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ZAZ

[SA|CLEO] CLEO3 MODS (are working also for Cleo4 and higher)

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james227uk

I like that anim script!

Edited by james227uk

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mack11
maybe someone can do a cleo script that allows to use a grenade launcher with the m4 and the ak47

please anyone

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ZAZ

 

 

Hey ZAZ

Can you make CJ do tai chi or whatever it is?

Here is screen of what i mean

And make CJ lay down

 

Shure, I can.

The point is, there are very much animations which would be nice. Many peoples ask me for script to let CJ do this and do this anims.

But how should I make a mod?

Did you see my newest SitDrinkSmoke with Gang script? Have look on my page.

Drink smoke puke and pee are specials because they need objekts and particle effects.

I dont wonna expand this script.

Well, its no problem to make a little extra script with tai chi and lie on ground.

Tomorrow a other guy ask for an other animation.

 

I made a script to test animation for easy script editing

 

The keys:

4, 5, 6 of NUMPAD

 

Key NUM 5 to en/disable the animation

Key NUM 4 and NUM 6 to change animation

 

You can choose with NUM 4 and NUM 6 between 30 animations, a number displays the current anim

 

I will change the animation entries with funny anims.

So please post more animation for this script

 

the actually IFP-testscript:

 

 

 

 

Edit the animations

 

1.)

You can find in the script animation entries like this:

 

:IFP_86306D2: [email protected] = "BD_FIRE" // @v = string 06D1: v$1225 = "WASH_UP" // v$ = string 0002: jump @IFP_2150

 

 

06D2: [email protected] = "Animations file name"

06D1: v$1225 = "specified single animation"

 

Change these entries like you which.

Note: the Animations file name must exist and the specified single animation must exist in the associated Animations file

Find an animation list by Ceedj >>Click<<

 

 

2.)

The script is splitted in 2 parts:

One part use animations from file "PED"

The other part loads other animations and use them

 

So please use for "PED"-animations only the parts which allready includes:

06D2: [email protected] = "PED"

and revers, dont overwrite [email protected] = "PED" with other animation file names

I just downloaded SitnSmokeDrinkGANG

It´s really funny biggrin.gif

And i tested that script what haves 33 animation it didn´t hav lay down animation but it´s haves really funny animations.

And can you add to that gangssigns

On this site it http://www.pawfectfilms.com/mods/SAAnims.txt I think to i found gangsigns

GHANDS

- GSIGN1 - hand signs, head level, then fall

- GSIGN3 - hand signs, chest level, then fall

Ok, I changed now the animations. Check it out. TAI_CHI_IN is inthere, LAY_BAC_LOOP, GSIGN1/3 and much more

Attension!!! please correct the entry f*cku in the part:

:IFP_sub031

06D2: [email protected] = "PED"// 16-byte strings

06D1: v$1225 = "f*cku"// 16-byte strings

0002: jump @IFP_subOUT1

Its censored by the autom. forums censor,

* must be u

 

 

{$CLEO .cs}:IFP_03A4: name_thread 'IFP'0006: [email protected] =  0// integer values06D2: [email protected] = "BEACH"// 16-byte strings06D1: v$1225 = "LAY_BAC_LOOP"// 16-byte strings:IFP_010001: wait  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false @IFP_0100D6: if  080DF:   NOT   actor $PLAYER_ACTOR driving004D: jump_if_false @IFP_0100D6: if  003EE:   player $PLAYER_CHAR controllable  004D: jump_if_false @IFP_0100D6: if  00AB0:   key_pressed 101  004D: jump_if_false @IFP_050002: jump @IFP_20  :IFP_0500D6: if  00AB0:   key_pressed 102  004D: jump_if_false @IFP_06000A: [email protected] +=  1// integer values0050: gosub @IFP_subway10001: wait  0 ms0002: jump @IFP_01:IFP_0600D6: if  00AB0:   key_pressed 100  004D: jump_if_false @IFP_01000E: [email protected] -=  1// integer values0050: gosub @IFP_subway10001: wait  0 ms0002: jump @IFP_01:IFP_20if and0019:   [email protected] >  24// integer values001B:    34 > [email protected]// integer values004D: jump_if_false @IFP_250605: actor $PLAYER_ACTOR perform_animation_sequence v$1225 from_file "PED"  4.0  1  1  1  0 -1 ms0001: wait  1000 ms0002: jump @IFP_31:IFP_2504ED: load_animation [email protected]:IFP_260001: wait  0 ms00D6: if  004EE:   animation [email protected] loaded004D: jump_if_false @IFP_270002: jump @IFP_28:IFP_2704ED: load_animation [email protected]: jump @IFP_26:IFP_280605: actor $PLAYER_ACTOR perform_animation_sequence v$1225 from_file [email protected]  4.0  1  1  1  0 -1 ms0001: wait  1000 ms0002: jump @IFP_31:IFP_310001: wait  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false @IFP_31if  or00E1:   key_pressed  0  14  00E1:   key_pressed  0  15  00E1:   key_pressed  0  1600E1:   key_pressed  0  17    00E1:   key_pressed  0  1    00E1:   key_pressed  0  0    0AB0:   key_pressed 101004D: jump_if_false @IFP_330002: jump @IFP_51:IFP_3300D6: if  00AB0:   key_pressed 102  004D: jump_if_false @IFP_35000A: [email protected] +=  1// integer values0050: gosub @IFP_subway10001: wait  0 ms0002: jump @IFP_31:IFP_3500D6: if  00AB0:   key_pressed 100  004D: jump_if_false @IFP_31000E: [email protected] -=  1// integer values0050: gosub @IFP_subway10001: wait  0 ms0002: jump @IFP_31:IFP_510687: $PLAYER_ACTOR//clear_actor_task04EB: action_sequence actor $PLAYER_ACTOR  003F0: text_draw_toggle  00001: wait  1000 ms04EF: release_animation [email protected]: jump @IFP_01:IFP_subway100D6: if 00019:   [email protected] >  33// integer values004D: jump_if_false @IFP_subway20006: [email protected] =  0// integer values0002: jump @IFP_subway3:IFP_subway200D6: if 0001B:    0 > [email protected]// integer values004D: jump_if_false @IFP_subway30006: [email protected] =  33// integer values0002: jump @IFP_subway3:IFP_subway30871: init_jump_table [email protected] total_jumps  34  0 @IFP_subnull1 jumps  0 @IFP_sub001  1 @IFP_sub002  2 @IFP_sub003  3 @IFP_sub004  4 @IFP_sub005  5 @IFP_sub006 6 @IFP_sub0070872: jump_table_jumps  7 @IFP_sub011  8 @IFP_sub012  9 @IFP_sub013  10 @IFP_sub014  11 @IFP_sub015  12 @IFP_sub016  13 @IFP_sub017  14 @IFP_sub018  15 @IFP_sub0190872: jump_table_jumps  16 @IFP_sub021  17 @IFP_sub022  18 @IFP_sub023  19 @IFP_sub024  20 @IFP_sub025  21 @IFP_sub026  22 @IFP_sub027  23 @IFP_sub028  24 @IFP_sub0290872: jump_table_jumps  25 @IFP_sub031  26 @IFP_sub032  27 @IFP_sub033  28 @IFP_sub034  29 @IFP_sub035  30 @IFP_sub036  31 @IFP_sub037  32 @IFP_sub038  33 @IFP_sub039:IFP_sub00106D2: [email protected] = "PARK"// 16-byte strings06D1: v$1225 = "TAI_CHI_IN"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub00206D2: [email protected] = "BEACH"// 16-byte strings06D1: v$1225 = "LAY_BAC_LOOP"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub00306D2: [email protected] = "SCRATCHING"// 16-byte strings06D1: v$1225 = "SCLNG_R"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub00406D2: [email protected] = "RIOT"// 16-byte strings06D1: v$1225 = "RIOT_FUKU"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub00506D2: [email protected] = "RIOT"// 16-byte strings06D1: v$1225 = "RIOT_CHANT"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub00606D2: [email protected] = "RIOT"// 16-byte strings06D1: v$1225 = "RIOT_CHALLENGE"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub00706D2: [email protected] = "RIOT"// 16-byte strings06D1: v$1225 = "RIOT_SHOUT"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub01106D2: [email protected] = "RIOT"// 16-byte strings06D1: v$1225 = "RIOT_PUNCHES"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub01206D2: [email protected] = "STRIP"// 16-byte strings06D1: v$1225 = "PUN_HOLLER"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub01306D2: [email protected] = "STRIP"// 16-byte strings06D1: v$1225 = "STR_LOOP_B"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub01406D2: [email protected] = "STRIP"// 16-byte strings06D1: v$1225 = "STR_LOOP_C"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub01506D2: [email protected] = "BOMBER"// 16-byte strings06D1: v$1225 = "BOM_PLANT_LOOP"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub01606D2: [email protected] = "DAM_JUMP"// 16-byte strings06D1: v$1225 = "DAM_DIVE_LOOP"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub01706D2: [email protected] = "DAM_JUMP"// 16-byte strings06D1: v$1225 = "DAM_DIVE_LOOP"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub01806D2: [email protected] = "INT_HOUSE"// 16-byte strings06D1: v$1225 = "WASH_UP"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub01906D2: [email protected] = "BAR"// 16-byte strings06D1: v$1225 = "BARSERVE_LOOP"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub02106D2: [email protected] = "BAR"// 16-byte strings06D1: v$1225 = "BARSERVE_BOTTLE"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub02206D2: [email protected] = "BAR"// 16-byte strings06D1: v$1225 = "BARSERVE_ORDER"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub02306D2: [email protected] = "FIGHT_C"// 16-byte strings06D1: v$1225 = "FIGHTC_3"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub02406D2: [email protected] = "skate"// 16-byte strings06D1: v$1225 = "skate_run"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub02506D2: [email protected] = "skate"// 16-byte strings06D1: v$1225 = "skate_idle"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub02606D2: [email protected] = "DANCING"// 16-byte strings06D1: v$1225 = "DNCE_M_A"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub02706D2: [email protected] = "DANCING"// 16-byte strings06D1: v$1225 = "DAN_LOOP_A"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub02806D2: [email protected] = "GHANDS"// 16-byte strings06D1: v$1225 = "GSIGN1"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub02906D2: [email protected] = "GHANDS"// 16-byte strings06D1: v$1225 = "GSIGN3"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub03106D2: [email protected] = "PED"// 16-byte strings06D1: v$1225 = "f*cku"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub03206D2: [email protected] = "PED"// 16-byte strings06D1: v$1225 = "handsup"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub03306D2: [email protected] = "PED"// 16-byte strings06D1: v$1225 = "SEAT_idle"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub03406D2: [email protected] = "PED"// 16-byte strings06D1: v$1225 = "WALK_drunk"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub03506D2: [email protected] = "PED"// 16-byte strings06D1: v$1225 = "WALK_gang1"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub03606D2: [email protected] = "PED"// 16-byte strings06D1: v$1225 = "WOMAN_walksexy"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub03706D2: [email protected] = "PED"// 16-byte strings06D1: v$1225 = "EV_dive"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub03806D2: [email protected] = "PED"// 16-byte strings06D1: v$1225 = "CAR_rollout_RHS"// 16-byte strings0002: jump @IFP_subOUT1:IFP_sub03906D2: [email protected] = "PED"// 16-byte strings06D1: v$1225 = "CAR_rollout_LHS"// 16-byte strings0002: jump @IFP_subOUT1:IFP_subOUT103F0: text_draw_toggle  00001: wait  250 ms0340: set_text_draw_color  0  0  0  0033F: set_text_draw_letter_width_height 0.6 2.8045A: text_draw_1number  360.0  20.0 'NUMBER' [email protected]// value0051: return:IFP_subnull106D2: [email protected] = "BEACH"// 16-byte strings06D1: v$1225 = "LAY_BAC_LOOP"// 16-byte strings0051: return

 

Edited by ZAZ

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onetidd

ZAZ, can you make a script for smoke in a car and in a bike please, like the carsaloon tuning mod!

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GTAFunner69

Hello ZAZ,congralutions for your mods!!!

 

Can you make a script for repair deflated tires?

 

See the minute 3:00 of this video

 

http://es.youtube.com/watch?v=YW_JhNtyStE&feature=related

 

Cj can repair deflated tires happy.gif

 

user posted image

 

user posted image

 

You can make a script for transport objects in the car?,TV,Radios,etc...similar to the burgler submision icon14.gif good ideas!thanks!bye!

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usfvampire

Do you know how to use this cleo mod? It allow to change cj skin.

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gtasbigfoot

Ryosukes skin select ?

 

Copy the custom img file & script in to cleo folder

overright the gta.dat with his one (gta.dat is found in the data folder)

 

or just add this in yourself to your gta dat after IMG MODELS\CUTSCENE.IMG

 

 

IMG cleo\skin.img

 

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ZAZ

 

ZAZ, can you make a script for smoke in a car and in a bike please, like the carsaloon tuning mod!

Such feature is available in the second Beta of "Pimp my car"

 

GTASA_CLEO3_PimpmycarBeta2

 

 

 

 

Hello ZAZ,congralutions for your mods!!!

 

Can you make a script for repair deflated tires?

 

See the minute 3:00 of this video

 

http://es.youtube.com/watch?v=YW_JhNtyStE&feature=related

Cj can repair deflated tires happy.gif

user posted image

You can make a script for transport objects in the car?,TV,Radios,etc...similar to the burgler submision icon14.gif good ideas!thanks!bye!

Maybe it will a nice feature for the animation part of "Pimp my car"

 

 

 

 

 

 

 

 

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usfvampire
Ryosukes skin select ?

 

Copy the custom img file & script in to cleo folder

overright the gta.dat with his one (gta.dat is found in the data folder)

 

or just add this in yourself to your gta dat after IMG MODELS\CUTSCENE.IMG

 

 

IMG cleo\skin.img

 

Yes I know how to install it, I don't know commands ingame...

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kevindevil

I tested that new animation script

Animations were much better biggrin.gificon14.gif

But that tai chi did just have only one move with previos animation script did have that one move tai chi and longer tai chi moves

It´s not big thing

But how i can replace that one move tai chi to longer tai chi?

And what is that pimpmycar beta 2?

And can you make script what makes flames to oven in cluckin´bell like in beta?

user posted image

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mfcl

hey zaz! i know a animation for the pimpmycar cleo! smile.gif : TAP_HAND in file: PED

 

 

its cool cool.gif

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Rapier

Ok, more small CLEO mods...

 

Save Anywhere

{$CLEO}{****************************************************************************************************    MOD NAME: Save Anywhere                                                                      **       AUTOR: Rapier                                                                             **     VERSION: 1.0                                                                                ** DESCRIPTION: You can save the game anywhere and at any time unless on a mission.                **     COMMAND: Press F5.                                                                          ****************************************************************************************************}thread 'SAVE_ANYWHERE' wait 5000 :SAVE_ANYWHERE_24if and $ONMISSION == 0   Player.Defined($PLAYER_CHAR)  Player.Controllable($PLAYER_CHAR)09E7:   player $PLAYER_CHAR not_frozen   not Actor.Driving($PLAYER_ACTOR)  not Player.Wasted($PLAYER_CHAR)8741:   not actor $PLAYER_ACTOR busted jf @SAVE_ANYWHERE_170 wait 0 if 0AB0:   key_pressed 116 jf @SAVE_ANYWHERE_24 Player.CanMove($PLAYER_CHAR) = False0169: set_fade_color_RGB 0 0 0 fade 0 1000 :SAVE_ANYWHERE_113wait 0 if   not fading jf @SAVE_ANYWHERE_113 03D8: show_save_screen :SAVE_ANYWHERE_132wait 0 if 03D9:   save_done jf @SAVE_ANYWHERE_132 Player.CanMove($PLAYER_CHAR) = Truefade 1 1000 jump @SAVE_ANYWHERE_24 :SAVE_ANYWHERE_170wait $DEFAULT_WAIT_TIME jump @SAVE_ANYWHERE_24

 

 

----------------------------------------------------------------------------------------------------

 

Damage Control

{$CLEO}{****************************************************************************************************    MOD NAME: Damage Control                                                                     **       AUTOR: Rapier                                                                             **     VERSION: 1.0                                                                                ** DESCRIPTION: When you get some kind of damage, the screen will fade in red                      **     COMMAND: N/A.                                                                               ****************************************************************************************************}thread 'DAMAGE_CONTROL' jump @DAMAGE_CONTROL_114 :DAMAGE_CONTROL_26wait 0 if and  Player.Defined($PLAYER_CHAR)09E7:   player $PLAYER_CHAR not_frozen   not Player.Wasted($PLAYER_CHAR)8741:   not actor $PLAYER_ACTOR busted jf @DAMAGE_CONTROL_202 [email protected] = Actor.Health($PLAYER_ACTOR)if 002D:   [email protected] >= [email protected] // (int) jf @DAMAGE_CONTROL_129 if 801D:   not  [email protected] > [email protected] // (int) jf @DAMAGE_CONTROL_114 jump @DAMAGE_CONTROL_26 :[email protected] = Actor.Health($PLAYER_ACTOR)jump @DAMAGE_CONTROL_26 :DAMAGE_CONTROL_1290169: set_fade_color_RGB 255 0 0 0062: [email protected] -= [email protected] // (int) [email protected] = 1000 0072: [email protected] /= [email protected] // (int) 043C: disable_sounds_after_fade 0 fade 0 [email protected] wait 0 [email protected] *= 50 fade 1 [email protected] 043C: disable_sounds_after_fade 1 jump @DAMAGE_CONTROL_114 :DAMAGE_CONTROL_202wait $DEFAULT_WAIT_TIME jump @DAMAGE_CONTROL_26

 

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eduardonba

thnks pls post download script not code biggrin.gif

Edited by eduardonba

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Rapier

Man, if you have SB then COPY->PASTE->COMPILE. Done! wink.gif

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GTAFunner69

Thanks ZAZ!,can you make only the mod of repair tires?

 

See the image:

 

user posted image

 

Existing this mod?,GOOOOREEEEEE devil.gif

 

Byezzzzzzzzzzzzz

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HippieCommunist

dude i gotto say, your mods are pretty damn nice! hat off...* blush.gif

 

*edit - oh! something's been puzzling my coding skillz for quite a while... do u have any creative idea on how to refer to ALL the random/traffic cars and make them code controlled? (or just to add a single property such as locked doors,maxspeed,behaviour,etc...)

 

i can never get it right! nothing_deattaches_them_from_their_traffic_path... bored.gif

Edited by HippieCommunist

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onetidd

ZAZ, i really need your help, i have installed PIMPMYCAR BETA 2, but my game crash in the second mission when i go to cut my hair, when i go out the shop, my game crash. That's happen when i have installed PIMPMYCAR (cleo mod), please tell me what to do!!!

 

 

EDIT: I AM FRENCH!!! sorry for my bad english.

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cuvip

hey, rapier, you post the code and i like this but i don't know how to press key when you just post the code right? confused.gif

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geelock817

can anyone post some download links not code..?

 

i dunno how to put that codes

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cuvip

 

06D2: [email protected] = "Animations file name"

06D1: v$1225 = "specified single animation"

 

Change these entries like you which.

Note: the Animations file name must exist and the specified single animation must exist in the associated Animations file

Find an animation list by Ceedj >>Click<<

i don't understand in this zaz, when i want to change anim and this is:FF_SIT_IN_L, what is this file name, i really want to change anim but i don't know, when i change the single anim but i don't know much a anim file name, can you tell me how to use it details( sorry about my english if you don't understand) confused.gif

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timeline

Hi all smile.gif Do you think it will be nice to have some animals in gta?

I think this is possible with cleo and some animal model. I see the dog model by goin-god : CERBERUS and cleo will make him walking around. I`m not good in scripting so i asking you is this possible?

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james227uk

 

ZAZ, can you make a script for smoke in a car and in a bike please, like the carsaloon tuning mod!

Such feature is available in the second Beta of "Pimp my car"

 

GTASA_CLEO3_PimpmycarBeta2

 

 

 

 

Hello ZAZ,congralutions for your mods!!!

 

Can you make a script for repair deflated tires?

 

See the minute 3:00 of this video

 

http://es.youtube.com/watch?v=YW_JhNtyStE&feature=related

Cj can repair deflated tires happy.gif

user posted image

You can make a script for transport objects in the car?,TV,Radios,etc...similar to the burgler submision icon14.gif good ideas!thanks!bye!

Maybe it will a nice feature for the animation part of "Pimp my car"

Sorry zaz, I installed everthing where it has to go, but half way on the loading bar....CRASH! sad.gif

 

EDIT: Yep, definitely pimp my car beta 2.....I took out all its entries in my gta.dat and removed its cleo scripts and my game was fine, no crashes.

Edited by james227uk

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Fredskin
I don't know if this can be on the animation folder, but have you seen the thread from Wesser, where CJ can take ladder? Maybe this can be awesoem to increase the modding, because we will be able to do other things like sniper mission on roofs or things like this....

What about that ?

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onetidd

ZAZ, please can you release PIMP MY CAR because that always crash my games during missions!!!

 

TX

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cuvip

uhmm, i don't think it crash in mission, it just crash in the racing mission smile.gif

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onetidd

no for me it's always crash!!

 

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GTA3Freak-2001

If you have the speedo cleo mod that puts a speedo around the mini-map then I've found it makes pimpmycar crash for some reason.

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