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[SA|CLEO] CLEO3 MODS (are working also for Cleo4 and higher)


ZAZ
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Is it possible to make water gun?

would be very difficult, to difficult.

 

 

ZAZ, can you make a gang business mod like in VCS/Godfather? Gangs control businesses (in SA it would be clothes shops, clubs, bars etc.) And you can take it over from other gangs. The more business you control, the more money you get. And you could hire Gang security to protect it from others.

I'm to busy, sorry

 

 

hi zaz can you tell me what is the work of cleo.s and can give me an exemple of this thread and thanks

the cleo.s is the same like the cleo.cs but the cleo.s don't start automaticly

you can't create a cleo.s, you must create a cleo.cs and then rename it to cleo.s

a cleo.s is helpful as assistant script called with create_thread from another running cleo script

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im having a problem,

 

[email protected] = Actor.Create(#BFYST, 1358.2419, -1298.8651, 15.8548)

 

And it says "not enough actual parameters, expected 6 params" I dont know why im getting this error if I double cheaked everything, and everything has the right spaces, so what else could be causing the problem?

 

 

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im having a problem,

 

[email protected] = Actor.Create(#BFYST, 1358.2419, -1298.8651, 15.8548)

 

And it says "not enough actual parameters, expected 6 params" I dont know why im getting this error if I double cheaked everything, and everything has the right spaces, so what else could be causing the problem?

parameter for pedtype is missing

 

you can insert a pedtype keyword

 

[email protected] = Actor.Create(CivMale, #BFYST, 1358.2419, -1298.8651, 15.8548)

 

or a pedtype number

 

[email protected] = Actor.Create(8, #BFYST, 1358.2419, -1298.8651, 15.8548)

 

 

look in Sannybuilder Help:: SCM Documentation: GTA SA: PedTypes

 

please ask such question in III Coding next time

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im having a problem,

 

[email protected] = Actor.Create(#BFYST, 1358.2419, -1298.8651, 15.8548)

 

And it says "not enough actual parameters, expected 6 params" I dont know why im getting this error if I double cheaked everything, and everything has the right spaces, so what else could be causing the problem?

parameter for pedtype is missing

 

you can insert a pedtype keyword

 

[email protected] = Actor.Create(CivMale, #BFYST, 1358.2419, -1298.8651, 15.8548)

 

or a pedtype number

 

[email protected] = Actor.Create(8, #BFYST, 1358.2419, -1298.8651, 15.8548)

 

 

look in Sannybuilder Help:: SCM Documentation: GTA SA: PedTypes

 

please ask such question in III Coding next time

ooh, wow I feel dumb, I was replacing [email protected] for $PLAYER_ACTOR, I forgot that I was also chaging it to a ped, damn, im fixing this now, and thanks, (next time ill post this in III Coding, sorry) colgate.gif , About when do you think your cleo races will be done? I saw on your site that you were working on them.

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And is it possible to make a vehicle (hydra) ghost-like, in which it will just go through buildings, and not crash, (like edit the collision files), exept in a cleo file?

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I know there is a 'drive through lamp posts' mod out there. Maybe you could use that as a base and edit it to your likings smile.gif

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I know there is a 'drive through lamp posts' mod out there. Maybe you could use that as a base and edit it to your likings smile.gif

yes, but I mean make the hydra itself ghostlike, I know its possible though zmodeler, but i have no experience what-seover using zmodeler, it would be nice if somone edited the hydra.dff to make it flythough and gave me the download link colgate.gif

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Hi, ZAZ!

 

Is there a way to can add powers to polmav? i converted Buzzard from IV to SA, and replaced polmav for it, can you make an script to allow it shoot like hunter and missiles too like Hydra? wink.gif

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KnightProwl

hi zaz, just wanted to ask how the parachute codes goin, when ya plan to finish it? plz let me kno man, anyways ill ttyl, thanks and peace

 

KP

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Aren't chances to build a cleo that saves the progress of Submission ( Fire Department, Police, Ambulance, etc ) after 5 or 1 level of progress. I mean after 40 peds from taxi, you need to start all over again maybe just because your game crashed or your car blow-up, or being taken out by cops, or peds ( cuz if you get out, mission cancel ). confused.gif

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No. I already used that and doesn't need a new game, but is buggy, like earning 239543574357$ only on 1 ped, then suddenly 239543574357$ going down, making my numbers in red in stead of green, like I have in minus in stead on plus. Very buggy. That's why I don't used it anymore. Sad thing it that it was saving after every ped taken my taxi or 1 level by police, ambulance etc. confused.gif

 

 

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Hi, ZAZ!

 

Is there a way to can add powers to polmav? i converted Buzzard from IV to SA, and replaced polmav for it, can you make an script to allow it shoot like hunter and missiles too like Hydra? wink.gif

he already made a mod for that, go to his website (zazmahall.de) and look for the airforceweapons.cs , it makes every flying vehicle have missles, bombs , and miniguns

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Hi, ZAZ!

 

Is there a way to can add powers to polmav? i converted Buzzard from IV to SA, and replaced polmav for it, can you make an script to allow it shoot like hunter and missiles too like Hydra? wink.gif

he already made a mod for that, go to his website (zazmahall.de) and look for the airforceweapons.cs , it makes every flying vehicle have missles, bombs , and miniguns

rv17 gave the first answer

the second answer is: if you mean to get the handle of the polmav which comes with the police function to hunt CJ, so no i can't get it, only NTAuthority made a asi mod to put pilots inthere: look

 

third answer: I don't know if the police function works on your map but anyway, it's possible to spawn the polmav by script and let it hunt the player. It would be easier to take then the Hunter because the rocketshooting works then automaticly

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Yeh then downloading that script of all vehicle weapons, thanks wink.gif

 

and no, why i would want a beast like that behind me in a Police cruise?

I would be mad to wish that xD

 

Thanks zaz, watching if its compatible with my map

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No. I already used that and doesn't need a new game, but is buggy, like earning 239543574357$ only on 1 ped, then suddenly 239543574357$ going down, making my numbers in red in stead of green, like I have in minus in stead on plus. Very buggy. That's why I don't used it anymore. Sad thing it that it was saving after every ped taken my taxi or 1 level by police, ambulance etc. confused.gif

Ahh, what a pity. *Takes it off To-Add list* lol

 

+1 for the request then. And if it was compatible with the 'Things to do in SA' mod (with all its extra sub-missions) that would be awesome !

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the second answer is: if you mean to get the handle of the polmav which comes with the police function to hunt CJ, so no i can't get it, only NTAuthority made a asi mod to put pilots inthere: look

I've made a mod nearly 3 years ago that adds pilots to the police helis hunting you:

http://sannybuilder.com/forums/viewtopic.php?id=103

 

There you can see how to obtain needed handles.

 

edit: huh, just realised that I already gave a link to my mod in the NTA's topic. blush.gif

Edited by Seemann
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But Seemann, does the plane crash after the police ped is killed in the chopper ?

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zaz i have one other question is that how to use the array.

 

my problem is i want create a mod to spawn the cars from ex: 400 to 500 but its long

 

first of all i want draw the number from 400 to 450 so is there any short way? please

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KnightProwl

thanks zaz, works great, and im sry i didnt explane in details, i should have posted the code before hand but i didnt so sry, anyways thanks man, let me kno bout the parachute code, thanks and peace

 

KP

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hi zaz, right now im working on trying to get a person to spawn in the shamal interior, while they are in the shamal, but it isnt doing anything, is it even possible? and another question, is it also possible to change the route of the tram? to a new location and new tracks?

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i got a problem with Pimp my Car Neon/light . . it crash my san andreas when loading . . i think i install it wrong . .

 

1.am i gonna install NEONtogta3img and NEONandneonimg same . . ?

 

2.In Option_HaloEffectgta3img am i going to install it . .?because I have modified effects.fxp and effectsPC

 

pls help me . .

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the second answer is: if you mean to get the handle of the polmav which comes with the police function to hunt CJ, so no i can't get it, only NTAuthority made a asi mod to put pilots inthere: look

I've made a mod nearly 3 years ago that adds pilots to the police helis hunting you:

http://sannybuilder.com/forums/viewtopic.php?id=103

 

There you can see how to obtain needed handles.

 

edit: huh, just realised that I already gave a link to my mod in the NTA's topic. blush.gif

Haha, that's nice.

I planed to modify the script a little bit to let the pilots exit and the heli crash down if it got one hit from player.

But i need allways so much time to wait for the polmav dozingoff.gif

 

 

zaz i have one other question is that how to use the array.

 

my problem is i want create a mod to spawn the cars from ex: 400 to 500 but its long

 

first of all i want draw the number from  400 to 450 so is there any short way? please

To shift values from 400 to 500 in arrays requires a lot locals. So it needs to write it as cleo mission *.cm

read CLEO Script Tutorial/Arrays

 

 

 

i got a problem with Pimp my Car Neon/light . . it crash my san andreas when loading . . i think i install it wrong . .

 

1.am i gonna install NEONtogta3img and NEONandneonimg same . . ?

 

2.In Option_HaloEffectgta3img am i going to install it . .?because I have modified effects.fxp and effectsPC

 

pls help me . .

read TROUBLESHOOTING

Edited by ZAZ
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ZAZ; There isnt a way to make an script that makes all kind of peds, not matter what type go through every part of the city, couse i create my paths, but always the same kind of peds sad.gif

 

Thanks man, hope you can help me

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KnightProwl

zaz, dude, ya never respond? why dont ya anwser man? i need to kno bout the parachute codes plz, plz reply asap, if not then idk wtf ill do, i need it man, hurry up, anyways ttyl, thanks and peace

 

KP

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ZAZ; There isnt a way to make an script that makes all kind of peds, not matter what type go through every part of the city, couse i create my paths, but always the same kind of peds sad.gif

 

Thanks man, hope you can help me

it's a bit work, the original main.scm includes a lot of codes to set popcycles for each zone

these codes can be used to define pedgroupes for zones

 

// this code set the pedgroupe Farmers for Palomino Creek0767: set_zone 'PALO' popcycle_group_for_peds_and_cars_to 3

 

 

you have to look into pedgrp.dat and think about how to get all peds into one groupe

or maybe 5 groupes to setup them in different zones

 

furthermore the pedgroupe POPCYCLE_GROUP_CASUAL_POOR will be appear everywhere in the towns no matter if you set other groupes there, they are present additional

 

 

 

 

zaz, dude, ya never respond? why dont ya anwser man? i need to kno bout the parachute codes plz, plz reply asap, if not then idk wtf ill do, i need it man, hurry up, anyways ttyl, thanks and peace

no progress

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Function-X-

 

well crap, when ya gonna work on it? plz let me kno, thanks and peace

 

KP

ZAZ has alot of projects to do, Stop asking too much cause thats kinda annoying tounge.gif.

Edited by Function-X-
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@KnightProwl: Function-X- is right, don't be annoying, ZAZ has a life too!

Do you need this script to live? Will you die if he doesn't make it for you?

Just be patient and wait!

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