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Rapier

Getting Extra Space In MAIN.SCM

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Rapier

 

GETTING EXTRA SPACE IN MAIN.SCM by Rapier

This tutorial shows how you can get some extra space in MAIN thread to put their mods without having to remove anything of the original script. To do so follow some tips (Sanny Builder syntax):

  • Look for these lines and delete them:
    ...jump @MAIN_177 $SECOND_PLAYER = Player.Create(#CSPLAY, 2488.562, -1666.865, 12.8757):MAIN_177...

     

    ...jump @MAIN_1969 $MARKER_EMMETS_GUN = Marker.CreateIconWithoutSphere(18, 2447.364, -1974.496, 12.5469)$MARKER_IDLEWOOD_BARBER = Marker.CreateIconWithoutSphere(7, 2070.27, -1791.092, 17.1484)$MARKER_IDLEWOOD_PIZZERIA = Marker.CreateIconWithoutSphere(29, 2107.624, -1807.516, 21.2114)$MARKER_GANTON_CLOTHES_SHOP = Marker.CreateIconWithoutSphere(45, 2243.807, -1668.567, 20.0313)$439 = Marker.CreateIconAndSphere($ICON_CJ, $X_JOHNSON_HOUSE, $Y_JOHNSON_HOUSE, $Z_JOHNSON_HOUSE)$MARKER_SWEET_HOUSE = Marker.CreateIconAndSphere($ICON_SWEET, $X_SWEET_HOUSE, $Y_SWEET_HOUSE, $Z_SWEET_HOUSE)$436 = Marker.CreateIconAndSphere($ICON_RYDER, $X_RYDER_HOUSE, $Y_RYDER_HOUSE, $Z_RYDER_HOUSE)$434 = Marker.CreateIconAndSphere($ICON_BIG_DMOKE, $X_BIG_SMOKE_HOUSE, $Y_BIG_SMOKE_HOUSE, $Z_BIG_SMOKE_HOUSE)$437 = Marker.CreateIconAndSphere($ICON_OG_LOC, $X_OG_LOC_WORK, $Y_OG_LOC_WORK, $Z_OG_LOC_WORK)$MARKER_CRASH_LS = Marker.CreateIconAndSphere($ICON_CRASH, $X_CRASH_LS, $Y_CRASH_LS, $Z_CRASH_LS)$MARKER_CESAR_LS = Marker.CreateIconAndSphere($ICON_CESAR, $X_CESAR_HOUSE, $Y_CESAR_HOUSE, $Z_CESAR_HOUSE)$484 = Marker.CreateIconAndSphere($ICON_CRASH, $X_ANGEL_PINE, $Y_ANGEL_PINE, $Z_ANGEL_PINE)$MARKER_CATALINA = Marker.CreateIconAndSphere($ICON_CATALINA, $X_CATALINA_HOUSE, $Y_CATALINA_HOUSE, $Z_CATALINA_HOUSE)$MARKER_TRUTH_FARM = Marker.CreateIconAndSphere($ICON_TRUTH, $X_TRUTH_FARM, $Y_TRUTH_FARM, $Z_TRUTH_FARM)$MARKER_CESAR_MONTGOMERY = Marker.CreateIconAndSphere($ICON_CESAR, $X_MONTGOMERY, $Y_MONTGOMERY, $Z_MONTGOMERY)$532 = Marker.CreateIconAndSphere($ICON_CRASH, $X_SF_GARAGE, $Y_SF_GARAGE, $Z_SF_GARAGE)$524 = Marker.CreateIconAndSphere($ICON_WOOZIE, $X_WOOZIE_HOUSE, $Y_WOOZIE_HOUSE, $Z_WOOZIE_HOUSE)$527 = Marker.CreateIconAndSphere($ICON_ZERO, $X_ZERO_RC_SHOP, $Y_ZERO_RC_SHOP, $Z_ZERO_RC_SHOP)$525 = Marker.CreateIconAndSphere($ICON_CESAR_2, $X_SF_GARAGE_2, $Y_SF_GARAGE_2, $Z_SF_GARAGE_2)$MARKER_TRIADS_SF_GARAGE = Marker.CreateIconAndSphere($ICON_TRIADS, $X_SF_GARAGE, $Y_SF_GARAGE, $Z_SF_GARAGE)$526 = Marker.CreateIconAndSphere($ICON_CRASH, $X_JIZZY_CLUB, $Y_JIZZY_CLUB, $Z_JIZZY_CLUB)$528 = Marker.CreateIconAndSphere($ICON_RACE, $X_DRIVING_SCHOOL, $Y_DRIVING_SCHOOL, $Z_DRIVING_SCHOOL)$540 = Marker.CreateIconAndSphere($ICON_RACE, $X_DRIVING_SCHOOL, $Y_DRIVING_SCHOOL, $Z_DRIVING_SCHOOL)$580 = Marker.CreateIconAndSphere($ICON_TORENO, $X_TIERRA_ROBADA_RANCH, $Y_TIERRA_ROBADA_RANCH, $Z_TIERRA_ROBADA_RANCH)$581 = Marker.CreateIconAndSphere($ICON_AIRYARD, $X_OLD_AIRPORT, $Y_OLD_AIRPORT, $Z_OLD_AIRPORT)$582 = Marker.CreateIconAndSphere($ICON_TRIADS_CASINO, $X_THE_FOUR_DRAGONS_CASINO, $Y_THE_FOUR_DRAGONS_CASINO, $Z_THE_FOUR_DRAGONS_CASINO)$595 = Marker.CreateIconAndSphere($ICON_CASH, $X_THE_FOUR_DRAGONS_CASINO_2, $Y_THE_FOUR_DRAGONS_CASINO_2, $Z_THE_FOUR_DRAGONS_CASINO_2)$584 = Marker.CreateIconAndSphere($ICON_MADDOG, $X_ROYAL_CASINO, $Y_ROYAL_CASINO, $Z_ROYAL_CASINO)$583 = Marker.CreateIconAndSphere($ICON_CRASH, $X_PRICKLE_PINE_LV, $Y_PRICKLE_PINE_LV, $Z_PRICKLE_PINE_LV)$585 = Marker.CreateIconAndSphere($ICON_MAFIA_CASINO, $X_CALIGULA_PALACE, $Y_CALIGULA_PALACE, $Z_CALIGULA_PALACE)$622 = Marker.CreateIconAndSphere($ICON_CJ_2, $X_MADD_DOGG_CRIB, $Y_MADD_DOGG_CRIB, $Z_MADD_DOGG_CRIB)$623 = Marker.CreateIconAndSphere($ICON_CJ_2, $X_MADD_DOGG_CRIB, $Y_MADD_DOGG_CRIB, $Z_MADD_DOGG_CRIB)$MARKER_PILOT_SCHOOL = Marker.CreateIconAndSphere($ICON_SCHOOL, $666, $667, $668)$596 = Marker.CreateIconAndSphere(36, -2031.2, -118.0, 34.3)0570: $630 = create_asset_radar_marker_with_icon 36 at $2367 $2368 $2369 0570: $632 = create_asset_radar_marker_with_icon 36 at $2367 $2368 $2369 $LSGYM_ICON = Marker.CreateIconAndSphere($ICON_SWEET, 2228.0, -1722.811, 12.5543)0570: $1722 = create_asset_radar_marker_with_icon 35 at $SAVE_PICKUPS_X[5] $SAVE_PICKUPS_Y[5] $SAVE_PICKUPS_Z[5] 0570: $MARKER_QUARRY_MISSION = create_asset_radar_marker_with_icon 11 at $2352 $2353 $2354 $2588 = Marker.CreateIconWithoutSphere(27, -2728.5, 212.2, 3.4)$2589 = Marker.CreateIconWithoutSphere(27, -2728.5, 212.2, 3.4)$MARKER_WANG_CARS = Marker.CreateIconAndSphere(31, $X_PROPERTY_TO_BUY[0], $Y_PROPERTY_TO_BUY[0], $Z_PROPERTY_TO_BUY[0])$527 = Marker.CreateIconAndSphere(31, $X_PROPERTY_TO_BUY[1], $Y_PROPERTY_TO_BUY[1], $Z_PROPERTY_TO_BUY[1])$55 = Marker.CreateIconAndSphere(31, $X_PROPERTY_TO_BUY[2], $Y_PROPERTY_TO_BUY[2], $Z_PROPERTY_TO_BUY[2])$MARKER_TRUCKING_MISSION = Marker.CreateIconWithoutSphere(51, $2373, $2374, $2375)04A6: $GS_GANG_MONEY_PICKUP = create_asset_money_pickup_at 2508.359 -1676.538 12.579 money 10000 $GS_GANG_CASH $PICKUP_KEYCARD = Pickup.Create(#KEYCARD, 3, 0.0, 0.0, 0.0)$1415 = Marker.CreateIconAndSphere($ICON_CASH, 2035.724, 2727.96, 9.8281)0517: $BUY_ASSET_PICKUPS[0] = create_unavailable_asset_pickup 'PROP_4' at $X_PROPERTY_TO_BUY[0] $Y_PROPERTY_TO_BUY[0] $Z_PROPERTY_TO_BUY[0]  // You cannot buy this property yet.0517: $BUY_ASSET_PICKUPS[1] = create_unavailable_asset_pickup 'PROP_4' at $X_PROPERTY_TO_BUY[1] $Y_PROPERTY_TO_BUY[1] $Z_PROPERTY_TO_BUY[1]  // You cannot buy this property yet.0517: $BUY_ASSET_PICKUPS[2] = create_unavailable_asset_pickup 'PROP_4' at $X_PROPERTY_TO_BUY[2] $Y_PROPERTY_TO_BUY[2] $Z_PROPERTY_TO_BUY[2]  // You cannot buy this property yet.$2706 = Object.Create(#AD_FLATDOOR, 1833.36, -1995.45, 12.5)$2707 = Object.Create(#AD_FLATDOOR, 1819.81, -1994.66, 12.5)$2708 = Object.Create(#AD_FLATDOOR, 1827.68, -1980.0, 12.5)$2709 = Object.Create(#AD_FLATDOOR, 1851.84, -1990.67, 12.5)$2710 = Object.Create(#AD_FLATDOOR, 1867.29, -1984.96, 12.5)$2711 = Object.Create(#AD_FLATDOOR, 1866.52, -1998.53, 12.5)$2712 = Object.Create(#AD_FLATDOOR, 1899.75, -1984.95, 12.5)$2713 = Object.Create(#AD_FLATDOOR, 1914.39, -1992.82, 12.5)$2714 = Object.Create(#AD_FLATDOOR, 1899.01, -1998.5, 12.5)$2715 = Object.Create(#AD_FLATDOOR, 1900.89, -2020.11, 12.5)$2716 = Object.Create(#AD_FLATDOOR, 1914.4, -2020.91, 12.5)$2717 = Object.Create(#AD_FLATDOOR, 1906.54, -2035.52, 12.5)0662: write_debug_message "AAAAAAAAA" :MAIN_1969...

     

     

  • Threads of these types can be deleted:

     

    ...create_thread_wb @NONAME_1...:NONAME_1end_thread ...

     

     

  • Script errors:

     

    ...end_thread return  // You can delete this command...

     

    ...return return // You can delete this command...

     

    ...return jump @GFAGNT_1137 // You can delete this command...

     

    ...jump @APCHECK_1777 end_thread // You can delete this command...

     

    ...jump @HJ_15 return // You can delete this command...

     

These corrections do with you get more space. If you have any ideas or suggestions post here! Edited by Rapier

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james227uk

Nice find. Knowing that will help we sort out my main.scm if it ever gets to big!

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2pacproducer2

Why just cant we use cleo ?

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Doctor Emmett L. Brown
Why just cant we use cleo ?

We can but people like main.scm more well ad least that's what I had eared.

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eddyterminator101

This means that we can build a town that has the surface arround ... let`s say 2000 square kilometres?

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Silent

Omg... it's a tutorial to get space in game SCRIPT, not in game map.

+ what a bump.

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