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[SA|CLEO] CLEO3 MODS (are working also for Cleo4 and higher)


ZAZ
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Hey zaz, can you make a cleo mod of super speed for cj, like you did whit the fly cj? cause I only want that power and don't want to creat a new game only for this whatsthat.gif

You mean PLPyntons SuperCJ mod ?

goin-god converted into Cleo

look in his topic

http://www.gtaforums.com/index.php?showtopic=325566

 

 

ZAZ have you made drinking mod yet?

No more progress since your last request.

I will have a trial again now.

 

So you´re not making drinking mod anymore

And what trial you have?

Test it:

 

SitSmokeDrink

R=smoke, L=sit, Q=drink, P=piss, K=puke

fire to throw the bottle

Where i install it for try it IG ? smile.gif

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maybe someone can do a cleo script that allows to use a grenade launcher with the m4 and the ak47

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Hi ZAZ, i have some ideas for Cleo mods.

 

- Empty car stealing, like in IV

- Interactive telephone, like IV ( call eg. taxi, cops, health, homies, food.. and so on. Is it possible?)

- Damage done in SA -> IV. (Is this possible, or do you have to re-script the whole .exe file?)

- Breaking screetch sound. How to do? (Any audio editors here?)

- IV HUD and Radar

 

Thanks in advance.

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hey, what your mean with empty car stealing? dozingoff.gif

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I think he means that he wants to steal a parked and locked car. He wants that CJ cracks it like in IV.

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I think he means that he wants to steal a parked and locked car. He wants that CJ cracks it like in IV.

Exactly. That window breaking sound and break you can take from the windshield break and just put it on the drivers window. The animation can be just: CJ approaches the car, breaks the window, just the normal punching animation, and starts the engine, with a little duration, of course.

 

The problem is, i dont know anything about scripting... smile.gif

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hey i have a simple one

 

activate remove all weapons script

 

maybe u wanna make movie or something?

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hey i have a simple one

 

activate remove all weapons script

 

maybe u wanna make movie or something?

Perhaps, but i just want SA to have some IV specialitites.

 

What script is that?

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hey i have a simple one

 

activate remove all weapons script

 

maybe u wanna make movie or something?

Perhaps, but i just want SA to have some IV specialitites.

 

What script is that?

it was a request for zaz....

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hey i have a simple one

activate remove all weapons script

 

Its only possible to remove current weapon

Press delete key

RemoveWeapon

 

 

 

 

SitSmokeDrink

R=smoke, L=sit, Q=drink, P=piss, K=puke

fire to throw the bottle

 

Nice pics. I got an idea. Command other peds to do same animations

 

I tested that, it works perfectly biggrin.gif

This is so cool cookie.gif  cookie.gif  cookie.gif  cookie.gif  cookie.gif

I made some screens biggrin.gif

Drinking

user posted image

Drunk walk

user posted image

 

 

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I think he means that he wants to steal a parked and locked car. He wants that CJ cracks it like in IV.

crack the car? i think it will make many anim for this

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kevindevil

 

I got an idea. Command other peds to do same animations

 

That sounds cool

Could be great to command peds to do those animations biggrin.gif

Edited by kevindevil
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usfvampire

It would be very nice to create acleo mod that allow to use direction lights when we turn on left or right in cars. (I hope you understand me...). Then another but probably difficult cleo mod: the possibility to use a manual gearshift in cars.

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ohohoohoh, u give me an idea, zaz, can you make a cleo mod to make a car hover mode can run and fly like back to the future movie, i will like them smile.gif

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Mattoropael

I know it's a bit too rude but may I ask, is it possible to make a cleo mod that if you click a button (or two), there will be random missiles coming down, creating a huge explosion and wreak havoc?

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I know it's a bit too rude but may I ask, is it possible to make a cleo mod that if you click a button (or two), there will be random missiles coming down, creating a huge explosion and wreak havoc?

Maybe.

What do you mean with random? I need a coord point to set a explosion or a missile.

I can run a random value check to find out one of much defined places.

What should be the conditions to start it ? Whats the context of your request ?

Note: Objects have no LOD, you can only see it near CJ with radius 100.0

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usfvampire

ZAZ, I can't use your mod "PED SPAWN" because I should write PED but when I press P it activates piss mod. There's a way to change the botton? Also for other cleo mods I have same problem like portal gun (L+cntr) with sit mod...

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Mattoropael
I know it's a bit too rude but may I ask, is it possible to make a cleo mod that if you click a button (or two), there will be random missiles coming down, creating a huge explosion and wreak havoc?

Maybe.

What do you mean with random? I need a coord point to set a explosion or a missile.

I can run a random value check to find out one of much defined places.

What should be the conditions to start it ? Whats the context of your request ?

Note: Objects have no LOD, you can only see it near CJ with radius 100.0

Not sure about the distance, maybe a 10 meters away from the player (CJ), and it should be only available when you're in a Rhino tank/SWAT Van.

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I know it's a bit too rude but may I ask, is it possible to make a cleo mod that if you click a button (or two), there will be random missiles coming down, creating a huge explosion and wreak havoc?

Maybe.

What do you mean with random? I need a coord point to set a explosion or a missile.

I can run a random value check to find out one of much defined places.

What should be the conditions to start it ? Whats the context of your request ?

Note: Objects have no LOD, you can only see it near CJ with radius 100.0

Not sure about the distance, maybe a 10 meters away from the player (CJ), and it should be only available when you're in a Rhino tank/SWAT Van.

No matter which wanted level ?

So I will just spawn a hunter which chase the player by shooting rockets

 

 

 

ZAZ, I can't use your mod "PED SPAWN" because I should write PED but when I press P it activates piss mod. There's a way to change the botton? Also for other cleo mods I have same problem like portal gun (L+cntr) with sit mod...

I assume, you mean the sitsmokedrink.cs

Your argument is correct. I think the animations should start by pressing two keys like Backspace+Q to drink, Backspace+R to smoke and so on.

Or any other ideas ?

Edited by ZAZ
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Mattoropael
I know it's a bit too rude but may I ask, is it possible to make a cleo mod that if you click a button (or two), there will be random missiles coming down, creating a huge explosion and wreak havoc?

Maybe.

What do you mean with random? I need a coord point to set a explosion or a missile.

I can run a random value check to find out one of much defined places.

What should be the conditions to start it ? Whats the context of your request ?

Note: Objects have no LOD, you can only see it near CJ with radius 100.0

Not sure about the distance, maybe a 10 meters away from the player (CJ), and it should be only available when you're in a Rhino tank/SWAT Van.

No matter which wanted level ?

So I will just spawn a hunter which chase the player by shooting rockets

 

 

 

ZAZ, I can't use your mod "PED SPAWN" because I should write PED but when I press P it activates piss mod. There's a way to change the botton? Also for other cleo mods I have same problem like portal gun (L+cntr) with sit mod...

I assume, you mean the sitsmokedrink.cs

Your argument is correct. I think the animations should start by pressing two keys like Backspace+Q to drink, Backspace+R to smoke and so on.

Or any other ideas ?

Erh I think it should shoot everything like cop/army/ped/cars/etc except the player (CJ) himself.

I'm just addicted to tons of military fire support.

 

*By the way I got a problem: missiles in my GTA sometimes disappear after about 1 second, any idea what's going on?

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ZAZ.about my car direction lights request...can you make it?I saw another user requesting it...

But...can you make it? Or the one with GTA IV anims when CJ steals a parked car...

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usfvampire

 

 

ZAZ, I can't use your mod "PED SPAWN" because I should write PED but when I press P it activates piss mod. There's a way to change the botton? Also for other cleo mods I have same problem like portal gun (L+cntr) with sit mod...

I assume, you mean the sitsmokedrink.cs

Your argument is correct. I think the animations should start by pressing two keys like Backspace+Q to drink, Backspace+R to smoke and so on.

Or any other ideas ?

Animation of piss, smoke ecc. by sitsmokedrink.cs work well pressing standard key, it's for ped spawn that we should try new keys...

 

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Hey ZAZ

Can you make CJ do tai chi or whatever it is?

Here is screen of what i mean

user posted image

 

And make CJ lay down

Like in this pic but ped does it

user posted image

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Hey ZAZ

Can you make CJ do tai chi or whatever it is?

Here is screen of what i mean

And make CJ lay down

 

Shure, I can.

The point is, there are very much animations which would be nice. Many peoples ask me for script to let CJ do this and do this anims.

But how should I make a mod?

Did you see my newest SitDrinkSmoke with Gang script? Have look on my page.

Drink smoke puke and pee are specials because they need objekts and particle effects.

I dont wonna expand this script.

Well, its no problem to make a little extra script with tai chi and lie on ground.

Tomorrow a other guy ask for an other animation.

 

I made a script to test animation for easy script editing

 

The keys:

4, 5, 6 of NUMPAD

 

Key NUM 5 to en/disable the animation

Key NUM 4 and NUM 6 to change animation

 

You can choose with NUM 4 and NUM 6 between 30 animations, a number displays the current anim

 

I will change the animation entries with funny anims.

So please post more animation for this script

 

the actually IFP-testscript:

 

{$CLEO .cs}//-------------MAIN---------------03A4: name_thread 'IFP' 0006: [email protected] = 0 06D2: [email protected] = "BEACH" // @v = string 06D1: v$1225 = "LAY_BAC_LOOP" // v$ = string :IFP_490001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @IFP_49 00D6: if 80DF:   not actor $PLAYER_ACTOR driving 004D: jump_if_false @IFP_49 00D6: if 03EE:   player $PLAYER_CHAR controllable 004D: jump_if_false @IFP_49 00D6: if 0AB0:   key_pressed 101 004D: jump_if_false @IFP_123 0002: jump @IFP_203 :IFP_12300D6: if 0AB0:   key_pressed 102 004D: jump_if_false @IFP_163 000A: [email protected] += 1 0050: gosub @IFP_541 0001: wait 0 ms 0002: jump @IFP_49 :IFP_16300D6: if 0AB0:   key_pressed 100 004D: jump_if_false @IFP_49 000E: [email protected] -= 1 0050: gosub @IFP_541 0001: wait 0 ms 0002: jump @IFP_49 :IFP_20300D6: if and0019:   [email protected] > 24 001B:   34 > [email protected] 004D: jump_if_false @IFP_268 0605: actor $PLAYER_ACTOR perform_animation_sequence v$1225 IFP_file "PED" 4.0 loop 0 1 1 0 time -1 // versionA 0001: wait 1000 ms 0002: jump @IFP_350 :IFP_26804ED: load_animation [email protected] :IFP_2730001: wait 0 ms 00D6: if 04EE:   animation [email protected] loaded 004D: jump_if_false @IFP_300 0002: jump @IFP_312 :IFP_30004ED: load_animation [email protected] 0002: jump @IFP_273 :IFP_3120605: actor $PLAYER_ACTOR perform_animation_sequence v$1225 IFP_file [email protected] 4.0 loop 1 0 0 0 time -1 // versionA 0001: wait 1000 ms 0002: jump @IFP_350 :IFP_3500001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @IFP_350 00D6: if or00E1:   player 0 pressed_key 14 00E1:   player 0 pressed_key 15 00E1:   player 0 pressed_key 16 00E1:   player 0 pressed_key 17 00E1:   player 0 pressed_key 1 00E1:   player 0 pressed_key 0 0AB0:   key_pressed 101 004D: jump_if_false @IFP_428 0002: jump @IFP_508 :IFP_42800D6: if 0AB0:   key_pressed 102 004D: jump_if_false @IFP_468 000A: [email protected] += 1 0050: gosub @IFP_541 0001: wait 0 ms 0002: jump @IFP_350 :IFP_46800D6: if 0AB0:   key_pressed 100 004D: jump_if_false @IFP_350 000E: [email protected] -= 1 0050: gosub @IFP_541 0001: wait 0 ms 0002: jump @IFP_350 :IFP_5080687: clear_actor $PLAYER_ACTOR task 04EB: AS_actor $PLAYER_ACTOR crouch 0 03F0: enable_text_draw 0 0001: wait 1000 ms 04EF: release_animation [email protected] 0002: jump @IFP_49 :IFP_54100D6: if 0019:   [email protected] > 33 004D: jump_if_false @IFP_573 0006: [email protected] = 0 0002: jump @IFP_605 :IFP_57300D6: if 001B:   0 > [email protected] 004D: jump_if_false @IFP_605 0006: [email protected] = 33 0002: jump @IFP_605 :IFP_6050871: init_jump_table [email protected] total_jumps 34 default_jump 0 @IFP_2207 jumps 0 @IFP_863 1 @IFP_898 2 @IFP_940 3 @IFP_980 4 @IFP_1015 5 @IFP_1052 6 @IFP_1095 0872: jump_table_jumps 7 @IFP_1136 8 @IFP_1176 9 @IFP_1212 10 @IFP_1248 11 @IFP_1284 12 @IFP_1324 13 @IFP_1363 14 @IFP_1405 15 @IFP_1442 0872: jump_table_jumps 16 @IFP_1480 17 @IFP_1523 18 @IFP_1563 19 @IFP_1602 20 @IFP_1637 21 @IFP_1673 22 @IFP_1710 23 @IFP_1750 24 @IFP_1790 0872: jump_table_jumps 25 @IFP_1829 26 @IFP_1864 27 @IFP_1903 28 @IFP_1940 29 @IFP_1975 30 @IFP_2004 31 @IFP_2041 32 @IFP_2072 33 @IFP_2111 :IFP_86306D2: [email protected] = "BD_FIRE" // @v = string 06D1: v$1225 = "WASH_UP" // v$ = string 0002: jump @IFP_2150 :IFP_89806D2: [email protected] = "ROB_BANK" // @v = string 06D1: v$1225 = "CAT_SAFE_OPEN" // v$ = string 0002: jump @IFP_2150 :IFP_94006D2: 28[email protected] = "GRAVEYARD" // @v = string 06D1: v$1225 = "PRST_LOOPA" // v$ = string 0002: jump @IFP_2150 :IFP_98006D2: [email protected] = "PARK" // @v = string 06D1: v$1225 = "TAI_CHI_IN" // v$ = string 0002: jump @IFP_2150 :IFP_101506D2: [email protected] = "PARK" // @v = string 06D1: v$1225 = "TAI_CHI_LOOP" // v$ = string 0002: jump @IFP_2150 :IFP_105206D2: [email protected] = "ON_LOOKERS" // @v = string 06D1: v$1225 = "POINTUP_LOOP" // v$ = string 0002: jump @IFP_2150 :IFP_109506D2: [email protected] = "silenced" // @v = string 06D1: v$1225 = "crouchreload" // v$ = string 0002: jump @IFP_2150 :IFP_113606D2: [email protected] = "CRIB" // @v = string 06D1: v$1225 = "CRIB_USE_SWITCH" // v$ = string 0002: jump @IFP_2150 :IFP_117606D2: [email protected] = "STRIP" // @v = string 06D1: v$1225 = "PUN_HOLLER" // v$ = string 0002: jump @IFP_2150 :IFP_121206D2: [email protected] = "STRIP" // @v = string 06D1: v$1225 = "STR_LOOP_B" // v$ = string 0002: jump @IFP_2150 :IFP_124806D2: [email protected] = "STRIP" // @v = string 06D1: v$1225 = "STR_LOOP_C" // v$ = string 0002: jump @IFP_2150 :IFP_128406D2: [email protected] = "DAM_JUMP" // @v = string 06D1: v$1225 = "SF_JUMPWALL" // v$ = string 0002: jump @IFP_2150 :IFP_132406D2: [email protected] = "DAM_JUMP" // @v = string 06D1: v$1225 = "DAM_LAUNCH" // v$ = string 0002: jump @IFP_2150 :IFP_136306D2: [email protected] = "DAM_JUMP" // @v = string 06D1: v$1225 = "DAM_DIVE_LOOP" // v$ = string 0002: jump @IFP_2150 :IFP_140506D2: [email protected] = "DAM_JUMP" // @v = string 06D1: v$1225 = "DAM_LAND" // v$ = string 0002: jump @IFP_2150 :IFP_144206D2: [email protected] = "DAM_JUMP" // @v = string 06D1: v$1225 = "JUMP_ROLL" // v$ = string 0002: jump @IFP_2150 :IFP_148006D2: [email protected] = "attractors" // @v = string 06D1: v$1225 = "stepsit_loop" // v$ = string 0002: jump @IFP_2150 :IFP_152306D2: [email protected] = "chainsaw" // @v = string 06D1: v$1225 = "weapon_csaw" // v$ = string 0002: jump @IFP_2150 :IFP_156306D2: [email protected] = "chainsaw" // @v = string 06D1: v$1225 = "csaw_hit_1" // v$ = string 0002: jump @IFP_2150 :IFP_160206D2: [email protected] = "skate" // @v = string 06D1: v$1225 = "skate_run" // v$ = string 0002: jump @IFP_2150 :IFP_163706D2: [email protected] = "skate" // @v = string 06D1: v$1225 = "skate_idle" // v$ = string 0002: jump @IFP_2150 :IFP_167306D2: [email protected] = "rocket" // @v = string 06D1: v$1225 = "rocketfire" // v$ = string 0002: jump @IFP_2150 :IFP_171006D2: [email protected] = "grenade" // @v = string 06D1: v$1225 = "weapon_throw" // v$ = string 0002: jump @IFP_2150 :IFP_175006D2: [email protected] = "nevada" // @v = string 06D1: v$1225 = "NEVADA_getout" // v$ = string 0002: jump @IFP_2150 :IFP_179006D2: [email protected] = "nevada" // @v = string 06D1: v$1225 = "NEVADA_getin" // v$ = string 0002: jump @IFP_2150 :IFP_182906D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "BIKE_elbowL" // v$ = string 0002: jump @IFP_2150 :IFP_186406D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "CAR_fallout_LHS" // v$ = string 0002: jump @IFP_2150 :IFP_190306D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "CAR_jackedLHS" // v$ = string 0002: jump @IFP_2150 :IFP_194006D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "CAR_Qjacked" // v$ = string 0002: jump @IFP_2150 :IFP_197506D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "Drown" // v$ = string 0002: jump @IFP_2150 :IFP_200406D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "Crouch_Roll_R" // v$ = string 0002: jump @IFP_2150 :IFP_204106D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "EV_dive" // v$ = string 0002: jump @IFP_2150 :IFP_207206D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "CAR_rollout_RHS" // v$ = string 0002: jump @IFP_2150 :IFP_211106D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "CAR_rollout_LHS" // v$ = string 0002: jump @IFP_2150 :IFP_215003F0: enable_text_draw 0 0001: wait 250 ms 0340: set_text_draw_RGBA 0 0 0 0 033F: set_text_draw_letter_size 0.6 2.8 045A: draw_text_1number 360.0 20.0 GXT 'NUMBER' number [email protected]  // ~1~0051: return :IFP_220706D2: [email protected] = "BEACH" // @v = string 06D1: v$1225 = "LAY_BAC_LOOP" // v$ = string 0051: return

 

 

 

 

Edit the animations

 

1.)

You can find in the script animation entries like this:

 

:IFP_86306D2: [email protected] = "BD_FIRE" // @v = string 06D1: v$1225 = "WASH_UP" // v$ = string 0002: jump @IFP_2150

 

 

06D2: [email protected] = "Animations file name"

06D1: v$1225 = "specified single animation"

 

Change these entries like you which.

Note: the Animations file name must exist and the specified single animation must exist in the associated Animations file

Find an animation list by Ceedj >>Click<<

 

 

2.)

The script is splitted in 2 parts:

One part use animations from file "PED"

The other part loads other animations and use them

 

So please use for "PED"-animations only the parts which allready includes:

06D2: [email protected] = "PED"

and revers, dont overwrite [email protected] = "PED" with other animation file names

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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I don't know if this can be on the animation folder, but have you seen the thread from Wesser, where CJ can take ladder? Maybe this can be awesoem to increase the modding, because we will be able to do other things like sniper mission on roofs or things like this....

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I have the multisave mod with cleo 3, if i can i will post it. (not made by me)!!

 

But ZAZ, can you make a script for smoke in a car and in a bike please, like the carsaloon tuning mod!

Edited by onetidd
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Hey ZAZ

Can you make CJ do tai chi or whatever it is?

Here is screen of what i mean

And make CJ lay down

 

Shure, I can.

The point is, there are very much animations which would be nice. Many peoples ask me for script to let CJ do this and do this anims.

But how should I make a mod?

Did you see my newest SitDrinkSmoke with Gang script? Have look on my page.

Drink smoke puke and pee are specials because they need objekts and particle effects.

I dont wonna expand this script.

Well, its no problem to make a little extra script with tai chi and lie on ground.

Tomorrow a other guy ask for an other animation.

 

I made a script to test animation for easy script editing

 

The keys:

4, 5, 6 of NUMPAD

 

Key NUM 5 to en/disable the animation

Key NUM 4 and NUM 6 to change animation

 

You can choose with NUM 4 and NUM 6 between 30 animations, a number displays the current anim

 

I will change the animation entries with funny anims.

So please post more animation for this script

 

the actually IFP-testscript:

 

{$CLEO .cs}//-------------MAIN---------------03A4: name_thread 'IFP' 0006: [email protected] = 0 06D2: [email protected] = "BEACH" // @v = string 06D1: v$1225 = "LAY_BAC_LOOP" // v$ = string :IFP_490001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @IFP_49 00D6: if 80DF:   not actor $PLAYER_ACTOR driving 004D: jump_if_false @IFP_49 00D6: if 03EE:   player $PLAYER_CHAR controllable 004D: jump_if_false @IFP_49 00D6: if 0AB0:   key_pressed 101 004D: jump_if_false @IFP_123 0002: jump @IFP_203 :IFP_12300D6: if 0AB0:   key_pressed 102 004D: jump_if_false @IFP_163 000A: [email protected] += 1 0050: gosub @IFP_541 0001: wait 0 ms 0002: jump @IFP_49 :IFP_16300D6: if 0AB0:   key_pressed 100 004D: jump_if_false @IFP_49 000E: [email protected] -= 1 0050: gosub @IFP_541 0001: wait 0 ms 0002: jump @IFP_49 :IFP_20300D6: if and0019:   [email protected] > 24 001B:   34 > [email protected] 004D: jump_if_false @IFP_268 0605: actor $PLAYER_ACTOR perform_animation_sequence v$1225 IFP_file "PED" 4.0 loop 0 1 1 0 time -1 // versionA 0001: wait 1000 ms 0002: jump @IFP_350 :IFP_26804ED: load_animation [email protected] :IFP_2730001: wait 0 ms 00D6: if 04EE:   animation [email protected] loaded 004D: jump_if_false @IFP_300 0002: jump @IFP_312 :IFP_30004ED: load_animation [email protected] 0002: jump @IFP_273 :IFP_3120605: actor $PLAYER_ACTOR perform_animation_sequence v$1225 IFP_file [email protected] 4.0 loop 1 0 0 0 time -1 // versionA 0001: wait 1000 ms 0002: jump @IFP_350 :IFP_3500001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @IFP_350 00D6: if or00E1:   player 0 pressed_key 14 00E1:   player 0 pressed_key 15 00E1:   player 0 pressed_key 16 00E1:   player 0 pressed_key 17 00E1:   player 0 pressed_key 1 00E1:   player 0 pressed_key 0 0AB0:   key_pressed 101 004D: jump_if_false @IFP_428 0002: jump @IFP_508 :IFP_42800D6: if 0AB0:   key_pressed 102 004D: jump_if_false @IFP_468 000A: [email protected] += 1 0050: gosub @IFP_541 0001: wait 0 ms 0002: jump @IFP_350 :IFP_46800D6: if 0AB0:   key_pressed 100 004D: jump_if_false @IFP_350 000E: [email protected] -= 1 0050: gosub @IFP_541 0001: wait 0 ms 0002: jump @IFP_350 :IFP_5080687: clear_actor $PLAYER_ACTOR task 04EB: AS_actor $PLAYER_ACTOR crouch 0 03F0: enable_text_draw 0 0001: wait 1000 ms 04EF: release_animation [email protected] 0002: jump @IFP_49 :IFP_54100D6: if 0019:   [email protected] > 33 004D: jump_if_false @IFP_573 0006: [email protected] = 0 0002: jump @IFP_605 :IFP_57300D6: if 001B:   0 > [email protected] 004D: jump_if_false @IFP_605 0006: [email protected] = 33 0002: jump @IFP_605 :IFP_6050871: init_jump_table [email protected] total_jumps 34 default_jump 0 @IFP_2207 jumps 0 @IFP_863 1 @IFP_898 2 @IFP_940 3 @IFP_980 4 @IFP_1015 5 @IFP_1052 6 @IFP_1095 0872: jump_table_jumps 7 @IFP_1136 8 @IFP_1176 9 @IFP_1212 10 @IFP_1248 11 @IFP_1284 12 @IFP_1324 13 @IFP_1363 14 @IFP_1405 15 @IFP_1442 0872: jump_table_jumps 16 @IFP_1480 17 @IFP_1523 18 @IFP_1563 19 @IFP_1602 20 @IFP_1637 21 @IFP_1673 22 @IFP_1710 23 @IFP_1750 24 @IFP_1790 0872: jump_table_jumps 25 @IFP_1829 26 @IFP_1864 27 @IFP_1903 28 @IFP_1940 29 @IFP_1975 30 @IFP_2004 31 @IFP_2041 32 @IFP_2072 33 @IFP_2111 :IFP_86306D2: [email protected] = "BD_FIRE" // @v = string 06D1: v$1225 = "WASH_UP" // v$ = string 0002: jump @IFP_2150 :IFP_89806D2: [email protected] = "ROB_BANK" // @v = string 06D1: v$1225 = "CAT_SAFE_OPEN" // v$ = string 0002: jump @IFP_2150 :IFP_94006D2: [email protected] = "GRAVEYARD" // @v = string 06D1: v$1225 = "PRST_LOOPA" // v$ = string 0002: jump @IFP_2150 :IFP_98006D2: [email protected] = "PARK" // @v = string 06D1: v$1225 = "TAI_CHI_IN" // v$ = string 0002: jump @IFP_2150 :IFP_101506D2: [email protected] = "PARK" // @v = string 06D1: v$1225 = "TAI_CHI_LOOP" // v$ = string 0002: jump @IFP_2150 :IFP_105206D2: [email protected] = "ON_LOOKERS" // @v = string 06D1: v$1225 = "POINTUP_LOOP" // v$ = string 0002: jump @IFP_2150 :IFP_109506D2: [email protected] = "silenced" // @v = string 06D1: v$1225 = "crouchreload" // v$ = string 0002: jump @IFP_2150 :IFP_113606D2: [email protected] = "CRIB" // @v = string 06D1: v$1225 = "CRIB_USE_SWITCH" // v$ = string 0002: jump @IFP_2150 :IFP_117606D2: [email protected] = "STRIP" // @v = string 06D1: v$1225 = "PUN_HOLLER" // v$ = string 0002: jump @IFP_2150 :IFP_121206D2: [email protected] = "STRIP" // @v = string 06D1: v$1225 = "STR_LOOP_B" // v$ = string 0002: jump @IFP_2150 :IFP_124806D2: [email protected] = "STRIP" // @v = string 06D1: v$1225 = "STR_LOOP_C" // v$ = string 0002: jump @IFP_2150 :IFP_128406D2: [email protected] = "DAM_JUMP" // @v = string 06D1: v$1225 = "SF_JUMPWALL" // v$ = string 0002: jump @IFP_2150 :IFP_132406D2: [email protected] = "DAM_JUMP" // @v = string 06D1: v$1225 = "DAM_LAUNCH" // v$ = string 0002: jump @IFP_2150 :IFP_136306D2: [email protected] = "DAM_JUMP" // @v = string 06D1: v$1225 = "DAM_DIVE_LOOP" // v$ = string 0002: jump @IFP_2150 :IFP_140506D2: [email protected] = "DAM_JUMP" // @v = string 06D1: v$1225 = "DAM_LAND" // v$ = string 0002: jump @IFP_2150 :IFP_144206D2: [email protected] = "DAM_JUMP" // @v = string 06D1: v$1225 = "JUMP_ROLL" // v$ = string 0002: jump @IFP_2150 :IFP_148006D2: [email protected] = "attractors" // @v = string 06D1: v$1225 = "stepsit_loop" // v$ = string 0002: jump @IFP_2150 :IFP_152306D2: [email protected] = "chainsaw" // @v = string 06D1: v$1225 = "weapon_csaw" // v$ = string 0002: jump @IFP_2150 :IFP_156306D2: [email protected] = "chainsaw" // @v = string 06D1: v$1225 = "csaw_hit_1" // v$ = string 0002: jump @IFP_2150 :IFP_160206D2: [email protected] = "skate" // @v = string 06D1: v$1225 = "skate_run" // v$ = string 0002: jump @IFP_2150 :IFP_163706D2: [email protected] = "skate" // @v = string 06D1: v$1225 = "skate_idle" // v$ = string 0002: jump @IFP_2150 :IFP_167306D2: [email protected] = "rocket" // @v = string 06D1: v$1225 = "rocketfire" // v$ = string 0002: jump @IFP_2150 :IFP_171006D2: [email protected] = "grenade" // @v = string 06D1: v$1225 = "weapon_throw" // v$ = string 0002: jump @IFP_2150 :IFP_175006D2: [email protected] = "nevada" // @v = string 06D1: v$1225 = "NEVADA_getout" // v$ = string 0002: jump @IFP_2150 :IFP_179006D2: [email protected] = "nevada" // @v = string 06D1: v$1225 = "NEVADA_getin" // v$ = string 0002: jump @IFP_2150 :IFP_182906D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "BIKE_elbowL" // v$ = string 0002: jump @IFP_2150 :IFP_186406D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "CAR_fallout_LHS" // v$ = string 0002: jump @IFP_2150 :IFP_190306D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "CAR_jackedLHS" // v$ = string 0002: jump @IFP_2150 :IFP_194006D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "CAR_Qjacked" // v$ = string 0002: jump @IFP_2150 :IFP_197506D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "Drown" // v$ = string 0002: jump @IFP_2150 :IFP_200406D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "Crouch_Roll_R" // v$ = string 0002: jump @IFP_2150 :IFP_204106D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "EV_dive" // v$ = string 0002: jump @IFP_2150 :IFP_207206D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "CAR_rollout_RHS" // v$ = string 0002: jump @IFP_2150 :IFP_211106D2: [email protected] = "PED" // @v = string 06D1: v$1225 = "CAR_rollout_LHS" // v$ = string 0002: jump @IFP_2150 :IFP_215003F0: enable_text_draw 0 0001: wait 250 ms 0340: set_text_draw_RGBA 0 0 0 0 033F: set_text_draw_letter_size 0.6 2.8 045A: draw_text_1number 360.0 20.0 GXT 'NUMBER' number [email protected]  // ~1~0051: return :IFP_220706D2: [email protected] = "BEACH" // @v = string 06D1: v$1225 = "LAY_BAC_LOOP" // v$ = string 0051: return

 

 

 

 

Edit the animations

 

1.)

You can find in the script animation entries like this:

 

:IFP_86306D2: [email protected] = "BD_FIRE" // @v = string 06D1: v$1225 = "WASH_UP" // v$ = string 0002: jump @IFP_2150

 

 

06D2: [email protected] = "Animations file name"

06D1: v$1225 = "specified single animation"

 

Change these entries like you which.

Note: the Animations file name must exist and the specified single animation must exist in the associated Animations file

Find an animation list by Ceedj >>Click<<

 

 

2.)

The script is splitted in 2 parts:

One part use animations from file "PED"

The other part loads other animations and use them

 

So please use for "PED"-animations only the parts which allready includes:

06D2: [email protected] = "PED"

and revers, dont overwrite [email protected] = "PED" with other animation file names

I just downloaded SitnSmokeDrinkGANG

It´s really funny biggrin.gif

And i tested that script what haves 33 animation it didn´t hav lay down animation but it´s haves really funny animations.

And can you add to that gangssigns

On this site it http://www.pawfectfilms.com/mods/SAAnims.txt I think to i found gangsigns

GHANDS

- GSIGN1 - hand signs, head level, then fall

- GSIGN3 - hand signs, chest level, then fall

 

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Can you post the cs. download file? I'm not good to create it using the script. Thanks

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