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ric-013

Territory Glitch Cheat-Device Code: PS2

Recommended Posts

ric-013

topicbanner2.jpg

 

hi,

i made some PS2 cheat-devices ( GamsShark , CodeBreaker , Action Replay MAX...NTSC / PAL ) codes to activate all the territories in san andreas with 3 waves of attack ( PC USERS: see links at end of this post ) but just like the original territory glitch, the codes also glitch the game at some points, any of you who are familliar with the original glitch know what im talking about...mainly it can sometimes change cars/peds that spawns in the streets and messed up gangs stats.

 

the codes below will give a high density of 32 (50) to territories and 3 waves of attacks.

 

the original glitch was made on version 1 of the game by flying way-off the map for hours. it would give you at most 178 territories with a density of 01, its very weak and it will give you only one wave of attack...

 

also doing the original glitch takes hours...inputing the codes only take about 10 minutes.

 

NOTE : pictures and videos in this post were made during testing.

--------------------

 

TERRITORY GLITCH CODES

thoses codes are meant to mod the gang territories all around SA .

this tutorial will be divided by steps to follow for proper way to activate those codes. they are meant to be activated and saved one by one ... however ever single step is optional , its up to you .

 

TESTED on NTSC v1, PAL v1, NTSC v2 and PAL v2

 

NTSC v1 and PAL v1 = original versions

NTSC v2 = special edition and greatests hits

PAL V2 = platinum edition

 

NOTE : the codes are savable ( unless noted otherwise )

 

here's some map pics taken during early testing :

 

los santos

th_shsnqatyvq1.jpg+

 

san fierro

th_xslwduvncd1.jpg+

 

------------------------------------------------------------------------------------------------------------------------------

 

if your in a part of the game when you cant see territory's on map, use this code by OrionSR

 

//////////////////////

CG ENABLE /DISABLE GANG-WARS :

this code is jokered , when used it can enable/disable gang-war in all SA,also its savable.

/////////////////////

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

CG Enable/disable Gang Wars

L2+UP = enable

L2+DOWN = disable

20802614 00000001

D0700942 0000FEEF

0066C7A4 00000001

D0700942 0000FEBF

0066C7A4 00000000

 

raw PAL v1

CG Enable/disable Gang Wars

L2+UP = enable

L2+DOWN = disable

20802714 00000001

D0700A42 0000FEEF

0066C8A4 00000001

D0700A42 0000FEBF

0066C8A4 00000000

 

raw NTSC v2

CG Enable/disable Gang Wars

L2+UP = enable

L2+DOWN = disable

208031A4 00000001

D07014C2 0000FEEF

0066CF24 00000001

D07014C2 0000FEBF

0066CF24 00000000

 

raw PAL v2

CG Enable/disable Gang Wars

L2+UP = enable

L2+DOWN = disable

208032A4 00000001

D07015C2 0000FEEF

0066D024 00000001

D07015C2 0000FEBF

0066D024 00000000

--------------------

 

////////////////////

STEP #1 :

- SAN ANDREAS TERRITORIES( ballas / vagos )

here you are given 3 options ( A,B,C) pick one.

////////////////////

 

note :

- like stated above , the codes glitch the gangs stats they may not be accurate ... but the codes do activate the said numbers of territories .

- thoses codes can be saved , once done theres no need to use them again.

 

 

//////////

option : A

- TERRITORIES = 380

this code will activate all 380 territories and split them between ballas/vagos ( however gangs stats may add-up to 378 ... i dont know why , gang stats glitch i assume ) but the code activate all 380 territories). and the gang-war will have 3 waves of attack.also colors for territories on the map will be strange cuz of the territories overlapping on each other.

/////////

 

tutorial :

#1-start game with code on

#2-activate the joker (select)

#3-make cj die (when you re-spawn the changes will be on your map and stats)

#4-save game

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

TERRITORIES = 380

-press select-

E008FFFE 00700942

407BA800 00600011

0000320F 00000000

407BA814 005F0011

00000032 00000000

407BA824 005F0011

00003200 00000000

407BA834 005F0011

00000032 00000000

 

raw PAL v1

TERRITORIES = 380

-press select-

E008FFFE 00700A42

407BA900 00600011

0000320F 00000000

407BA914 005F0011

00000032 00000000

407BA924 005F0011

00003200 00000000

407BA934 005F0011

00000032 00000000

 

raw NTSC v2

TERRITORIES = 380

-press select-

E008FFFE 007014C2

407BB390 00600011

0000320F 00000000

407BB3A4 005F0011

00000032 00000000

407BB3B4 005F0011

00003200 00000000

407BA3C4 005F0011

00000032 00000000

 

raw PAL v2

TERRITORIES = 380

-press select-

E008FFFE 007015C2

407BB490 00600011

0000320F 00000000

407BB4A4 005F0011

00000032 00000000

407BB4B4 005F0011

00003200 00000000

407BB4C4 005F0011

00000032 00000000

 

//////////

option : B

- TERRITORIES = 371

this code will activate 371 territories and split them between ballas/vagos ,9 territories were not activated ( huge citys/county territories ) because they do major territory colors overlaps.

//////////

 

tutorial :

#1-start game with code on

#2-activate the joker (select)

#3-make cj die (when you re-spawn the changes will be on your map and stats)

#4-save game

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

TERRITORIES = 371

-press select-

E013FFFE 00700942

407BA800 00150011

0000320F 00000000

407BAE1C 00490011

0000320F 00000000

407BA814 00150011

00000032 00000000

407BAE30 00480011

00000032 00000000

407BA824 00140011

00003200 00000000

007BADB9 00000032

407BAE40 00480011

00003200 00000000

407BA834 00140011

00000032 00000000

007BADC8 00000032

007BAE50 00000032

407BAED8 00460011

00000032 00000000

 

raw PAL v1

TERRITORIES = 371

-press select-

E013FFFE 00700A42

407BA900 00150011

0000320F 00000000

407BAF1C 00490011

0000320F 00000000

407BA914 00150011

00000032 00000000

407BAF30 00480011

00000032 00000000

407BA924 00140011

00003200 00000000

007BAEB9 00000032

407BAF40 00480011

00003200 00000000

407BA934 00140011

00000032 00000000

007BAEC8 00000032

007BAF50 00000032

407BAFD8 00460011

00000032 00000000

 

raw NTSC v2

TERRITORIES = 371

-press select-

E013FFFE 007014C2

407BB390 00150011

0000320F 00000000

407BB9AC 00490011

0000320F 00000000

407BB3A4 00150011

00000032 00000000

407BB9C0 00480011

00000032 00000000

407BB3B4 00140011

00003200 00000000

007BB949 00000032

407BB9D0 00480011

00003200 00000000

407BB3C4 00140011

00000032 00000000

007BB958 00000032

007BB9E0 00000032

407BBA68 00460011

00000032 00000000

 

raw PAL v2

TERRITORIES = 371

-press select-

E013FFFE 007015C2

407BB490 00150011

0000320F 00000000

407BBAAC 00490011

0000320F 00000000

407BB4A4 00150011

00000032 00000000

407BBAC0 00480011

00000032 00000000

407BB4B4 00140011

00003200 00000000

007BBA49 00000032

407BBAD0 00480011

00003200 00000000

407BB4C4 00140011

00000032 00000000

007BBA58 00000032

007BBAE0 00000032

407BBB68 00460011

00000032 00000000

 

//////////

option : C

TERRITORIES = 245( city's )

thoses codes will only activate territories within LS ,SF and LV city's for a total of 245 territories .

//////////

 

tutorial :

#1-start game with codes on

#2-activate the jokers (select , L3 , R3 )

#3-make cj die (when you re-spawn the changes will be on your map and stats)

#4-save game

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

 

SF territories = 40

( press select )

E00DFFFE 00700942

407BA824 000A0011

00003200 00000000

407BA834 00090011

00000032 00000000

407BA844 00090011

0000320F 00000000

407BA858 00070011

00000032 00000000

007BAA76 00000032

007BAE52 00000032

007BAE61 00000032

007BBEFD 00000032

007BBF0C 00000032

 

LS territories = 122

( press L3 )

E01FFFFD 00700942

407BAEC8 00170011

00003200 00000000

407BAED8 00150011

00000032 00000000

407BAEE8 00150011

0000320F 00000000

407BAEFC 00150011

00000032 00000000

107BB4B0 00000032

107BB4C2 00003200

007BB4D2 00000032

407BB55C 00050011

00000032 00000000

407BB56C 00060011

00003200 00000000

407BB57C 00050011

00000032 00000000

407BB58C 00050011

0000320F 00000000

007BBD87 00000032

007BBDB8 00000032

007BBDC9 00000032

007BBECA 00000032

007BBED9 00000032

007BBF96 00000032

007BBFB6 00000032

107BC072 00003200

007BC082 00000032

007BC0B7 00000032

107BC0C6 00000032

007BC0D9 00000032

 

LV territories = 83

( press R3 )

E013FFFB 00700942

407BB704 000C0011

00003200 00000000

407BB714 000C0011

00000032 00000000

407BB724 000C0011

0000320F 00000000

407BB738 00140011

00000032 00000000

407BBA78 00080011

00003200 00000000

407BBA88 00070011

00000032 00000000

407BBA98 00070011

0000320F 00000000

007BBD98 00000032

007BBDEB 00000032

007BBF74 00000032

007BC093 00000032

007BC0A4 00000032

 

raw PAL v1

 

SF territories = 40

( press select )

E00DFFFE 00700A42

407BA924 000A0011

00003200 00000000

407BA934 00090011

00000032 00000000

407BA944 00090011

0000320F 00000000

407BA958 00070011

00000032 00000000

007BAB76 00000032

007BAF52 00000032

007BAF61 00000032

007BBFFD 00000032

007BC00C 00000032

 

LS territories = 122

( press L3 )

E01FFFFD 00700A42

407BAFC8 00170011

00003200 00000000

407BAFD8 00150011

00000032 00000000

407BAFE8 00150011

0000320F 00000000

407BAFFC 00150011

00000032 00000000

107BB5B0 00000032

107BB5C2 00003200

007BB5D2 00000032

407BB65C 00050011

00000032 00000000

407BB66C 00060011

00003200 00000000

407BB67C 00050011

00000032 00000000

407BB68C 00050011

0000320F 00000000

007BBE87 00000032

007BBEB8 00000032

007BBEC9 00000032

007BBFCA 00000032

007BBFD9 00000032

007BC096 00000032

007BC0B6 00000032

107BC172 00003200

007BC182 00000032

007BC1B7 00000032

107BC1C6 00000032

007BC1D9 00000032

 

LV territories = 83

( press R3 )

E013FFFB 00700A42

407BB804 000C0011

00003200 00000000

407BB814 000C0011

00000032 00000000

407BB824 000C0011

0000320F 00000000

407BB838 00140011

00000032 00000000

407BBB78 00080011

00003200 00000000

407BBB88 00070011

00000032 00000000

407BBB98 00070011

0000320F 00000000

007BBE98 00000032

007BBEEB 00000032

007BC074 00000032

007BC193 00000032

007BC1A4 00000032

 

raw NTSC v2

 

SF territories = 40

( press select )

E00DFFFE 007014C2

407BB3B4 000A0011

00003200 00000000

407BB3C4 00090011

00000032 00000000

407BB3D4 00090011

0000320F 00000000

407BB3E8 00070011

00000032 00000000

007BB606 00000032

007BB9E2 00000032

007BB9F1 00000032

007BCA8D 00000032

007BCA9C 00000032

 

LS territories = 122

( press L3 )

E01FFFFD 007014C2

407BBA58 00170011

00003200 00000000

407BBA68 00150011

00000032 00000000

407BBA78 00150011

0000320F 00000000

407BBA8C 00150011

00000032 00000000

107BC040 00000032

107BC052 00003200

007BC062 00000032

407BC0EC 00050011

00000032 00000000

407BC0FC 00060011

00003200 00000000

407BC10C 00050011

00000032 00000000

407BC11C 00050011

0000320F 00000000

007BC917 00000032

007BC948 00000032

007BC959 00000032

007BCA5A 00000032

007BCA69 00000032

007BCB26 00000032

007BCB46 00000032

107BCC02 00003200

007BCC12 00000032

007BCC47 00000032

107BCC56 00000032

007BCC69 00000032

 

LV territories = 83

( press R3 )

E013FFFB 007014C2

407BC294 000C0011

00003200 00000000

407BC2A4 000C0011

00000032 00000000

407BC2B4 000C0011

0000320F 00000000

407BC2C8 00140011

00000032 00000000

407BC608 00080011

00003200 00000000

407BC618 00070011

00000032 00000000

407BC628 00070011

0000320F 00000000

007BC928 00000032

007BC97B 00000032

007BCB04 00000032

007BCC23 00000032

007BCC34 00000032

 

raw PAL v2

 

SF territories = 40

( press select )

E00DFFFE 007015C2

407BB4B4 000A0011

00003200 00000000

407BB4C4 00090011

00000032 00000000

407BB4D4 00090011

0000320F 00000000

407BB4E8 00070011

00000032 00000000

007BB706 00000032

007BBAE2 00000032

007BBAF1 00000032

007BCB8D 00000032

007BCB9C 00000032

 

LS territories = 122

( press L3 )

E01FFFFD 007015C2

407BBB58 00170011

00003200 00000000

407BBB68 00150011

00000032 00000000

407BBB78 00150011

0000320F 00000000

407BBB8C 00150011

00000032 00000000

107BC140 00000032

107BC152 00003200

007BC162 00000032

407BC1EC 00050011

00000032 00000000

407BC1FC 00060011

00003200 00000000

407BC20C 00050011

00000032 00000000

407BC21C 00050011

0000320F 00000000

007BCA17 00000032

007BCA48 00000032

007BCA59 00000032

007BCB5A 00000032

007BCB69 00000032

007BCC26 00000032

007BCC46 00000032

107BCD02 00003200

007BCD12 00000032

007BCD47 00000032

107BCD56 00000032

007BCD69 00000032

 

LV territories = 83

( press R3 )

E013FFFB 007015C2

407BC394 000C0011

00003200 00000000

407BC3A4 000C0011

00000032 00000000

407BC3B4 000C0011

0000320F 00000000

407BC3C8 00140011

00000032 00000000

407BC708 00080011

00003200 00000000

407BC718 00070011

00000032 00000000

407BC728 00070011

0000320F 00000000

007BCA28 00000032

007BCA7B 00000032

007BCC04 00000032

007BCD23 00000032

007BCD34 00000032

 

///////////////////

END OF STEP #1 :

make sure you saved your game , reset your cheat-device and move on to step #2

//////////////////

 

---------------------

 

MORE GANGS / TERRITORIES RELATED CODES:

the next codes are all optional ones, they just add to the fun...they are also savable and should be activated and saved 1 by 1 ( unless noted otherwise )

 

--------------------

 

////////////////////

STEP #2 :

- DEALERS ALMOST EVERYWHERE

the original glitch also added dealers around SA here's a code to add them almost everywhere, you wont see them in some territories because they need a ped path to spawn.

////////////////////

 

note :

- this code can be saved , once done theres no need to use it again.

 

tutorial :

#1-start game with code on

#2-activate the joker (L3)

#3-make cj die (when you re-spawn the changes will be on)

#4-save game

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

dealers almost everywhere

-press L3-

E008FFFD 00700942

407BA808 00600011

0A000000 00000000

407BA81C 005F0011

0000000A 00000000

407BA82C 005F0011

00000A00 00000000

407BA83C 005F0011

000A0000 00000000

 

raw PAL v1

dealers almost everywhere

-press L3-

E008FFFD 00700A42

407BA908 00600011

0A000000 00000000

407BA91C 005F0011

0000000A 00000000

407BA92C 005F0011

00000A00 00000000

407BA93C 005F0011

000A0000 00000000

 

raw NTSC v2

dealers almost everywhere

-press L3-

E008FFFD 007014C2

407BB398 00600011

0A000000 00000000

407BB3AC 005F0011

0000000A 00000000

407BB3BC 005F0011

00000A00 00000000

407BB3CC 005F0011

000A0000 00000000

 

raw PAL v2

dealers almost everywhere

-press L3-

E008FFFD 007015C2

407BB498 00600011

0A000000 00000000

407BB4AC 005F0011

0000000A 00000000

407BB4BC 005F0011

00000A00 00000000

407BB4CC 005F0011

000A0000 00000000

 

////////////////////

END OF STEP #2

make sure you saved your game , reset your cheat-device and move on to step #3

////////////////////

 

--------------------

 

////////////////////

STEP #3 :

- REZONED TO GANGLAND

the main problem with the territory glitch , is there are somes zone where gangs will never spawn. this code will change thoses to "GANGLAND" so they will be gang owned...however it will forever change the zone ped group,so expect to find gangs and prostitutes in airports,desert,industrial...etc

////////////////////

 

note :

- no need to use this code if you picked option C in step #1 " TERRITORIES = 245 ( city's ) " because it does not add gangs in thoses gang-less territories.

- this code can be saved , once done theres no need to use it again.

 

here's info on thoses zones :

 

REZONE: Zones with Types that don't have gangs present - default configuration

 

Type 1 DESERT (no gangs or dealers)

ALDEA, ARCO, BARRA, BIGE, BONE, BRUJA, CARSO, ELCA, ELQUE, FLINTI, FLINTR, MONINT, PAYAS, PROBE, ROBAD, ROBINT, TOM, VALLE

 

Type 3 COUNTRYSIDE (no gangs or dealers)

ANGPI, BACKO, BEACO, BLUAC, BLUEB, BLUEB1, CREEK, CREEK1, DILLI, FARM, FERN, FLINTC, HANKY, HBARNS, LEAFY, MAKO, MONT, MONT1, MTCHI1, MTCHI2, MTCHI3, MTCHI4, NROCK, PALO, PANOP, RED, SHACA, TOPFA, WHET

 

Type 15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)

MUL1a, MUL1b, MUL1c, MUL4, MUL5a, MUL5b, MUL5c, MUL6, MUL7a, MUL7b, RIH1a, RIH1b, RIH2, RIH3a, RIH3b

 

Type 17 GOLF_CLUB (no gangs or dealers)

SFGLF1, SFGLF2, SFGLF3, SFGLF4, YBELL1

 

Type 18 OUT_OF_TOWN_FACTORY (no gangs on weekdays)

CONST1, DAM, EBAY, EBAY2, HAUL, LVA2, OCTAN, PALMS, QUARY

 

Type 19 AIRPORT_RUNWAY (no gangs or dealers)

LBAG1, LBAG2, LBAG3, LVBAG, SFBAG1, SFBAG2, SFBAG3

 

tutorial:

#1-load game with codes on ...

#2-make cj die, this will rezone thoses territories

#3-save game

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

rezone all "no-gang"

territory to "gangland"

407BAAA4 00090011

27000000 00000000

407BAAB8 00080011

00000F27 00000000

407BAAC8 000A0011

00092700 00000000

407BAAD8 000A0011

09270000 00000000

007BB47B 00000027

007BB48C 00000027

007BB49D 00000027

007BB4F2 00000027

007BB503 00000027

007BB514 00000027

007BB525 00000027

007BB536 00000027

007BB547 00000027

007BB558 00000027

007BB6AC 00000027

007BB6BD 00000027

007BB6DF 00000027

007BB6F0 00000027

007BB701 00000027

007BBAB9 00000027

007BBD3F 00000027

007BBD50 00000027

007BBD61 00000027

407BBE2C 00050011

00092700 00000000

007BBE82 00000027

007BBE93 00000027

007BBEA4 00000027

007BBEC6 00000027

007BBEE9 00000027

007BBF2C 00000027

007BBF4E 00000027

007BBF5F 00000027

007BBF70 00000027

007BBF92 00000027

007BBFD6 00000027

007BBFE7 00000027

007BBFF8 00000027

007BC009 00000027

007BC01A 00000027

007BC02B 00000027

007BC03C 00000027

007BC04D 00000027

 

raw PAL v1

rezone all "no-gang"

territory to "gangland"

407BABA4 00090011

27000000 00000000

407BABB8 00080011

00000F27 00000000

407BABC8 000A0011

00092700 00000000

407BABD8 000A0011

09270000 00000000

007BB57B 00000027

007BB58C 00000027

007BB59D 00000027

007BB5F2 00000027

007BB603 00000027

007BB614 00000027

007BB625 00000027

007BB636 00000027

007BB647 00000027

007BB658 00000027

007BB7AC 00000027

007BB7BD 00000027

007BB7DF 00000027

007BB7F0 00000027

007BB801 00000027

007BBBB9 00000027

007BBE3F 00000027

007BBE50 00000027

007BBE61 00000027

407BBF2C 00050011

00092700 00000000

007BBF82 00000027

007BBF93 00000027

007BBFA4 00000027

007BBFC6 00000027

007BBFE9 00000027

007BC02C 00000027

007BC04E 00000027

007BC05F 00000027

007BC070 00000027

007BC092 00000027

007BC0D6 00000027

007BC0E7 00000027

007BC0F8 00000027

007BC109 00000027

007BC11A 00000027

007BC12B 00000027

007BC13C 00000027

007BC14D 00000027

 

raw NTSC v2

rezone all "no-gang"

territory to "gangland"

407BB634 00090011

27000000 00000000

407BB648 00080011

00000F27 00000000

407BB658 000A0011

00092700 00000000

407BB668 000A0011

09270000 00000000

007BC00B 00000027

007BC01C 00000027

007BC02D 00000027

007BC082 00000027

007BC093 00000027

007BC0A4 00000027

007BC0B5 00000027

007BC0C6 00000027

007BC0D7 00000027

007BC0E8 00000027

007BC23C 00000027

007BC24D 00000027

007BC26F 00000027

007BC280 00000027

007BC291 00000027

007BC649 00000027

007BC8CF 00000027

007BC8E0 00000027

007BC8F1 00000027

407BC9BC 00050011

00092700 00000000

007BCA12 00000027

007BCA23 00000027

007BCA34 00000027

007BCA56 00000027

007BCA79 00000027

007BCABC 00000027

007BCADE 00000027

007BCAEF 00000027

007BCB00 00000027

007BCB22 00000027

007BCB66 00000027

007BCB77 00000027

007BCB88 00000027

007BCB99 00000027

007BCBAA 00000027

007BCBBB 00000027

007BCBCC 00000027

007BCBDD 00000027

 

raw PAL v2

rezone all "no-gang"

territory to "gangland"

407BB734 00090011

27000000 00000000

407BB748 00080011

00000F27 00000000

407BB758 000A0011

00092700 00000000

407BB768 000A0011

09270000 00000000

007BC10B 00000027

007BC11C 00000027

007BC12D 00000027

007BC182 00000027

007BC193 00000027

007BC1A4 00000027

007BC1B5 00000027

007BC1C6 00000027

007BC1D7 00000027

007BC1E8 00000027

007BC33C 00000027

007BC34D 00000027

007BC36F 00000027

007BC380 00000027

007BC391 00000027

007BC749 00000027

007BC9CF 00000027

007BC9E0 00000027

007BC9F1 00000027

407BCABC 00050011

00092700 00000000

007BCB12 00000027

007BCB23 00000027

007BCB34 00000027

007BCB56 00000027

007BCB79 00000027

007BCBBC 00000027

007BCBDE 00000027

007BCBEF 00000027

007BCC00 00000027

007BCC22 00000027

007BCC66 00000027

007BCC77 00000027

007BCC88 00000027

007BCC99 00000027

007BCCAA 00000027

007BCCBB 00000027

007BCCCC 00000027

007BCCDD 00000027

 

////////////////////

END OF STEP #3 :

make sure you saved your game , reset your cheat-device and move on to step #4

////////////////////

 

--------------------

 

////////////////////

STEP #4 :

- RESTORE RIFA , DA NANG , TRIAD , AZTECAS DENSITY'S IN DEFAULT TERRITORIES

- RESTORE GSF DENSITY'S IN DEFAULT TERRITORIES

thoses codes are for restoring default density's in said territories ... its needed because the condenced codes from step #1 , #2 , #3 did overwrite some of thoses.

////////////////////

 

note : mafia was unused in default settings.

 

tutorial:

#1-load game with codes on ...

#2-activate the jokers ( L1+ UP and L1 + DOWN )

#3-make cj die, this will restore thoses territories

#4-save game

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

restore

rifa,triads,da nang,aztecas

density's in default territories

( press L1+UP )

E010FBEF 00700942

007BA826 00000019

007BA8F3 0000000A

007BA904 0000000A

007BA915 0000000A

007BA939 0000000A

007BA99F 00000028

007BA9C1 0000000A

007BA9E1 0000000A

007BA9F1 00000028

007BAA13 0000000A

007BAA47 0000000A

007BAA58 0000000A

007BAFAB 00000028

007BAFDF 00000028

007BB099 0000001E

007BB0AB 0000001E

 

raw PAL v1

restore

rifa,triads,da nang,aztecas

density's in default territories

( press L1+UP )

E010FBEF 00700A42

007BA926 00000019

007BA9F3 0000000A

007BAA04 0000000A

007BAA15 0000000A

007BAA39 0000000A

007BAA9F 00000028

007BAAC1 0000000A

007BAAE1 0000000A

007BAAF1 00000028

007BAB13 0000000A

007BAB47 0000000A

007BAB58 0000000A

007BB0AB 00000028

007BB0DF 00000028

007BB199 0000001E

007BB1AB 0000001E

 

raw NTSC v2

restore

rifa,triads,da nang,aztecas

density's in default territories

( press L1+UP )

E010FBEF 007014C2

007BB3B6 00000019

007BB483 0000000A

007BB494 0000000A

007BB4A5 0000000A

007BB4C9 0000000A

007BB52F 00000028

007BB551 0000000A

007BB571 0000000A

007BB581 00000028

007BB5A3 0000000A

007BB5D7 0000000A

007BB5E8 0000000A

007BBB3B 00000028

007BBB6F 00000028

007BBC29 0000001E

007BBC3B 0000001E

 

raw PAL v2

restore

rifa,triads,da nang,aztecas

density's in default territories

( press L1+UP )

E010FBEF 007015C2

007BB4B6 00000019

007BB583 0000000A

007BB594 0000000A

007BB5A5 0000000A

007BB5C9 0000000A

007BB62F 00000028

007BB651 0000000A

007BB671 0000000A

007BB681 00000028

007BB6A3 0000000A

007BB6D7 0000000A

007BB6E8 0000000A

007BBC3B 00000028

007BBC6F 00000028

007BBD29 0000001E

007BBD3B 0000001E

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

restore GSF default territories

( press L1 + down)

E013FBBF 00700942

107BB1E6 00000A00

007BB1E8 00000000

007BB1F7 00000000

107BB1F8 0000000A

007BB439 00000000

107BB43A 0000001E

107BB44A 00001E00

007BB44C 00000000

007BB45B 00000000

107BB45C 0000001E

207BB4B0 00001E00

007BB4C1 00000000

107BB4C2 0000001E

107BB55A 00000A00

007BB55C 00000000

007BB56B 00000000

107BB56C 0000000A

007BC071 00000000

107BC072 0000000A

 

raw PAL v1

restore GSF default territories

( press L1 + down)

E013FBBF 00700A42

107BB2E6 00000A00

007BB2E8 00000000

007BB2F7 00000000

107BB2F8 0000000A

007BB539 00000000

107BB53A 0000001E

107BB54A 00001E00

007BB54C 00000000

007BB55B 00000000

107BB55C 0000001E

207BB5B0 00001E00

007BB5C1 00000000

107BB5C2 0000001E

107BB65A 00000A00

007BB65C 00000000

007BB66B 00000000

107BB66C 0000000A

007BC171 00000000

107BC172 0000000A

 

raw NTSC v2

restore GSF default territories

( press L1 + down)

E013FBBF 007014C2

107BBD76 00000A00

007BBD78 00000000

007BBD87 00000000

107BBD88 0000000A

007BBFC9 00000000

107BBFCA 0000001E

107BBFDA 00001E00

007BBFDC 00000000

007BBFEB 00000000

107BBFEC 0000001E

207BC040 00001E00

007BC051 00000000

107BC052 0000001E

107BC0EA 00000A00

007BC0EC 00000000

007BC0FB 00000000

107BC0FC 0000000A

007BCC01 00000000

107BCC02 0000000A

 

raw PAL v2

restore GSF default territories

( press L1 + down)

E013FBBF 007015C2

107BBE76 00000A00

007BBE78 00000000

007BBE87 00000000

107BBE88 0000000A

007BC0C9 00000000

107BC0CA 0000001E

107BC0DA 00001E00

007BC0DC 00000000

007BC0EB 00000000

107BC0EC 0000001E

207BC140 00001E00

007BC151 00000000

107BC152 0000001E

107BC1EA 00000A00

007BC1EC 00000000

007BC1FB 00000000

107BC1FC 0000000A

007BCD01 00000000

107BCD02 0000000A

 

///////////////////

END OF STEP #4 :

make sure you saved your game , reset your cheat-device and move on to step #5

////////////////////

 

---------------------

 

////////////////////

STEP #5 :

GANGS SECONDARY WEAPONS :

Gang-War gangsters will have the normal gang war weapons ( primary weapons ), and random ped gangsters will have the setting from thoses codes.

////////////////////

 

note:

-the codes can be saved , however the game engine will overwrite thoses at certain points in the game.

 

steps.

#1-start game with code on

#2-make cj die (when you re-spawn the changes will be on )

#3-save game

 

raw NTSC v1

 

BALLAS

2081B284 000000??

2081B288 000000??

2081B28C 000000??

 

GROOVE ST.

2081B294 000000??

2081B298 000000??

2081B29C 000000??

 

VAGOS

2081B2A4 000000??

2081B2A8 000000??

2081B2AC 000000??

 

RIFA

2081B2B4 000000??

2081B2B8 000000??

2081B2BC 000000??

 

DA NANG

2081B2C4 000000??

2081B2C8 000000??

2081B2CC 000000??

 

MAFIA

2081B2D4 000000??

2081B2D8 000000??

2081B2DC 000000??

 

TRIADS

2081B2E4 000000??

2081B2E8 000000??

2081B2EC 000000??

 

AZTECAS

2081B2F4 000000??

2081B2F8 000000??

2081B2FC 000000??

 

raw PAL v1

 

BALLAS

2081B384 000000??

2081B388 000000??

2081B38C 000000??

 

GROOVE ST.

2081B394 000000??

2081B398 000000??

2081B39C 000000??

 

VAGOS

2081B3A4 000000??

2081B3A8 000000??

2081B3AC 000000??

 

RIFA

2081B3B4 000000??

2081B3B8 000000??

2081B3BC 000000??

 

DA NANG

2081B3C4 000000??

2081B3C8 000000??

2081B3CC 000000??

 

MAFIA

2081B3D4 000000??

2081B3D8 000000??

2081B3DC 000000??

 

TRIADS

2081B3E4 000000??

2081B3E8 000000??

2081B3EC 000000??

 

AZTECAS

2081B3F4 000000??

2081B3F8 000000??

2081B3FC 000000??

 

raw NTSC v2

 

BALLAS

2081BE04 000000??

2081BE08 000000??

2081BE0C 000000??

 

GROOVE ST.

2081BE14 000000??

2081BE18 000000??

2081BE1C 000000??

 

VAGOS

2081BE24 000000??

2081BE28 000000??

2081BE2C 000000??

 

RIFA

2081BE34 000000??

2081BE38 000000??

2081BE3C 000000??

 

DA NANG

2081BE44 000000??

2081BE48 000000??

2081BE4C 000000??

 

MAFIA

2081BE54 000000??

2081BE58 000000??

2081BE5C 000000??

 

TRIADS

2081BE64 000000??

2081BE68 000000??

2081BE6C 000000??

 

AZTECAS

2081BE74 000000??

2081BE78 000000??

2081BE7C 000000??

 

raw PAL v2

 

BALLAS

2081BF04 000000??

2081BF08 000000??

2081BF0C 000000??

 

GROOVE ST.

2081BF14 000000??

2081BF18 000000??

2081BF1C 000000??

 

VAGOS

2081BF24 000000??

2081BF28 000000??

2081BF2C 000000??

 

RIFA

2081BF34 000000??

2081BF38 000000??

2081BF3C 000000??

 

DA NANG

2081BF44 000000??

2081BF48 000000??

2081BF4C 000000??

 

MAFIA

2081BF54 000000??

2081BF58 000000??

2081BF5C 000000??

 

TRIADS

2081BF64 000000??

2081BF68 000000??

2081BF6C 000000??

 

AZTECAS

2081BF74 000000??

2081BF78 000000??

2081BF7C 000000??

 

Replace ?? with

CODE

 

(Slot0 : No Weapon) (Slot2: Handguns)

00 - Fist 16 - Pistol

01 - Brass Knuckles 17 - Silenced Pistol

18 - Desert Eagle

(Slot1: Melee)

02 - Golf Club (Slot3: Shotguns)

03 - Nitestick 19 - Shotgun

04 - Knife 1A - Sawn-Off Shotgun

05 - Baseball Bat 1B - SPAS-12

06 - Shovel

07 - Pool Cue (Slot4: Sub-Machineguns)

08 - Katana 1D - MP5

09 - Chainsaw 1C - Micro Uzi

0A - Purple Dildo 20 - TEC-9

0B - Dildo 2

0C - White Viberator

0D - Viberator 2

0F - Cane

 

(Slot5: Machineguns) (Slot10: Gifts)

1E - AK47 0E - Flowers

1F - M4

(Slot9:Special1)

29 - Spray Can

(Slot6: Rifles) 2A - Fire Extinguisher

21 - Country Rifle 2B - Camera

22 - Sniper Rifle

(Slot11:Special2)

(Slot7: Heavy Weapons) 2C - NV Goggles

23 - Rocket Launcher 2D - IR Goggles

24 - Heat Seaking RPG 2E - Parachute

25 - Flame Thrower

26 - Minigun (Slot12:Detonators?)

28 - Detonator(for remote explosives)

(Slot8: Projectiles)

10 - Grenade

11 - Tear Gas

12 - Molotov Cocktail

27 - Remote Explosive

 

 

////////////////////

END OF STEP #5 :

make sure you saved your game , reset your cheat-device.

////////////////////

 

NOTE :

we are now done with codes that can be saved , so theres no need for steps anymore. just activates below codes at will .

 

--------------------

 

////////////////////

- GANG-WARS & HOODS UNDER ATTACKS BY RIFA ,DA NANG ,TRIAD AND AZTECAS IN THEIR DEFAULT TERRITORIES :

thoses codes will set proper gang-war and hood under attack in thoses gangs default territories , along with a map territory color mod.

////////////////////

 

note :

- use " restore rifa,da nang,triad,aztecas density's in default territories " code above once , its needed to reset density's in default territories.

no need to use again once saved.

- thoses codes are cannot be saved , they must be on to work !

- however , the gangs density changes can be saved.

-mafia was unused in default settings...see next codes.

 

to see where thoses territories are located , use the map by PDESCOBAR , link at the end of this post .

 

tutorial :

#1-start game with codes on ...

#2-make cj die (when you re-spawn the changes will be on )

 

gang- war :

walk in a rifa , da nang , triads or aztecas default territory and kill 3 ballas or vagos to trigger a gang-war ,

also kill remaining ballas / vagos in streets to get to 1st wave ... thats when THEY ( rifa, da nang , triad , aztecas ) will spawn , enjoy the war !

 

hood under attack :

once you won a rifa , da nang , triads or aztecas default territory , this territory may get attacked ... if it does it will be THEM ( rifa, da nang , triad , aztecas )

 

here's some map pics taken during early testing :

th_mkzytbhxsr1.jpg+

 

th_rsbyloppih1.jpg+

 

RIFAdefault territory's wars

each codes include :

- rifa gang-wars activator

- rifa hood attacks activator

- rifa added density

- ballas added density ( needed to trigger gang-war )

- rifa territory map colors mod =BLUE

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

 

BATTP = rifa wars

E002A823 0066C7AC

0066C7B4 00000003

0066C7DC 00000003

E0040001 307BA826

007BA823 00000032

207BA824 00300000

107BA82E 00000000

107BA830 0000A0CC

 

THEA3 = rifa wars

E002A9DD 0066C7AC

0066C7B4 00000003

0066C7DC 00000003

E0040001 307BA9E0

007BA9DD 00000032

107BA9DE 00000000

107BA9E0 00000030

207BA9E8 A0CC0000

 

GARC = rifa wars

E002A9EE 0066C7AC

0066C7B4 00000003

0066C7DC 00000003

E0050100 307BA9F0

107BA9EE 00000032

107BA9F0 00003000

007BA9F9 00000000

107BA9FA 0000CC00

007BA9FC 000000A0

 

DOH2 = rifa wars

E002AA10 0066C7AC

0066C7B4 00000003

0066C7DC 00000003

E0040100 307BAA12

207BAA10 30000032

007BAA1B 00000000

107BAA1C 0000CC00

007BAA1E 000000A0

 

raw PAL v1

 

BATTP = rifa wars

E002A923 0066C8AC

0066C8B4 00000003

0066C8DC 00000003

E0040001 307BA926

007BA923 00000032

207BA924 00300000

107BA92E 00000000

107BA930 0000A0CC

 

THEA3 = rifa wars

E002AADD 0066C8AC

0066C8B4 00000003

0066C8DC 00000003

E0040001 307BAAE0

007BAADD 00000032

107BAADE 00000000

107BAAE0 00000030

207BAAE8 A0CC0000

 

GARC = rifa wars

E002AAEE 0066C8AC

0066C8B4 00000003

0066C8DC 00000003

E0050100 307BAAF0

107BAAEE 00000032

107BAAF0 00003000

007BAAF9 00000000

107BAAFA 0000CC00

007BAAFC 000000A0

 

DOH2 = rifa wars

E002AB10 0066C8AC

0066C8B4 00000003

0066C8DC 00000003

E0040100 307BAB12

207BAB10 30000032

007BAB1B 00000000

107BAB1C 0000CC00

007BAB1E 000000A0

 

raw NTSC v2

 

BATTP = rifa wars

E002B3B3 0066CF2C

0066CF34 00000003

0066CF5C 00000003

E0040001 307BB3B6

007BB3B3 00000032

207BB3B4 00300000

107BB3BE 00000000

107BB3C0 0000A0CC

 

THEA3 = rifa wars

E002B56D 0066CF2C

0066CF34 00000003

0066CF5C 00000003

E0040001 307BB570

007BB56D 00000032

107BB56E 00000000

107BB570 00000030

207BB578 A0CC0000

 

GARC = rifa wars

E002B57E 0066CF2C

0066CF34 00000003

0066CF5C 00000003

E0050100 307BB580

107BB57E 00000032

107BB580 00003000

007BB589 00000000

107BB58A 0000CC00

007BB58C 000000A0

 

DOH2 = rifa wars

E002B5A0 0066CF2C

0066CF34 00000003

0066CF5C 00000003

E0040100 307BB5A2

207BB5A0 30000032

007BB5AB 00000000

107BB5AC 0000CC00

007BB5AE 000000A0

 

raw PAL v2

 

BATTP = rifa wars

E002B4B3 0066D02C

0066D034 00000003

0066D05C 00000003

E0040001 307BB4B6

007BB4B3 00000032

207BB4B4 00300000

107BB4BE 00000000

107BB4C0 0000A0CC

 

THEA3 = rifa wars

E002B66D 0066D02C

0066D034 00000003

0066D05C 00000003

E0040001 307BB670

007BB66D 00000032

107BB66E 00000000

107BB670 00000030

207BB678 A0CC0000

 

GARC = rifa wars

E002B67E 0066D02C

0066D034 00000003

0066D05C 00000003

E0050100 307BB680

107BB67E 00000032

107BB680 00003000

007BB689 00000000

107BB68A 0000CC00

007BB68C 000000A0

 

DOH2 = rifa wars

E002B6A0 0066D02C

0066D034 00000003

0066D05C 00000003

E0040100 307BB6A2

207BB6A0 30000032

007BB6AB 00000000

107BB6AC 0000CC00

007BB6AE 000000A0

 

---------------------

 

DA NANGdefault territory's wars

each codes include :

- da nang gang-wars activator

- da nang hood attacks activator

- da nang added density

- ballas added density ( needed to trigger gang-war )

- da nang territory map colors mod = ORANGE

 

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

 

ESPN1 = da nang wars

E002A8EF 0066C7AC

0066C7B4 00000004

0066C7DC 00000004

E0040100 307BA8F2

007BA8EF 00000032

207BA8F0 30000000

107BA8FA 000066CC

107BA8FC 0000A000

 

ESPN2 = da nang wars

E002A900 0066C7AC

0066C7B4 00000004

0066C7DC 00000004

E0050001 307BA904

207BA900 00000032

107BA904 00000030

007BA90B 000000CC

107BA90C 00000066

007BA90E 000000A0

 

ESPN3 = da nang wars

E002A911 0066C7AC

0066C7B4 00000004

0066C7DC 00000004

E0040100 307BA914

007BA911 00000032

107BA912 00000000

107BA914 00003000

207BA91C A00066CC

 

EASB1 = da nang wars

E002AA43 0066C7AC

0066C7B4 00000004

0066C7DC 00000004

E0040100 307BAA46

007BAA43 00000032

207BAA44 30000000

107BAA4E 000066CC

107BAA50 0000A000

 

EASB2 = da nang wars

E002AA54 0066C7AC

0066C7B4 00000004

0066C7DC 00000004

E0050001 307BAA58

207BAA54 00000032

107BAA58 00000030

007BAA5F 000000CC

107BAA60 00000066

007BAA62 000000A0

 

raw PAL v1

 

ESPN1 = da nang wars

E002A9EF 0066C8AC

0066C8B4 00000004

0066C8DC 00000004

E0040100 307BA9F2

007BA9EF 00000032

207BA9F0 30000000

107BA9FA 000066CC

107BA9FC 0000A000

 

ESPN2 = da nang wars

E002AA00 0066C8AC

0066C8B4 00000004

0066C8DC 00000004

E0050001 307BAA04

207BAA00 00000032

107BAA04 00000030

007BAA0B 000000CC

107BAA0C 00000066

007BAA0E 000000A0

 

ESPN3 = da nang wars

E002AA11 0066C8AC

0066C8B4 00000004

0066C8DC 00000004

E0040100 307BAA14

007BAA11 00000032

107BAA12 00000000

107BAA14 00003000

207BAA1C A00066CC

 

EASB1 = da nang wars

E002AB43 0066C8AC

0066C8B4 00000004

0066C8DC 00000004

E0040100 307BAB46

007BAB43 00000032

207BAB44 30000000

107BAB4E 000066CC

107BAB50 0000A000

 

EASB2 = da nang wars

E002AB54 0066C8AC

0066C8B4 00000004

0066C8DC 00000004

E0050001 307BAB58

207BAB54 00000032

107BAB58 00000030

007BAB5F 000000CC

107BAB60 00000066

007BAB62 000000A0

 

raw NTSC v2

 

ESPN1 = da nang wars

E002B47F 0066CF2C

0066CF34 00000004

0066CF5C 00000004

E0040100 307BB482

007BB47F 00000032

207BB480 30000000

107BB48A 000066CC

107BB48C 0000A000

 

ESPN2 = da nang wars

E002B490 0066CF2C

0066CF34 00000004

0066CF5C 00000004

E0050001 307BB494

207BB490 00000032

107BB494 00000030

007BB49B 000000CC

107BB49C 00000066

007BB49E 000000A0

 

ESPN3 = da nang wars

E002B4A1 0066CF2C

0066CF34 00000004

0066CF5C 00000004

E0040100 307BB4A4

007BB4A1 00000032

107BB4A2 00000000

107BB4A4 00003000

207BB4AC A00066CC

 

EASB1 = da nang wars

E002B5D3 0066CF2C

0066CF34 00000004

0066CF5C 00000004

E0040100 307BB5D6

007BB5D3 00000032

207BB5D4 30000000

107BB5DE 000066CC

107BB5E0 0000A000

 

EASB2 = da nang wars

E002B5E4 0066CF2C

0066CF34 00000004

0066CF5C 00000004

E0050001 307BB5E8

207BB5E4 00000032

107BB5E8 00000030

007BB5EF 000000CC

107BB5F0 00000066

007BB5F2 000000A0

 

raw PAL v2

 

ESPN1 = da nang wars

E002B57F 0066D02C

0066D034 00000004

0066D05C 00000004

E0040100 307BB582

007BB57F 00000032

207BB580 30000000

107BB58A 000066CC

107BB58C 0000A000

 

ESPN2 = da nang wars

E002B590 0066D02C

0066D034 00000004

0066D05C 00000004

E0050001 307BB594

207BB590 00000032

107BB594 00000030

007BB59B 000000CC

107BB59C 00000066

007BB59E 000000A0

 

ESPN3 = da nang wars

E002B5A1 0066D02C

0066D034 00000004

0066D05C 00000004

E0040100 307BB5A4

007BB5A1 00000032

107BB5A2 00000000

107BB5A4 00003000

207BB5AC A00066CC

 

EASB1 = da nang wars

E002B6D3 0066D02C

0066D034 00000004

0066D05C 00000004

E0040100 307BB6D6

007BB6D3 00000032

207BB6D4 30000000

107BB6DE 000066CC

107BB6E0 0000A000

 

EASB2 = da nang wars

E002B6E4 0066D02C

0066D034 00000004

0066D05C 00000004

E0050001 307BB6E8

207BB6E4 00000032

107BB6E8 00000030

007BB6EF 000000CC

107BB6F0 00000066

007BB6F2 000000A0

 

--------------------

 

TRIADdefault territory's wars

each codes include :

- triad gang-wars activator

- triad hood attacks activator

- triad added density

- ballas added density ( needed to trigger gang-war )

- triad territory map colors mod = RED

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

 

CALT = triad wars

E002A933 0066C7AC

0066C7B4 00000006

0066C7DC 00000006

E0050100 307BA938

007BA933 00000032

107BA934 00000000

107BA938 00003000

107BA93E 000000CC

107BA940 0000A000

 

CHINA = triad wars

E002A999 0066C7AC

0066C7B4 00000006

0066C7DC 00000006

E0040100 307BA99E

007BA999 00000032

107BA99A 00000000

107BA99E 00003000

207BA9A4 A00000CC

 

THEA1 = triad wars

E002A9BB 0066C7AC

0066C7B4 00000006

0066C7DC 00000006

E0050100 307BA9C0

007BA9BB 00000032

107BA9BC 00000000

107BA9C0 00003000

107BA9C6 000000CC

107BA9C8 0000A000

 

raw PAL v1

 

CALT = triad wars

E002AA33 0066C8AC

0066C8B4 00000006

0066C8DC 00000006

E0050100 307BAA38

007BAA33 00000032

107BAA34 00000000

107BAA38 00003000

107BAA3E 000000CC

107BAA40 0000A000

 

CHINA = triad wars

E002AA99 0066C8AC

0066C8B4 00000006

0066C8DC 00000006

E0040100 307BAA9E

007BAA99 00000032

107BAA9A 00000000

107BAA9E 00003000

207BAAA4 A00000CC

 

THEA1 = triad wars

E002AABB 0066C8AC

0066C8B4 00000006

0066C8DC 00000006

E0050100 307BAAC0

007BAABB 00000032

107BAABC 00000000

107BAAC0 00003000

107BAAC6 000000CC

107BAAC8 0000A000

 

raw NTSC v2

 

CALT = triad wars

E002B4C3 0066CF2C

0066CF34 00000006

0066CF5C 00000006

E0050100 307BB4C8

007BB4C3 00000032

107BB4C4 00000000

107BB4C8 00003000

107BB4CE 000000CC

107BB4D0 0000A000

 

CHINA = triad wars

E002B529 0066CF2C

0066CF34 00000006

0066CF5C 00000006

E0040100 307BB52E

007BB529 00000032

107BB52A 00000000

107BB52E 00003000

207BB534 A00000CC

 

THEA1 = triad wars

E002B54B 0066CF2C

0066CF34 00000006

0066CF5C 00000006

E0050100 307BB550

007BB54B 00000032

107BB54C 00000000

107BB550 00003000

107BB556 000000CC

107BB558 0000A000

 

raw PAL v2

 

CALT = triad wars

E002B5C3 0066D02C

0066D034 00000006

0066D05C 00000006

E0050100 307BB5C8

007BB5C3 00000032

107BB5C4 00000000

107BB5C8 00003000

107BB5CE 000000CC

107BB5D0 0000A000

 

CHINA = triad wars

E002B629 0066D02C

0066D034 00000006

0066D05C 00000006

E0040100 307BB62E

007BB629 00000032

107BB62A 00000000

107BB62E 00003000

207BB634 A00000CC

 

THEA1 = triad wars

E002B64B 0066D02C

0066D034 00000006

0066D05C 00000006

E0050100 307BB650

007BB64B 00000032

107BB64C 00000000

107BB650 00003000

107BB656 000000CC

107BB658 0000A000

 

---------------------

 

AZTECASdefault territory's wars

each codes include :

- aztecas gang-wars activator

- aztecas hood attacks activator

- aztecas added density

- ballas added density ( needed to trigger gang-war )

- aztecas territory map colors mod = CYAN

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

 

ELCO2 = aztecas wars

E002AED8 0066C7AC

0066C7B4 00000007

0066C7DC 00000007

E0060100 307BAEDE

107BAED8 00000032

007BAEDA 00000000

107BAEDE 00003000

007BAEE3 00000000

107BAEE4 0000FFFF

007BAEE6 000000A0

 

ELCO1 = aztecas wars

E002AFA4 0066C7AC

0066C7B4 00000007

0066C7DC 00000007

E0060100 307BAFAA

107BAFA4 00000032

007BAFA6 00000000

107BAFAA 00003000

007BAFAF 00000000

107BAFB0 0000FFFF

007BAFB2 000000A0

 

LMEX1a = aztecas wars

E002B092 0066C7AC

0066C7B4 00000007

0066C7DC 00000007

E0060100 307BB098

107BB092 00000032

007BB094 00000000

107BB098 00003000

007BB09D 00000000

107BB09E 0000FFFF

007BB0A0 000000A0

 

LMEX1b = aztecas wars

E002B0A3 0066C7AC

0066C7B4 00000007

0066C7DC 00000007

E0050001 307BB0AA

007BB0A3 00000032

107BB0A4 00000000

107BB0AA 00000030

107BB0AE 0000FF00

107BB0B0 0000A0FF

 

raw PAL v1

 

ELCO2 = aztecas wars

E002AFD8 0066C8AC

0066C8B4 00000007

0066C8DC 00000007

E0060100 307BAFDE

107BAFD8 00000032

007BAFDA 00000000

107BAFDE 00003000

007BAFE3 00000000

107BAFE4 0000FFFF

007BAFE6 000000A0

 

ELCO1 = aztecas wars

E002B0A4 0066C8AC

0066C8B4 00000007

0066C8DC 00000007

E0060100 307BB0AA

107BB0A4 00000032

007BB0A6 00000000

107BB0AA 00003000

007BB0AF 00000000

107BB0B0 0000FFFF

007BB0B2 000000A0

 

LMEX1a = aztecas wars

E002B192 0066C8AC

0066C8B4 00000007

0066C8DC 00000007

E0060100 307BB198

107BB192 00000032

007BB194 00000000

107BB198 00003000

007BB19D 00000000

107BB19E 0000FFFF

007BB1A0 000000A0

 

LMEX1b = aztecas wars

E002B1A3 0066C8AC

0066C8B4 00000007

0066C8DC 00000007

E0050001 307BB1AA

007BB1A3 00000032

107BB1A4 00000000

107BB1AA 00000030

107BB1AE 0000FF00

107BB1B0 0000A0FF

 

raw NTSC v2

 

ELCO2 = aztecas wars

E002BA68 0066CF2C

0066CF34 00000007

0066CF5C 00000007

E0060100 307BBA6E

107BBA68 00000032

007BBA6A 00000000

107BBA6E 00003000

007BBA73 00000000

107BBA74 0000FFFF

007BBA76 000000A0

 

ELCO1 = aztecas wars

E002BB34 0066CF2C

0066CF34 00000007

0066CF5C 00000007

E0060100 307BBB3A

107BBB34 00000032

007BBB36 00000000

107BBB3A 00003000

007BBB3F 00000000

107BBB40 0000FFFF

007BBB42 000000A0

 

LMEX1a = aztecas wars

E002BC22 0066CF2C

0066CF34 00000007

0066CF5C 00000007

E0060100 307BBC28

107BBC22 00000032

007BBC24 00000000

107BBC28 00003000

007BBC2D 00000000

107BBC2E 0000FFFF

007BBC30 000000A0

 

LMEX1b = aztecas wars

E002BC33 0066CF2C

0066CF34 00000007

0066CF5C 00000007

E0050001 307BBC3A

007BBC33 00000032

107BBC34 00000000

107BBC3A 00000030

107BBC3E 0000FF00

107BBC40 0000A0FF

 

raw PAL v2

 

ELCO2 = aztecas wars

E002BB68 0066D02C

0066D034 00000007

0066D05C 00000007

E0060100 307BBB6E

107BBB68 00000032

007BBB6A 00000000

107BBB6E 00003000

007BBB73 00000000

107BBB74 0000FFFF

007BBB76 000000A0

 

ELCO1 = aztecas wars

E002BC34 0066D02C

0066D034 00000007

0066D05C 00000007

E0060100 307BBC3A

107BBC34 00000032

007BBC36 00000000

107BBC3A 00003000

007BBC3F 00000000

107BBC40 0000FFFF

007BBC42 000000A0

 

LMEX1a = aztecas wars

E002BD22 0066D02C

0066D034 00000007

0066D05C 00000007

E0060100 307BBD28

107BBD22 00000032

007BBD24 00000000

107BBD28 00003000

007BBD2D 00000000

107BBD2E 0000FFFF

007BBD30 000000A0

 

LMEX1b = aztecas wars

E002BD33 0066D02C

0066D034 00000007

0066D05C 00000007

E0050001 307BBD3A

007BBD33 00000032

107BBD34 00000000

107BBD3A 00000030

107BBD3E 0000FF00

107BBD40 0000A0FF

 

--------------------

 

////////////////////

GANG-WARS & HOODS UNDER ATTACKS BY MAFIA AND TRIAD IN LV IMPLANTED TERRITORY'S:

thoses codes will set proper gang-war and hood under attack in thoses gangs implanted territory's , along with a map territory color mod.

////////////////////

 

to see where thoses territories are located , use the map by PDESCOBAR , link at the end of this post .

 

tutorial :

#1-start game with codes on ...

#2-make cj die (when you re-spawn the changes will be on )

 

gang- war :

walk in a rifa , da nang , triads or aztecas default territory and kill 3 ballas or vagos to trigger a gang-war ,

also kill remaining ballas / vagos in streets to get to 1st wave ... thats when THEY ( rifa, da nang , triad , aztecas ) will spawn , enjoy the war !

 

hood under attack :

once you won a rifa , da nang , triads or aztecas default territory , this territory may get attacked ... if it does it will be THEM ( rifa, da nang , triad , aztecas )

 

LV TRIADimplanted territory's wars

each codes include :

- triad gang-wars activator

- triad hood attacks activator

- triad added density

- ballas added density ( needed to trigger gang-war )

- triad territory map colors mod = RED

 

 

note : there's a jokered code on top of list below ( LV triad density's implant , L1 + L3 )

this set triad density's in LV territories . must use only once and theres no need to use again once saved

also , no need to use this code if you already saved any versions of LV triad density's .

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

 

LV triad density's implant

( press L1 + L3 )

E005FBFD 00700942

007BB709 00000030

007BB72B 00000030

007BB73C 00000030

007BB74D 00000030

007BB75E 00000030

 

STRIP1 = triad wars

E002B703 0066C7AC

0066C7B4 00000006

0066C7DC 00000006

E0050100 307BB708

007BB703 00000032

107BB704 00000000

107BB708 00003000

107BB70E 000000CC

107BB710 0000A000

 

DRAG = triad wars

E002B725 0066C7AC

0066C7B4 00000006

0066C7DC 00000006

E0040100 307BB72A

007BB725 00000032

107BB726 00000000

107BB72A 00003000

207BB730 A00000CC

 

PINK = triad wars

E002B736 0066C7AC

0066C7B4 00000006

0066C7DC 00000006

E0060001 307BB73C

107BB736 00000032

007BB738 00000000

107BB73C 00000030

007BB741 000000CC

107BB742 00000000

007BB744 000000A0

 

HIGH = triad wars

E002B747 0066C7AC

0066C7B4 00000006

0066C7DC 00000006

E0050100 307BB74C

007BB747 00000032

107BB748 00000000

107BB74C 00003000

107BB752 000000CC

107BB754 0000A000

 

PIRA = triad wars

E002B758 0066C7AC

0066C7B4 00000006

0066C7DC 00000006

E0050001 307BB75E

207BB758 00000032

207BB75C 00300000

207BB760 CC0A0000

107BB764 00000000

007BB766 000000A0

 

raw PAL v1

 

LV triad density's implant

( press L1 + L3 )

E005FBFD 00700A42

007BB809 00000030

007BB82B 00000030

007BB83C 00000030

007BB84D 00000030

007BB85E 00000030

 

STRIP1 = triad wars

E002B803 0066C8AC

0066C8B4 00000006

0066C8DC 00000006

E0050100 307BB808

007BB803 00000032

107BB804 00000000

107BB808 00003000

107BB80E 000000CC

107BB810 0000A000

 

DRAG = triad wars

E002B825 0066C8AC

0066C8B4 00000006

0066C8DC 00000006

E0040100 307BB82A

007BB825 00000032

107BB826 00000000

107BB82A 00003000

207BB830 A00000CC

 

PINK = triad wars

E002B836 0066C8AC

0066C8B4 00000006

0066C8DC 00000006

E0060001 307BB83C

107BB836 00000032

007BB838 00000000

107BB83C 00000030

007BB841 000000CC

107BB842 00000000

007BB844 000000A0

 

HIGH = triad wars

E002B847 0066C8AC

0066C8B4 00000006

0066C8DC 00000006

E0050100 307BB84C

007BB847 00000032

107BB848 00000000

107BB84C 00003000

107BB852 000000CC

107BB854 0000A000

 

PIRA = triad wars

E002B858 0066C8AC

0066C8B4 00000006

0066C8DC 00000006

E0050001 307BB85E

207BB858 00000032

207BB85C 00300000

207BB860 CC0A0000

107BB864 00000000

007BB866 000000A0

 

raw NTSC v2

 

LV triad density's implant

( press L1 + L3 )

E005FBFD 007014C2

007BC299 00000030

007BC2BB 00000030

007BC2CC 00000030

007BC2DD 00000030

007BC2EE 00000030

 

STRIP1 = triad wars

E002C293 0066CF2C

0066CF34 00000006

0066CF5C 00000006

E0050100 307BC298

007BC293 00000032

107BC294 00000000

107BC298 00003000

107BC29E 000000CC

107BC2A0 0000A000

 

DRAG = triad wars

E002C2B5 0066CF2C

0066CF34 00000006

0066CF5C 00000006

E0040100 307BC2BA

007BC2B5 00000032

107BC2B6 00000000

107BC2BA 00003000

207BC2C0 A00000CC

 

PINK = triad wars

E002C2C6 0066CF2C

0066CF34 00000006

0066CF5C 00000006

E0060001 307BC2CC

107BC2C6 00000032

007BC2C8 00000000

107BC2CC 00000030

007BC2D1 000000CC

107BC2D2 00000000

007BC2D4 000000A0

 

HIGH = triad wars

E002C2D7 0066CF2C

0066CF34 00000006

0066CF5C 00000006

E0050100 307BC2DC

007BC2D7 00000032

107BC2D8 00000000

107BC2DC 00003000

107BC2E2 000000CC

107BC2E4 0000A000

 

PIRA = triad wars

E002C2E8 0066CF2C

0066CF34 00000006

0066CF5C 00000006

E0050001 307BC2EE

207BC2E8 00000032

207BC2EC 00300000

207BC2F0 CC0A0000

107BC2F4 00000000

007BC2F6 000000A0

 

raw PAL v2

 

LV triad density's implant

( press L1 + L3 )

E005FBFD 007015C2

007BC399 00000030

007BC3BB 00000030

007BC3CC 00000030

007BC3DD 00000030

007BC3EE 00000030

 

STRIP1 = triad wars

E002C393 0066D02C

0066D034 00000006

0066D05C 00000006

E0050100 307BC398

007BC393 00000032

107BC394 00000000

107BC398 00003000

107BC39E 000000CC

107BC3A0 0000A000

 

DRAG = triad wars

E002C3B5 0066D02C

0066D034 00000006

0066D05C 00000006

E0040100 307BC3BA

007BC3B5 00000032

107BC3B6 00000000

107BC3BA 00003000

207BC3C0 A00000CC

 

PINK = triad wars

E002BC3C6 0066D02C

0066D034 00000006

0066D05C 00000006

E0060001 307BC3CC

107BC3C6 00000032

007BC3C8 00000000

107BC3CC 00000030

007BC3D1 000000CC

107BC3D2 00000000

007BC3D4 000000A0

 

HIGH = triad wars

E002C3D7 0066D02C

0066D034 00000006

0066D05C 00000006

E0050100 307BC3DC

007BC3D7 00000032

107BC3D8 00000000

107BC3DC 00003000

107BC3E2 000000CC

107BC3E4 0000A000

 

PIRA = triad wars

E002C3E8 0066D02C

0066D034 00000006

0066D05C 00000006

E0050001 307BC3EE

207BC3E8 00000032

207BC3EC 00300000

207BC3F0 CC0A0000

107BC3F4 00000000

007BC3F6 000000A0

 

----------------------

 

LV MAFIAimplanted territory's wars

each codes include :

- mafia gang-wars activator

- mafia hood attacks activator

- mafia added density

- ballas added density ( needed to trigger gang-war )

- mafia territory map colors mod = GRAY

 

 

note :

there's a jokered code on top of list below ( LV mafia density's implant , L1 + R3 )

this set mafia density's in LV territories . must use only once and theres no need to use again once saved

also , no need to use this code if you already saved any versions of LV mafia density's

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

 

LV mafia implant density's

( press L1 + R3 )

E006FBFB 00700942

007BB7E5 00000030

007BB7F6 00000030

007BB807 00000030

007BB818 00000030

007BB829 00000030

007BB85C 00000030

 

ROY = mafia wars

E002B7F1 0066C7AC

0066C7B4 00000005

0066C7DC 00000005

E0040001 307BB7F6

007BB7F1 00000032

107BB7F2 00000000

107BB7F6 00000030

207BB7FC A0333333

 

CALI1 = mafia wars

E002B802 0066C7AC

0066C7B4 00000005

0066C7DC 00000005

E0050100 307BB806

107BB802 00000032

207BB804 30000000

007BB80D 00000033

107BB80E 00003333

007BB810 000000A0

 

CALI2 = mafia wars

E002B813 0066C7AC

0066C7B4 00000005

0066C7DC 00000005

E0050001 307BB818

007BB813 00000032

107BB814 00000000

107BB818 00000030

107BB81E 00003333

107BB820 0000A033

 

STRIP4 = mafia wars

E002B857 0066C7AC

0066C7B4 00000005

0066C7DC 00000005

E0050001 307BB85C

007BB857 00000032

107BB858 00000000

107BB85C 00000030

107BB862 00003333

107BB864 0000A033

 

PILL1 = mafia wars

E002B824 0066C7AC

0066C7B4 00000005

0066C7DC 00000005

E0050100 307BB828

207BB824 00000032

207BB828 00003000

207BB82C 330A0000

107BB830 00003333

007BB832 000000A0

 

CAM = mafia wars

E002B7E0 0066C7AC

0066C7B4 00000005

0066C7DC 00000005

E0050100 307BB7E4

207BB7E0 00000032

207BB7E4 00003000

207BB7E8 330A0000

107BB7EC 00003333

007BB7F0 000000A0

 

raw PAL v1

 

LV mafia implant density's

( press L1 + R3 )

E006FBFB 00700A42

007BB8E5 00000030

007BB8F6 00000030

007BB907 00000030

007BB918 00000030

007BB929 00000030

007BB95C 00000030

 

ROY = mafia wars

E002B8F1 0066C8AC

0066C8B4 00000005

0066C8DC 00000005

E0040001 307BB8F6

007BB8F1 00000032

107BB8F2 00000000

107BB8F6 00000030

207BB8FC A0333333

 

CALI1 = mafia wars

E002B902 0066C8AC

0066C8B4 00000005

0066C8DC 00000005

E0050100 307BB906

107BB902 00000032

207BB904 30000000

007BB90D 00000033

107BB90E 00003333

007BB910 000000A0

 

CALI2 = mafia wars

E002B913 0066C8AC

0066C8B4 00000005

0066C8DC 00000005

E0050001 307BB918

007BB913 00000032

107BB914 00000000

107BB918 00000030

107BB91E 00003333

107BB920 0000A033

 

STRIP4 = mafia wars

E002B957 0066C8AC

0066C8B4 00000005

0066C8DC 00000005

E0050001 307BB95C

007BB957 00000032

107BB958 00000000

107BB95C 00000030

107BB962 00003333

107BB964 0000A033

 

PILL1 = mafia wars

E002B924 0066C8AC

0066C8B4 00000005

0066C8DC 00000005

E0050100 307BB928

207BB924 00000032

207BB928 00003000

207BB92C 330A0000

107BB930 00003333

007BB932 000000A0

 

CAM = mafia wars

E002B8E0 0066C8AC

0066C8B4 00000005

0066C8DC 00000005

E0050100 307BB8E4

207BB8E0 00000032

207BB8E4 00003000

207BB8E8 330A0000

107BB8EC 00003333

007BB8F0 000000A0

 

raw NTSC v2

 

LV mafia implant density's

( press L1 + R3 )

E006FBFB 007014C2

007BC375 00000030

007BC386 00000030

007BC397 00000030

007BC3A8 00000030

007BC3B9 00000030

007BC3EC 00000030

 

ROY = mafia wars

E002C381 0066CF2C

0066CF34 00000005

0066CF5C 00000005

E0040001 307BC386

007BC381 00000032

107BC382 00000000

107BC386 00000030

207BC38C A0333333

 

CALI1 = mafia wars

E002C392 0066CF2C

0066CF34 00000005

0066CF5C 00000005

E0050100 307BC396

107BC392 00000032

207BC394 30000000

007BC39D 00000033

107BC39E 00003333

007BC3A0 000000A0

 

CALI2 = mafia wars

E002C3A3 0066CF2C

0066CF34 00000005

0066CF5C 00000005

E0050001 307BC3A8

007BC3A3 00000032

107BC3A4 00000000

107BC3A8 00000030

107BC3AE 00003333

107BC3B0 0000A033

 

STRIP4 = mafia wars

E002C3E7 0066CF2C

0066CF34 00000005

0066CF5C 00000005

E0050001 307BC3EC

007BC3E7 00000032

107BC3E8 00000000

107BC3EC 00000030

107BC3F2 00003333

107BC3F4 0000A033

 

PILL1 = mafia wars

E002C3B4 0066CF2C

0066CF34 00000005

0066CF5C 00000005

E0050100 307BC3B8

207BC3B4 00000032

207BC3B8 00003000

207BC3BC 330A0000

107BC3C0 00003333

007BC3C2 000000A0

 

CAM = mafia wars

E002C370 0066CF2C

0066CF34 00000005

0066CF5C 00000005

E0050100 307BC374

207BC370 00000032

207BC374 00003000

207BC378 330A0000

107BC37C 00003333

007BC380 000000A0

 

raw PAL v2

 

LV mafia implant density's

( press L1 + R3 )

E006FBFB 007015C2

007BC475 00000030

007BC486 00000030

007BC497 00000030

007BC4A8 00000030

007BC4B9 00000030

007BC4EC 00000030

 

ROY = mafia wars

E002C481 0066D02C

0066D034 00000005

0066D05C 00000005

E0040001 307BC486

007BC481 00000032

107BC482 00000000

107BC486 00000030

207BC48C A0333333

 

CALI1 = mafia wars

E002C492 0066D02C

0066D034 00000005

0066D05C 00000005

E0050100 307BC496

107BC492 00000032

207BC494 30000000

007BC49D 00000033

107BC49E 00003333

007BC4A0 000000A0

 

CALI2 = mafia wars

E002C4A3 0066D02C

0066D034 00000005

0066D05C 00000005

E0050001 307BC4A8

007BC4A3 00000032

107BC4A4 00000000

107BC4A8 00000030

107BC4AE 00003333

107BC4B0 0000A033

 

STRIP4 = mafia wars

E002C4E7 0066D02C

0066D034 00000005

0066D05C 00000005

E0050001 307BC4EC

007BC4E7 00000032

107BC4E8 00000000

107BC4EC 00000030

107BC4F2 00003333

107BC4F4 0000A033

 

PILL1 = mafia wars

E002C4B4 0066D02C

0066D034 00000005

0066D05C 00000005

E0050100 307BC4B8

207BC4B4 00000032

207BC4B8 00003000

207BC4BC 330A0000

107BC4C0 00003333

007BC4C2 000000A0

 

CAM = mafia wars

E002C470 0066D02C

0066D034 00000005

0066D05C 00000005

E0050100 307BC474

207BC470 00000032

207BC474 00003000

207BC478 330A0000

107BC47C 00003333

007BC480 000000A0

 

--------------------

 

/////////////////////

UNUSED GANGS IMPLANT CODES:

use thoses codes to mod unused gang 9 & 10 various settings and implant 2 more gangs in SA...

////////////////////

 

to see where thoses territories are located , use the map by PDESCOBAR , link at the end of this post .

 

note:

- credits to SKILLER and EDISONCARTER for gang models & gang cars mods )

- map colors, models mods and cars mod cannot be saved, the code needs to be ON for them to work...but the density's part of the code will be saved. so if the code is not used after saving, the territory,s color will be groove st.green , but youll still find a rival gang at high density ,in this case aztecas (cuz they are gang 9 & 10 default models)

 

steps.

#1-start game with code on

#2-make cj die (when you re-spawn the changes will be on )

 

UNUSED GANG 9 SETTINGS MODS :

 

-gang 9 models

-gang 9 cars

-gang 9 secondary weapons

note:credits to SKILLER and EDISONCARTER for gang models & gang cars mods

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

 

gang 9 models mod

406A1EC4 00050002

0???0??? 00000000

406A1EC8 00050002

0???0??? 00000000

106A1EEC 00000???

 

gang 9 cars mod

106A249C 00000###

206A24A0 0###0###

 

gang 9 secondary weapons mod

2081B304 0000000??

2081B308 0000000??

2081B30C 0000000??

 

raw PAL v1

 

gang 9 models mod

406A1FC4 00050002

0???0??? 00000000

406A1FC8 00050002

0???0??? 00000000

106A1FEC 00000???

 

gang 9 cars mod

106A259C 00000###

206A25A0 0###0###

 

gang 9 secondary weapons mod

2081B404 000000??

2081B408 000000??

2081B40C 000000??

 

raw NTSC v2

 

gang 9 models mod

406A2644 00050002

0???0??? 00000000

406A2648 00050002

0???0??? 00000000

106A266C 00000???

 

gang 9 cars mod

106A2C1C 00000###

206A2C20 0###0###

 

gang 9 secondary weapons mod

2081BE84 000000??

2081BE88 000000??

2081BE8C 000000??

 

raw PAL v2

 

gang 9 models mod

406A2744 00050002

0???0??? 00000000

406A2748 00050002

0???0??? 00000000

106A276C 00000???

 

gang 9 cars mod

106A2D1C 00000###

206A2D20 0###0###

 

gang 9 secondary weapons mod

2081BF84 000000??

2081BF88 000000??

2081BF8C 000000??

 

??? = ped digits

http://www.codemasters-project.net/members...s/Peddigits.htm

note : some models may freeze game

 

### = car digits

http://www.codemasters-project.net/members...s/CarDigits.htm

note : some models may freeze game

 

?? = weapons digits

( see secondary weapons codes above for digits )

 

UNUSED GANG 9implanted territories wars

each codes include :

- gang 9 gang-wars activator

- gang 9 hood attacks activator

- gang 9 added density

- ballas added density ( needed to trigger gang-war )

- gang 9 territory map colors mod =DARK PURPLE

 

note : there's a jokered code on top of list below ( gang 9 density implant , L1 + RIGHT )

this set gang 9 density's in territories . must use only once and theres no need to use again once saved

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

 

gang 9 density implant

press L1 + right

E003FBDF 00700942

007BAAA0 00000030

007BAB17 00000030

007BAC16 00000030

 

ANGPI = gang 9 wars

E002AA98 0066C7AC

0066C7B4 00000008

0066C7DC 00000008

E0030001 307BAAA0

207BAA98 00000032

207BAAA0 5A0A0030

207BAAA4 27A0C800

 

ELQUE = gang 9 wars

E002AB0F 0066C7AC

0066C7B4 00000008

0066C7DC 00000008

E0050100 307BAB16

007BAB0F 00000032

207BAB10 00000000

207BAB14 30000000

207BAB18 005A0A00

207BAB1C 0F27A0C8

 

PALO = gang 9 wars

E002AC0E 0066C7AC

0066C7B4 00000008

0066C7DC 00000008

E0050001 307BAC16

107BAC0E 00000032

207BAC10 00000000

207BAC14 00300000

207BAC18 C8005A0A

107BAC1C 000027A0

 

raw PAL v1

 

gang 9 density implant

press L1 + right

E003FBDF 00700A42

007BABA0 00000030

007BAC17 00000030

007BAD16 00000030

 

ANGPI = gang 9 wars

E002AB98 0066C8AC

0066C8B4 00000008

0066C8DC 00000008

E0030001 307BABA0

207BAB98 00000032

207BABA0 5A0A0030

207BABA4 27A0C800

 

ELQUE = gang 9 wars

E002AC0F 0066C8AC

0066C8B4 00000008

0066C8DC 00000008

E0050100 307BAC16

007BAC0F 00000032

207BAC10 00000000

207BAC14 30000000

207BAC18 005A0A00

207BAC1C 0F27A0C8

 

PALO = gang 9 wars

E002AD0E 0066C8AC

0066C8B4 00000008

0066C8DC 00000008

E0050001 307BAD16

107BAD0E 00000032

207BAD10 00000000

207BAD14 00300000

207BAD18 C8005A0A

107BAD1C 000027A0

 

raw NTSC v2

 

gang 9 density implant

press L1 + right

E003FBDF 007014C2

007BB630 00000030

007BB6A7 00000030

007BB7A6 00000030

 

ANGPI = gang 9 wars

E002B628 0066CF2C

0066CF34 00000008

0066CF5C 00000008

E0030001 307BB630

207BB628 00000032

207BB630 5A0A0030

207BB634 27A0C800

 

ELQUE = gang 9 wars

E002B69F 0066CF2C

0066CF34 00000008

0066CF5C 00000008

E0050100 307BB6A6

007BB69F 00000032

207BB6A0 00000000

207BB6A4 30000000

207BB6A8 005A0A00

207BB6AC 0F27A0C8

 

PALO = gang 9 wars

E002B79E 0066CF2C

0066CF34 00000008

0066CF5C 00000008

E0050001 307BB7A6

107BB79E 00000032

207BB7A0 00000000

207BB7A4 00300000

207BB7A8 C8005A0A

107BB7AC 000027A0

 

raw PAL v2

 

gang 9 density implant

press L1 + right

E003FBDF 007015C2

007BB730 00000030

007BB7A7 00000030

007BB8A6 00000030

 

ANGPI = gang 9 wars

E002B728 0066D02C

0066D034 00000008

0066D05C 00000008

E0030001 307BB730

207BB728 00000032

207BB730 5A0A0030

207BB734 27A0C800

 

ELQUE = gang 9 wars

E002B79F 0066D02C

0066D034 00000008

0066D05C 00000008

E0050100 307BB7A6

007BB79F 00000032

207BB7A0 00000000

207BB7A4 30000000

207BB7A8 005A0A00

207BB7AC 0F27A0C8

 

PALO = gang 9 wars

E002B89E 0066D02C

0066D034 00000008

0066D05C 00000008

E0050001 307BB8A6

107BB89E 00000032

207BB8A0 00000000

207BB8A4 00300000

207BB8A8 C8005A0A

107BB8AC 000027A0

 

---------------------

 

UNUSED GANG 10 SETTINGS MODS :

-gang 10 models

-gang 10 cars

-gang 10 secondary weapons

note:credits to SKILLER and EDISONCARTER for gang models & gang cars mods

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

 

gang 10 models mod

106A1EEE 00000???

406A1EF0 00050002

0???0??? 00000000

406A1EF4 00050002

0???0??? 00000000

 

gang 10 cars mod

106A24CA 00000###

206A24CC 0###0###

 

gang 10 secondary weapons mod

2081B314 000000??

2081B318 000000??

2081B31C 000000??

 

raw PAL v1

 

gang 10 models mod

106A1FEE 00000???

406A1FF0 00050002

0???0??? 00000000

406A1FF4 00050002

0???0??? 00000000

 

gang 10 cars mod

106A25CA 00000###

206A25CC 0###0###

 

gang 10 secondary weapons mod

2081B414 000000??

2081B418 000000??

2081B41C 000000??

 

raw NTSC v2

 

gang 10 models mod

106A266E 00000???

406A2670 00050002

0???0??? 00000000

406A2674 00050002

0???0??? 00000000

 

gang 10 cars mod

106A2C4A 00000###

206A2C4C 0###0###

 

gang 10 secondary weapons mod

2081BE94 000000??

2081BE98 000000??

2081BE9C 000000??

 

raw PAL v2

 

gang 10 models mod

106A276E 00000???

406A2770 00050002

0???0??? 00000000

406A2774 00050002

0???0??? 00000000

 

gang 10 cars mod

106A2D4A 00000###

206A2D4C 0###0###

 

gang 10 secondary weapons mod

2081BF94 000000??

2081BF98 000000??

2081BF9C 000000??

 

??? = ped digits

http://www.codemasters-project.net/members...s/Peddigits.htm

note : some models may freeze game

 

### = car digits

http://www.codemasters-project.net/members...s/CarDigits.htm

note : some models may freeze game

 

?? = weapons digits

( see secondary weapons codes above for digits )

 

UNUSED GANG 10implanted territories wars

each codes include :

- gang 10 gang-wars activator

- gang 10 hood attacks activator

- gang 10 added density

- ballas added density ( needed to trigger gang-war )

- gang 10 territory map colors mod = BLACK

 

note : there's a jokered code on top of list below ( gang 10 density implant , L1 + LEFT )

this set gang 10 density's in territories . must use only once and theres no need to use again once saved

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

 

gang 10 density implant

press L1 + left

E003FB7F 00700942

107BA80A 00000A30

007BA81B 00000030

107BAF36 00000A30

 

SUNMA = gang 10 wars

E002A801 0066C7AC

0066C7B4 00000009

0066C7DC 00000009

E0050A01 307BA80A

007BA801 00000032

107BA802 00000000

207BA808 0A300000

207BA80C A0000000

107BA810 00000F27

 

SUNNN = gang 10 wars

E002A812 0066C7AC

0066C7B4 00000009

0066C7DC 00000009

E0050100 307BA81A

107BA812 00000032

107BA814 00000000

207BA818 30000000

207BA81C 0000000A

107BA820 000027A0

 

LDOC4 = gang 10 wars

E002AF2D 0066C7AC

0066C7B4 00000009

0066C7DC 00000009

E0050A01 307BAF36

007BAF2D 00000032

107BAF2E 00000000

207BAF34 0A300000

207BAF38 A0000000

107BAF3C 00000F27

 

raw PAL v1

 

gang 10 density implant

press L1 + left

E003FB7F 00700A42

107BA90A 00000A30

007BA91B 00000030

107BB036 00000A30

 

SUNMA = gang 10 wars

E002A901 0066C8AC

0066C8B4 00000009

0066C8DC 00000009

E0050A01 307BA90A

007BA901 00000032

107BA902 00000000

207BA908 0A300000

207BA90C A0000000

107BA910 00000F27

 

SUNNN = gang 10 wars

E002A912 0066C8AC

0066C8B4 00000009

0066C8DC 00000009

E0050100 307BA91A

107BA912 00000032

107BA914 00000000

207BA918 30000000

207BA91C 0000000A

107BA920 000027A0

 

LDOC4 = gang 10 wars

E002B02D 0066C8AC

0066C8B4 00000009

0066C8DC 00000009

E0050A01 307BB036

007BB02D 00000032

107BB02E 00000000

207BB034 0A300000

207BB038 A0000000

107BB03C 00000F27

 

raw NTSC v2

 

gang 10 density implant

press L1 + left

E003FB7F 007014C2

107BB39A 00000A30

007BB3AB 00000030

107BBAC6 00000A30

 

SUNMA = gang 10 wars

E002B391 0066CF2C

0066CF34 00000009

0066CF5C 00000009

E0050A01 307BB39A

007BB391 00000032

107BB392 00000000

207BB398 0A300000

207BB39C A0000000

107BB3A0 00000F27

 

SUNNN = gang 10 wars

E002B3A2 0066CF2C

0066CF34 00000009

0066CF5C 00000009

E0050100 307BB3AA

107BB3A2 00000032

107BB3A4 00000000

207BB3A8 30000000

207BB3AC 0000000A

107BB3B0 000027A0

 

LDOC4 = gang 10 wars

E002BABD 0066CF2C

0066CF34 00000009

0066CF5C 00000009

E0050A01 307BBAC6

007BBABD 00000032

107BBABE 00000000

207BBAC4 0A300000

207BBAC8 A0000000

107BBACC 00000F27

 

raw PAL v2

 

gang 10 density implant

press L1 + left

E003FB7F 007015C2

107BB49A 00000A30

007BB4AB 00000030

107BBBC6 00000A30

 

SUNMA = gang 10 wars

E002B491 0066D02C

0066D034 00000009

0066D05C 00000009

E0050A01 307BB49A

007BB491 00000032

107BB492 00000000

207BB498 0A300000

207BB49C A0000000

107BB4A0 00000F27

 

SUNNN = gang 10 wars

E002B4A2 0066D02C

0066D034 00000009

0066D05C 00000009

E0050100 307BB4AA

107BB4A2 00000032

107BB4A4 00000000

207BB4A8 30000000

207BB4AC 0000000A

107BB4B0 000027A0

 

LDOC4 = gang 10 wars

E002BBBD 0066D02C

0066D034 00000009

0066D05C 00000009

E0050A01 307BBBC6

007BBBBD 00000032

107BBBBE 00000000

207BBBC4 0A300000

207BBBC8 A0000000

107BBBCC 00000F27

--------------------

 

////////////////////

GANG-WAR STRENGHT ( weapons set )

this code set weapons gangs have during war waves.

////////////////////

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

Gang-war Strength

D066C7C8 00000001

0066C7D4 000000??

 

raw PAL v1

Gang-war Strength

D066C8C8 00000001

0066C8D4 000000??

 

raw NTSC v2

Gang-war Strength

D066CF48 00000001

0066CF54 000000??

 

raw PAL v2

Gang-war Strength

D066D048 00000001

0066D054 000000??

?? = strenght digits

CODE

strenght digits

 

00 = armed with bats, 9mm pistols, Micro-SMG, and SMG ( rival density of 1 to 14 )

01 = armed with 9mm pistols, Micro-SMGs, SMG, and AK-47 ( rival density of 15 to 29 )

02 = armed with Micro-SMGs, SMGs, and AK-47s ( rival density of 30 and above )

03 = armed with SMGs, AK-47s, and Desert Eagles ( not seen without modification )

 

 

 

--------------------

 

////////////////////

HOODS UNDER ATTACK CONTROL :

press joker L2 + right to trigger hood under attack

press joker L2 + left to end triggered hood under attack

////////////////////

 

note : if nothing happens , its because there are no availlable territory's for attacks .

 

 

NTSC v1 PAL v1 NTSC v2 PAL v2

 

raw NTSC v1

hoods attack control

next attack time = 0

( press L2 + right )

under attack time out = 0

( press L2 + left )

D0700942 0000FEDF

2066C7E4 00000000

D0700942 0000FE7F

2066C7E8 00000000

 

raw PAL v1

hoods attack control

next attack time = 0

( press L2 + right )

under attack time out = 0

( press L2 + left )

D0700A42 0000FEDF

2066C8E4 00000000

D0700A42 0000FE7F

2066C8E8 00000000

 

raw NTSC v2

hoods attack control

next attack time = 0

( press L2 + right )

under attack time out = 0

( press L2 + left )

D07014C2 0000FEDF

2066CF64 00000000

D07014C2 0000FE7F

2066CF68 00000000

 

raw PAL v2

hoods attack control

next attack time = 0

( press L2 + right )

under attack time out = 0

( press L2 + left )

D07015C2 0000FEDF

2066D064 00000000

D07015C2 0000FE7F

2066D068 00000000

--------------------

 

////////////////////

CONVERSIONS:

all above codes are in raw format , for conversions to other cheat-device encryptions use this free converter program... OMNICONVERT its the best conversion tool so far, it does it all.

/////////////////////

 

LINK:

>>OMNICONVERT- converter tool

 

armax game I.D.s

NTSC v1 PAL v1 NTSC v2 PAL v2 raw

069C raw

06A3 raw

08B0 raw

0A0F

--------------------

 

special thanks to:

 

- OrionSR

for all the info's and all the help he gave me...without him id still be lost searching.thanks again OrionSR im your slave now!!LOL.

 

--------------------

 

more thanks to:

 

- bagga rabbit

- skills

for testing some of the NTSC v1 codes

 

- Gantons Most Wanted

for testing the PAL v1 codes

 

- skills

- black.y14

for testing the NTSC v2 codes

 

- jkmd

for testing the PAL v2 codes

 

 

--------------------

 

usefull links:

 

-the map by PDESCOBAR,very usefull.

>TERRITORY'S MAP<

 

-ORIONSR topic on ps2 save editor:

>ORIONSR, PS2 SAVE EDITOR<

 

-ORIONSR work on ps2 cheat-device:

>> ORIONSR - ps2 cheat creation topic <<

 

-AGENT OZZY territory glitch topic:

>ORIGINAL TERRITORY GLITCH topic<

 

-SKILLER topic on popcycle codes:

>PEDS POPCYCLE GROUP CODES<

 

------------------

 

PC USERS links :

 

- PC Gang-wars :

http://gtaforums.com/topic/682194-relsaasi-extended-gang-wars/

 

-Paul Breeuwsma's GTA SA Savegame Editor version 3.0.1

>>> GTA SA se 3.0.1<<<

 

NOTE: the save editor only add gang density in territories , it dosent activate gang-war for rifa,danang,triad,mafia,aztecas like some of my codes for ps2 .

 

------------------

 

devil.gifenjoy the codes !

Edited by ric-013

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Bad~Boy#17

Post things like that here

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ric-013

 

for the codes,i will. but that aside this topic is for ppl willing to take a shot at doing various popcycle density codes and

share info's on how the code affect the game....the territory glitch codes are just the start,let say the base of this topic.

the topic you pointed is already big,i wouldnt want to overflowing it with ??? on the subject.also i think its more like a database to gather codes....but your right i will post my territory glitch codes there,so its in the pinned topic for cheatdevice codes.

 

HERE'S HOW TO DO YOUR OWN TERRITORY CODES:

 

if you know how to do codes and you want to do your own version or individual territory code,here's the zone pop density info:

 

 

ZonePop Structure: 0x00  byte        Gang 0 Density  0x01  byte        Gang 1 Density  0x02  byte        Gang 2 Density  0x03  byte        Gang 3 Density  0x04  byte        Gang 4 Density  0x05  byte        Gang 5 Density  0x06  byte        Gang 6 Density  0x07  byte        Gang 7 Density  0x08  byte        Gang 8 Density  0x09  byte        Gang 9 Density  0x0A  byte        Dealer Density  0x0B  byte[4]     RBGA color of zone on map/radar 0x0F  byte        Popcycle Group * see notes below 0x10  byte        Ped-related  0x11  (end)Notes: the ZonePop byte at offset 0x0F appears to use the upper 3 bits for flags. Bit 0x20 will be set if gangs are present in the zone and cleared if no gangs are present.

 

 

the "SAN_AND" territory is the first (see list below) and starts at adresses 007BA7F0 ntsc & 007BA8F0 pal ,use hex calculator to do +11(hex) and it will give you the starting adress of the next territory "SUNMA" =007BA801 ntsc & 007BA901 pal,and so on...see list below

 

lets take "SUNMA" ntsc for example

 

007BA801 000000?? =ballas

007BA802 000000?? =groove st

007BA803 000000?? =vagos

007BA804 000000?? =rifa

007BA805 000000?? =da nang

007BA806 000000?? =mafia

007BA807 000000?? =triads

007BA808 000000?? =aztecas

007BA809 000000?? =unused

007BA80A 000000?? =unused

007BA80B 000000?? =dealers

007BA80C 000000?? =R color %

007BA80D 000000?? =B color %

007BA80E 000000?? =G color %

007BA80F 000000?? =Alpha "shade" %

007BA810 000000?? =peds & cars

007BA811 000000?? =ped ??

 

?? = density or color %...can go from 00 to FF ( 00 to 255 ) see default settings to see how the game is set (below) i used ballas/vagos lines and set them to 32 (50) in my territory glitch codes v1 & v2,so if you want to change the densitys in them change the 32's for another value.

also for somes reasons any changes in gangs & dealers density may affect the last four digits (peds&cars and peds ??) i dont know why,anyways this is what cause the glitches in the popcycle spawning.playing around with thoses should be fun for testing...

 

here's the starting adresses list,just like the example above do +1 in hex to get adress to next digits,or change the command code to condense it

 

TERRITORY'S starting adresses NTSC list:

 

- -- --- ----
SAN_AND = 007BA7F0

SUNMA = 007BA801

SUNNN = 007BA812

BATTP = 007BA823

PARA = 007BA834

CIVI = 007BA845

BAYV = 007BA856

CITYS = 007BA867

OCEAF1 = 007BA878

OCEAF2 = 007BA889

OCEAF3 = 007BA89A

SILLY3 = 007BA8AB

SILLY4 = 007BA8BC

HASH = 007BA8CD

JUNIHO = 007BA8DE

ESPN1 = 007BA8EF

ESPN2 = 007BA900

ESPN3 = 007BA911

FINA = 007BA922

CALT = 007BA933

SFDWT1 = 007BA944

SFDWT2 = 007BA955

SFDWT3 = 007BA966

SFDWT4 = 007BA977

JUNIHI = 007BA988

CHINA = 007BA999

SFDWT5 = 007BA9AA

THEA1 = 007BA9BB

THEA2 = 007BA9CC

THEA3 = 007BA9DD

GARC = 007BA9EE

DOH1 = 007BA9FF

DOH2 = 007BAA10

SFDWT6 = 007BAA21

SFAIR3 = 007BAA32

EASB1 = 007BAA43

EASB2 = 007BAA54

ESPE1 = 007BAA65

ESPE2 = 007BAA76

ESPE3 = 007BAA87

ANGPI = 007BAA98

SHACA = 007BAAA9

BACKO = 007BAABA

LEAFY = 007BAACB

FLINTR = 007BAADC

HAUL = 007BAAED

FARM = 007BAAFE

ELQUE = 007BAB0F

ALDEA = 007BAB20

DAM = 007BAB31

BARRA = 007BAB42

CARSO = 007BAB53

QUARY = 007BAB64

OCTAN = 007BAB75

PALMS = 007BAB86

TOM = 007BAB97

BRUJA = 007BABA8

MEAD = 007BABB9

PAYAS = 007BABCA

ARCO = 007BABDB

SFAIR1 = 007BABEC

HANKY = 007BABFD

PALO = 007BAC0E

NROCK = 007BAC1F

MONT = 007BAC30

MONT1 = 007BAC41

HBARNS = 007BAC52

FERN = 007BAC63

DILLI = 007BAC74

TOPFA = 007BAC85

BLUEB1 = 007BAC96

BLUEB = 007BACA7

PANOP = 007BACB8

FRED = 007BACC9

MAKO = 007BACDA

BLUAC = 007BACEB

MART = 007BACFC

FALLO = 007BAD0D

CREEK = 007BAD1E

CREEK1 = 007BAD2F

WESTP1 = 007BAD40

WESTP2 = 007BAD51

WESTP3 = 007BAD62

LA = 007BAD73

VE = 007BAD84

BONE = 007BAD95

ROBAD = 007BADA6

GANTB = 007BADB7

GANTB1 = 007BADC8

SF = 007BADD9

ROBAD1 = 007BADEA

RED = 007BADFB

FLINTC = 007BAE0C

EBAY = 007BAE1D

EBAY2 = 007BAE2E

 

SFAIR4 = 007BAE3F

SILLY1 = 007BAE50

SILLY2 = 007BAE61

SFAIR2 = 007BAE72

SFAIR5 = 007BAE83

WHET = 007BAE94

LAIR1 = 007BAEA5

LAIR2a = 007BAEB6

BLUF1a = 007BAEC7

ELCO2 = 007BAED8

LIND1a = 007BAEE9

LIND1b = 007BAEFA

LIND2a = 007BAF0B

LIND2b = 007BAF1C

LDOC4 = 007BAF2D

LDOC1b = 007BAF3E

MAR3 = 007BAF4F

VERO4a = 007BAF60

VERO4b = 007BAF71

BLUF1b = 007BAF82

BLUF2 = 007BAF93

ELCO1 = 007BAFA4

VERO1 = 007BAFB5

MAR1 = 007BAFC6

MAR2 = 007BAFD7

VERO3 = 007BAFE8

VERO2 = 007BAFF9

CONF1b = 007BB00A

CONF1a = 007BB01B

THALL1 = 007BB02C

COM1a = 007BB03D

COM1b = 007BB04E

COM2 = 007BB05F

PER1 = 007BB070

COM4 = 007BB081

LMEX1a = 007BB092

LMEX1b = 007BB0A3

COM3 = 007BB0B4

IWD3a = 007BB0C5

IWD3b = 007BB0D6

IWD4 = 007BB0E7

IWD1 = 007BB0F8

IWD2 = 007BB109

GLN2a = 007BB11A

GLN1b = 007BB12B

JEF3a = 007BB13C

JEF3c = 007BB14D

JEF2 = 007BB15E

JEF1b = 007BB16F

JEF1a = 007BB180

CHC1a = 007BB191

CHC1b = 007BB1A2

CHC2b = 007BB1B3

CHC2a = 007BB1C4

IWD5 = 007BB1D5

GAN2 = 007BB1E6

GAN1 = 007BB1F7

LIND4c = 007BB208

EBE3c = 007BB219

EBE2a = 007BB22A

EBE2b = 007BB23B

ELS4 = 007BB24C

ELS3a = 007BB25D

JEF3b = 007BB26E

ELS3b = 007BB27F

ELS3c = 007BB290

ELS1a = 007BB2A1

ELS1b = 007BB2B2

ELS2 = 007BB2C3

LFL1a = 007BB2D4

LFL1b = 007BB2E5

EBE1 = 007BB2F6

CHC4a = 007BB307

CHC4b = 007BB318

CHC3 = 007BB329

LDT5 = 007BB33A

LDT7 = 007BB34B

LDT4 = 007BB35C

LDT3 = 007BB36D

LDT6 = 007BB37E

MULINT = 007BB38F

MUL3 = 007BB3A0

MUL2a = 007BB3B1

MUL2b = 007BB3C2

MKT3 = 007BB3D3

VIN3 = 007BB3E4

MKT4 = 007BB3F5

LDT1a = 007BB406

LDT1b = 007BB417

LDT1c = 007BB428

SUN3a = 007BB439

SUN3b = 007BB44A

SUN3c = 007BB45B

MUL7a = 007BB46C

MUL7b = 007BB47D

 

MUL6 = 007BB48E

VIN2 = 007BB49F

SUN1 = 007BB4B0

SUN4 = 007BB4C1

SUN2 = 007BB4D2

MUL4 = 007BB4E3

MUL1a = 007BB4F4

MUL1b = 007BB505

MUL5a = 007BB516

MUL5b = 007BB527

MUL5c = 007BB538

MUL1c = 007BB549

SMB1 = 007BB55A

SMB2 = 007BB56B

ROD5b = 007BB57C

ROD5a = 007BB58D

ROD1a = 007BB59E

ROD1b = 007BB5AF

ROD1c = 007BB5C0

ROD3a = 007BB5D1

ROD3b = 007BB5E2

ROD4a = 007BB5F3

ROD4b = 007BB604

ROD4c = 007BB615

VIN1b = 007BB626

RIH5a = 007BB637

RIH5b = 007BB648

ROD2b = 007BB659

ROD2a = 007BB66A

RIH6a = 007BB67B

RIH6b = 007BB68C

RIH3a = 007BB69D

RIH3b = 007BB6AE

RIH4 = 007BB6BF

RIH2 = 007BB6D0

RIH1a = 007BB6E1

RIH1b = 007BB6F2

STRIP1 = 007BB703

STRIP2 = 007BB714

DRAG = 007BB725

PINK = 007BB736

HIGH = 007BB747

PIRA = 007BB758

VISA1 = 007BB769

VISA2 = 007BB77A

JTS1 = 007BB78B

JTW1 = 007BB79C

JTS2 = 007BB7AD

RSE = 007BB7BE

LOT = 007BB7CF

CAM = 007BB7E0

ROY = 007BB7F1

CALI1 = 007BB802

CALI2 = 007BB813

PILL1 = 007BB824

STAR2 = 007BB835

STRIP3 = 007BB846

STRIP4 = 007BB857

ISLE = 007BB868

OVS = 007BB879

KACC = 007BB88A

CREE = 007BB89B

SRY = 007BB8AC

LST = 007BB8BD

JTE2 = 007BB8CE

LDS = 007BB8DF

JTE1 = 007BB8F0

JTN1 = 007BB901

JTE4 = 007BB912

JTE3 = 007BB923

JTN2 = 007BB934

JTN3 = 007BB945

JTN4 = 007BB956

JTN5 = 007BB967

JTW2 = 007BB978

JTN6 = 007BB989

HGP = 007BB99A

REDE1 = 007BB9AB

REDE2 = 007BB9BC

REDE3 = 007BB9CD

JTN8 = 007BB9DE

REDW2 = 007BB9EF

REDW1 =007BBA00

REDW3 = 007BBA11

REDW4 = 007BBA22

VAIR1 = 007BBA33

VAIR2 = 007BBA44

VAIR3 = 007BBA55

LVA1 = 007BBA66

BINT2 = 007BBA77

BINT1 = 007BBA88

BINT3 = 007BBA99

BINT4 = 007BBAAA

LVA2 = 007BBABB

LVA3 = 007BBACC

 

LVA4 = 007BBADD

LVA5 = 007BBAEE

GGC1 = 007BBAFF

GGC2 = 007BBB10

BFLD1 = 007BBB21

BFLD2 = 007BBB32

ROCE1 = 007BBB43

ROCE2 = 007BBB54

LDM = 007BBB65

RSW1 = 007BBB76

RSW2 = 007BBB87

RIE = 007BBB98

BFC1 = 007BBBA9

BFC2 = 007BBBBA

JTN7 = 007BBBCB

PINT = 007BBBDC

WWE = 007BBBED

PRP1 = 007BBBFE

PRP2 = 007BBC0F

PRP3 = 007BBC20

SPIN = 007BBC31

PRP4 = 007BBC42

PILL2 = 007BBC53

SASO = 007BBC64

FISH = 007BBC75

GARV = 007BBC86

GARV1 = 007BBC97

GARV2 = 007BBCA8

KINC = 007BBCB9

KINC1 = 007BBCCA

KINC2 = 007BBCDB

LSINL = 007BBCEC

SHERR = 007BBCFD

FLINW = 007BBD0E

ETUNN = 007BBD1F

BYTUN = 007BBD30

BIGE = 007BBD41

PROBE = 007BBD52

VALLE = 007BBD63

GLN1 = 007BBD74

LDOC3a = 007BBD85

LINDEN = 007BBD96

UNITY = 007BBDA7

VIN1a = 007BBDB8

MARKST = 007BBDC9

CRANB = 007BBDDA

YELLOW = 007BBDEB

SANB1 = 007BBDFC

SANB2 = 007BBE0D

ELCA = 007BBE1E

ELCA1 = 007BBE2F

ELCA2 = 007BBE40

REST = 007BBE51

MONINT = 007BBE62

ROBINT = 007BBE73

FLINTI = 007BBE84

SFBAG2 = 007BBE95

SFBAG3 = 007BBEA6

SFBAG1 = 007BBEB7

MKT1 = 007BBEC8

MKT2 = 007BBED9

SFGLF4 = 007BBEEA

c*ntC2 = 007BBEFB

HILLP = 007BBF0C

MTCHI2 = 007BBF1D

MTCHI3 = 007BBF2E

MTCHI1 = 007BBF3F

MTCHI4 = 007BBF50

YBELL1 = 007BBF61

YBELL2 = 007BBF72

LVBAG = 007BBF83

LDOC1a = 007BBF94

LAIR2b = 007BBFA5

LDOC3b = 007BBFB6

LBAG1 = 007BBFC7

LBAG2 = 007BBFD8

LBAG3 = 007BBFE9

CONST1 = 007BBFFA

BEACO = 007BC00B

SFGLF1 = 007BC01C

SFGLF2 = 007BC02D

SFGLF3 = 007BC03E

c*ntC1 = 007BC04F

c*ntC3 = 007BC060

PLS = 007BC071

LDOC3c = 007BC082

STAR1 = 007BC093

RING = 007BC0A4

LDOC2 = 007BC0B5

LIND3 = 007BC0C6

LIND4a = 007BC0D7

WWE1 = 007BC0E8

LDT8 = 007BC0F9

 

thoses are default settings for each territory's

 

Ballas Grove Vagos Rifa Da Nang Mafia Triad Aztecas unused unused Dealers Red Blue  Green Alpha peds&cars ped?SAN_AND 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FSUNMA 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 0FSUNNN 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FBATTP 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 02 0FPARA 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 0FCIVI 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FBAYV 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FCITYS 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FOCEAF1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 08 0FOCEAF2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FOCEAF3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 08 0FSILLY3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FSILLY4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FHASH 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 06 0FJUNIHO 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FESPN1 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 09 0FESPN2 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 09 0FESPN3 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 09 0FFINA 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FCALT 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 00 05 0FSFDWT1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FSFDWT2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FSFDWT3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FSFDWT4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 0FJUNIHI 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FCHINA 00 00 00 00 00 00 28 00 00 00 00 00 00 00 00 09 06SFDWT5 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 0FTHEA1 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 00 02 0FTHEA2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 0FTHEA3 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 02 0FGARC 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 07 0FDOH1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FDOH2 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 05 0FSFDWT6 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 0FSFAIR3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 0FEASB1 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 0B 0FEASB2 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 0B 0FESPE1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 0FESPE2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 0FESPE3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 0FANGPI 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FSHACA 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FBACKO 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FLEAFY 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FFLINTR 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 0FHAUL 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 12 0FFARM 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FELQUE 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 0FALDEA 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 0FDAM 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 12 0FBARRA 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 0FCARSO 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 0FQUARY 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 12 0FOCTAN 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 12 0FPALMS 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 12 0FTOM 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 0FBRUJA 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 0FMEAD 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FPAYAS 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 0FARCO 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 0FSFAIR1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 0FHANKY 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FPALO 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FNROCK 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FMONT 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FMONT1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FHBARNS 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FFERN 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FDILLI 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FTOPFA 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FBLUEB1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FBLUEB 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FPANOP 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FFRED 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FMAKO 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FBLUAC 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FMART 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FFALLO 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FCREEK 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FCREEK1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FWESTP1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 0FWESTP2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 0FWESTP3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 0FLA 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FVE 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FBONE 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 0FROBAD 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 0FGANTB 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FGANTB1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FSF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FROBAD1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FRED 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FFLINTC 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FEBAY 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 12 0FEBAY2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 12 0FSFAIR4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 0FSILLY1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FSILLY2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FSFAIR2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 0FSFAIR5 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 0FWHET 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 0FLAIR1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 0FLAIR2a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 0FBLUF1a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A 0FELCO2 00 00 00 00 00 00 00 28 00 00 00 00 00 00 00 07 09LIND1a 14 00 00 00 00 00 00 00 00 00 00 C8 00 C8 3C 27 0FLIND1b 14 00 00 00 00 00 00 00 00 00 00 C8 00 C8 3C 2B 0FLIND2a 14 00 00 00 00 00 00 00 00 00 00 C8 00 C8 3C 2B 0FLIND2b 14 00 00 00 00 00 00 00 00 00 00 C8 00 C8 3C 2B 0FLDOC4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0B 0FLDOC1b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0B 0FMAR3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FVERO4a 0A 00 00 00 00 00 00 00 00 00 02 C8 00 C8 37 28 0FVERO4b 0A 00 00 00 00 00 00 00 00 00 02 C8 00 C8 37 28 0FBLUF1b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FBLUF2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A 0FELCO1 00 00 00 00 00 00 00 28 00 00 00 00 00 00 00 06 09VERO1 0A 00 00 00 00 00 00 00 00 00 02 C8 00 C8 37 25 0FMAR1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 0FMAR2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FVERO3 0A 00 00 00 00 00 00 00 00 00 02 C8 00 C8 37 29 0F"VERO2 " 0A 00 00 00 00 00 00 00 00 00 02 C8 00 C8 37 29 0FCONF1b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FCONF1a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FTHALL1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FCOM1a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 0FCOM1b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 0FCOM2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 0FPER1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 0FCOM4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 0FLMEX1a 00 00 00 00 00 00 00 1E 00 00 00 00 00 00 00 05 0FLMEX1b 00 00 00 00 00 00 00 1E 00 00 00 00 00 00 00 05 0FCOM3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 0FIWD3a 14 00 00 00 00 00 00 00 00 00 02 C8 00 C8 3C 27 01IWD3b 14 00 00 00 00 00 00 00 00 00 02 C8 00 C8 3C 27 01IWD4 0A 00 00 00 00 00 00 00 00 00 02 C8 00 C8 37 27 01IWD1 14 00 00 00 00 00 00 00 00 00 02 C8 00 C8 3C 27 01IWD2 14 00 00 00 00 00 00 00 00 00 02 C8 00 C8 3C 27 01GLN2a 28 00 00 00 00 00 00 00 00 00 02 C8 00 C8 78 27 0FGLN1b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FJEF3a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FJEF3c 28 00 00 00 00 00 00 00 00 00 06 C8 00 C8 78 25 0FJEF2 28 00 00 00 00 00 00 00 00 00 06 C8 00 C8 78 25 0FJEF1b 28 00 00 00 00 00 00 00 00 00 06 C8 00 C8 78 25 0FJEF1a 28 00 00 00 00 00 00 00 00 00 06 C8 00 C8 78 25 0FCHC1a 00 00 28 00 00 00 00 00 00 00 04 FF C8 00 78 26 09CHC1b 00 00 28 00 00 00 00 00 00 00 04 FF C8 00 78 26 09CHC2b 00 00 28 00 00 00 00 00 00 00 04 FF C8 00 78 26 09CHC2a 00 00 28 00 00 00 00 00 00 00 04 FF C8 00 78 26 09IWD5 14 00 00 00 00 00 00 00 00 00 02 C8 00 C8 3C 27 01GAN2 00 0A 00 00 00 00 00 00 00 00 00 46 C8 00 37 27 01GAN1 00 0A 00 00 00 00 00 00 00 00 00 46 C8 00 37 A7 01LIND4c 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FEBE3c 00 00 1E 00 00 00 00 00 00 00 02 FF C8 00 5A 28 0FEBE2a 00 00 1E 00 00 00 00 00 00 00 02 FF C8 00 5A 25 0FEBE2b 00 00 1E 00 00 00 00 00 00 00 02 FF C8 00 5A 25 0FELS4 1E 00 00 00 00 00 00 00 00 00 02 C8 00 C8 5A 27 0AELS3a 1E 00 00 00 00 00 00 00 00 00 02 C8 00 C8 5A 27 0AJEF3b 28 00 00 00 00 00 00 00 00 00 06 C8 00 C8 78 25 0FELS3b 1E 00 00 00 00 00 00 00 00 00 02 C8 00 C8 5A 27 0AELS3c 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FELS1a 1E 00 00 00 00 00 00 00 00 00 02 C8 00 C8 5A 27 0AELS1b 1E 00 00 00 00 00 00 00 00 00 02 C8 00 C8 5A 27 0AELS2 1E 00 00 00 00 00 00 00 00 00 02 C8 00 C8 5A 27 0ALFL1a 00 00 28 00 00 00 00 00 00 00 04 FF C8 00 78 27 09LFL1b 00 00 28 00 00 00 00 00 00 00 04 FF C8 00 78 27 09EBE1 00 00 1E 00 00 00 00 00 00 00 02 FF C8 00 5A 25 0FCHC4a 00 00 28 00 00 00 00 00 00 00 04 FF C8 00 78 27 09CHC4b 00 00 28 00 00 00 00 00 00 00 04 FF C8 00 78 27 09CHC3 00 00 28 00 00 00 00 00 00 00 04 FF C8 00 78 27 09LDT5 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FLDT7 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FLDT4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FLDT3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FLDT6 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FMULINT 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FMUL3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A 0FMUL2a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A 0FMUL2b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A 0FMKT3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0E 0FVIN3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 0FMKT4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0E 0FLDT1a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FLDT1b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FLDT1c 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0FSUN3a 00 1E 00 00 00 00 00 00 00 00 00 46 C8 00 5A 22 0FSUN3b 00 1E 00 00 00 00 00 00 00 00 00 46 C8 00 5A 22 0FSUN3c 00 1E 00 00 00 00 00 00 00 00 00 46 C8 00 5A 22 0FMUL7a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 0FMUL7b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 0FMUL6 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 0FVIN2 00 0A 00 00 00 00 00 00 00 00 00 46 C8 00 37 22 0FSUN1 00 1E 00 00 00 00 00 00 00 00 00 46 C8 00 5A 22 0FSUN4 00 1E 00 00 00 00 00 00 00 00 00 46 C8 00 5A 22 0FSUN2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FMUL4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 0FMUL1a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 0FMUL1b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 0FMUL5a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 0FMUL5b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 0FMUL5c 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 0FMUL1c 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 0FSMB1 00 0A 00 00 00 00 00 00 00 00 00 46 C8 00 37 28 0FSMB2 00 0A 00 00 00 00 00 00 00 00 00 46 C8 00 37 28 0FROD5b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 0FROD5a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 0FROD1a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0E 0FROD1b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0E 0FROD1c 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0E 0FROD3a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0E 0FROD3b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0E 0FROD4a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0E 0FROD4b 00 00 00 00 00 00 00 00 00 00 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00 00 00 00 00 00 00 00 00 00 C8 00 C8 3C 2B 0FLIND4a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FWWE1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0FLDT8 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 0F

 

 

BTW, i posted all the info's cuz i only used ballas/vagos gang density...and more codes can be done with this,i hope this topic will make you pll do your own version of san andreas ganglands,dealers,etc..if you post your codes remember to tell how they affect the game

-do it

-test it

-post it

and please share all worthy info's...have fun!!

Edited by ric-013

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OrionSR

Hey ric, glad to see you've got things up and running.

 

 

Zone Types with Gang Notes*see popcycle.dat on your SA DVD for PS2 for more info on zone populations* see cargrp.dat for information on the cars associated with each zone type0  BUSINESS1  DESERT (no gangs or dealers)2  ENTERTAINMENT3  COUNTRYSIDE (no gangs or dealers)4  RESIDENTIAL_RICH5  RESIDENTIAL_AVERAGE6  RESIDENTIAL_POOR7  GANGLAND8  BEACH9  SHOPPING10 PARK11 INDUSTRY12 ENTERTAINMENT_BUSY (Turismo, Bullet, Hustler)13 SHOPPING_BUSY14 SHOPPING_POSH15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)16 AIRPORT17 GOLF_CLUB (no gangs or dealers)18 OUT_OF_TOWN_FACTORY (no gangs on weekdays)19 AIRPORT_RUNWAY (no gangs or dealers)

 

 

Cars and Ped Type: Special Notes

 

Types over 19 have a hex flag attached to the byte. For the most part you can ignore this because the Gang Flag is set automatically when the gangs are added. Grove Street has an additional flag that prevents foot cops from spawning as random peds. I'm not sure about cop cars, Grove Street doesn't have random traffic.

 

Flag 0x20 = Gang Cars and/or Peds

Flag 0x40 = unobserved, cleared if set

Flag 0x80 = no cop zone

 

Unknown Ped Type Notes - end of record

 

Hispanic Dealer - frequently seen in zones with (ped ??) unknown ped type 4 (last field in record)

Biker Dealer - frequently seen in San Fierro zones without additional settings

 

Residential Rich Zones: PRP1, PRP2, PRP3, YELLOW, and PARA (probably others)

No luck using unknown ped type to restore normal car and ped densities. Eventually rezoned to type 12 - Entertainment Busy

 

Unknown Ped Types 10, 9, and 1 are likely to restore fairly normal car and ped densities in many residential zones.

Unknown Ped Type 10 - possible Biker Dealers in LV

 

Gang Map Colors

 

Red, Blue, Green, Alpha: I suggest ignoring these values. Testing on PC suggests that the game engine will change these to the appropriate settings based on the densities of the zones. I'll try to confirm this on PS2 during my next round of save edit testing. Set the gang densities and let the engine do the rest.

 

Update: Sorry, this has already been confirmed by current data. Glitching a turf adds a density of 1, and not much else. The engine applies the colors and gang flags.

Edited by OrionSR

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OrionSR

I'm still not sure how to enable gang wars with cheat codes, but perhaps this save will help you track it down. I enabled the gang war byte (01) and in the next three bytes I placed a unique marker. These bytes are marked as "align", and usually don't do anything; gaps in memory so things line up in 4 byte structures.

 

The Hex code for these 4 bytes, the enabled gang byte and 3 align bytes, are:

01 4F 53 52

 

The ASCII equivalent for the 3 align bytes are:

OSR

 

This string of 3 letters is unique in the save file. The byte before OSR is the target variable.

 

http://files.filefront.com/SAGangMarkermax...;/fileinfo.html

 

 

Alternative Rezoning Strategy

 

ric's method of altering the zone is far more flexible, but there is another method to alter the zone types and densities of the 3 major gangs. I've posted a method for PS2 player to extract the save file from most formats and edit with a program designed for PC save files. The tool seems to be working, and provides a utility for clicking on the zones, selecting the zone type from a menu, and editing the densities of Ballas, Grove, and Vagos in each zone.

 

http://www.gtaforums.com/index.php?showtopic=322472

 

Large scale changes can be made to the zones quickly with this tool. However, there is no method to alter the unknown ped type to tweak the ped densities, and no option is available for other gangs or dealers. A combination of strategies would probably be most effective when rezoning all of San Andreas.

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ric-013

 

I'm still not sure how to enable gang wars with cheat codes, but perhaps this save will help you track it down. I enabled the gang war byte (01) and in the next three bytes I placed a unique marker. These bytes are marked as "align", and usually don't do anything; gaps in memory so things line up in 4 byte structures.

 

The Hex code for these 4 bytes, the enabled gang byte and 3 align bytes, are:

01 4F 53 52

 

The ASCII equivalent for the 3 align bytes are:

OSR

 

This string of 3 letters is unique in the save file. The byte before OSR is the target variable.

 

http://files.filefront.com/SAGangMarkermax...;/fileinfo.html

 

 

Alternative Rezoning Strategy

 

ric's method of altering the zone is far more flexible, but there is another method to alter the zone types and densities of the 3 major gangs. I've posted a method for PS2 player to extract the save file from most formats and edit with a program designed for PC save files. The tool seems to be working, and provides a utility for clicking on the zones, selecting the zone type from a menu, and editing the densities of Ballas, Grove, and Vagos in each zone.

 

http://www.gtaforums.com/index.php?showtopic=322472

 

Large scale changes can be made to the zones quickly with this tool. However, there is no method to alter the unknown ped type to tweak the ped densities, and no option is available for other gangs or dealers. A combination of strategies would probably be most effective when rezoning all of San Andreas.

hey,orionsr

thanks for all the extra info's...

 

about enable gang-war code i havent look into it yet,but i will.for now im using a alternate way to activate it

 

police mission mod = DOBERMAN (press R3 in any police vehicules)

006C5295 00000015

006C53B8 00000015

from skiller database

 

this will activate the doberman mission at any time in the game...i mainly used it after gang-war is disable (green sabre mission) but it can be done at any time.this is a way of doing it...but not the best one.ill start searching for the enable code.thanks for the bytes that will help.

Edited by ric-013

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Spider-Vice

Why we need the code if we can do it for ourselves with a glitch?

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ric-013

 

Why we need the code if we can do it for ourselves with a glitch?

ok..just so you know,

the original glitch made by flying way-off the map for hours,will give you at most 178 territory's with a density of 01, its very weak and it will give you only one wave of attack...the territory glitch code v1 & v2 will give you 371 or all 380 of them with 3 waves of attack.it as a density of 32 (50) its very high,regular strong territory's have a density of 28 (40)

 

also doing the original glitch takes hours...inputing the codes only take about 10 minutes

 

do the math,200 more territory's + high gang-density =.....fun,fun,fun.if you like the gang-war aspect of this game.

 

anyways just try the codes you'll see what im talking about

 

devil.gif

Edited by ric-013

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OrionSR

Another advantage to this method is you can change a few zone types so gangs will spawn in the desert and country regions, preferably a zone with a few ped paths.

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bagga rabbit

 

just try the codes you'll see what im talking about

 

Excuse me if I'm missing it, but what Master Code do you use for your vers.2 (raw)?

Is it F0100208 0000000E ?

For Codebreaker.

Edited by bagga rabbit

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Gantons Most Wanted

Ric thats pretty impressive do you think it would work on AR MAX PAL??

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ric-013

 

Ric thats pretty impressive do you think it would work on AR MAX PAL??

hey, gantons most wanted ! its being a long time...

 

it needs to be ported to pal first,i dont have a pal dump of the game,so i cant look into it..ill try to do a request at CMP and see if someone can help me out porting thoses.once its ported it can easily be converted to armax.

 

sadly,you'll have to wait a bit.

 

 

Excuse me if I'm missing it, but what Master Code do you use for your vers.2 (raw)?

Is it F0100208 0000000E ?

For Codebreaker.

 

yeah,thats the one..for CB.

 

 

Another advantage to this method is you can change a few zone types so gangs will spawn in the desert and country regions, preferably a zone with a few ped paths.

 

yes,and since the territory glitch code is savable,we can do small fix codes to make it better...we know "peds&cars" is savable,but it as flags attached to it,so when saved and reloaded whitout code,will it revert to what the flags tell im to ? if so the changes should be done in gangs & dealers density % so it gets another flag...and what about "peds???" are the changes savable??does it as flags??...much testing to be done here.

 

that was for the savable part...we can always do "always on" code that would need to activated each time you start the game...with this we can change any value.so fix code shouldnt be a problem...but will they be savable? i dont know yet,but ill get there.

 

right now im hunthing the gang-war toggle, im trying to get this code ported to pal as well as other versions of the game,im trying to figure out a "dealers everywhere" condensed code,im trying to do some testings on various density settings (for that i need to argue with my girlfriend to get tv control) i also do the "territory's starting adresses list"...all at the same time. add the fact that i work 6 days a week...and sometimes needs to sleep a bit.

 

Edited by ric-013

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Gantons Most Wanted

I know dude its still nice to see alot of old faces here still though. Oh yeah i also discovered somthing that relates to this that you might want to know. When a hood gets attacked i've found if you lure them to one of the turfs accquired by the territory glitch and then kill the gang memebrs there it makes the density brighter which means it can be attacked by the ballas for example. I did this with a turf i got where the lowrider garage is i took over willowfield and it kept getting attacked so i lured them there and killed them and gradually i've made it a normal turf like the rest.

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ric-013

 

I know dude its still nice to see alot of old faces here still though. Oh yeah i also discovered somthing that relates to this that you might want to know. When a hood gets attacked i've found if you lure them to one of the turfs accquired by the territory glitch and then kill the gang memebrs there it makes the density brighter which means it can be attacked by the ballas for example. I did this with a turf i got where the lowrider garage is i took over willowfield and it kept getting attacked so i lured them there and killed them and gradually i've made it a normal turf like the rest.

this can also be done with the "hood abuse" glitch...do you know it?? basicly all you need is button cheats

 

-infinite health

-weapons 3

-car fly

 

when you get "hood under attack" stick remote explosive on all gangmembers that attack your territory,and fly away to any territory and detonate...it work almost all the time.if done right.

 

there is a topic by atheist-4-life on it.

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Gantons Most Wanted

you got it in one. Anyway i'm impressed because this games what 3 or 4 years old nearly and still stuff is been found out.

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bagga rabbit

 

Excuse me if I'm missing it, but what Master Code do you use for your vers.2 (raw)?

Is it F0100208 0000000E ?

For Codebreaker.

 

I tried it on my Codebreaker Disc today and everything works great!

Looking forward to MANY hours of gang hunting. Good job! icon14.gif

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OrionSR

There it is. The last line in the code segment below changes the stats display. It was one of the final pieces to the puzzle of getting the gang war testing working properly. This should be easier to locate than the Gang Wars Enabled flag since I suspect you have codes for other stats to use for an offset. But then again, without the gang war flag this bit won't help much.

 

 

//OSR/CG24: Gang War Testing0879: toggle_gang_wars 1 0629: change_integer_stat 337 to 1 // toggles the "territories under control" stat 

 

 

I wonder if the savegame editor has this attached to it's gang war enable toggle.

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ric-013

**EDITED WITH CORRECTIONS**

 

 

There it is. The last line in the code segment below changes the stats display. It was one of the final pieces to the puzzle of getting the gang war testing working properly. This should be easier to locate than the Gang Wars Enabled flag since I suspect you have codes for other stats to use for an offset. But then again, without the gang war flag this bit won't help much.

 

 

//OSR/CG24: Gang War Testing0879: toggle_gang_wars 1 0629: change_integer_stat 337 to 1 // toggles the "territories under control" stat 

 

 

I wonder if the savegame editor has this attached to it's gang war enable toggle.

i did look into the dump to try to locate it...no luck so far,but i didnt had much time to do so.

 

i did port the codes v1 & v2 to pal format.

pal ppl have fun.

 

now ill do the starting adresses list for each territory's in ntsc..i will post it in couple of days.

 

***NOTE TO ADMINISTRATORS*** id like to remove the "ntsc" in this topic title...please!

Edited by ric-013

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Gantons Most Wanted

props Ric but you knwo the water territorys can be taken over just get a big boat do recruit anyone cheat recruit 3 ballas or vagos and then take them over the water and just kill them then just move near to land and then kill the 2 waves.

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bagga rabbit

 

water territorys can be taken over

Water territories are a bitch though if the "gang waves" spawn underwater..it's a good idea to move as far away from the water as you can and still remain in the area you're trying to take over. I tried to take Verdant Meadows and had a "gang wave" spawn somewhere in the Restricted Area that I could not get to, so sometimes CJ gets screwed even on land. sad.gif

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Gantons Most Wanted

i've found a useful glitch with the freeze everything code edison carter made once you start the war freeze everything then when the gang members spawn immediatly unfreeze everything then they die and it saves time.

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ric-013

EDIT: deleted...double post,i edited post and it created a new one ??? anyways,i kept the edited one below.

 

sorry blush.gif

Edited by ric-013

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ric-013

 

props Ric but you knwo the water territorys can be taken over just get a big boat do recruit anyone cheat recruit 3 ballas or vagos and then take them over the water and just kill them then just move near to land and then kill the 2 waves.

thats a good one...

 

 

 

Water territories are a bitch though if the "gang waves" spawn underwater..it's a good idea to move as far away from the water as you can and still remain in the area you're trying to take over. I tried to take Verdant Meadows and had a "gang wave" spawn somewhere in the Restricted Area that I could not get to, so sometimes CJ gets screwed even on land. 

 

there are many ways around to take over "over-water & no-peds" territorys, the restricted area is special,i think the gangs spawn within the underground base...anyways here's the way i use to get thoses "hard to get" teritorry's,its a code made out of popcycle codes and weapon mod codes from skiller...basicly its changes almost all peds into armed gangs members, even better you can select what weapon they hold.its not savable

 

almost all peds = armed ballas/vagos (raw ntsc)

406A1690 01B80001

0066006C 00000000

406A1DF0 007E0001

006D0068 00000000

101ABDEE 00001000

201ABE80 241200??

 

??=weapon digits

 

 

WeaponSlot.typeReplace ?? with(Slot0 : No Weapon)                   (Slot2: Handguns)00 - Fist                             16 - Pistol01 - Brass Knuckles                   17 - Silenced Pistol                                      18 - Desert Eagle(Slot1: Melee)                         02 - Golf Club                        (Slot3: Shotguns)03 - Nitestick                        19 - Shotgun04 - Knife                            1A - Sawn-Off Shotgun05 - Baseball Bat                     1B - SPAS-1206 - Shovel07 - Pool Cue                         (Slot4: Sub-Machineguns)08 - Katana                           1D - MP509 - Chainsaw                         1C - Micro Uzi             0A - Purple Dildo                     20 - TEC-90B - Dildo 20C - White Viberator0D - Viberator 20F - Cane                          (Slot5: Machineguns)                   (Slot10: Gifts)1E - AK47                              0E - Flowers1F - M4                                       (Slot9:Special1)                                       29 - Spray Can(Slot6: Rifles)                        2A - Fire Extinguisher21 - Country Rifle                     2B - Camera 22 - Sniper Rifle                                         (Slot11:Special2)(Slot7: Heavy Weapons)                 2C - NV Goggles23 - Rocket Launcher                   2D - IR Goggles24 - Heat Seaking RPG                  2E - Parachute25 - Flame Thrower                     26 - Minigun                        (Slot12:Detonators?)                                    28 - Detonator(for remote explosives)  (Slot8: Projectiles)10 - Grenade11 - Tear Gas12 - Molotov Cocktail27 - Remote Explosive

 

 

here's link to skiller topic on popcycle mods:

>PEDS POPCYCLE GROUP CODES<

 

here's link to skiller topic on peds/gangs weapon mods:

>PEDS/GANGS WEAPON CODES<

 

the POPCYCLE codes can be used to input gangs digits.but thats just a temporary fix...im still working on the territory starting adresses list...its huge work,379 of them.once im done, i want to start looking into fixing "no-peds & gangs-free" territory's, ORIONSR sent me some fixes he did on pc, i want to try them out and see if its savable on ps2...but that will take some times,its a on-going project...

 

 

 

Zone Types with Gang Notes*see popcycle.dat on your SA DVD for PS2 for more info on zone populations* see cargrp.dat for information on the cars associated with each zone type0  BUSINESS1  DESERT (no gangs or dealers)2  ENTERTAINMENT3  COUNTRYSIDE (no gangs or dealers)4  RESIDENTIAL_RICH5  RESIDENTIAL_AVERAGE6  RESIDENTIAL_POOR7  GANGLAND8  BEACH9  SHOPPING10 PARK11 INDUSTRY12 ENTERTAINMENT_BUSY (Turismo, Bullet, Hustler)13 SHOPPING_BUSY14 SHOPPING_POSH15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)16 AIRPORT17 GOLF_CLUB (no gangs or dealers)18 OUT_OF_TOWN_FACTORY (no gangs on weekdays)19 AIRPORT_RUNWAY (no gangs or dealers)

 

 

Cars and Ped Type: Special Notes

 

Types over 19 have a hex flag attached to the byte. For the most part you can ignore this because the Gang Flag is set automatically when the gangs are added. Grove Street has an additional flag that prevents foot cops from spawning as random peds. I'm not sure about cop cars, Grove Street doesn't have random traffic.

 

Flag 0x20 = Gang Cars and/or Peds

Flag 0x40 = unobserved, cleared if set

Flag 0x80 = no cop zone

 

Unknown Ped Type Notes - end of record

 

Hispanic Dealer - frequently seen in zones with (ped ??) unknown ped type 4 (last field in record)

Biker Dealer - frequently seen in San Fierro zones without additional settings

 

Residential Rich Zones: PRP1, PRP2, PRP3, YELLOW, and PARA (probably others)

No luck using unknown ped type to restore normal car and ped densities. Eventually rezoned to type 12 - Entertainment Busy

 

Unknown Ped Types 10, 9, and 1 are likely to restore fairly normal car and ped densities in many residential zones.

Unknown Ped Type 10 - possible Biker Dealers in LV

 

 

Another Data Dump: This is the section of scripting code I use to install gang wars in the Chain Game. I included all the rezone codes, many have nothing to do with gang wars. Some zones are changed to get different cars to spawn, other zones are changed for the drug dealers. I included all the information that changes the ZonePop.

 

 

//PDE/CG20: Re-zoning//0767: set_zone 'MUL2B' popcycle_group_for_peds_and_cars_to 2 // Mulholland now Entertainment(was 10)0767: set_zone 'BATTP' popcycle_group_for_peds_and_cars_to 12  // Battery Point is Entertainment Busy (was 2)0767: set_zone 'VERO1' popcycle_group_for_peds_and_cars_to 4 // Verona Beach house is richer (was 5)0767: set_zone 'REDW2' popcycle_group_for_peds_and_cars_to 4 // Redsands West house is richer (was 5)//0767: set_zone 'CALT' popcycle_group_for_peds_and_cars_to 4  // Calton Heights is richer (was 5)0767: set_zone 'CREE' popcycle_group_for_peds_and_cars_to 13  // Creek shopping is busy (was 9)//OSR/CG23: More Obvious Re-zoning0767: set_zone 'MUL2B' popcycle_group_for_peds_and_cars_to 12 // Mulholland now Entertainment Busy (was 10)0767: set_zone 'BAYV' popcycle_group_for_peds_and_cars_to 12  // Palisades Next to Battery Point now Entertainment Busy (was 4)0767: set_zone 'ESPN1' popcycle_group_for_peds_and_cars_to 12 // Esplanade next to Battery point now Entertainment Busy (was 9)0767: set_zone 'PALO' popcycle_group_for_peds_and_cars_to 14  // Palomino Creek Shopping Posh  (was 3)//076A: set_zone 'PALO' pedgroup_wealth_to 250  <-- Add lots of Drug Dealers0767: set_zone 'HANKY' popcycle_group_for_peds_and_cars_to 10  // Hankypanky Point PARK (was 3)0767: set_zone 'PANOP' popcycle_group_for_peds_and_cars_to 8  // The Panopticon BEACH (was 3)0767: set_zone 'HBARNS' popcycle_group_for_peds_and_cars_to 17  // Hampton Barns GOLF_CLUB (was 3)0767: set_zone 'ELQUE' popcycle_group_for_peds_and_cars_to 2  // El Quebrados ENTERTAINMENT (was 1)//0874: set_zone 'ELQUE' popcycle_group_for_peds_to 1  // El Que <-- Keep original El Que Peds - not sure what this does//076A: set_zone 'ELQUE' pedgroup_wealth_to 250  <-- Add lots of Drug Dealers0767: set_zone 'ANGPI' popcycle_group_for_peds_and_cars_to 15  // Angel Pine RESIDENTIAL_RICH_SECLUDED (was 3) //076A: set_zone 'ANGPI' pedgroup_wealth_to 250  <-- Add lots of Drug Dealers0767: set_zone 'CRANB' popcycle_group_for_peds_and_cars_to 12  // Cranberry Station ENTERTAINMENT (was 5)//OSR/CG24: Gang Wars//0767: set_zone 'CALT' popcycle_group_for_peds_and_cars_to 14  // Calton Heights is richer (was 5)//0767: set_zone 'VERO1' popcycle_group_for_peds_and_cars_to 14 // Verona Beach house is richer (was 5)//0767: set_zone 'CHINA' popcycle_group_for_peds_and_cars_to 13  // Chinatown SHOPPING_BUSY (was 9)//0874: set_zone 'CHINA' popcycle_group_for_peds_to 6  // Chinatown  - not sure what this does0767: set_zone 'PRP1' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'PRP2' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'PRP3' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'PRP4' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'YELLOW' popcycle_group_for_peds_and_cars_to 12  // Yellow Bell Station0767: set_zone 'PARA' popcycle_group_for_peds_and_cars_to 12  // Paradiso076C:   set_zone  'CREE'  gang  0  density_to  40076C:   set_zone  'SRY'  gang  0  density_to  40076C:   set_zone  'LST'  gang  0  density_to  40076C:   set_zone  'LINDEN'  gang  0  density_to  40076C:   set_zone  'LDS'  gang  0  density_to  40076C:   set_zone  'RSE'  gang  0  density_to  40076C:   set_zone  'RSW2'  gang  0  density_to  40076C:   set_zone  'RSW1'  gang  0  density_to  40076C:   set_zone  'LDM'  gang  0  density_to  40076C:   set_zone  'RIE'  gang  0  density_to  40076C:   set_zone  'BFC1'  gang  0  density_to  40076C:   set_zone  'BFC2'  gang  0  density_to  40076C:   set_zone  'BINT1'  gang  2  density_to  40076C:   set_zone  'GGC2'  gang  2  density_to  40076C:   set_zone  'GGC1'  gang  2  density_to  40076C:   set_zone  'BFLD1'  gang  2  density_to  40076C:   set_zone  'BFLD2'  gang  2  density_to  40076C:   set_zone  'WWE'  gang  2  density_to  40076C:   set_zone  'PINT'  gang  2  density_to  40076C:   set_zone  'PRP2'  gang  2  density_to  40076C:   set_zone  'YELLOW'  gang  2  density_to  40076C:   set_zone  'PRP1'  gang  2  density_to  40076C:   set_zone  'PRP3'  gang  2  density_to  40076C:   set_zone  'PRP4'  gang  2  density_to  40076C:   set_zone  'SPIN'  gang  2  density_to  40076C:   set_zone  'KACC'  gang  2  density_to  40076C:   set_zone  'BAYV'  gang  0  density_to  30076C:   set_zone  'PARA'  gang  0  density_to  30076C:   set_zone  'JUNIHO'  gang  0  density_to  30076C:   set_zone  'JUNIHI'  gang  0  density_to  30076C:   set_zone  'CIVI'  gang  2  density_to  30076C:   set_zone  'WESTP1'  gang  2  density_to  30076C:   set_zone  'WESTP2'  gang  2  density_to  30076C:   set_zone  'CITYS'  gang  2  density_to  30076C:   set_zone  'OCEAF2'  gang  2  density_to  30076C:   set_zone  'HASH'  gang  2  density_to  30//Gangland Peds0874: set_zone 'CREE' popcycle_group_for_peds_to 100874: set_zone 'SRY' popcycle_group_for_peds_to 100874: set_zone 'LST' popcycle_group_for_peds_to 100874: set_zone 'LINDEN' popcycle_group_for_peds_to 100874: set_zone 'LDS' popcycle_group_for_peds_to 100874: set_zone 'RSE' popcycle_group_for_peds_to 10  // 10 had Bikers in LV0874: set_zone 'RSW2' popcycle_group_for_peds_to 100874: set_zone 'RSW1' popcycle_group_for_peds_to 100874: set_zone 'LDM' popcycle_group_for_peds_to 100874: set_zone 'RIE' popcycle_group_for_peds_to 100874: set_zone 'BFC1' popcycle_group_for_peds_to 100874: set_zone 'BFC2' popcycle_group_for_peds_to 100874: set_zone 'BINT1' popcycle_group_for_peds_to 90874: set_zone 'GGC2' popcycle_group_for_peds_to 90874: set_zone 'GGC1' popcycle_group_for_peds_to 90874: set_zone 'BFLD1' popcycle_group_for_peds_to 90874: set_zone 'BFLD2' popcycle_group_for_peds_to 90874: set_zone 'WWE' popcycle_group_for_peds_to 90874: set_zone 'PINT' popcycle_group_for_peds_to 90874: set_zone 'PRP2' popcycle_group_for_peds_to 10874: set_zone 'YELLOW' popcycle_group_for_peds_to 10874: set_zone 'PRP1' popcycle_group_for_peds_to 10874: set_zone 'PRP3' popcycle_group_for_peds_to 10874: set_zone 'PRP4' popcycle_group_for_peds_to 10874: set_zone 'SPIN' popcycle_group_for_peds_to 10874: set_zone 'KACC' popcycle_group_for_peds_to 10874: set_zone 'BAYV' popcycle_group_for_peds_to 100874: set_zone 'PARA' popcycle_group_for_peds_to 10874: set_zone 'JUNIHO' popcycle_group_for_peds_to 100874: set_zone 'JUNIHI' popcycle_group_for_peds_to 100874: set_zone 'CIVI' popcycle_group_for_peds_to 90874: set_zone 'WESTP1' popcycle_group_for_peds_to 90874: set_zone 'WESTP2' popcycle_group_for_peds_to 90874: set_zone 'CITYS' popcycle_group_for_peds_to 90874: set_zone 'OCEAF2' popcycle_group_for_peds_to 90874: set_zone 'HASH' popcycle_group_for_peds_to 9//OSR/CG24: Drug Dealers0874: set_zone 'ELQUE' popcycle_group_for_peds_to 4  0874: set_zone 'ANGPI' popcycle_group_for_peds_to 4  0874: set_zone 'PALO' popcycle_group_for_peds_to 4  0874: set_zone 'STRIP1' popcycle_group_for_peds_to 4  //Peds for Hispanic Dealer0874: set_zone 'STRIP2' popcycle_group_for_peds_to 4  //Peds for Hispanic Dealer0874: set_zone 'STRIP3' popcycle_group_for_peds_to 4  //Peds for Hispanic Dealer0874: set_zone 'ISLE' popcycle_group_for_peds_to 4  //Peds for Hispanic Dealer//0874: set_zone 'CREE' popcycle_group_for_peds_to 4  //Peds for Hispanic Dealer0874: set_zone 'VAIR2' popcycle_group_for_peds_to 4  //Peds for Hispanic Dealer076A:   set_zone  'HASH'  dealer_density_to  100076A:   set_zone  'OCEAF2'  dealer_density_to  100076A:   set_zone  'CRANB'  dealer_density_to  100076A:   set_zone  'ESPN2'  dealer_density_to  100076A:   set_zone  'BATTP'  dealer_density_to  100076A:   set_zone  'SFAIR1'  dealer_density_to  100076A:   set_zone  'ANGPI'  dealer_density_to  100076A:   set_zone  'PALO'  dealer_density_to  100076A:   set_zone  'STRIP1'  dealer_density_to  100076A:   set_zone  'STRIP2'  dealer_density_to  100076A:   set_zone  'STRIP3'  dealer_density_to  100076A:   set_zone  'STRIP4'  dealer_density_to  100076A:   set_zone  'ISLE'  dealer_density_to  100076A:   set_zone  'CREE'  dealer_density_to  100076A:   set_zone  'VAIR2'  dealer_density_to  100//076A:   set_zone  'YELLOW'  dealer_density_to  100  // Dealers, Gang, Cops, Hookers not spawning//076A:   set_zone  'LINDEN'  dealer_density_to  100  // Dealers, Gang, Cops, Hookers not spawning076A:   set_zone  'ELQUE'  dealer_density_to  100 

 

Edited by ric-013

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OrionSR

Here's a summary of the unknown ped type. This information is stored in the last field in the zonepop records so it should be saved with the gamesave. If you aren't sure which information can be saved check out the SA Wiki for save files.

http://www.gtamodding.com/index.php?title=GTA_SA_Saves

 

Unknown Ped Type Notes - end of record

 

Hispanic Dealer - frequently seen in zones with (ped ??) unknown ped type 4 (last field in record)

Biker Dealer - frequently seen in San Fierro zones without additional settings

 

Residential Rich Zones: PRP1, PRP2, PRP3, YELLOW, and PARA (probably others)

No luck using unknown ped type to restore normal car and ped densities. Eventually rezoned to type 12 - Entertainment Busy

 

Unknown Ped Types 10, 9, and 1 are likely to restore fairly normal car and ped densities in many residential zones.

Unknown Ped Type 10 - possible Biker Dealers in LV

__________

 

I'm not sure of how your methods alter the gang weapons, but this information is stored in the save - like when Grove gets the upgrade from the tags. It is my understanding however, that this information is altered by the scripts on occasion so it doesn't stick.

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ric-013

 

Here's a summary of the unknown ped type. This information is stored in the last field in the zonepop records so it should be saved with the gamesave. If you aren't sure which information can be saved check out the SA Wiki for save files.

http://www.gtamodding.com/index.php?title=GTA_SA_Saves

 

Unknown Ped Type Notes - end of record

 

Hispanic Dealer - frequently seen in zones with (ped ??) unknown ped type 4 (last field in record)

Biker Dealer - frequently seen in San Fierro zones without additional settings

 

Residential Rich Zones: PRP1, PRP2, PRP3, YELLOW, and PARA (probably others)

No luck using unknown ped type to restore normal car and ped densities. Eventually rezoned to type 12 - Entertainment Busy

 

Unknown Ped Types 10, 9, and 1 are likely to restore fairly normal car and ped densities in many residential zones.

Unknown Ped Type 10 - possible Biker Dealers in LV

__________

 

I'm not sure of how your methods alter the gang weapons, but this information is stored in the save - like when Grove gets the upgrade from the tags. It is my understanding however, that this information is altered by the scripts on occasion so it doesn't stick.

 

the code above "almost all peds = armed ballas/vagos" just change peds i.d. in the popcycle group,while the code is on....

 

 

Zone Types with Gang Notes*see popcycle.dat on your SA DVD for PS2 for more info on zone populations* see cargrp.dat for information on the cars associated with each zone type0  BUSINESS1  DESERT (no gangs or dealers)2  ENTERTAINMENT3  COUNTRYSIDE (no gangs or dealers)4  RESIDENTIAL_RICH5  RESIDENTIAL_AVERAGE6  RESIDENTIAL_POOR7  GANGLAND8  BEACH9  SHOPPING10 PARK11 INDUSTRY12 ENTERTAINMENT_BUSY (Turismo, Bullet, Hustler)13 SHOPPING_BUSY14 SHOPPING_POSH15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)16 AIRPORT17 GOLF_CLUB (no gangs or dealers)18 OUT_OF_TOWN_FACTORY (no gangs on weekdays)19 AIRPORT_RUNWAY (no gangs or dealers)

 

 

ex: this popcycle group is for #18 set zones...

 

POPCYCLE_GROUP_OUT_OF_TOWN_FACTORY_WORKERS

206A1CF4 001b07d0

206A1CF8 00320099

206A1CFC 07d007d0

206A1D00 07d007d0

206A1D04 07d007d0

206A1D08 07d007d0

206A1D0C 07d007d0

206A1D10 07d007d0

206A1D14 07d007d0

206A1D18 07d007d0

206A1D1C 07d007d0

 

so i think each zone can call more than one group at time...gangland+???,so the problem have 2 source..1st is gang density and the other one is what peds groups it will call (peds&cars and peds???) but can they support changes,without the engine reverting them to fit the gang density input?...just like colors.

 

about the weapon change,its just a peds weapon mods..not sure how its work,its a code from skiller.i think its just like the "peds have weapon button cheat"...i didnt mind much,cuz popcycle group i.d changes are not savable either,but the game see the modded peds as active gangs member and thats whats cool about it,so its just a good way to get gang members everywhere...for now,could be use as "always on"codes to mod the peds group i.d.

 

another good way is using ballas/vagos pocycle group i.d codes to add gang members into it,usually thoses codes only used the 2 first lines and the rest where unused...its impossible to tell where thoses will spawn...in peds,in car,in gang-war,but there are more gang members for sure.

 

i also used them to make gang-war easier to trigger

 

raw ntsc

 

ballas popcycle oversized

206A1D74 00670066

206A1D78 00660068

206A1D7C 00680067

206A1D80 00670066

206A1D84 00660068

206A1D88 00680067

206A1D8C 00670066

206A1D90 00660068

206A1D94 00680067

206A1D98 00670066

 

Vagos popcycle oversized

206A1DC8 006D006C

206A1DCC 006C006E

206A1DD0 006E006D

206A1DD4 006D006C

206A1DD8 006C006E

206A1DDC 006E006D

206A1DE0 006D006C

206A1DE4 006C006E

206A1DE8 006E006D

206A1DEC 006D006E

 

ARMAX ntsc

 

ballas popcycle oversized

RRJB-EAR7-K99GN

QCDZ-08HQ-P4JKH

AGXQ-YP5C-5W9TV

EZ1Z-VD34-UB71Y

XP43-C437-GTECW

W20V-NAGR-5BAHE

0KV0-HXAA-D1U0J

XN9N-JXZP-GU9BD

J7FU-4H2W-FE0V3

TFQR-7VED-9J35C

NAG4-H1XY-MVCY6

 

Vagos popcycle oversized

6TDH-PHW0-U7KPF

MU9U-E7B2-MTQ79

ZU3B-U4H0-HPNHP

XKBH-X6VJ-FBAER

7N91-HWAX-W002R

H0D7-Y73D-CWEWU

HTY4-0FTP-XV93Q

4MZQ-W0WB-GZXEX

HPRA-BPXV-W8WQC

JCJQ-D9NM-5Z3R8

5ZTF-QBED-UYGQG

 

note:

oversized gangs codes are made out of "peds popcycle group codes" (skiller) see link in my previous post.also thoses can be used to mod the ballas/vagos into another gang...just change the i.d's

 

also I EDITED MY 1ST POST WITH THE "TERRITORY STARTING ADRESSES NTSC LIST"...it will now be easy to try single territory changes,more so in the "peds ???"digits to see what will happen...

Edited by ric-013

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OrionSR

I'm confused about what you are doing with the popcycle groups. The popcycle information decides which groups will spawn for each zone type. If I specify a cars and peds type of Entertainment Busy, it will spawn dealers and gangs if there is a density over 1, cops, a few from the business group during the day, lots of casual rich, a few casual average, and the rare entertainers with their Turismo's and Bullets, mostly at night. So, goal #1, set a cars and peds type with gangs included.

 

Problem: adding gangs reduces normal cars and peds. The zone type/popcycle are not changed, the zone type just has a gang flag added to the normal type - a very confusing programming choice, but the zone type is still the same. This seems to confuse the engine, and examining the original zones leads me to believe that Rockstar never got this working the way they had hoped.

 

Solution 1: Change the unknown ped type. No one really understands what this does, but changing this field has an influence on the peds and cars, so play around with it and report any observations that might be useful.

 

Solution 2: Use a different zone type. Some zone type never spawn normal peds and cars after the gangs are added, so use a zone type that doesn't have this problem.

 

So, change gang density and the engine fixes colors and flags, but doesn't change the zone type for gangs. If the gang density is removed the engine will unflag the gangs and the zone type will be back to normal. All of this information should be retained in the save.

 

Altering the popcycle: On PC it is really easy to add gangs to a zone by altering a text file. Just change the gang field from 0 to 100 and the zone type will support gangs. Same thing on cars, change a few settings and different groups appear. Alter another file and the same group will have different cars to drive around. Changing the text files on PS2 is pretty difficult, but I suppose you could change this information after it's been read into memory. It just seems like an awkward method that would lead to a temporary fix. I would think changing the zone type would be more effective because the information should be saved.

Edited by OrionSR

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ric-013

 

I'm confused about what you are doing with the popcycle groups. The popcycle information decides which groups will spawn for each zone type. If I specify a cars and peds type of Entertainment Busy, it will spawn dealers and gangs if there is a density over 1, cops, a few from the business group during the day, lots of casual rich, a few casual average, and the rare entertainers with their Turismo's and Bullets, mostly at night. So, goal #1, set a cars and peds type with gangs included.

 

Problem: adding gangs reduces normal cars and peds. The zone type/popcycle are not changed, the zone type just has a gang flag added to the normal type - a very confusing programming choice, but the zone type is still the same. This seems to confuse the engine, and examining the original zones leads me to believe that Rockstar never got this working the way they had hoped.

 

Solution 1: Change the unknown ped type. No one really understands what this does, but changing this field has an influence on the peds and cars, so play around with it and report any observations that might be useful.

 

Solution 2: Use a different zone type. Some zone type never spawn normal peds and cars after the gangs are added, so use a zone type that doesn't have this problem.

 

So, change gang density and the engine fixes colors and flags, but doesn't change the zone type for gangs. If the gang density is removed the engine will unflag the gangs and the zone type will be back to normal. All of this information should be retained in the save.

 

Altering the popcycle: On PC it is really easy to add gangs to a zone by altering a text file. Just change the gang field from 0 to 100 and the zone type will support gangs. Same thing on cars, change a few settings and different groups appear. Alter another file and the same group will have different cars to drive around. Changing the text files on PS2 is pretty difficult, but I suppose you could change this information after it's been read into memory. It just seems like an awkward method that would lead to a temporary fix. I would think changing the zone type would be more effective because the information should be saved.

dont get me wrong here,i aint playing around with the " peds popcycle group i.d's",guys were talking about ways to get "over-water & gangs-free" territory's....so i posted thoses codes i was using with the "original territory glitch" where it was hard to trigger gang-war,thats all.

 

that said,there is no doubt that the density codes are calling to them,i know that cuz i modded the "unused gang 9 popcycle group" for triads, then i changed the density for it in battery point,went there and triads were all-over the place...so lets not put thoses aside , even if not savable,they mod the peds group,it might be usefull later...to do cheat device "always on" codes

 

of course the next logical step is to adjust the zone type and play around "peds??" ill do lots of testing this week,now that im done with the adresses list.

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ric-013

ok,iv started to do some testings changing "peds&cars and peds??"...this is great,just like orionsr said, it change peds group in the territory's,much fun ahead!! (orionsr,sorry it took so long to get there...im a slow worker!!)

 

first thing ill do, is to write a code with all of orionsr settings...

 

//OSR/CG24: Gang Wars//0767: set_zone 'CALT' popcycle_group_for_peds_and_cars_to 14  // Calton Heights is richer (was 5)//0767: set_zone 'VERO1' popcycle_group_for_peds_and_cars_to 14 // Verona Beach house is richer (was 5)//0767: set_zone 'CHINA' popcycle_group_for_peds_and_cars_to 13  // Chinatown SHOPPING_BUSY (was 9)//0874: set_zone 'CHINA' popcycle_group_for_peds_to 6  // Chinatown  - not sure what this does0767: set_zone 'PRP1' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'PRP2' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'PRP3' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'PRP4' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'YELLOW' popcycle_group_for_peds_and_cars_to 12  // Yellow Bell Station0767: set_zone 'PARA' popcycle_group_for_peds_and_cars_to 12  // Paradiso//Gangland Peds0874: set_zone 'CREE' popcycle_group_for_peds_to 100874: set_zone 'SRY' popcycle_group_for_peds_to 100874: set_zone 'LST' popcycle_group_for_peds_to 100874: set_zone 'LINDEN' popcycle_group_for_peds_to 100874: set_zone 'LDS' popcycle_group_for_peds_to 100874: set_zone 'RSE' popcycle_group_for_peds_to 10  // 10 had Bikers in LV0874: set_zone 'RSW2' popcycle_group_for_peds_to 100874: set_zone 'RSW1' popcycle_group_for_peds_to 100874: set_zone 'LDM' popcycle_group_for_peds_to 100874: set_zone 'RIE' popcycle_group_for_peds_to 100874: set_zone 'BFC1' popcycle_group_for_peds_to 100874: set_zone 'BFC2' popcycle_group_for_peds_to 100874: set_zone 'BINT1' popcycle_group_for_peds_to 90874: set_zone 'GGC2' popcycle_group_for_peds_to 90874: set_zone 'GGC1' popcycle_group_for_peds_to 90874: set_zone 'BFLD1' popcycle_group_for_peds_to 90874: set_zone 'BFLD2' popcycle_group_for_peds_to 90874: set_zone 'WWE' popcycle_group_for_peds_to 90874: set_zone 'PINT' popcycle_group_for_peds_to 90874: set_zone 'PRP2' popcycle_group_for_peds_to 10874: set_zone 'YELLOW' popcycle_group_for_peds_to 10874: set_zone 'PRP1' popcycle_group_for_peds_to 10874: set_zone 'PRP3' popcycle_group_for_peds_to 10874: set_zone 'PRP4' popcycle_group_for_peds_to 10874: set_zone 'SPIN' popcycle_group_for_peds_to 10874: set_zone 'KACC' popcycle_group_for_peds_to 10874: set_zone 'BAYV' popcycle_group_for_peds_to 100874: set_zone 'PARA' popcycle_group_for_peds_to 10874: set_zone 'JUNIHO' popcycle_group_for_peds_to 100874: set_zone 'JUNIHI' popcycle_group_for_peds_to 100874: set_zone 'CIVI' popcycle_group_for_peds_to 90874: set_zone 'WESTP1' popcycle_group_for_peds_to 90874: set_zone 'WESTP2' popcycle_group_for_peds_to 90874: set_zone 'CITYS' popcycle_group_for_peds_to 90874: set_zone 'OCEAF2' popcycle_group_for_peds_to 90874: set_zone 'HASH' popcycle_group_for_peds_to 9

 

 

expect the code for tomorrow.when im done ill do more testings on "peds??"

 

ALSO,TO ALL WHO USED "TERRITORY GLITCH CODE V1 & V2"I NEED SOME HELP...I WANT TO KNOW WHAT TERRITORY'S ARE "GANG-FREE or NO-PEDS" SO I CAN DO A PEDS GROUP FIX CODE.i know they are almost all in county/desert area...but somes maybe in towns as well.

 

to anyone who wish to help,please post the name of the territory + its current status

 

ex:

 

fisher's lagoon = no gangs,no peds, no traffic (mostly over-water)

palomino creek = no gangs,few peds, low traffic

etc...

 

thanks, biggrin.gif

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OrionSR

Zones with Types that don't have gangs present - default configuration

 

Type 1 DESERT (no gangs or dealers)

ALDEA, ARCO, BARRA, BIGE, BONE, BRUJA, CARSO, ELCA, ELQUE, FLINTI, FLINTR, MONINT, PAYAS, PROBE, ROBAD, ROBINT, TOM, VALLE

 

Type 3 COUNTRYSIDE (no gangs or dealers)

ANGPI, BACKO, BEACO, BLUAC, BLUEB, BLUEB1, CREEK, CREEK1, DILLI, FARM, FERN, FLINTC, HANKY, HBARNS, LEAFY, MAKO, MONT, MONT1, MTCHI1, MTCHI2, MTCHI3, MTCHI4, NROCK, PALO, PANOP, RED, SHACA, TOPFA, WHET

 

Type 15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)

MUL1a, MUL1b, MUL1c, MUL4, MUL5a, MUL5b, MUL5c, MUL6, MUL7a, MUL7b, RIH1a, RIH1b, RIH2, RIH3a, RIH3b

 

Type 17 GOLF_CLUB (no gangs or dealers)

SFGLF1, SFGLF2, SFGLF3, SFGLF4, YBELL1

 

Type 18 OUT_OF_TOWN_FACTORY (no gangs on weekdays)

CONST1, DAM, EBAY, EBAY2, HAUL, LVA2, OCTAN, PALMS, QUARY

 

Type 19 AIRPORT_RUNWAY (no gangs or dealers)

LBAG1, LBAG2, LBAG3, LVBAG, SFBAG1, SFBAG2, SFBAG3

 

Fisher's Lagoon is type 5 - Residential Average, a type that doesn't usually have problem with gangs spawning, but the other peds tend to be a bit sparse. Type 5 seems to be a bit odd. Turf glitchers report that gangs are not present in many of the type 5 zones, but there is nothing in the data that would indicate why. My other theories are that the turf glitchers haven't noticed an occasional gang member driving around in a car since these areas tend not to have ped zones, or a Type 5 zone that overlays a desert or country county might play a role in gangs spawning.

 

I find steve-m's path map to be very useful for determining where CJ is safe from footcops spawning in restricted areas. Perhaps it would be useful for determining which zones should remain under Balla or Vago control so you can use it to chain gang wars into neighboring zones.

 

I suspect many of the standard tricks for taking over remote turfs will still be helpful. Starting a gang war in one zone and then dashing of to another zone can get gangs to spawn in remote areas and they can be lead to even more remote areas. When the gangwar times out, kill the followers to start another war and then lead that group farther out into the boonies.

Edited by OrionSR

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ric-013
Zones with Types that don't have gangs present - default configuration

 

Type 1 DESERT (no gangs or dealers)

ALDEA, ARCO, BARRA, BIGE, BONE, BRUJA, CARSO, ELCA, ELQUE, FLINTI, FLINTR, MONINT, PAYAS, PROBE, ROBAD, ROBINT, TOM, VALLE

 

Type 3 COUNTRYSIDE (no gangs or dealers)

ANGPI, BACKO, BEACO, BLUAC, BLUEB, BLUEB1, CREEK, CREEK1, DILLI, FARM, FERN, FLINTC, HANKY, HBARNS, LEAFY, MAKO, MONT, MONT1, MTCHI1, MTCHI2, MTCHI3, MTCHI4, NROCK, PALO, PANOP, RED, SHACA, TOPFA, WHET

 

Type 15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)

MUL1a, MUL1b, MUL1c, MUL4, MUL5a, MUL5b, MUL5c, MUL6, MUL7a, MUL7b, RIH1a, RIH1b, RIH2, RIH3a, RIH3b

 

Type 17 GOLF_CLUB (no gangs or dealers)

SFGLF1, SFGLF2, SFGLF3, SFGLF4, YBELL1

 

Type 18 OUT_OF_TOWN_FACTORY (no gangs on weekdays)

CONST1, DAM, EBAY, EBAY2, HAUL, LVA2, OCTAN, PALMS, QUARY

 

Type 19 AIRPORT_RUNWAY (no gangs or dealers)

LBAG1, LBAG2, LBAG3, LVBAG, SFBAG1, SFBAG2, SFBAG3

 

Fisher's Lagoon is type 5 - Residential Average, a type that doesn't usually have problem with gangs spawning, but the other peds tend to be a bit sparse. Type 5 seems to be a bit odd. Turf glitchers report that gangs are not present in many of the type 5 zones, but there is nothing in the data that would indicate why. My other theories are that the turf glitchers haven't noticed an occasional gang member driving around in a car since these areas tend not to have ped zones, or a Type 5 zone that overlays a desert or country county might play a role in gangs spawning.

 

 

that will help alot,thanks again orionsr...

 

ok,first im almost done doing codes for your "settings",they will be individual codes for each territory...just cuz its better that way. so ppl can choose witch ones they want to mod...ill post them soon.

 

also,this list is in (dec)

 

Cars and Ped Type: Special Notes

 

Zone Types with Gang Notes*see popcycle.dat on your SA DVD for PS2 for more info on zone populations* see cargrp.dat for information on the cars associated with each zone type0  BUSINESS1  DESERT (no gangs or dealers)2  ENTERTAINMENT3  COUNTRYSIDE (no gangs or dealers)4  RESIDENTIAL_RICH5  RESIDENTIAL_AVERAGE6  RESIDENTIAL_POOR7  GANGLAND8  BEACH9  SHOPPING10 PARK11 INDUSTRY12 ENTERTAINMENT_BUSY (Turismo, Bullet, Hustler)13 SHOPPING_BUSY14 SHOPPING_POSH15 RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)16 AIRPORT17 GOLF_CLUB (no gangs or dealers)18 OUT_OF_TOWN_FACTORY (no gangs on weekdays)19 AIRPORT_RUNWAY (no gangs or dealers)

 

 

in (hex) =

00 = BUSINESS

01 = DESERT (no gangs or dealers)

02 = ENTERTAINMENT

03 = COUNTRYSIDE (no gangs or dealers)

04 = RESIDENTIAL_RICH

05 = RESIDENTIAL_AVERAGE

06 = RESIDENTIAL_POOR

07 = GANGLAND

08 = BEACH

09 = SHOPPING

0A = PARK

0B = INDUSTRY

0C = ENTERTAINMENT_BUSY (Turismo, Bullet, Hustler)

0D = SHOPPING_BUSY

0E = SHOPPING_POSH

0F = RESIDENTIAL_RICH_SECLUDED (no gangs or dealers)

10 = AIRPORT

11 = GOLF_CLUB (no gangs or dealers)

12 = OUT_OF_TOWN_FACTORY (no gangs on weekdays)

13 = AIRPORT_RUNWAY (no gangs or dealers)

 

the flags are add-up digits

 

Flag 0x20 = Gang Cars and/or Peds

Flag 0x40 = unobserved, cleared if set

Flag 0x80 = no cop zone

 

ex: if i want gangland zone (07) + gang cars/peds flag (20) +no cop flag (80) = A7..."GAN1" default setting for "peds&cars" is A7.

 

so thats how it works...

 

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