Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

[SA|CLEO] CLEO3 MODS (are working also for Cleo4 and higher)


ZAZ
 Share

Recommended Posts

 

current cleo projects are the NRace scripts and a plane traffic mod

Told ya he was a fricken genius ! inlove.gif

 

I would like some more information on your new projex ZAZ xD icon14.gif

"NRaces", it will be an update of "CLEO - New Races and NFS Outrun"

Play the GTA SA races with your current car or bike, customize the opponet cars

i allready posted infos here:

furthermore i will 2 new simple race routes and the chance to add nitro as well changing the wheels

The mod includes also the NFS Outrun script and a new Driftpoint script which can be started by keypress combos

 

 

 

"Planetraffic in Sky and at Airport script"

Planes, everywhere planes, planetraffic in sky, planes in Downtown, planes at airport

---------------------------------------------------------------------------------------

The script checks the player location and start one of more methods to let the plane fly depending to the location

For a big part of the map there just fly a plane corossing the player and then the next and so on

For other parts of the map like the coast of San Fierro north and west we will have planes which fly a longer route.

You can follow the planes if you're fast enough, with Hydra is it possible for shure.

The planes with longer routes have a light blue marker

 

At Airport we have landing and starting planes as well rolling along the runway and stop and Androm opens the tailgate

Androm is landing at Airpot and opens cargo hold,

then you can drive to the plane and press key, the attached car will be attached at the same position and angle as it is by keypress,

then you can stay in the car and the Androm starts, in air then you can manipulate the flight

 

current progress: Skytraffic done for San Fierro, Airport traffic done for SF Airport and LS Airport

problem: the execution of the landing and starting maneuver are different depending to the speed of your CPU and Videocard

as well to the gamesetting if framelimiter is on or off, so it will look bad on a slow PC

 

 

download beta:

Planes_in_Air_Skyline_traffic_Beta

Link to comment
Share on other sites

take that script below, JoWie

are you able to compile it yourself with sannybuilder?

 

{$CLEO .cs}:Paked_Car_generator_for_JoWie03A4: name_thread 'PACR':Paked_Car_10001: wait  0 ms00D6: if 0018:   $RIOT_TOTAL_PASSED_MISSIONS > 4004D: jump_if_false @Paked_Car_10A95: enable_thread_saving014B: [email protected] = init_parked_car_generator #TOWTRUCK -1 -1  1 alarm  0 door_lock  0  0  10000 at  -2047.5 144.967 28.8 angle  179.484014C: set_parked_car_generator [email protected] cars_to_generate_to 101014B: [email protected] = init_parked_car_generator #PACKER -1 -1  1 alarm  0 door_lock  0  0  10000 at  -2057.32 137.71 29.5 angle  180.246 014C: set_parked_car_generator [email protected] cars_to_generate_to 101014B: [email protected] = init_parked_car_generator #SABRE 86 6  1 alarm  0 door_lock  0  0  10000 at  2491.224 -1682.78 13.1 angle  89.467014C: set_parked_car_generator [email protected] cars_to_generate_to 1010A93: end_custom_thread

 

note: TOWTRUCK and PACKER don't appear together at same time

it's a random decinding of the engine to spawn either towtruck or packer

Thank you ZAZ, but i think you misunderstood me, Packer and Towtruck have to spawn always, no matter the missions passed, just the Sabre is for after the End of the Line mission. Could you fix it please?

 

Thanks in advance!

Link to comment
Share on other sites

Thank you ZAZ, but i think you misunderstood me, Packer and Towtruck have to spawn always, no matter the missions passed, just the Sabre is for after the End of the Line mission. Could you fix it please?

 

Thanks in advance!

ok, take that

 

{$CLEO .cs}:Paked_Car_generator_for_JoWie03A4: name_thread 'PACR'wait 10000A95: enable_thread_saving014B: [email protected] = init_parked_car_generator #TOWTRUCK -1 -1  1 alarm  0 door_lock  0  0  10000 at  -2047.5 144.967 28.8 angle  179.484014C: set_parked_car_generator [email protected] cars_to_generate_to 101014B: [email protected] = init_parked_car_generator #PACKER -1 -1  1 alarm  0 door_lock  0  0  10000 at  -2057.32 137.71 29.5 angle  180.246 014C: set_parked_car_generator [email protected] cars_to_generate_to 101:Paked_Car_10001: wait  0 ms00D6: if 0018:   $RIOT_TOTAL_PASSED_MISSIONS > 4004D: jump_if_false @Paked_Car_1014B: [email protected] = init_parked_car_generator #SABRE 86 6  1 alarm  0 door_lock  0  0  10000 at  2491.224 -1682.78 13.1 angle  89.467014C: set_parked_car_generator [email protected] cars_to_generate_to 1010A93: end_custom_thread

 

Link to comment
Share on other sites

Great air traffic mod !!

There have already been some air traffic mods in this forum, but i still think that yours will be the best among them, can't wait to know more about it !

 

btw, really excited to know that u are still working of the customized race script ! icon14.gificon14.gif

Link to comment
Share on other sites

  • 4 weeks later...

Hi ZAZ. I dont know actually how to explain that.. But is it possible to make all the vehicles in the traffic drive like they were just pushed? I mean, if you push the vehicle a little, driver will be driving a little more realistic, with stop lamps working, like in IV. do not confuse that with aggressive drivers who dont stop at red light. thanks, i hope you understand sigh.gif

Link to comment
Share on other sites

Hi ZAZ. I dont know actually how to explain that.. But is it possible to make all the vehicles in the traffic drive like they were just pushed? I mean, if you push the vehicle a little, driver will be driving a little more realistic, with stop lamps working, like in IV. do not confuse that with aggressive drivers who dont stop at red light. thanks, i hope you understand sigh.gif

Do you mean the situation where after the traffic cars are being "pushed" by CJ or get bumped, the drivers will learn to brake, and signal with rear lights ?

 

In fact, i have always been curious about this, becoz when traffic cars in SA are not in contact with other cars, the drivers drive strangely. I mean, the wheels of their cars are just like "floating" on roads, and they can stop their cars instantly before traffic lights without braking. confused.gif

 

However, you will notice that cops in SA are the only people who will drive normally, even though they are not pushed or in contact with other traffic cars. You will see cop cars braking in front of traffic lights, and behave realistically, just like traffic in GTAIV.

Link to comment
Share on other sites

Hi ZAZ. I dont know actually how to explain that.. But is it possible to make all the vehicles in the traffic drive like they were just pushed? I mean, if you push the vehicle a little, driver will be driving a little more realistic, with stop lamps working, like in IV. do not confuse that with aggressive drivers who dont stop at red light. thanks, i hope you understand sigh.gif

Do you mean the situation where after the traffic cars are being "pushed" by CJ or get bumped, the drivers will learn to brake, and signal with rear lights ?

 

In fact, i have always been curious about this, becoz when traffic cars in SA are not in contact with other cars, the drivers drive strangely. I mean, the wheels of their cars are just like "floating" on roads, and they can stop their cars instantly before traffic lights without braking. confused.gif

 

However, you will notice that cops in SA are the only people who will drive normally, even though they are not pushed or in contact with other traffic cars. You will see cop cars braking in front of traffic lights, and behave realistically, just like traffic in GTAIV.

yes exactly!! biggrin.gif this is what i mean. ZAZ? sigh.gif

Link to comment
Share on other sites

It would probably make the game lag like hell. R* had a reason to do that.

Link to comment
Share on other sites

I tested plane traffic, it`s very useful. However it crashed my game once, i didn`t use SCMLog that time. Thanks.

Link to comment
Share on other sites

the cars in traffic should show breaklights when they stop?

much effort and for what? argh, i don't like it

can cause bugs and SilentPL is also right

 

 

 

I tested plane traffic, it`s very useful. However it crashed my game once, i didn`t use SCMLog that time. Thanks.
thx for report, where have you been as it crashed?
Link to comment
Share on other sites

I was in Los Santos driving to airport. I have replaced planes, they may have no dummies for passengers, only for driver.

It seems to never crash when being on LS airport.

Does your script put passengers in any of scripts?

I`m currently busy experimenting with weather in memory.

Link to comment
Share on other sites

Hi ZAZ. can you make a script the bmx (or motorbikes) do full backflip and frontflip like the quad? or everywhere in the game is like north, to make backflip with the north/south bug everywhere?

 

sorry for my very-very-very bad english sad.gifsad.gifsad.gif

Link to comment
Share on other sites

Does an Object Spawner exist for GTA:SA?

I thought I remember seeing one ages ago; but can't find it again. I'm sure it even saved the placed object into the save file; and it would be permanently there ?

Link to comment
Share on other sites

Does an Object Spawner exist for GTA:SA?

I thought I remember seeing one ages ago; but can't find it again. I'm sure it even saved the placed object into the save file; and it would be permanently there ?

Search for "planter mod" in Google. It's a CLEO script.

Link to comment
Share on other sites

@zaz i know your good at this sorta stuff i have a code thats not quite stable yet. can tinker it a little bit to knock out the kinks.. this cleo give u the ability to buy a house with interior

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

 

{$VERSION 3.1.0027}

{$CLEO .cs}

 

//-------------MAIN---------------

thread 'NEWHOUS'

$10944 = 24.2345

$10943 = -1475.497

$10942 = 2201.537

$10919 = 25.77677

$10940 = -1470.491

$10939 = 2192.509

$10938 = 1080.34

$10937 = 1189.17

$10936 = 235.509

$10935 = 235.338

$10934 = 2191.07

$10933 = 1186.679

$10932 = -1470.452

$10931 = 1080.258

$10930 = 25.91406

$10929 = 500000

0518: $10928 = create_available_asset_pickup 'PROP_3' at $10942 $10943 $10944 price $10929 // Press ~k~~PED_ANSWER_PHONE~ to buy this property.

0570: $10927 = create_asset_radar_marker_with_icon 31 at $10934 $10932 $10930

018B: set_marker $10927 radar_mode 2

 

:NEWHOUS_220

wait 1000

if

Player.Defined($PLAYER_CHAR)

jf @NEWHOUS_220

if

Pickup.Picked_up($10928)

jf @NEWHOUS_220

wait 0

Pickup.Destroy($10928)

Marker.Disable($10927)

wait 1000

0570: $10925 = create_asset_radar_marker_with_icon 35 at $10934 $10932 $10930

018B: set_marker $10925 radar_mode 2

thread 'ENTRMK'

0A95: enable_thread_saving

0A40: [email protected] = create_entrance_marker_at $10934 $10932 $10930 color 6

0A40: [email protected] = create_entrance_marker_at $10935 $10933 $10931 color 6

 

:ENTRMK_45

wait 0

if

Player.Defined($PLAYER_CHAR)

jf @ENTRMK_45

if

00FF: actor $PLAYER_ACTOR sphere 0 in_sphere $10934 $10932 $10930 radius 1.0 1.0 1.0 on_foot

jf @ENTRMK_182

fade 0 1000

wait 1000

04E4: unknown_refresh_game_renderer_at $10936 $10937

Camera.SetAtPos($10936, $10937, $10938)

Actor.PutAt($PLAYER_ACTOR, $10936, $10937, $10938)

0860: link_actor $PLAYER_ACTOR to_interior 3

select_interior 3

wait 500

fade 1 1000

jump @ENTRMK_45

 

:ENTRMK_182

if

00FF: actor $PLAYER_ACTOR sphere 0 in_sphere $10935 $10933 $10931 radius 1.0 1.0 1.0 on_foot

jf @ENTRMK_45

fade 0 1000

wait 1000

04E4: unknown_refresh_game_renderer_at $10939 $10940

Camera.SetAtPos($10939, $10940, $10919)

Actor.PutAt($PLAYER_ACTOR, $10939, $10940, $10919)

0860: link_actor $PLAYER_ACTOR to_interior 0

select_interior 0

wait 500

fade 1 1000

jump @ENTRMK_45

 

Link to comment
Share on other sites

 

I was in Los Santos driving to airport. I have replaced planes, they may have no dummies for passengers, only for driver.

It seems to never crash when being on LS airport.

Does your script put passengers in any of scripts?

I`m currently busy experimenting with weather in memory.

only a driver, thanks, i'll have a look into the LS parts

 

 

 

@zaz i know your good at this sorta stuff i have a code thats not quite stable yet. can tinker it a little bit to knock out the kinks.. this cleo give u the ability to buy a house with interior

 

 

 

take this

 

{$CLEO .cs}//-------------MAIN---------------thread 'NEWHOUS'0A95: [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = 5000000518: [email protected] = create_available_asset_pickup 'PROP_3' at [email protected] [email protected] [email protected] price [email protected] // Press ~k~~PED_ANSWER_PHONE~ to buy this property.0570: [email protected] = create_asset_radar_marker_with_icon 31 at [email protected] [email protected] [email protected]: set_marker [email protected] radar_mode 2:NEWHOUS_220wait 1000ifPlayer.Defined($PLAYER_CHAR)jf @NEWHOUS_220ifPickup.Picked_up([email protected])jf @NEWHOUS_220wait 0Pickup.Destroy([email protected])Marker.Disable([email protected])wait 10000570: [email protected] = create_asset_radar_marker_with_icon 35 at [email protected] [email protected] [email protected]: set_marker [email protected] radar_mode 20A40: [email protected] = create_entrance_marker_at [email protected] [email protected] [email protected] color 60A40: [email protected] = create_entrance_marker_at [email protected] [email protected] [email protected] color 6:ENTRMK_45wait 0ifPlayer.Defined($PLAYER_CHAR)jf @ENTRMK_45if00FF: actor $PLAYER_ACTOR sphere 0 in_sphere [email protected] [email protected] [email protected] radius 1.0 1.0 1.0 on_footjf @ENTRMK_182fade 0 1000wait 1000select_interior 304E4: unknown_refresh_game_renderer_at [email protected] [email protected]([email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])0860: link_actor $PLAYER_ACTOR to_interior 3wait 500fade 1 1000jump @ENTRMK_45:ENTRMK_182if00FF: actor $PLAYER_ACTOR sphere 0 in_sphere [email protected] [email protected] [email protected] radius 1.0 1.0 1.0 on_footjf @ENTRMK_45fade 0 1000wait 1000select_interior 004E4: unknown_refresh_game_renderer_at [email protected] [email protected]([email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])0860: link_actor $PLAYER_ACTOR to_interior 0wait 500fade 1 1000jump @ENTRMK_45 

 

Link to comment
Share on other sites

  • 2 weeks later...

yo ZAZ, sorry to bother you, but is it possible to make a script which puts 10x NOS in your car when pressing numpad 5? I tried your Pimp My Car, but I really hate wasting the time in menu

Link to comment
Share on other sites

 

yo ZAZ, sorry to bother you, but is it possible to make a script which puts 10x NOS in your car when pressing numpad 5? I tried your Pimp My Car, but I really hate wasting the time in menu

take the script below or download it here: add_10xNITRO

 

{$CLEO .cs}:add_10xNITRO03A4: name_thread '10NITRO'while true   wait  0 ms       if           0256: player $PLAYER_CHAR defined       then           if  and               0AB0:   key_pressed 101//  numeric keypad 5 key               00DF:  actor $PLAYER_ACTOR driving           then               if and                   847A:   NOT   actor $PLAYER_ACTOR driving_a_motorbike                   84C8:   NOT   actor $PLAYER_ACTOR driving_flying_vehicle                   84A7:   NOT   actor $PLAYER_ACTOR driving_boat                   89AE:   NOT actor $PLAYER_ACTOR driving_train                   80DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type #rccam               then                   03C0: [email protected] = actor $PLAYER_ACTOR car                   06E9: load_car_component 1010                       repeat                       wait 0 ms                         until 06EA:   car_component 1010 available                   06E7: [email protected] = add_car_component 1010 to_car [email protected]                   00BA: show_text_styled GXT 'BMBTN' time 1000 style 4                            repeat                       wait 0 ms                         until 8AB0: not  key_pressed 101                   06EB: release_car_component 1010                   end           end       endend

 

Link to comment
Share on other sites

yo ZAZ, sorry to bother you, but is it possible to make a script which puts 10x NOS in your car when pressing numpad 5? I tried your Pimp My Car, but I really hate wasting the time in menu

take the script below or download it here: add_10xNITRO

 

{$CLEO .cs}:add_10xNITRO03A4: name_thread '10NITRO'while true   wait  0 ms       if           0256: player $PLAYER_CHAR defined       then           if  and               0AB0:   key_pressed 101//  numeric keypad 5 key               00DF:  actor $PLAYER_ACTOR driving           then               if and                   847A:   NOT   actor $PLAYER_ACTOR driving_a_motorbike                   84C8:   NOT   actor $PLAYER_ACTOR driving_flying_vehicle                   84A7:   NOT   actor $PLAYER_ACTOR driving_boat                   89AE:   NOT actor $PLAYER_ACTOR driving_train                   80DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type #rccam               then                   03C0: [email protected] = actor $PLAYER_ACTOR car                   06E9: load_car_component 1010                       repeat                       wait 0 ms                         until 06EA:   car_component 1010 available                   06E7: [email protected] = add_car_component 1010 to_car [email protected]                   00BA: show_text_styled GXT 'BMBTN' time 1000 style 4                            repeat                       wait 0 ms                         until 8AB0: not  key_pressed 101                   06EB: release_car_component 1010                   end           end       endend

 

Thank you so much.

Link to comment
Share on other sites

hi zaz,

 

i love ur mods, can u make a script like kiss all girl

and replace the kiss with the girl giving cj a blowjob?

so it will be named like all-girls-blow

 

Please advise.

thanks

roar smile.gif

Link to comment
Share on other sites

pixel porn ^

 

Go look up the real deal; and get your hand off it over games ..

Link to comment
Share on other sites

  • 2 weeks later...

Hy ZAZ.

This is a backflip script to planes.

Can you edit this script to works the things on a BMX?

 

 

{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'REC' :REC_11wait 0 if    Player.Defined($PLAYER_CHAR)else_jump @REC_11 if    Player.Controllable($PLAYER_CHAR)else_jump @REC_11 if or   Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA)   Actor.DrivingVehicleType($PLAYER_ACTOR, #SHAMAL)else_jump @REC_11 0494: get_joystick 0 data_to [email protected] [email protected] [email protected] [email protected] 03C0: [email protected] = actor $PLAYER_ACTOR car 091F: get_plane [email protected] landing_gear_status_to [email protected] if and046C: $PLAYER_ACTOR = car [email protected] driver   [email protected] > 127   [email protected] > 127 00E1:   player 0 pressed_key 14   [email protected] == 1.0 else_jump @REC_11 0A97: [email protected] = car [email protected] struct [email protected] += 140 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 0A8C: write_memory [email protected] size 4 value 5.0 virtual_protect 0 Car.SetImmunities([email protected], 0, 0, 1, 0, 0)07DA: set_car [email protected] rotation_velocity_XYZ 0.5 0.0 0.0 through_center_of_body wait 100 07DA: set_car [email protected] rotation_velocity_XYZ 1.5 0.0 0.0 through_center_of_body 081D: set_car [email protected] engine_operation 1 Car.Health([email protected]) = 260jump @REC_278 :REC_278wait 0 0A8C: write_memory [email protected] size 4 value 5.0 virtual_protect 0 081D: set_car [email protected] engine_operation 1 07DA: set_car [email protected] rotation_velocity_XYZ 0.015 0.0 0.0 through_center_of_body if or   Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA)   Actor.DrivingVehicleType($PLAYER_ACTOR, #SHAMAL)else_jump @REC_473 03C0: [email protected] = actor $PLAYER_ACTOR car 091F: get_plane [email protected] landing_gear_status_to [email protected] 0494: get_joystick 0 data_to [email protected] [email protected] [email protected] [email protected] if or   not [email protected] > 100    not [email protected] == 1.0 00E1:   player 0 pressed_key 16 else_jump @REC_278 0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 081D: set_car [email protected] engine_operation 0 Car.SetImmunities([email protected], 0, 0, 0, 0, 0)Car.Health([email protected]) = 1000jump @REC_11 :REC_473wait 0 0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0 jump @REC_11 

 

 

I Need that...... dozingoff.gifsad.gif

Edited by B.I.G._BEN
Link to comment
Share on other sites

 

Hy ZAZ.

This is a backflip script to planes.

Can you edit this script to works the things on a BMX?

I Need that......  dozingoff.gif  sad.gif

I don't like to have here other authors script for further modifications.

Also i don't know a way to do it with bikes and i'm shure the author of your script already tried it without success

Link to comment
Share on other sites

Sorry for this... suicidal.gif

Whatever thank you smile.gif

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.