BC298 00003000 107BC29E 000000CC 107BC2A0 0000A000 DRAG = triad wars E002C2B5 0066CF2C 0066CF34 00000006 0066CF5C 00000006 E0040100 307BC2BA 007BC2B5 00000032 107BC2B6 00000000 107BC2BA 00003000 207BC2C0 A00000CC PINK = triad wars E002C2C6 0066CF2C 0066CF34 00000006 0066CF5C 00000006 E0060001 307BC2CC 107BC2C6 00000032 007BC2C8 00000000 107BC2CC 00000030 007BC2D1 000000CC 107BC2D2 00000000 007BC2D4 000000A0 HIGH = triad wars E002C2D7 0066CF2C 0066CF34 00000006 0066CF5C 00000006 E0050100 307BC2DC 007BC2D7 00000032 107BC2D8 00000000 107BC2DC 00003000 107BC2E2 000000CC 107BC2E4 0000A000 PIRA = triad wars E002C2E8 0066CF2C 0066CF34 00000006 0066CF5C 00000006 E0050001 307BC2EE 207BC2E8 00000032 207BC2EC 00300000 207BC2F0 CC0A0000 107BC2F4 00000000 007BC2F6 000000A0 raw PAL v2 LV triad density's implant ( press L1 + L3 ) E005FBFD 007015C2 007BC399 00000030 007BC3BB 00000030 007BC3CC 00000030 007BC3DD 00000030 007BC3EE 00000030 STRIP1 = triad wars E002C393 0066D02C 0066D034 00000006 0066D05C 00000006 E0050100 307BC398 007BC393 00000032 107BC394 00000000 107BC398 00003000 107BC39E 000000CC 107BC3A0 0000A000 DRAG = triad wars E002C3B5 0066D02C 0066D034 00000006 0066D05C 00000006 E0040100 307BC3BA 007BC3B5 00000032 107BC3B6 00000000 107BC3BA 00003000 207BC3C0 A00000CC PINK = triad wars E002BC3C6 0066D02C 0066D034 00000006 0066D05C 00000006 E0060001 307BC3CC 107BC3C6 00000032 007BC3C8 00000000 107BC3CC 00000030 007BC3D1 000000CC 107BC3D2 00000000 007BC3D4 000000A0 HIGH = triad wars E002C3D7 0066D02C 0066D034 00000006 0066D05C 00000006 E0050100 307BC3DC 007BC3D7 00000032 107BC3D8 00000000 107BC3DC 00003000 107BC3E2 000000CC 107BC3E4 0000A000 PIRA = triad wars E002C3E8 0066D02C 0066D034 00000006 0066D05C 00000006 E0050001 307BC3EE 207BC3E8 00000032 207BC3EC 00300000 207BC3F0 CC0A0000 107BC3F4 00000000 007BC3F6 000000A0 ---------------------- LV MAFIAimplanted territory's wars each codes include : - mafia gang-wars activator - mafia hood attacks activator - mafia added density - ballas added density ( needed to trigger gang-war ) - mafia territory map colors mod = GRAY note : there's a jokered code on top of list below ( LV mafia density's implant , L1 + R3 ) this set mafia density's in LV territories . must use only once and theres no need to use again once saved also , no need to use this code if you already saved any versions of LV mafia density's NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 LV mafia implant density's ( press L1 + R3 ) E006FBFB 00700942 007BB7E5 00000030 007BB7F6 00000030 007BB807 00000030 007BB818 00000030 007BB829 00000030 007BB85C 00000030 ROY = mafia wars E002B7F1 0066C7AC 0066C7B4 00000005 0066C7DC 00000005 E0040001 307BB7F6 007BB7F1 00000032 107BB7F2 00000000 107BB7F6 00000030 207BB7FC A0333333 CALI1 = mafia wars E002B802 0066C7AC 0066C7B4 00000005 0066C7DC 00000005 E0050100 307BB806 107BB802 00000032 207BB804 30000000 007BB80D 00000033 107BB80E 00003333 007BB810 000000A0 CALI2 = mafia wars E002B813 0066C7AC 0066C7B4 00000005 0066C7DC 00000005 E0050001 307BB818 007BB813 00000032 107BB814 00000000 107BB818 00000030 107BB81E 00003333 107BB820 0000A033 STRIP4 = mafia wars E002B857 0066C7AC 0066C7B4 00000005 0066C7DC 00000005 E0050001 307BB85C 007BB857 00000032 107BB858 00000000 107BB85C 00000030 107BB862 00003333 107BB864 0000A033 PILL1 = mafia wars E002B824 0066C7AC 0066C7B4 00000005 0066C7DC 00000005 E0050100 307BB828 207BB824 00000032 207BB828 00003000 207BB82C 330A0000 107BB830 00003333 007BB832 000000A0 CAM = mafia wars E002B7E0 0066C7AC 0066C7B4 00000005 0066C7DC 00000005 E0050100 307BB7E4 207BB7E0 00000032 207BB7E4 00003000 207BB7E8 330A0000 107BB7EC 00003333 007BB7F0 000000A0 raw PAL v1 LV mafia implant density's ( press L1 + R3 ) E006FBFB 00700A42 007BB8E5 00000030 007BB8F6 00000030 007BB907 00000030 007BB918 00000030 007BB929 00000030 007BB95C 00000030 ROY = mafia wars E002B8F1 0066C8AC 0066C8B4 00000005 0066C8DC 00000005 E0040001 307BB8F6 007BB8F1 00000032 107BB8F2 00000000 107BB8F6 00000030 207BB8FC A0333333 CALI1 = mafia wars E002B902 0066C8AC 0066C8B4 00000005 0066C8DC 00000005 E0050100 307BB906 107BB902 00000032 207BB904 30000000 007BB90D 00000033 107BB90E 00003333 007BB910 000000A0 CALI2 = mafia wars E002B913 0066C8AC 0066C8B4 00000005 0066C8DC 00000005 E0050001 307BB918 007BB913 00000032 107BB914 00000000 107BB918 00000030 107BB91E 00003333 107BB920 0000A033 STRIP4 = mafia wars E002B957 0066C8AC 0066C8B4 00000005 0066C8DC 00000005 E0050001 307BB95C 007BB957 00000032 107BB958 00000000 107BB95C 00000030 107BB962 00003333 107BB964 0000A033 PILL1 = mafia wars E002B924 0066C8AC 0066C8B4 00000005 0066C8DC 00000005 E0050100 307BB928 207BB924 00000032 207BB928 00003000 207BB92C 330A0000 107BB930 00003333 007BB932 000000A0 CAM = mafia wars E002B8E0 0066C8AC 0066C8B4 00000005 0066C8DC 00000005 E0050100 307BB8E4 207BB8E0 00000032 207BB8E4 00003000 207BB8E8 330A0000 107BB8EC 00003333 007BB8F0 000000A0 raw NTSC v2 LV mafia implant density's ( press L1 + R3 ) E006FBFB 007014C2 007BC375 00000030 007BC386 00000030 007BC397 00000030 007BC3A8 00000030 007BC3B9 00000030 007BC3EC 00000030 ROY = mafia wars E002C381 0066CF2C 0066CF34 00000005 0066CF5C 00000005 E0040001 307BC386 007BC381 00000032 107BC382 00000000 107BC386 00000030 207BC38C A0333333 CALI1 = mafia wars E002C392 0066CF2C 0066CF34 00000005 0066CF5C 00000005 E0050100 307BC396 107BC392 00000032 207BC394 30000000 007BC39D 00000033 107BC39E 00003333 007BC3A0 000000A0 CALI2 = mafia wars E002C3A3 0066CF2C 0066CF34 00000005 0066CF5C 00000005 E0050001 307BC3A8 007BC3A3 00000032 107BC3A4 00000000 107BC3A8 00000030 107BC3AE 00003333 107BC3B0 0000A033 STRIP4 = mafia wars E002C3E7 0066CF2C 0066CF34 00000005 0066CF5C 00000005 E0050001 307BC3EC 007BC3E7 00000032 107BC3E8 00000000 107BC3EC 00000030 107BC3F2 00003333 107BC3F4 0000A033 PILL1 = mafia wars E002C3B4 0066CF2C 0066CF34 00000005 0066CF5C 00000005 E0050100 307BC3B8 207BC3B4 00000032 207BC3B8 00003000 207BC3BC 330A0000 107BC3C0 00003333 007BC3C2 000000A0 CAM = mafia wars E002C370 0066CF2C 0066CF34 00000005 0066CF5C 00000005 E0050100 307BC374 207BC370 00000032 207BC374 00003000 207BC378 330A0000 107BC37C 00003333 007BC380 000000A0 raw PAL v2 LV mafia implant density's ( press L1 + R3 ) E006FBFB 007015C2 007BC475 00000030 007BC486 00000030 007BC497 00000030 007BC4A8 00000030 007BC4B9 00000030 007BC4EC 00000030 ROY = mafia wars E002C481 0066D02C 0066D034 00000005 0066D05C 00000005 E0040001 307BC486 007BC481 00000032 107BC482 00000000 107BC486 00000030 207BC48C A0333333 CALI1 = mafia wars E002C492 0066D02C 0066D034 00000005 0066D05C 00000005 E0050100 307BC496 107BC492 00000032 207BC494 30000000 007BC49D 00000033 107BC49E 00003333 007BC4A0 000000A0 CALI2 = mafia wars E002C4A3 0066D02C 0066D034 00000005 0066D05C 00000005 E0050001 307BC4A8 007BC4A3 00000032 107BC4A4 00000000 107BC4A8 00000030 107BC4AE 00003333 107BC4B0 0000A033 STRIP4 = mafia wars E002C4E7 0066D02C 0066D034 00000005 0066D05C 00000005 E0050001 307BC4EC 007BC4E7 00000032 107BC4E8 00000000 107BC4EC 00000030 107BC4F2 00003333 107BC4F4 0000A033 PILL1 = mafia wars E002C4B4 0066D02C 0066D034 00000005 0066D05C 00000005 E0050100 307BC4B8 207BC4B4 00000032 207BC4B8 00003000 207BC4BC 330A0000 107BC4C0 00003333 007BC4C2 000000A0 CAM = mafia wars E002C470 0066D02C 0066D034 00000005 0066D05C 00000005 E0050100 307BC474 207BC470 00000032 207BC474 00003000 207BC478 330A0000 107BC47C 00003333 007BC480 000000A0 -------------------- ///////////////////// UNUSED GANGS IMPLANT CODES: use thoses codes to mod unused gang 9 & 10 various settings and implant 2 more gangs in SA... //////////////////// to see where thoses territories are located , use the map by PDESCOBAR , link at the end of this post . note: - credits to SKILLER and EDISONCARTER for gang models & gang cars mods ) - map colors, models mods and cars mod cannot be saved, the code needs to be ON for them to work...but the density's part of the code will be saved. so if the code is not used after saving, the territory,s color will be groove st.green , but youll still find a rival gang at high density ,in this case aztecas (cuz they are gang 9 & 10 default models) steps. #1-start game with code on #2-make cj die (when you re-spawn the changes will be on ) UNUSED GANG 9 SETTINGS MODS : -gang 9 models -gang 9 cars -gang 9 secondary weapons note:credits to SKILLER and EDISONCARTER for gang models & gang cars mods NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 gang 9 models mod 406A1EC4 00050002 0???0??? 00000000 406A1EC8 00050002 0???0??? 00000000 106A1EEC 00000??? gang 9 cars mod 106A249C 00000### 206A24A0 0###0### gang 9 secondary weapons mod 2081B304 0000000?? 2081B308 0000000?? 2081B30C 0000000?? raw PAL v1 gang 9 models mod 406A1FC4 00050002 0???0??? 00000000 406A1FC8 00050002 0???0??? 00000000 106A1FEC 00000??? gang 9 cars mod 106A259C 00000### 206A25A0 0###0### gang 9 secondary weapons mod 2081B404 000000?? 2081B408 000000?? 2081B40C 000000?? raw NTSC v2 gang 9 models mod 406A2644 00050002 0???0??? 00000000 406A2648 00050002 0???0??? 00000000 106A266C 00000??? gang 9 cars mod 106A2C1C 00000### 206A2C20 0###0### gang 9 secondary weapons mod 2081BE84 000000?? 2081BE88 000000?? 2081BE8C 000000?? raw PAL v2 gang 9 models mod 406A2744 00050002 0???0??? 00000000 406A2748 00050002 0???0??? 00000000 106A276C 00000??? gang 9 cars mod 106A2D1C 00000### 206A2D20 0###0### gang 9 secondary weapons mod 2081BF84 000000?? 2081BF88 000000?? 2081BF8C 000000?? ??? = ped digits http://www.codemasters-project.net/members...s/Peddigits.htm note : some models may freeze game ### = car digits http://www.codemasters-project.net/members...s/CarDigits.htm note : some models may freeze game ?? = weapons digits ( see secondary weapons codes above for digits ) UNUSED GANG 9implanted territories wars each codes include : - gang 9 gang-wars activator - gang 9 hood attacks activator - gang 9 added density - ballas added density ( needed to trigger gang-war ) - gang 9 territory map colors mod =DARK PURPLE note : there's a jokered code on top of list below ( gang 9 density implant , L1 + RIGHT ) this set gang 9 density's in territories . must use only once and theres no need to use again once saved NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 gang 9 density implant press L1 + right E003FBDF 00700942 007BAAA0 00000030 007BAB17 00000030 007BAC16 00000030 ANGPI = gang 9 wars E002AA98 0066C7AC 0066C7B4 00000008 0066C7DC 00000008 E0030001 307BAAA0 207BAA98 00000032 207BAAA0 5A0A0030 207BAAA4 27A0C800 ELQUE = gang 9 wars E002AB0F 0066C7AC 0066C7B4 00000008 0066C7DC 00000008 E0050100 307BAB16 007BAB0F 00000032 207BAB10 00000000 207BAB14 30000000 207BAB18 005A0A00 207BAB1C 0F27A0C8 PALO = gang 9 wars E002AC0E 0066C7AC 0066C7B4 00000008 0066C7DC 00000008 E0050001 307BAC16 107BAC0E 00000032 207BAC10 00000000 207BAC14 00300000 207BAC18 C8005A0A 107BAC1C 000027A0 raw PAL v1 gang 9 density implant press L1 + right E003FBDF 00700A42 007BABA0 00000030 007BAC17 00000030 007BAD16 00000030 ANGPI = gang 9 wars E002AB98 0066C8AC 0066C8B4 00000008 0066C8DC 00000008 E0030001 307BABA0 207BAB98 00000032 207BABA0 5A0A0030 207BABA4 27A0C800 ELQUE = gang 9 wars E002AC0F 0066C8AC 0066C8B4 00000008 0066C8DC 00000008 E0050100 307BAC16 007BAC0F 00000032 207BAC10 00000000 207BAC14 30000000 207BAC18 005A0A00 207BAC1C 0F27A0C8 PALO = gang 9 wars E002AD0E 0066C8AC 0066C8B4 00000008 0066C8DC 00000008 E0050001 307BAD16 107BAD0E 00000032 207BAD10 00000000 207BAD14 00300000 207BAD18 C8005A0A 107BAD1C 000027A0 raw NTSC v2 gang 9 density implant press L1 + right E003FBDF 007014C2 007BB630 00000030 007BB6A7 00000030 007BB7A6 00000030 ANGPI = gang 9 wars E002B628 0066CF2C 0066CF34 00000008 0066CF5C 00000008 E0030001 307BB630 207BB628 00000032 207BB630 5A0A0030 207BB634 27A0C800 ELQUE = gang 9 wars E002B69F 0066CF2C 0066CF34 00000008 0066CF5C 00000008 E0050100 307BB6A6 007BB69F 00000032 207BB6A0 00000000 207BB6A4 30000000 207BB6A8 005A0A00 207BB6AC 0F27A0C8 PALO = gang 9 wars E002B79E 0066CF2C 0066CF34 00000008 0066CF5C 00000008 E0050001 307BB7A6 107BB79E 00000032 207BB7A0 00000000 207BB7A4 00300000 207BB7A8 C8005A0A 107BB7AC 000027A0 raw PAL v2 gang 9 density implant press L1 + right E003FBDF 007015C2 007BB730 00000030 007BB7A7 00000030 007BB8A6 00000030 ANGPI = gang 9 wars E002B728 0066D02C 0066D034 00000008 0066D05C 00000008 E0030001 307BB730 207BB728 00000032 207BB730 5A0A0030 207BB734 27A0C800 ELQUE = gang 9 wars E002B79F 0066D02C 0066D034 00000008 0066D05C 00000008 E0050100 307BB7A6 007BB79F 00000032 207BB7A0 00000000 207BB7A4 30000000 207BB7A8 005A0A00 207BB7AC 0F27A0C8 PALO = gang 9 wars E002B89E 0066D02C 0066D034 00000008 0066D05C 00000008 E0050001 307BB8A6 107BB89E 00000032 207BB8A0 00000000 207BB8A4 00300000 207BB8A8 C8005A0A 107BB8AC 000027A0 --------------------- UNUSED GANG 10 SETTINGS MODS : -gang 10 models -gang 10 cars -gang 10 secondary weapons note:credits to SKILLER and EDISONCARTER for gang models & gang cars mods NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 gang 10 models mod 106A1EEE 00000??? 406A1EF0 00050002 0???0??? 00000000 406A1EF4 00050002 0???0??? 00000000 gang 10 cars mod 106A24CA 00000### 206A24CC 0###0### gang 10 secondary weapons mod 2081B314 000000?? 2081B318 000000?? 2081B31C 000000?? raw PAL v1 gang 10 models mod 106A1FEE 00000??? 406A1FF0 00050002 0???0??? 00000000 406A1FF4 00050002 0???0??? 00000000 gang 10 cars mod 106A25CA 00000### 206A25CC 0###0### gang 10 secondary weapons mod 2081B414 000000?? 2081B418 000000?? 2081B41C 000000?? raw NTSC v2 gang 10 models mod 106A266E 00000??? 406A2670 00050002 0???0??? 00000000 406A2674 00050002 0???0??? 00000000 gang 10 cars mod 106A2C4A 00000### 206A2C4C 0###0### gang 10 secondary weapons mod 2081BE94 000000?? 2081BE98 000000?? 2081BE9C 000000?? raw PAL v2 gang 10 models mod 106A276E 00000??? 406A2770 00050002 0???0??? 00000000 406A2774 00050002 0???0??? 00000000 gang 10 cars mod 106A2D4A 00000### 206A2D4C 0###0### gang 10 secondary weapons mod 2081BF94 000000?? 2081BF98 000000?? 2081BF9C 000000?? ??? = ped digits http://www.codemasters-project.net/members...s/Peddigits.htm note : some models may freeze game ### = car digits http://www.codemasters-project.net/members...s/CarDigits.htm note : some models may freeze game ?? = weapons digits ( see secondary weapons codes above for digits ) UNUSED GANG 10implanted territories wars each codes include : - gang 10 gang-wars activator - gang 10 hood attacks activator - gang 10 added density - ballas added density ( needed to trigger gang-war ) - gang 10 territory map colors mod = BLACK note : there's a jokered code on top of list below ( gang 10 density implant , L1 + LEFT ) this set gang 10 density's in territories . must use only once and theres no need to use again once saved NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 gang 10 density implant press L1 + left E003FB7F 00700942 107BA80A 00000A30 007BA81B 00000030 107BAF36 00000A30 SUNMA = gang 10 wars E002A801 0066C7AC 0066C7B4 00000009 0066C7DC 00000009 E0050A01 307BA80A 007BA801 00000032 107BA802 00000000 207BA808 0A300000 207BA80C A0000000 107BA810 00000F27 SUNNN = gang 10 wars E002A812 0066C7AC 0066C7B4 00000009 0066C7DC 00000009 E0050100 307BA81A 107BA812 00000032 107BA814 00000000 207BA818 30000000 207BA81C 0000000A 107BA820 000027A0 LDOC4 = gang 10 wars E002AF2D 0066C7AC 0066C7B4 00000009 0066C7DC 00000009 E0050A01 307BAF36 007BAF2D 00000032 107BAF2E 00000000 207BAF34 0A300000 207BAF38 A0000000 107BAF3C 00000F27 raw PAL v1 gang 10 density implant press L1 + left E003FB7F 00700A42 107BA90A 00000A30 007BA91B 00000030 107BB036 00000A30 SUNMA = gang 10 wars E002A901 0066C8AC 0066C8B4 00000009 0066C8DC 00000009 E0050A01 307BA90A 007BA901 00000032 107BA902 00000000 207BA908 0A300000 207BA90C A0000000 107BA910 00000F27 SUNNN = gang 10 wars E002A912 0066C8AC 0066C8B4 00000009 0066C8DC 00000009 E0050100 307BA91A 107BA912 00000032 107BA914 00000000 207BA918 30000000 207BA91C 0000000A 107BA920 000027A0 LDOC4 = gang 10 wars E002B02D 0066C8AC 0066C8B4 00000009 0066C8DC 00000009 E0050A01 307BB036 007BB02D 00000032 107BB02E 00000000 207BB034 0A300000 207BB038 A0000000 107BB03C 00000F27 raw NTSC v2 gang 10 density implant press L1 + left E003FB7F 007014C2 107BB39A 00000A30 007BB3AB 00000030 107BBAC6 00000A30 SUNMA = gang 10 wars E002B391 0066CF2C 0066CF34 00000009 0066CF5C 00000009 E0050A01 307BB39A 007BB391 00000032 107BB392 00000000 207BB398 0A300000 207BB39C A0000000 107BB3A0 00000F27 SUNNN = gang 10 wars E002B3A2 0066CF2C 0066CF34 00000009 0066CF5C 00000009 E0050100 307BB3AA 107BB3A2 00000032 107BB3A4 00000000 207BB3A8 30000000 207BB3AC 0000000A 107BB3B0 000027A0 LDOC4 = gang 10 wars E002BABD 0066CF2C 0066CF34 00000009 0066CF5C 00000009 E0050A01 307BBAC6 007BBABD 00000032 107BBABE 00000000 207BBAC4 0A300000 207BBAC8 A0000000 107BBACC 00000F27 raw PAL v2 gang 10 density implant press L1 + left E003FB7F 007015C2 107BB49A 00000A30 007BB4AB 00000030 107BBBC6 00000A30 SUNMA = gang 10 wars E002B491 0066D02C 0066D034 00000009 0066D05C 00000009 E0050A01 307BB49A 007BB491 00000032 107BB492 00000000 207BB498 0A300000 207BB49C A0000000 107BB4A0 00000F27 SUNNN = gang 10 wars E002B4A2 0066D02C 0066D034 00000009 0066D05C 00000009 E0050100 307BB4AA 107BB4A2 00000032 107BB4A4 00000000 207BB4A8 30000000 207BB4AC 0000000A 107BB4B0 000027A0 LDOC4 = gang 10 wars E002BBBD 0066D02C 0066D034 00000009 0066D05C 00000009 E0050A01 307BBBC6 007BBBBD 00000032 107BBBBE 00000000 207BBBC4 0A300000 207BBBC8 A0000000 107BBBCC 00000F27 -------------------- //////////////////// GANG-WAR STRENGHT ( weapons set ) this code set weapons gangs have during war waves. //////////////////// NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 Gang-war Strength D066C7C8 00000001 0066C7D4 000000?? raw PAL v1 Gang-war Strength D066C8C8 00000001 0066C8D4 000000?? raw NTSC v2 Gang-war Strength D066CF48 00000001 0066CF54 000000?? raw PAL v2 Gang-war Strength D066D048 00000001 0066D054 000000?? ?? = strenght digits CODE strenght digits 00 = armed with bats, 9mm pistols, Micro-SMG, and SMG ( rival density of 1 to 14 ) 01 = armed with 9mm pistols, Micro-SMGs, SMG, and AK-47 ( rival density of 15 to 29 ) 02 = armed with Micro-SMGs, SMGs, and AK-47s ( rival density of 30 and above ) 03 = armed with SMGs, AK-47s, and Desert Eagles ( not seen without modification ) -------------------- //////////////////// HOODS UNDER ATTACK CONTROL : press joker L2 + right to trigger hood under attack press joker L2 + left to end triggered hood under attack //////////////////// note : if nothing happens , its because there are no availlable territory's for attacks . NTSC v1 PAL v1 NTSC v2 PAL v2 raw NTSC v1 hoods attack control next attack time = 0 ( press L2 + right ) under attack time out = 0 ( press L2 + left ) D0700942 0000FEDF 2066C7E4 00000000 D0700942 0000FE7F 2066C7E8 00000000 raw PAL v1 hoods attack control next attack time = 0 ( press L2 + right ) under attack time out = 0 ( press L2 + left ) D0700A42 0000FEDF 2066C8E4 00000000 D0700A42 0000FE7F 2066C8E8 00000000 raw NTSC v2 hoods attack control next attack time = 0 ( press L2 + right ) under attack time out = 0 ( press L2 + left ) D07014C2 0000FEDF 2066CF64 00000000 D07014C2 0000FE7F 2066CF68 00000000 raw PAL v2 hoods attack control next attack time = 0 ( press L2 + right ) under attack time out = 0 ( press L2 + left ) D07015C2 0000FEDF 2066D064 00000000 D07015C2 0000FE7F 2066D068 00000000 -------------------- //////////////////// CONVERSIONS: all above codes are in raw format , for conversions to other cheat-device encryptions use this free converter program... OMNICONVERT its the best conversion tool so far, it does it all. ///////////////////// LINK: >>OMNICONVERT- converter tool armax game I.D.s NTSC v1 PAL v1 NTSC v2 PAL v2 raw 069C raw 06A3 raw 08B0 raw 0A0F -------------------- special thanks to: - OrionSR for all the info's and all the help he gave me...without him id still be lost searching.thanks again OrionSR im your slave now!!LOL. -------------------- more thanks to: - bagga rabbit - skills for testing some of the NTSC v1 codes - Gantons Most Wanted for testing the PAL v1 codes - skills - black.y14 for testing the NTSC v2 codes - jkmd for testing the PAL v2 codes -------------------- usefull links: -the map by PDESCOBAR,very usefull. >TERRITORY'S MAP< -ORIONSR topic on ps2 save editor: >ORIONSR, PS2 SAVE EDITOR< -ORIONSR work on ps2 cheat-device: >> ORIONSR - ps2 cheat creation topic << -AGENT OZZY territory glitch topic: >ORIGINAL TERRITORY GLITCH topic< -SKILLER topic on popcycle codes: >PEDS POPCYCLE GROUP CODES< ------------------ PC USERS links : - PC Gang-wars : http://gtaforums.com/topic/682194-relsaasi-extended-gang-wars/ -Paul Breeuwsma's GTA SA Savegame Editor version 3.0.1 >>> GTA SA se 3.0.1<<< NOTE: the save editor only add gang density in territories , it dosent activate gang-war for rifa,danang,triad,mafia,aztecas like some of my codes for ps2 . ------------------ enjoy the codes ! Edited October 12, 2014 by ric-013 4 Link to post Share on other sites
Bad~Boy#17 2 Posted April 1, 2008 Share Posted April 1, 2008 Post things like that here Link to post Share on other sites
ric-013 46 Posted April 1, 2008 Author Share Posted April 1, 2008 (edited) Post things like that here (http://www.gtaforums.com/index.php?showtopic=171732) for the codes,i will. but that aside this topic is for ppl willing to take a shot at doing various popcycle density codes and share info's on how the code affect the game....the territory glitch codes are just the start,let say the base of this topic. the topic you pointed is already big,i wouldnt want to overflowing it with ??? on the subject.also i think its more like a database to gather codes....but your right i will post my territory glitch codes there,so its in the pinned topic for cheatdevice codes. HERE'S HOW TO DO YOUR OWN TERRITORY CODES: if you know how to do codes and you want to do your own version or individual territory code,here's the zone pop density info: ZonePop Structure: 0x00 byte Gang 0 Density 0x01 byte Gang 1 Density 0x02 byte Gang 2 Density 0x03 byte Gang 3 Density 0x04 byte Gang 4 Density 0x05 byte Gang 5 Density 0x06 byte Gang 6 Density 0x07 byte Gang 7 Density 0x08 byte Gang 8 Density 0x09 byte Gang 9 Density 0x0A byte Dealer Density 0x0B byte[4] RBGA color of zone on map/radar 0x0F byte Popcycle Group * see notes below 0x10 byte Ped-related 0x11 (end)Notes: the ZonePop byte at offset 0x0F appears to use the upper 3 bits for flags. Bit 0x20 will be set if gangs are present in the zone and cleared if no gangs are present. the "SAN_AND" territory is the first (see list below) and starts at adresses 007BA7F0 ntsc & 007BA8F0 pal ,use hex calculator to do +11(hex) and it will give you the starting adress of the next territory "SUNMA" =007BA801 ntsc & 007BA901 pal,and so on...see list below lets take "SUNMA" ntsc for example 007BA801 000000?? =ballas 007BA802 000000?? =groove st 007BA803 000000?? =vagos 007BA804 000000?? =rifa 007BA805 000000?? =da nang 007BA806 000000?? =mafia 007BA807 000000?? =triads 007BA808 000000?? =aztecas 007BA809 000000?? =unused 007BA80A 000000?? =unused 007BA80B 000000?? =dealers 007BA80C 000000?? =R color % 007BA80D 000000?? =B color % 007BA80E 000000?? =G color % 007BA80F 000000?? =Alpha "shade" % 007BA810 000000?? =peds & cars 007BA811 000000?? =ped ?? ?? = density or color %...can go from 00 to FF ( 00 to 255 ) see default settings to see how the game is set (below) i used ballas/vagos lines and set them to 32 (50) in my territory glitch codes v1 & v2,so if you want to change the densitys in them change the 32's for another value. also for somes reasons any changes in gangs & dealers density may affect the last four digits (peds&cars and peds ??) i dont know why,anyways this is what cause the glitches in the popcycle spawning.playing around with thoses should be fun for testing... here's the starting adresses list,just like the example above do +1 in hex to get adress to next digits,or change the command code to condense it TERRITORY'S starting adresses NTSC list: - -- --- ---- SAN_AND = 007BA7F0SUNMA = 007BA801 SUNNN = 007BA812 BATTP = 007BA823 PARA = 007BA834 CIVI = 007BA845 BAYV = 007BA856 CITYS = 007BA867 OCEAF1 = 007BA878 OCEAF2 = 007BA889 OCEAF3 = 007BA89A SILLY3 = 007BA8AB SILLY4 = 007BA8BC HASH = 007BA8CD JUNIHO = 007BA8DE ESPN1 = 007BA8EF ESPN2 = 007BA900 ESPN3 = 007BA911 FINA = 007BA922 CALT = 007BA933 SFDWT1 = 007BA944 SFDWT2 = 007BA955 SFDWT3 = 007BA966 SFDWT4 = 007BA977 JUNIHI = 007BA988 CHINA = 007BA999 SFDWT5 = 007BA9AA THEA1 = 007BA9BB THEA2 = 007BA9CC THEA3 = 007BA9DD GARC = 007BA9EE DOH1 = 007BA9FF DOH2 = 007BAA10 SFDWT6 = 007BAA21 SFAIR3 = 007BAA32 EASB1 = 007BAA43 EASB2 = 007BAA54 ESPE1 = 007BAA65 ESPE2 = 007BAA76 ESPE3 = 007BAA87 ANGPI = 007BAA98 SHACA = 007BAAA9 BACKO = 007BAABA LEAFY = 007BAACB FLINTR = 007BAADC HAUL = 007BAAED FARM = 007BAAFE ELQUE = 007BAB0F ALDEA = 007BAB20 DAM = 007BAB31 BARRA = 007BAB42 CARSO = 007BAB53 QUARY = 007BAB64 OCTAN = 007BAB75 PALMS = 007BAB86 TOM = 007BAB97 BRUJA = 007BABA8 MEAD = 007BABB9 PAYAS = 007BABCA ARCO = 007BABDB SFAIR1 = 007BABEC HANKY = 007BABFD PALO = 007BAC0E NROCK = 007BAC1F MONT = 007BAC30 MONT1 = 007BAC41 HBARNS = 007BAC52 FERN = 007BAC63 DILLI = 007BAC74 TOPFA = 007BAC85 BLUEB1 = 007BAC96 BLUEB = 007BACA7 PANOP = 007BACB8 FRED = 007BACC9 MAKO = 007BACDA BLUAC = 007BACEB MART = 007BACFC FALLO = 007BAD0D CREEK = 007BAD1E CREEK1 = 007BAD2F WESTP1 = 007BAD40 WESTP2 = 007BAD51 WESTP3 = 007BAD62 LA = 007BAD73 VE = 007BAD84 BONE = 007BAD95 ROBAD = 007BADA6 GANTB = 007BADB7 GANTB1 = 007BADC8 SF = 007BADD9 ROBAD1 = 007BADEA RED = 007BADFB FLINTC = 007BAE0C EBAY = 007BAE1D EBAY2 = 007BAE2E SFAIR4 = 007BAE3FSILLY1 = 007BAE50 SILLY2 = 007BAE61 SFAIR2 = 007BAE72 SFAIR5 = 007BAE83 WHET = 007BAE94 LAIR1 = 007BAEA5 LAIR2a = 007BAEB6 BLUF1a = 007BAEC7 ELCO2 = 007BAED8 LIND1a = 007BAEE9 LIND1b = 007BAEFA LIND2a = 007BAF0B LIND2b = 007BAF1C LDOC4 = 007BAF2D LDOC1b = 007BAF3E MAR3 = 007BAF4F VERO4a = 007BAF60 VERO4b = 007BAF71 BLUF1b = 007BAF82 BLUF2 = 007BAF93 ELCO1 = 007BAFA4 VERO1 = 007BAFB5 MAR1 = 007BAFC6 MAR2 = 007BAFD7 VERO3 = 007BAFE8 VERO2 = 007BAFF9 CONF1b = 007BB00A CONF1a = 007BB01B THALL1 = 007BB02C COM1a = 007BB03D COM1b = 007BB04E COM2 = 007BB05F PER1 = 007BB070 COM4 = 007BB081 LMEX1a = 007BB092 LMEX1b = 007BB0A3 COM3 = 007BB0B4 IWD3a = 007BB0C5 IWD3b = 007BB0D6 IWD4 = 007BB0E7 IWD1 = 007BB0F8 IWD2 = 007BB109 GLN2a = 007BB11A GLN1b = 007BB12B JEF3a = 007BB13C JEF3c = 007BB14D JEF2 = 007BB15E JEF1b = 007BB16F JEF1a = 007BB180 CHC1a = 007BB191 CHC1b = 007BB1A2 CHC2b = 007BB1B3 CHC2a = 007BB1C4 IWD5 = 007BB1D5 GAN2 = 007BB1E6 GAN1 = 007BB1F7 LIND4c = 007BB208 EBE3c = 007BB219 EBE2a = 007BB22A EBE2b = 007BB23B ELS4 = 007BB24C ELS3a = 007BB25D JEF3b = 007BB26E ELS3b = 007BB27F ELS3c = 007BB290 ELS1a = 007BB2A1 ELS1b = 007BB2B2 ELS2 = 007BB2C3 LFL1a = 007BB2D4 LFL1b = 007BB2E5 EBE1 = 007BB2F6 CHC4a = 007BB307 CHC4b = 007BB318 CHC3 = 007BB329 LDT5 = 007BB33A LDT7 = 007BB34B LDT4 = 007BB35C LDT3 = 007BB36D LDT6 = 007BB37E MULINT = 007BB38F MUL3 = 007BB3A0 MUL2a = 007BB3B1 MUL2b = 007BB3C2 MKT3 = 007BB3D3 VIN3 = 007BB3E4 MKT4 = 007BB3F5 LDT1a = 007BB406 LDT1b = 007BB417 LDT1c = 007BB428 SUN3a = 007BB439 SUN3b = 007BB44A SUN3c = 007BB45B MUL7a = 007BB46C MUL7b = 007BB47D MUL6 = 007BB48EVIN2 = 007BB49F SUN1 = 007BB4B0 SUN4 = 007BB4C1 SUN2 = 007BB4D2 MUL4 = 007BB4E3 MUL1a = 007BB4F4 MUL1b = 007BB505 MUL5a = 007BB516 MUL5b = 007BB527 MUL5c = 007BB538 MUL1c = 007BB549 SMB1 = 007BB55A SMB2 = 007BB56B ROD5b = 007BB57C ROD5a = 007BB58D ROD1a = 007BB59E ROD1b = 007BB5AF ROD1c = 007BB5C0 ROD3a = 007BB5D1 ROD3b = 007BB5E2 ROD4a = 007BB5F3 ROD4b = 007BB604 ROD4c = 007BB615 VIN1b = 007BB626 RIH5a = 007BB637 RIH5b = 007BB648 ROD2b = 007BB659 ROD2a = 007BB66A RIH6a = 007BB67B RIH6b = 007BB68C RIH3a = 007BB69D RIH3b = 007BB6AE RIH4 = 007BB6BF RIH2 = 007BB6D0 RIH1a = 007BB6E1 RIH1b = 007BB6F2 STRIP1 = 007BB703 STRIP2 = 007BB714 DRAG = 007BB725 PINK = 007BB736 HIGH = 007BB747 PIRA = 007BB758 VISA1 = 007BB769 VISA2 = 007BB77A JTS1 = 007BB78B JTW1 = 007BB79C JTS2 = 007BB7AD RSE = 007BB7BE LOT = 007BB7CF CAM = 007BB7E0 ROY = 007BB7F1 CALI1 = 007BB802 CALI2 = 007BB813 PILL1 = 007BB824 STAR2 = 007BB835 STRIP3 = 007BB846 STRIP4 = 007BB857 ISLE = 007BB868 OVS = 007BB879 KACC = 007BB88A CREE = 007BB89B SRY = 007BB8AC LST = 007BB8BD JTE2 = 007BB8CE LDS = 007BB8DF JTE1 = 007BB8F0 JTN1 = 007BB901 JTE4 = 007BB912 JTE3 = 007BB923 JTN2 = 007BB934 JTN3 = 007BB945 JTN4 = 007BB956 JTN5 = 007BB967 JTW2 = 007BB978 JTN6 = 007BB989 HGP = 007BB99A REDE1 = 007BB9AB REDE2 = 007BB9BC REDE3 = 007BB9CD JTN8 = 007BB9DE REDW2 = 007BB9EF REDW1 =007BBA00 REDW3 = 007BBA11 REDW4 = 007BBA22 VAIR1 = 007BBA33 VAIR2 = 007BBA44 VAIR3 = 007BBA55 LVA1 = 007BBA66 BINT2 = 007BBA77 BINT1 = 007BBA88 BINT3 = 007BBA99 BINT4 = 007BBAAA LVA2 = 007BBABB LVA3 = 007BBACC LVA4 = 007BBADDLVA5 = 007BBAEE GGC1 = 007BBAFF GGC2 = 007BBB10 BFLD1 = 007BBB21 BFLD2 = 007BBB32 ROCE1 = 007BBB43 ROCE2 = 007BBB54 LDM = 007BBB65 RSW1 = 007BBB76 RSW2 = 007BBB87 RIE = 007BBB98 BFC1 = 007BBBA9 BFC2 = 007BBBBA JTN7 = 007BBBCB PINT = 007BBBDC WWE = 007BBBED PRP1 = 007BBBFE PRP2 = 007BBC0F PRP3 = 007BBC20 SPIN = 007BBC31 PRP4 = 007BBC42 PILL2 = 007BBC53 SASO = 007BBC64 FISH = 007BBC75 GARV = 007BBC86 GARV1 = 007BBC97 GARV2 = 007BBCA8 KINC = 007BBCB9 KINC1 = 007BBCCA KINC2 = 007BBCDB LSINL = 007BBCEC SHERR = 007BBCFD FLINW = 007BBD0E ETUNN = 007BBD1F BYTUN = 007BBD30 BIGE = 007BBD41 PROBE = 007BBD52 VALLE = 007BBD63 GLN1 = 007BBD74 LDOC3a = 007BBD85 LINDEN = 007BBD96 UNITY = 007BBDA7 VIN1a = 007BBDB8 MARKST = 007BBDC9 CRANB = 007BBDDA YELLOW = 007BBDEB SANB1 = 007BBDFC SANB2 = 007BBE0D ELCA = 007BBE1E ELCA1 = 007BBE2F ELCA2 = 007BBE40 REST = 007BBE51 MONINT = 007BBE62 ROBINT = 007BBE73 FLINTI = 007BBE84 SFBAG2 = 007BBE95 SFBAG3 = 007BBEA6 SFBAG1 = 007BBEB7 MKT1 = 007BBEC8 MKT2 = 007BBED9 SFGLF4 = 007BBEEA c*ntC2 = 007BBEFB HILLP = 007BBF0C MTCHI2 = 007BBF1D MTCHI3 = 007BBF2E MTCHI1 = 007BBF3F MTCHI4 = 007BBF50 YBELL1 = 007BBF61 YBELL2 = 007BBF72 LVBAG = 007BBF83 LDOC1a = 007BBF94 LAIR2b = 007BBFA5 LDOC3b = 007BBFB6 LBAG1 = 007BBFC7 LBAG2 = 007BBFD8 LBAG3 = 007BBFE9 CONST1 = 007BBFFA BEACO = 007BC00B SFGLF1 = 007BC01C SFGLF2 = 007BC02D SFGLF3 = 007BC03E c*ntC1 = 007BC04F c*ntC3 = 007BC060 PLS = 007BC071 LDOC3c = 007BC082 STAR1 = 007BC093 RING = 007BC0A4 LDOC2 = 007BC0B5 LIND3 = 007BC0C6 LIND4a = 007BC0D7 WWE1 = 007BC0E8 LDT8 = 007BC0F9 thoses are default settings for each territory's Ballas Grove Vagos Rifa Da Nang Mafia Triad Aztecas unused unused Dealers Red Blue Green Alpha peds&cars ped?SAN_AND 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FSUNMA 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 0FSUNNN 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FBATTP 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 02 0FPARA 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 0FCIVI 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FBAYV 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FCITYS 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FOCEAF1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 08 0FOCEAF2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FOCEAF3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 08 0FSILLY3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FSILLY4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FHASH 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 06 0FJUNIHO 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FESPN1 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 09 0FESPN2 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 09 0FESPN3 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 09 0FFINA 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FCALT 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 00 05 0FSFDWT1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FSFDWT2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FSFDWT3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FSFDWT4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 0FJUNIHI 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FCHINA 00 00 00 00 00 00 28 00 00 00 00 00 00 00 00 09 06SFDWT5 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 0FTHEA1 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 00 02 0FTHEA2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 0FTHEA3 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 02 0FGARC 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 07 0FDOH1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FDOH2 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 05 0FSFDWT6 00 00 00 00 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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0B 0FLAIR2b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 0FLDOC3b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0B 0FLBAG1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 0FLBAG2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 0FLBAG3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 0FCONST1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 12 0FBEACO 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FSFGLF1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 11 0FSFGLF2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 11 0FSFGLF3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 11 0Fc*ntC1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 0Fc*ntC3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 0FPLS 00 0A 00 00 00 00 00 00 00 00 00 46 C8 00 37 28 0FLDOC3c 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0B 0FSTAR1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0C 0FRING 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0C 0FLDOC2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0B 0FLIND3 14 00 00 00 00 00 00 00 00 00 00 C8 00 C8 3C 2B 0FLIND4a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FWWE1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FLDT8 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0F BTW, i posted all the info's cuz i only used ballas/vagos gang density...and more codes can be done with this,i hope this topic will make you pll do your own version of san andreas ganglands,dealers,etc..if you post your codes remember to tell how they affect the game -do it -test it -post it and please share all worthy info's...have fun!! Edited January 22, 2009 by ric-013 1 Link to post Share on other sites
OrionSR 2,428 Posted April 1, 2008 Share Posted April 1, 2008 (edited) Hey ric, glad to see you've got things up and running. Zone Types with Gang Notes*see popcycle.dat on your SA DVD for PS2 for more info on zone populations* see cargrp.dat for information on the cars associated with each zone type0 BUSINESS1 DESERT (no gangs or dealers)2 ENTERTAINMENT3 COUNTRYSIDE (no gangs or dealers)4 RESIDENTIAL_RICH5 RESIDENTIAL_AVERAGE6 RESIDENTIAL_POOR7 GANGLAND8 BEACH9 SHOPPING10 PARK11 INDUSTRY12 ENTERTAINMENT_BUSY (Turismo, Bullet, Hustler)13 SHOPPING_BUSY14 SHOPPING_POSH15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)16 AIRPORT17 GOLF_CLUB (no gangs or dealers)18 OUT_OF_TOWN_FACTORY (no gangs on weekdays)19 AIRPORT_RUNWAY (no gangs or dealers) Cars and Ped Type: Special Notes Types over 19 have a hex flag attached to the byte. For the most part you can ignore this because the Gang Flag is set automatically when the gangs are added. Grove Street has an additional flag that prevents foot cops from spawning as random peds. I'm not sure about cop cars, Grove Street doesn't have random traffic. Flag 0x20 = Gang Cars and/or Peds Flag 0x40 = unobserved, cleared if set Flag 0x80 = no cop zone Unknown Ped Type Notes - end of record Hispanic Dealer - frequently seen in zones with (ped ??) unknown ped type 4 (last field in record) Biker Dealer - frequently seen in San Fierro zones without additional settings Residential Rich Zones: PRP1, PRP2, PRP3, YELLOW, and PARA (probably others) No luck using unknown ped type to restore normal car and ped densities. Eventually rezoned to type 12 - Entertainment Busy Unknown Ped Types 10, 9, and 1 are likely to restore fairly normal car and ped densities in many residential zones. Unknown Ped Type 10 - possible Biker Dealers in LV Gang Map Colors Red, Blue, Green, Alpha: I suggest ignoring these values. Testing on PC suggests that the game engine will change these to the appropriate settings based on the densities of the zones. I'll try to confirm this on PS2 during my next round of save edit testing. Set the gang densities and let the engine do the rest. Update: Sorry, this has already been confirmed by current data. Glitching a turf adds a density of 1, and not much else. The engine applies the colors and gang flags. Edited April 2, 2008 by OrionSR Link to post Share on other sites
OrionSR 2,428 Posted April 2, 2008 Share Posted April 2, 2008 I'm still not sure how to enable gang wars with cheat codes, but perhaps this save will help you track it down. I enabled the gang war byte (01) and in the next three bytes I placed a unique marker. These bytes are marked as "align", and usually don't do anything; gaps in memory so things line up in 4 byte structures. The Hex code for these 4 bytes, the enabled gang byte and 3 align bytes, are: 01 4F 53 52 The ASCII equivalent for the 3 align bytes are: OSR This string of 3 letters is unique in the save file. The byte before OSR is the target variable. http://files.filefront.com/SAGangMarkermax...;/fileinfo.html Alternative Rezoning Strategy ric's method of altering the zone is far more flexible, but there is another method to alter the zone types and densities of the 3 major gangs. I've posted a method for PS2 player to extract the save file from most formats and edit with a program designed for PC save files. The tool seems to be working, and provides a utility for clicking on the zones, selecting the zone type from a menu, and editing the densities of Ballas, Grove, and Vagos in each zone. http://www.gtaforums.com/index.php?showtopic=322472 Large scale changes can be made to the zones quickly with this tool. However, there is no method to alter the unknown ped type to tweak the ped densities, and no option is available for other gangs or dealers. A combination of strategies would probably be most effective when rezoning all of San Andreas. Link to post Share on other sites
ric-013 46 Posted April 2, 2008 Author Share Posted April 2, 2008 (edited) I'm still not sure how to enable gang wars with cheat codes, but perhaps this save will help you track it down. I enabled the gang war byte (01) and in the next three bytes I placed a unique marker. These bytes are marked as "align", and usually don't do anything; gaps in memory so things line up in 4 byte structures. The Hex code for these 4 bytes, the enabled gang byte and 3 align bytes, are: 01 4F 53 52 The ASCII equivalent for the 3 align bytes are: OSR This string of 3 letters is unique in the save file. The byte before OSR is the target variable. http://files.filefront.com/SAGangMarkermax...;/fileinfo.html Alternative Rezoning Strategy ric's method of altering the zone is far more flexible, but there is another method to alter the zone types and densities of the 3 major gangs. I've posted a method for PS2 player to extract the save file from most formats and edit with a program designed for PC save files. The tool seems to be working, and provides a utility for clicking on the zones, selecting the zone type from a menu, and editing the densities of Ballas, Grove, and Vagos in each zone. http://www.gtaforums.com/index.php?showtopic=322472 Large scale changes can be made to the zones quickly with this tool. However, there is no method to alter the unknown ped type to tweak the ped densities, and no option is available for other gangs or dealers. A combination of strategies would probably be most effective when rezoning all of San Andreas. hey,orionsr thanks for all the extra info's... about enable gang-war code i havent look into it yet,but i will.for now im using a alternate way to activate it police mission mod = DOBERMAN (press R3 in any police vehicules) 006C5295 00000015 006C53B8 00000015 from skiller database this will activate the doberman mission at any time in the game...i mainly used it after gang-war is disable (green sabre mission) but it can be done at any time.this is a way of doing it...but not the best one.ill start searching for the enable code.thanks for the bytes that will help. Edited April 3, 2008 by ric-013 Link to post Share on other sites
Spider-Vice 42,189 Posted April 2, 2008 Share Posted April 2, 2008 Why we need the code if we can do it for ourselves with a glitch? Link to post Share on other sites
ric-013 46 Posted April 2, 2008 Author Share Posted April 2, 2008 (edited) Why we need the code if we can do it for ourselves with a glitch? ok..just so you know, the original glitch made by flying way-off the map for hours,will give you at most 178 territory's with a density of 01, its very weak and it will give you only one wave of attack...the territory glitch code v1 & v2 will give you 371 or all 380 of them with 3 waves of attack.it as a density of 32 (50) its very high,regular strong territory's have a density of 28 (40) also doing the original glitch takes hours...inputing the codes only take about 10 minutes do the math,200 more territory's + high gang-density =.....fun,fun,fun.if you like the gang-war aspect of this game. anyways just try the codes you'll see what im talking about Edited February 17, 2009 by ric-013 Link to post Share on other sites
OrionSR 2,428 Posted April 2, 2008 Share Posted April 2, 2008 Another advantage to this method is you can change a few zone types so gangs will spawn in the desert and country regions, preferably a zone with a few ped paths. Link to post Share on other sites
bagga rabbit 8 Posted April 2, 2008 Share Posted April 2, 2008 (edited) just try the codes you'll see what im talking about Excuse me if I'm missing it, but what Master Code do you use for your vers.2 (raw)? Is it F0100208 0000000E ? For Codebreaker. Edited April 2, 2008 by bagga rabbit Link to post Share on other sites
Gantons Most Wanted 76 Posted April 3, 2008 Share Posted April 3, 2008 Ric thats pretty impressive do you think it would work on AR MAX PAL?? Link to post Share on other sites
ric-013 46 Posted April 3, 2008 Author Share Posted April 3, 2008 (edited) Ric thats pretty impressive do you think it would work on AR MAX PAL?? hey, gantons most wanted ! its being a long time... it needs to be ported to pal first,i dont have a pal dump of the game,so i cant look into it..ill try to do a request at CMP and see if someone can help me out porting thoses.once its ported it can easily be converted to armax. sadly,you'll have to wait a bit. Excuse me if I'm missing it, but what Master Code do you use for your vers.2 (raw)?Is it F0100208 0000000E ? For Codebreaker. yeah,thats the one..for CB. Another advantage to this method is you can change a few zone types so gangs will spawn in the desert and country regions, preferably a zone with a few ped paths. yes,and since the territory glitch code is savable,we can do small fix codes to make it better...we know "peds&cars" is savable,but it as flags attached to it,so when saved and reloaded whitout code,will it revert to what the flags tell im to ? if so the changes should be done in gangs & dealers density % so it gets another flag...and what about "peds???" are the changes savable??does it as flags??...much testing to be done here. that was for the savable part...we can always do "always on" code that would need to activated each time you start the game...with this we can change any value.so fix code shouldnt be a problem...but will they be savable? i dont know yet,but ill get there. right now im hunthing the gang-war toggle, im trying to get this code ported to pal as well as other versions of the game,im trying to figure out a "dealers everywhere" condensed code,im trying to do some testings on various density settings (for that i need to argue with my girlfriend to get tv control) i also do the "territory's starting adresses list"...all at the same time. add the fact that i work 6 days a week...and sometimes needs to sleep a bit. Edited April 3, 2008 by ric-013 Link to post Share on other sites
Gantons Most Wanted 76 Posted April 3, 2008 Share Posted April 3, 2008 I know dude its still nice to see alot of old faces here still though. Oh yeah i also discovered somthing that relates to this that you might want to know. When a hood gets attacked i've found if you lure them to one of the turfs accquired by the territory glitch and then kill the gang memebrs there it makes the density brighter which means it can be attacked by the ballas for example. I did this with a turf i got where the lowrider garage is i took over willowfield and it kept getting attacked so i lured them there and killed them and gradually i've made it a normal turf like the rest. Link to post Share on other sites
ric-013 46 Posted April 3, 2008 Author Share Posted April 3, 2008 I know dude its still nice to see alot of old faces here still though. Oh yeah i also discovered somthing that relates to this that you might want to know. When a hood gets attacked i've found if you lure them to one of the turfs accquired by the territory glitch and then kill the gang memebrs there it makes the density brighter which means it can be attacked by the ballas for example. I did this with a turf i got where the lowrider garage is i took over willowfield and it kept getting attacked so i lured them there and killed them and gradually i've made it a normal turf like the rest. this can also be done with the "hood abuse" glitch...do you know it?? basicly all you need is button cheats -infinite health -weapons 3 -car fly when you get "hood under attack" stick remote explosive on all gangmembers that attack your territory,and fly away to any territory and detonate...it work almost all the time.if done right. there is a topic by atheist-4-life on it. Link to post Share on other sites
Gantons Most Wanted 76 Posted April 3, 2008 Share Posted April 3, 2008 you got it in one. Anyway i'm impressed because this games what 3 or 4 years old nearly and still stuff is been found out. 1 Link to post Share on other sites
bagga rabbit 8 Posted April 3, 2008 Share Posted April 3, 2008 Excuse me if I'm missing it, but what Master Code do you use for your vers.2 (raw)?Is it F0100208 0000000E ? For Codebreaker. I tried it on my Codebreaker Disc today and everything works great! Looking forward to MANY hours of gang hunting. Good job! Link to post Share on other sites
OrionSR 2,428 Posted April 3, 2008 Share Posted April 3, 2008 There it is. The last line in the code segment below changes the stats display. It was one of the final pieces to the puzzle of getting the gang war testing working properly. This should be easier to locate than the Gang Wars Enabled flag since I suspect you have codes for other stats to use for an offset. But then again, without the gang war flag this bit won't help much. //OSR/CG24: Gang War Testing0879: toggle_gang_wars 1 0629: change_integer_stat 337 to 1 // toggles the "territories under control" stat I wonder if the savegame editor has this attached to it's gang war enable toggle. Link to post Share on other sites
ric-013 46 Posted April 3, 2008 Author Share Posted April 3, 2008 (edited) **EDITED WITH CORRECTIONS** There it is. The last line in the code segment below changes the stats display. It was one of the final pieces to the puzzle of getting the gang war testing working properly. This should be easier to locate than the Gang Wars Enabled flag since I suspect you have codes for other stats to use for an offset. But then again, without the gang war flag this bit won't help much. //OSR/CG24: Gang War Testing0879: toggle_gang_wars 1 0629: change_integer_stat 337 to 1 // toggles the "territories under control" stat I wonder if the savegame editor has this attached to it's gang war enable toggle. i did look into the dump to try to locate it...no luck so far,but i didnt had much time to do so. i did port the codes v1 & v2 to pal format. pal ppl have fun. now ill do the starting adresses list for each territory's in ntsc..i will post it in couple of days. ***NOTE TO ADMINISTRATORS*** id like to remove the "ntsc" in this topic title...please! Edited February 17, 2009 by ric-013 Link to post Share on other sites
Gantons Most Wanted 76 Posted April 5, 2008 Share Posted April 5, 2008 props Ric but you knwo the water territorys can be taken over just get a big boat do recruit anyone cheat recruit 3 ballas or vagos and then take them over the water and just kill them then just move near to land and then kill the 2 waves. Link to post Share on other sites
bagga rabbit 8 Posted April 5, 2008 Share Posted April 5, 2008 water territorys can be taken over Water territories are a bitch though if the "gang waves" spawn underwater..it's a good idea to move as far away from the water as you can and still remain in the area you're trying to take over. I tried to take Verdant Meadows and had a "gang wave" spawn somewhere in the Restricted Area that I could not get to, so sometimes CJ gets screwed even on land. Link to post Share on other sites
Gantons Most Wanted 76 Posted April 5, 2008 Share Posted April 5, 2008 i've found a useful glitch with the freeze everything code edison carter made once you start the war freeze everything then when the gang members spawn immediatly unfreeze everything then they die and it saves time. Link to post Share on other sites
ric-013 46 Posted April 5, 2008 Author Share Posted April 5, 2008 (edited) EDIT: deleted...double post,i edited post and it created a new one ??? anyways,i kept the edited one below. sorry Edited April 5, 2008 by ric-013 Link to post Share on other sites
ric-013 46 Posted April 5, 2008 Author Share Posted April 5, 2008 (edited) props Ric but you knwo the water territorys can be taken over just get a big boat do recruit anyone cheat recruit 3 ballas or vagos and then take them over the water and just kill them then just move near to land and then kill the 2 waves. thats a good one... Water territories are a bitch though if the "gang waves" spawn underwater..it's a good idea to move as far away from the water as you can and still remain in the area you're trying to take over. I tried to take Verdant Meadows and had a "gang wave" spawn somewhere in the Restricted Area that I could not get to, so sometimes CJ gets screwed even on land. there are many ways around to take over "over-water & no-peds" territorys, the restricted area is special,i think the gangs spawn within the underground base...anyways here's the way i use to get thoses "hard to get" teritorry's,its a code made out of popcycle codes and weapon mod codes from skiller...basicly its changes almost all peds into armed gangs members, even better you can select what weapon they hold.its not savable almost all peds = armed ballas/vagos (raw ntsc) 406A1690 01B80001 0066006C 00000000 406A1DF0 007E0001 006D0068 00000000 101ABDEE 00001000 201ABE80 241200?? ??=weapon digits WeaponSlot.typeReplace ?? with(Slot0 : No Weapon) (Slot2: Handguns)00 - Fist 16 - Pistol01 - Brass Knuckles 17 - Silenced Pistol 18 - Desert Eagle(Slot1: Melee) 02 - Golf Club (Slot3: Shotguns)03 - Nitestick 19 - Shotgun04 - Knife 1A - Sawn-Off Shotgun05 - Baseball Bat 1B - SPAS-1206 - Shovel07 - Pool Cue (Slot4: Sub-Machineguns)08 - Katana 1D - MP509 - Chainsaw 1C - Micro Uzi 0A - Purple Dildo 20 - TEC-90B - Dildo 20C - White Viberator0D - Viberator 20F - Cane (Slot5: Machineguns) (Slot10: Gifts)1E - AK47 0E - Flowers1F - M4 (Slot9:Special1) 29 - Spray Can(Slot6: Rifles) 2A - Fire Extinguisher21 - Country Rifle 2B - Camera 22 - Sniper Rifle (Slot11:Special2)(Slot7: Heavy Weapons) 2C - NV Goggles23 - Rocket Launcher 2D - IR Goggles24 - Heat Seaking RPG 2E - Parachute25 - Flame Thrower 26 - Minigun (Slot12:Detonators?) 28 - Detonator(for remote explosives) (Slot8: Projectiles)10 - Grenade11 - Tear Gas12 - Molotov Cocktail27 - Remote Explosive here's link to skiller topic on popcycle mods: >PEDS POPCYCLE GROUP CODES< here's link to skiller topic on peds/gangs weapon mods: >PEDS/GANGS WEAPON CODES< the POPCYCLE codes can be used to input gangs digits.but thats just a temporary fix...im still working on the territory starting adresses list...its huge work,379 of them.once im done, i want to start looking into fixing "no-peds & gangs-free" territory's, ORIONSR sent me some fixes he did on pc, i want to try them out and see if its savable on ps2...but that will take some times,its a on-going project... Zone Types with Gang Notes*see popcycle.dat on your SA DVD for PS2 for more info on zone populations* see cargrp.dat for information on the cars associated with each zone type0 BUSINESS1 DESERT (no gangs or dealers)2 ENTERTAINMENT3 COUNTRYSIDE (no gangs or dealers)4 RESIDENTIAL_RICH5 RESIDENTIAL_AVERAGE6 RESIDENTIAL_POOR7 GANGLAND8 BEACH9 SHOPPING10 PARK11 INDUSTRY12 ENTERTAINMENT_BUSY (Turismo, Bullet, Hustler)13 SHOPPING_BUSY14 SHOPPING_POSH15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)16 AIRPORT17 GOLF_CLUB (no gangs or dealers)18 OUT_OF_TOWN_FACTORY (no gangs on weekdays)19 AIRPORT_RUNWAY (no gangs or dealers) Cars and Ped Type: Special Notes Types over 19 have a hex flag attached to the byte. For the most part you can ignore this because the Gang Flag is set automatically when the gangs are added. Grove Street has an additional flag that prevents foot cops from spawning as random peds. I'm not sure about cop cars, Grove Street doesn't have random traffic. Flag 0x20 = Gang Cars and/or Peds Flag 0x40 = unobserved, cleared if set Flag 0x80 = no cop zone Unknown Ped Type Notes - end of record Hispanic Dealer - frequently seen in zones with (ped ??) unknown ped type 4 (last field in record) Biker Dealer - frequently seen in San Fierro zones without additional settings Residential Rich Zones: PRP1, PRP2, PRP3, YELLOW, and PARA (probably others) No luck using unknown ped type to restore normal car and ped densities. Eventually rezoned to type 12 - Entertainment Busy Unknown Ped Types 10, 9, and 1 are likely to restore fairly normal car and ped densities in many residential zones. Unknown Ped Type 10 - possible Biker Dealers in LV Another Data Dump: This is the section of scripting code I use to install gang wars in the Chain Game. I included all the rezone codes, many have nothing to do with gang wars. Some zones are changed to get different cars to spawn, other zones are changed for the drug dealers. I included all the information that changes the ZonePop. //PDE/CG20: Re-zoning//0767: set_zone 'MUL2B' popcycle_group_for_peds_and_cars_to 2 // Mulholland now Entertainment(was 10)0767: set_zone 'BATTP' popcycle_group_for_peds_and_cars_to 12 // Battery Point is Entertainment Busy (was 2)0767: set_zone 'VERO1' popcycle_group_for_peds_and_cars_to 4 // Verona Beach house is richer (was 5)0767: set_zone 'REDW2' popcycle_group_for_peds_and_cars_to 4 // Redsands West house is richer (was 5)//0767: set_zone 'CALT' popcycle_group_for_peds_and_cars_to 4 // Calton Heights is richer (was 5)0767: set_zone 'CREE' popcycle_group_for_peds_and_cars_to 13 // Creek shopping is busy (was 9)//OSR/CG23: More Obvious Re-zoning0767: set_zone 'MUL2B' popcycle_group_for_peds_and_cars_to 12 // Mulholland now Entertainment Busy (was 10)0767: set_zone 'BAYV' popcycle_group_for_peds_and_cars_to 12 // Palisades Next to Battery Point now Entertainment Busy (was 4)0767: set_zone 'ESPN1' popcycle_group_for_peds_and_cars_to 12 // Esplanade next to Battery point now Entertainment Busy (was 9)0767: set_zone 'PALO' popcycle_group_for_peds_and_cars_to 14 // Palomino Creek Shopping Posh (was 3)//076A: set_zone 'PALO' pedgroup_wealth_to 250 <-- Add lots of Drug Dealers0767: set_zone 'HANKY' popcycle_group_for_peds_and_cars_to 10 // Hankypanky Point PARK (was 3)0767: set_zone 'PANOP' popcycle_group_for_peds_and_cars_to 8 // The Panopticon BEACH (was 3)0767: set_zone 'HBARNS' popcycle_group_for_peds_and_cars_to 17 // Hampton Barns GOLF_CLUB (was 3)0767: set_zone 'ELQUE' popcycle_group_for_peds_and_cars_to 2 // El Quebrados ENTERTAINMENT (was 1)//0874: set_zone 'ELQUE' popcycle_group_for_peds_to 1 // El Que <-- Keep original El Que Peds - not sure what this does//076A: set_zone 'ELQUE' pedgroup_wealth_to 250 <-- Add lots of Drug Dealers0767: set_zone 'ANGPI' popcycle_group_for_peds_and_cars_to 15 // Angel Pine RESIDENTIAL_RICH_SECLUDED (was 3) //076A: set_zone 'ANGPI' pedgroup_wealth_to 250 <-- Add lots of Drug Dealers0767: set_zone 'CRANB' popcycle_group_for_peds_and_cars_to 12 // Cranberry Station ENTERTAINMENT (was 5)//OSR/CG24: Gang Wars//0767: set_zone 'CALT' popcycle_group_for_peds_and_cars_to 14 // Calton Heights is richer (was 5)//0767: set_zone 'VERO1' popcycle_group_for_peds_and_cars_to 14 // Verona Beach house is richer (was 5)//0767: set_zone 'CHINA' popcycle_group_for_peds_and_cars_to 13 // Chinatown SHOPPING_BUSY (was 9)//0874: set_zone 'CHINA' popcycle_group_for_peds_to 6 // Chinatown - not sure what this does0767: set_zone 'PRP1' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'PRP2' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'PRP3' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'PRP4' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'YELLOW' popcycle_group_for_peds_and_cars_to 12 // Yellow Bell Station0767: set_zone 'PARA' popcycle_group_for_peds_and_cars_to 12 // Paradiso076C: set_zone 'CREE' gang 0 density_to 40076C: set_zone 'SRY' gang 0 density_to 40076C: set_zone 'LST' gang 0 density_to 40076C: set_zone 'LINDEN' gang 0 density_to 40076C: set_zone 'LDS' gang 0 density_to 40076C: set_zone 'RSE' gang 0 density_to 40076C: set_zone 'RSW2' gang 0 density_to 40076C: set_zone 'RSW1' gang 0 density_to 40076C: set_zone 'LDM' gang 0 density_to 40076C: set_zone 'RIE' gang 0 density_to 40076C: set_zone 'BFC1' gang 0 density_to 40076C: set_zone 'BFC2' gang 0 density_to 40076C: set_zone 'BINT1' gang 2 density_to 40076C: set_zone 'GGC2' gang 2 density_to 40076C: set_zone 'GGC1' gang 2 density_to 40076C: set_zone 'BFLD1' gang 2 density_to 40076C: set_zone 'BFLD2' gang 2 density_to 40076C: set_zone 'WWE' gang 2 density_to 40076C: set_zone 'PINT' gang 2 density_to 40076C: set_zone 'PRP2' gang 2 density_to 40076C: set_zone 'YELLOW' gang 2 density_to 40076C: set_zone 'PRP1' gang 2 density_to 40076C: set_zone 'PRP3' gang 2 density_to 40076C: set_zone 'PRP4' gang 2 density_to 40076C: set_zone 'SPIN' gang 2 density_to 40076C: set_zone 'KACC' gang 2 density_to 40076C: set_zone 'BAYV' gang 0 density_to 30076C: set_zone 'PARA' gang 0 density_to 30076C: set_zone 'JUNIHO' gang 0 density_to 30076C: set_zone 'JUNIHI' gang 0 density_to 30076C: set_zone 'CIVI' gang 2 density_to 30076C: set_zone 'WESTP1' gang 2 density_to 30076C: set_zone 'WESTP2' gang 2 density_to 30076C: set_zone 'CITYS' gang 2 density_to 30076C: set_zone 'OCEAF2' gang 2 density_to 30076C: set_zone 'HASH' gang 2 density_to 30//Gangland Peds0874: set_zone 'CREE' popcycle_group_for_peds_to 100874: set_zone 'SRY' popcycle_group_for_peds_to 100874: set_zone 'LST' popcycle_group_for_peds_to 100874: set_zone 'LINDEN' popcycle_group_for_peds_to 100874: set_zone 'LDS' popcycle_group_for_peds_to 100874: set_zone 'RSE' popcycle_group_for_peds_to 10 // 10 had Bikers in LV0874: set_zone 'RSW2' popcycle_group_for_peds_to 100874: set_zone 'RSW1' popcycle_group_for_peds_to 100874: set_zone 'LDM' popcycle_group_for_peds_to 100874: set_zone 'RIE' popcycle_group_for_peds_to 100874: set_zone 'BFC1' popcycle_group_for_peds_to 100874: set_zone 'BFC2' popcycle_group_for_peds_to 100874: set_zone 'BINT1' popcycle_group_for_peds_to 90874: set_zone 'GGC2' popcycle_group_for_peds_to 90874: set_zone 'GGC1' popcycle_group_for_peds_to 90874: set_zone 'BFLD1' popcycle_group_for_peds_to 90874: set_zone 'BFLD2' popcycle_group_for_peds_to 90874: set_zone 'WWE' popcycle_group_for_peds_to 90874: set_zone 'PINT' popcycle_group_for_peds_to 90874: set_zone 'PRP2' popcycle_group_for_peds_to 10874: set_zone 'YELLOW' popcycle_group_for_peds_to 10874: set_zone 'PRP1' popcycle_group_for_peds_to 10874: set_zone 'PRP3' popcycle_group_for_peds_to 10874: set_zone 'PRP4' popcycle_group_for_peds_to 10874: set_zone 'SPIN' popcycle_group_for_peds_to 10874: set_zone 'KACC' popcycle_group_for_peds_to 10874: set_zone 'BAYV' popcycle_group_for_peds_to 100874: set_zone 'PARA' popcycle_group_for_peds_to 10874: set_zone 'JUNIHO' popcycle_group_for_peds_to 100874: set_zone 'JUNIHI' popcycle_group_for_peds_to 100874: set_zone 'CIVI' popcycle_group_for_peds_to 90874: set_zone 'WESTP1' popcycle_group_for_peds_to 90874: set_zone 'WESTP2' popcycle_group_for_peds_to 90874: set_zone 'CITYS' popcycle_group_for_peds_to 90874: set_zone 'OCEAF2' popcycle_group_for_peds_to 90874: set_zone 'HASH' popcycle_group_for_peds_to 9//OSR/CG24: Drug Dealers0874: set_zone 'ELQUE' popcycle_group_for_peds_to 4 0874: set_zone 'ANGPI' popcycle_group_for_peds_to 4 0874: set_zone 'PALO' popcycle_group_for_peds_to 4 0874: set_zone 'STRIP1' popcycle_group_for_peds_to 4 //Peds for Hispanic Dealer0874: set_zone 'STRIP2' popcycle_group_for_peds_to 4 //Peds for Hispanic Dealer0874: set_zone 'STRIP3' popcycle_group_for_peds_to 4 //Peds for Hispanic Dealer0874: set_zone 'ISLE' popcycle_group_for_peds_to 4 //Peds for Hispanic Dealer//0874: set_zone 'CREE' popcycle_group_for_peds_to 4 //Peds for Hispanic Dealer0874: set_zone 'VAIR2' popcycle_group_for_peds_to 4 //Peds for Hispanic Dealer076A: set_zone 'HASH' dealer_density_to 100076A: set_zone 'OCEAF2' dealer_density_to 100076A: set_zone 'CRANB' dealer_density_to 100076A: set_zone 'ESPN2' dealer_density_to 100076A: set_zone 'BATTP' dealer_density_to 100076A: set_zone 'SFAIR1' dealer_density_to 100076A: set_zone 'ANGPI' dealer_density_to 100076A: set_zone 'PALO' dealer_density_to 100076A: set_zone 'STRIP1' dealer_density_to 100076A: set_zone 'STRIP2' dealer_density_to 100076A: set_zone 'STRIP3' dealer_density_to 100076A: set_zone 'STRIP4' dealer_density_to 100076A: set_zone 'ISLE' dealer_density_to 100076A: set_zone 'CREE' dealer_density_to 100076A: set_zone 'VAIR2' dealer_density_to 100//076A: set_zone 'YELLOW' dealer_density_to 100 // Dealers, Gang, Cops, Hookers not spawning//076A: set_zone 'LINDEN' dealer_density_to 100 // Dealers, Gang, Cops, Hookers not spawning076A: set_zone 'ELQUE' dealer_density_to 100 Edited April 6, 2008 by ric-013 Link to post Share on 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OrionSR 2,428 Posted April 5, 2008 Share Posted April 5, 2008 Here's a summary of the unknown ped type. This information is stored in the last field in the zonepop records so it should be saved with the gamesave. If you aren't sure which information can be saved check out the SA Wiki for save files. http://www.gtamodding.com/index.php?title=GTA_SA_Saves Unknown Ped Type Notes - end of record Hispanic Dealer - frequently seen in zones with (ped ??) unknown ped type 4 (last field in record) Biker Dealer - frequently seen in San Fierro zones without additional settings Residential Rich Zones: PRP1, PRP2, PRP3, YELLOW, and PARA (probably others) No luck using unknown ped type to restore normal car and ped densities. Eventually rezoned to type 12 - Entertainment Busy Unknown Ped Types 10, 9, and 1 are likely to restore fairly normal car and ped densities in many residential zones. Unknown Ped Type 10 - possible Biker Dealers in LV __________ I'm not sure of how your methods alter the gang weapons, but this information is stored in the save - like when Grove gets the upgrade from the tags. It is my understanding however, that this information is altered by the scripts on occasion so it doesn't stick. Link to post Share on other sites
ric-013 46 Posted April 6, 2008 Author Share Posted April 6, 2008 (edited) Here's a summary of the unknown ped type. This information is stored in the last field in the zonepop records so it should be saved with the gamesave. If you aren't sure which information can be saved check out the SA Wiki for save files.http://www.gtamodding.com/index.php?title=GTA_SA_Saves Unknown Ped Type Notes - end of record Hispanic Dealer - frequently seen in zones with (ped ??) unknown ped type 4 (last field in record) Biker Dealer - frequently seen in San Fierro zones without additional settings Residential Rich Zones: PRP1, PRP2, PRP3, YELLOW, and PARA (probably others) No luck using unknown ped type to restore normal car and ped densities. Eventually rezoned to type 12 - Entertainment Busy Unknown Ped Types 10, 9, and 1 are likely to restore fairly normal car and ped densities in many residential zones. Unknown Ped Type 10 - possible Biker Dealers in LV __________ I'm not sure of how your methods alter the gang weapons, but this information is stored in the save - like when Grove gets the upgrade from the tags. It is my understanding however, that this information is altered by the scripts on occasion so it doesn't stick. the code above "almost all peds = armed ballas/vagos" just change peds i.d. in the popcycle group,while the code is on.... Zone Types with Gang Notes*see popcycle.dat on your SA DVD for PS2 for more info on zone populations* see cargrp.dat for information on the cars associated with each zone type0 BUSINESS1 DESERT (no gangs or dealers)2 ENTERTAINMENT3 COUNTRYSIDE (no gangs or dealers)4 RESIDENTIAL_RICH5 RESIDENTIAL_AVERAGE6 RESIDENTIAL_POOR7 GANGLAND8 BEACH9 SHOPPING10 PARK11 INDUSTRY12 ENTERTAINMENT_BUSY (Turismo, Bullet, Hustler)13 SHOPPING_BUSY14 SHOPPING_POSH15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)16 AIRPORT17 GOLF_CLUB (no gangs or dealers)18 OUT_OF_TOWN_FACTORY (no gangs on weekdays)19 AIRPORT_RUNWAY (no gangs or dealers) ex: this popcycle group is for #18 set zones... POPCYCLE_GROUP_OUT_OF_TOWN_FACTORY_WORKERS 206A1CF4 001b07d0 206A1CF8 00320099 206A1CFC 07d007d0 206A1D00 07d007d0 206A1D04 07d007d0 206A1D08 07d007d0 206A1D0C 07d007d0 206A1D10 07d007d0 206A1D14 07d007d0 206A1D18 07d007d0 206A1D1C 07d007d0 so i think each zone can call more than one group at time...gangland+???,so the problem have 2 source..1st is gang density and the other one is what peds groups it will call (peds&cars and peds???) but can they support changes,without the engine reverting them to fit the gang density input?...just like colors. about the weapon change,its just a peds weapon mods..not sure how its work,its a code from skiller.i think its just like the "peds have weapon button cheat"...i didnt mind much,cuz popcycle group i.d changes are not savable either,but the game see the modded peds as active gangs member and thats whats cool about it,so its just a good way to get gang members everywhere...for now,could be use as "always on"codes to mod the peds group i.d. another good way is using ballas/vagos pocycle group i.d codes to add gang members into it,usually thoses codes only used the 2 first lines and the rest where unused...its impossible to tell where thoses will spawn...in peds,in car,in gang-war,but there are more gang members for sure. i also used them to make gang-war easier to trigger raw ntsc ballas popcycle oversized 206A1D74 00670066 206A1D78 00660068 206A1D7C 00680067 206A1D80 00670066 206A1D84 00660068 206A1D88 00680067 206A1D8C 00670066 206A1D90 00660068 206A1D94 00680067 206A1D98 00670066 Vagos popcycle oversized 206A1DC8 006D006C 206A1DCC 006C006E 206A1DD0 006E006D 206A1DD4 006D006C 206A1DD8 006C006E 206A1DDC 006E006D 206A1DE0 006D006C 206A1DE4 006C006E 206A1DE8 006E006D 206A1DEC 006D006E ARMAX ntsc ballas popcycle oversized RRJB-EAR7-K99GN QCDZ-08HQ-P4JKH AGXQ-YP5C-5W9TV EZ1Z-VD34-UB71Y XP43-C437-GTECW W20V-NAGR-5BAHE 0KV0-HXAA-D1U0J XN9N-JXZP-GU9BD J7FU-4H2W-FE0V3 TFQR-7VED-9J35C NAG4-H1XY-MVCY6 Vagos popcycle oversized 6TDH-PHW0-U7KPF MU9U-E7B2-MTQ79 ZU3B-U4H0-HPNHP XKBH-X6VJ-FBAER 7N91-HWAX-W002R H0D7-Y73D-CWEWU HTY4-0FTP-XV93Q 4MZQ-W0WB-GZXEX HPRA-BPXV-W8WQC JCJQ-D9NM-5Z3R8 5ZTF-QBED-UYGQG note: oversized gangs codes are made out of "peds popcycle group codes" (skiller) see link in my previous post.also thoses can be used to mod the ballas/vagos into another gang...just change the i.d's also I EDITED MY 1ST POST WITH THE "TERRITORY STARTING ADRESSES NTSC LIST"...it will now be easy to try single territory changes,more so in the "peds ???"digits to see what will happen... Edited April 6, 2008 by ric-013 Link to post Share on other sites
OrionSR 2,428 Posted April 6, 2008 Share Posted April 6, 2008 (edited) I'm confused about what you are doing with the popcycle groups. The popcycle information decides which groups will spawn for each zone type. If I specify a cars and peds type of Entertainment Busy, it will spawn dealers and gangs if there is a density over 1, cops, a few from the business group during the day, lots of casual rich, a few casual average, and the rare entertainers with their Turismo's and Bullets, mostly at night. So, goal #1, set a cars and peds type with gangs included. Problem: adding gangs reduces normal cars and peds. The zone type/popcycle are not changed, the zone type just has a gang flag added to the normal type - a very confusing programming choice, but the zone type is still the same. This seems to confuse the engine, and examining the original zones leads me to believe that Rockstar never got this working the way they had hoped. Solution 1: Change the unknown ped type. No one really understands what this does, but changing this field has an influence on the peds and cars, so play around with it and report any observations that might be useful. Solution 2: Use a different zone type. Some zone type never spawn normal peds and cars after the gangs are added, so use a zone type that doesn't have this problem. So, change gang density and the engine fixes colors and flags, but doesn't change the zone type for gangs. If the gang density is removed the engine will unflag the gangs and the zone type will be back to normal. All of this information should be retained in the save. Altering the popcycle: On PC it is really easy to add gangs to a zone by altering a text file. Just change the gang field from 0 to 100 and the zone type will support gangs. Same thing on cars, change a few settings and different groups appear. Alter another file and the same group will have different cars to drive around. Changing the text files on PS2 is pretty difficult, but I suppose you could change this information after it's been read into memory. It just seems like an awkward method that would lead to a temporary fix. I would think changing the zone type would be more effective because the information should be saved. Edited April 6, 2008 by OrionSR Link to post Share on other sites
ric-013 46 Posted April 7, 2008 Author Share Posted April 7, 2008 I'm confused about what you are doing with the popcycle groups. The popcycle information decides which groups will spawn for each zone type. If I specify a cars and peds type of Entertainment Busy, it will spawn dealers and gangs if there is a density over 1, cops, a few from the business group during the day, lots of casual rich, a few casual average, and the rare entertainers with their Turismo's and Bullets, mostly at night. So, goal #1, set a cars and peds type with gangs included. Problem: adding gangs reduces normal cars and peds. The zone type/popcycle are not changed, the zone type just has a gang flag added to the normal type - a very confusing programming choice, but the zone type is still the same. This seems to confuse the engine, and examining the original zones leads me to believe that Rockstar never got this working the way they had hoped. Solution 1: Change the unknown ped type. No one really understands what this does, but changing this field has an influence on the peds and cars, so play around with it and report any observations that might be useful. Solution 2: Use a different zone type. Some zone type never spawn normal peds and cars after the gangs are added, so use a zone type that doesn't have this problem. So, change gang density and the engine fixes colors and flags, but doesn't change the zone type for gangs. If the gang density is removed the engine will unflag the gangs and the zone type will be back to normal. All of this information should be retained in the save. Altering the popcycle: On PC it is really easy to add gangs to a zone by altering a text file. Just change the gang field from 0 to 100 and the zone type will support gangs. Same thing on cars, change a few settings and different groups appear. Alter another file and the same group will have different cars to drive around. Changing the text files on PS2 is pretty difficult, but I suppose you could change this information after it's been read into memory. It just seems like an awkward method that would lead to a temporary fix. I would think changing the zone type would be more effective because the information should be saved. dont get me wrong here,i aint playing around with the " peds popcycle group i.d's",guys were talking about ways to get "over-water & gangs-free" territory's....so i posted thoses codes i was using with the "original territory glitch" where it was hard to trigger gang-war,thats all. that said,there is no doubt that the density codes are calling to them,i know that cuz i modded the "unused gang 9 popcycle group" for triads, then i changed the density for it in battery point,went there and triads were all-over the place...so lets not put thoses aside , even if not savable,they mod the peds group,it might be usefull later...to do cheat device "always on" codes of course the next logical step is to adjust the zone type and play around "peds??" ill do lots of testing this week,now that im done with the adresses list. Link to post Share on other sites
ric-013 46 Posted April 8, 2008 Author Share Posted April 8, 2008 ok,iv started to do some testings changing "peds&cars and peds??"...this is great,just like orionsr said, it change peds group in the territory's,much fun ahead!! (orionsr,sorry it took so long to get there...im a slow worker!!) first thing ill do, is to write a code with all of orionsr settings... //OSR/CG24: Gang Wars//0767: set_zone 'CALT' popcycle_group_for_peds_and_cars_to 14 // Calton Heights is richer (was 5)//0767: set_zone 'VERO1' popcycle_group_for_peds_and_cars_to 14 // Verona Beach house is richer (was 5)//0767: set_zone 'CHINA' popcycle_group_for_peds_and_cars_to 13 // Chinatown SHOPPING_BUSY (was 9)//0874: set_zone 'CHINA' popcycle_group_for_peds_to 6 // Chinatown - not sure what this does0767: set_zone 'PRP1' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'PRP2' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'PRP3' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'PRP4' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'YELLOW' popcycle_group_for_peds_and_cars_to 12 // Yellow Bell Station0767: set_zone 'PARA' popcycle_group_for_peds_and_cars_to 12 // Paradiso//Gangland Peds0874: set_zone 'CREE' popcycle_group_for_peds_to 100874: set_zone 'SRY' popcycle_group_for_peds_to 100874: set_zone 'LST' popcycle_group_for_peds_to 100874: set_zone 'LINDEN' popcycle_group_for_peds_to 100874: set_zone 'LDS' popcycle_group_for_peds_to 100874: set_zone 'RSE' popcycle_group_for_peds_to 10 // 10 had Bikers in LV0874: set_zone 'RSW2' popcycle_group_for_peds_to 100874: set_zone 'RSW1' popcycle_group_for_peds_to 100874: set_zone 'LDM' popcycle_group_for_peds_to 100874: set_zone 'RIE' popcycle_group_for_peds_to 100874: set_zone 'BFC1' popcycle_group_for_peds_to 100874: set_zone 'BFC2' popcycle_group_for_peds_to 100874: set_zone 'BINT1' popcycle_group_for_peds_to 90874: set_zone 'GGC2' popcycle_group_for_peds_to 90874: set_zone 'GGC1' popcycle_group_for_peds_to 90874: set_zone 'BFLD1' popcycle_group_for_peds_to 90874: set_zone 'BFLD2' popcycle_group_for_peds_to 90874: set_zone 'WWE' popcycle_group_for_peds_to 90874: set_zone 'PINT' popcycle_group_for_peds_to 90874: set_zone 'PRP2' popcycle_group_for_peds_to 10874: set_zone 'YELLOW' popcycle_group_for_peds_to 10874: set_zone 'PRP1' popcycle_group_for_peds_to 10874: set_zone 'PRP3' popcycle_group_for_peds_to 10874: set_zone 'PRP4' popcycle_group_for_peds_to 10874: set_zone 'SPIN' popcycle_group_for_peds_to 10874: set_zone 'KACC' popcycle_group_for_peds_to 10874: set_zone 'BAYV' popcycle_group_for_peds_to 100874: set_zone 'PARA' popcycle_group_for_peds_to 10874: set_zone 'JUNIHO' popcycle_group_for_peds_to 100874: set_zone 'JUNIHI' popcycle_group_for_peds_to 100874: set_zone 'CIVI' popcycle_group_for_peds_to 90874: set_zone 'WESTP1' popcycle_group_for_peds_to 90874: set_zone 'WESTP2' popcycle_group_for_peds_to 90874: set_zone 'CITYS' popcycle_group_for_peds_to 90874: set_zone 'OCEAF2' popcycle_group_for_peds_to 90874: set_zone 'HASH' popcycle_group_for_peds_to 9 expect the code for tomorrow.when im done ill do more testings on "peds??" ALSO,TO ALL WHO USED "TERRITORY GLITCH CODE V1 & V2"I NEED SOME HELP...I WANT TO KNOW WHAT TERRITORY'S ARE "GANG-FREE or NO-PEDS" SO I CAN DO A PEDS GROUP FIX CODE.i know they are almost all in county/desert area...but somes maybe in towns as well. to anyone who wish to help,please post the name of the territory + its current status ex: fisher's lagoon = no gangs,no peds, no traffic (mostly over-water) palomino creek = no gangs,few peds, low traffic etc... thanks, Link to post Share on other sites
OrionSR 2,428 Posted April 9, 2008 Share Posted April 9, 2008 (edited) Zones with Types that don't have gangs present - default configuration Type 1 DESERT (no gangs or dealers) ALDEA, ARCO, BARRA, BIGE, BONE, BRUJA, CARSO, ELCA, ELQUE, FLINTI, FLINTR, MONINT, PAYAS, PROBE, ROBAD, ROBINT, TOM, VALLE Type 3 COUNTRYSIDE (no gangs or dealers) ANGPI, BACKO, BEACO, BLUAC, BLUEB, BLUEB1, CREEK, CREEK1, DILLI, FARM, FERN, FLINTC, HANKY, HBARNS, LEAFY, MAKO, MONT, MONT1, MTCHI1, MTCHI2, MTCHI3, MTCHI4, NROCK, PALO, PANOP, RED, SHACA, TOPFA, WHET Type 15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers) MUL1a, MUL1b, MUL1c, MUL4, MUL5a, MUL5b, MUL5c, MUL6, MUL7a, MUL7b, RIH1a, RIH1b, RIH2, RIH3a, RIH3b Type 17 GOLF_CLUB (no gangs or dealers) SFGLF1, SFGLF2, SFGLF3, SFGLF4, YBELL1 Type 18 OUT_OF_TOWN_FACTORY (no gangs on weekdays) CONST1, DAM, EBAY, EBAY2, HAUL, LVA2, OCTAN, PALMS, QUARY Type 19 AIRPORT_RUNWAY (no gangs or dealers) LBAG1, LBAG2, LBAG3, LVBAG, SFBAG1, SFBAG2, SFBAG3 Fisher's Lagoon is type 5 - Residential Average, a type that doesn't usually have problem with gangs spawning, but the other peds tend to be a bit sparse. Type 5 seems to be a bit odd. Turf glitchers report that gangs are not present in many of the type 5 zones, but there is nothing in the data that would indicate why. My other theories are that the turf glitchers haven't noticed an occasional gang member driving around in a car since these areas tend not to have ped zones, or a Type 5 zone that overlays a desert or country county might play a role in gangs spawning. I find steve-m's path map to be very useful for determining where CJ is safe from footcops spawning in restricted areas. Perhaps it would be useful for determining which zones should remain under Balla or Vago control so you can use it to chain gang wars into neighboring zones. I suspect many of the standard tricks for taking over remote turfs will still be helpful. Starting a gang war in one zone and then dashing of to another zone can get gangs to spawn in remote areas and they can be lead to even more remote areas. When the gangwar times out, kill the followers to start another war and then lead that group farther out into the boonies. Edited April 9, 2008 by OrionSR Link to post Share on other sites
ric-013 46 Posted April 9, 2008 Author Share Posted April 9, 2008 Zones with Types that don't have gangs present - default configuration Type 1 DESERT (no gangs or dealers) ALDEA, ARCO, BARRA, BIGE, BONE, BRUJA, CARSO, ELCA, ELQUE, FLINTI, FLINTR, MONINT, PAYAS, PROBE, ROBAD, ROBINT, TOM, VALLE Type 3 COUNTRYSIDE (no gangs or dealers) ANGPI, BACKO, BEACO, BLUAC, BLUEB, BLUEB1, CREEK, CREEK1, DILLI, FARM, FERN, FLINTC, HANKY, HBARNS, LEAFY, MAKO, MONT, MONT1, MTCHI1, MTCHI2, MTCHI3, MTCHI4, NROCK, PALO, PANOP, RED, SHACA, TOPFA, WHET Type 15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers) MUL1a, MUL1b, MUL1c, MUL4, MUL5a, MUL5b, MUL5c, MUL6, MUL7a, MUL7b, RIH1a, RIH1b, RIH2, RIH3a, RIH3b Type 17 GOLF_CLUB (no gangs or dealers) SFGLF1, SFGLF2, SFGLF3, SFGLF4, YBELL1 Type 18 OUT_OF_TOWN_FACTORY (no gangs on weekdays) CONST1, DAM, EBAY, EBAY2, HAUL, LVA2, OCTAN, PALMS, QUARY Type 19 AIRPORT_RUNWAY (no gangs or dealers) LBAG1, LBAG2, LBAG3, LVBAG, SFBAG1, SFBAG2, SFBAG3 Fisher's Lagoon is type 5 - Residential Average, a type that doesn't usually have problem with gangs spawning, but the other peds tend to be a bit sparse. Type 5 seems to be a bit odd. Turf glitchers report that gangs are not present in many of the type 5 zones, but there is nothing in the data that would indicate why. My other theories are that the turf glitchers haven't noticed an occasional gang member driving around in a car since these areas tend not to have ped zones, or a Type 5 zone that overlays a desert or country county might play a role in gangs spawning. that will help alot,thanks again orionsr... ok,first im almost done doing codes for your "settings",they will be individual codes for each territory...just cuz its better that way. so ppl can choose witch ones they want to mod...ill post them soon. also,this list is in (dec) Cars and Ped Type: Special Notes Zone Types with Gang Notes*see popcycle.dat on your SA DVD for PS2 for more info on zone populations* see cargrp.dat for information on the cars associated with each zone type0 BUSINESS1 DESERT (no gangs or dealers)2 ENTERTAINMENT3 COUNTRYSIDE (no gangs or dealers)4 RESIDENTIAL_RICH5 RESIDENTIAL_AVERAGE6 RESIDENTIAL_POOR7 GANGLAND8 BEACH9 SHOPPING10 PARK11 INDUSTRY12 ENTERTAINMENT_BUSY (Turismo, Bullet, Hustler)13 SHOPPING_BUSY14 SHOPPING_POSH15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)16 AIRPORT17 GOLF_CLUB (no gangs or dealers)18 OUT_OF_TOWN_FACTORY (no gangs on weekdays)19 AIRPORT_RUNWAY (no gangs or dealers) in (hex) = 00 = BUSINESS 01 = DESERT (no gangs or dealers) 02 = ENTERTAINMENT 03 = COUNTRYSIDE (no gangs or dealers) 04 = RESIDENTIAL_RICH 05 = RESIDENTIAL_AVERAGE 06 = RESIDENTIAL_POOR 07 = GANGLAND 08 = BEACH 09 = SHOPPING 0A = PARK 0B = INDUSTRY 0C = ENTERTAINMENT_BUSY (Turismo, Bullet, Hustler) 0D = SHOPPING_BUSY 0E = SHOPPING_POSH 0F = RESIDENTIAL_RICH_SECLUDED (no gangs or dealers) 10 = AIRPORT 11 = GOLF_CLUB (no gangs or dealers) 12 = OUT_OF_TOWN_FACTORY (no gangs on weekdays) 13 = AIRPORT_RUNWAY (no gangs or dealers) the flags are add-up digits Flag 0x20 = Gang Cars and/or Peds Flag 0x40 = unobserved, cleared if set Flag 0x80 = no cop zone ex: if i want gangland zone (07) + gang cars/peds flag (20) +no cop flag (80) = A7..."GAN1" default setting for "peds&cars" is A7. so thats how it works... Link to post Share on other sites