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[SA|CLEO] CLEO3 MODS (are working also for Cleo4 and higher)


ZAZ
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hi Zaz,

I need a little help,

everything is fine when I go to the place, but when i am far from the spot the song did not stop. Can you help me, I tried with (0AAD: set_mp3 [email protected] perform_action 0) but the game crash cryani.gif

 

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------0000: NOP :NONAME_2wait 0 if 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2911.098 1731.95 2.220298 radius 80.0 80.0 80.0 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2908.268 1727.341 2.220298 radius 80.0 80.0 80.0 else_jump @NONAME_2 Model.Load(#HMOST)Model.Load(#SBMYCR)038B: load_requested_models if 0AAB:   file_exists "CLEO\PLAYLIST\ARENA.MP3" else_jump @NONAME_2 0AAC: [email protected] = load_mp3 "CLEO\PLAYLIST\ARENA.MP3" :NONAME_994wait 0 if   Model.Available(#HMOST)  Model.Available(#SBMYCR)else_jump @NONAME_994 [email protected] = Actor.Create(Gang3, #HMOST, -2911.098, 1731.95, 2.220298)[email protected] = Actor.Create(Gang3, #SBMYCR, -2908.268, 1727.341, 2.220298)Actor.Angle([email protected]) = -95.0Actor.Angle([email protected]) = 0.00605: actor [email protected] perform_animation_sequence "PRTIAL_GNGTLKA" IFP_file "GANGS" 4.0 loop 1 0 0 0 time -1 // versionA 0605: actor [email protected] perform_animation_sequence "PRTIAL_GNGTLKA" IFP_file "GANGS" 4.0 loop 1 0 0 0 time -1 // versionA wait 100 if 0AAB:   file_exists "CLEO\PLAYLIST\ARENA.MP3" else_jump @NONAME_994 0AAD: set_mp3 [email protected] perform_action 1 wait 100 if 0AAB:   file_exists "CLEO\PLAYLIST\ARENA.MP3" else_jump @NONAME_2 0AAE: release_mp3 [email protected] 0A93: end_custom_thread 

 

Edited by timeline
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hi Zaz,

I need a little help,

everything is fine when I go to the place, but when i am far from the spot the song did not stop. Can you help me, I tried with (0AAD: set_mp3 [email protected] perform_action 0) but the game crash  cryani.gif

 

 

 

Everything is fine when you go to the place? which place? you didnt set coords for any place.

 

 

 

 

 

And I have found something else too.

Seems that when I'm in the back car, if someone is taking me out from the car, I'm stuck on the floor, till a cop arest me or I have to start a new game, or blow the car to kill my self.  confused.gif

 

Ok, I fixed the bugs, get the new version

Cleo_Passenger

 

Keep pressing key G till CJ enters a cars in traffic as passenger

 

user posted image

 

 

Edited by ZAZ
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okay i add the coords, this is a small island in the top of SF, how can i make music to stop when i go far from the spot

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okay i add the coords, this is a small island in the top of SF, how can i make music to stop when i go far from the spot

 

{$CLEO .cs}thread 'ARENAMP' :ARENAMP_11wait 0 if   Player.Defined($PLAYER_CHAR)jf @ARENAMP_11 [email protected] = -1 if 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -1505.54 1373.494 3.7271 radius 15.0 15.0 15.0 jf @ARENAMP_11 if 0AAB:   file_exists "CLEO\PLAYLIST\ARENA.MP3" jf @ARENAMP_11 0AAC: [email protected] = load_mp3 "CLEO\PLAYLIST\ARENA.MP3" if   not [email protected] == -1 jf @ARENAMP_11 0AAD: set_mp3 [email protected] perform_action 1 wait 1000 :ARENAMP_184wait 0 if   Player.Defined($PLAYER_CHAR)jf @ARENAMP_252 if 80FE:   not actor $PLAYER_ACTOR sphere 0 in_sphere -1505.54 1373.494 3.7271 radius 16.0 16.0 16.0 jf @ARENAMP_184 :ARENAMP_2520AAD: set_mp3 [email protected] perform_action 0 wait 0 0AAE: release_mp3 [email protected] jump @ARENAMP_11

 

 

 

 

 

 

 

 

And I have found something else too.

Seems that when I'm in the back car, if someone is taking me out from the car, I'm stuck on the floor, till a cop arest me or I have to start a new game, or blow the car to kill my self.  confused.gif

 

Ok, I fixed the bugs, get the new version

Cleo_Passenger

 

Keep pressing key G till CJ enters a cars in traffic as passenger

 

user posted image

 

 

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WhatsPoppin

Could you make a Taxi/Bus mod

 

Most of the available Taxi/Bus mods are confusing or you call a Taxi

 

I just want to be able to get in a Taxi/Bus, pick a locatation and drive

there was one that was like that but it only worked with the "Realistic Traffic mod" butvthat locks all the doors of vehicles

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james227uk

There's a request topic in the Mission Coding section. Post your requests there.

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WhatsPoppin

lol one of the Taxi mods that i find weird is yours

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Hey maybe this is execoded but can you with cleo make the hoomies

have katana and/or chainsaw?

 

That would be übercool

 

Great cleos by the way.. cool.gifmonocle.gif

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Hey maybe this is execoded but can you with cleo make the hoomies

have katana and/or chainsaw?

 

That would be übercool

 

Great cleos by the way.. cool.gifmonocle.gif

try this:

 

{$CLEO .cs}thread 'GNGWEAP'wait 10000237: set_gang 1 weapons_to 8 8 90A93: end_custom_thread

 

 

or this:

 

{$CLEO .cs}thread 'GNGWEAP'wait 10000237: set_gang 1 weapons_to 30 8 90A93: end_custom_thread

 

 

or this:

 

{$CLEO .cs}thread 'GNGWEAP'wait 10000237: set_gang 1 weapons_to 9 9 80A93: end_custom_thread

 

 

8 = Katana, 9 = chainsaw, 30 = AK47

 

 

 

 

 

 

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Narcis_speed6

the passager script it's so awesome inlove.gif

good work ZAZ, i will vote you again next time sigh.gif

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  • 2 weeks later...

hello ZAZ,

thanks for your beautiful mod.

I have a question:

how do I create a ENEX teleportation or similar, but not in interior?

thanks smile.gif

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hello ZAZ,

thanks for your beautiful mod.

I have a question:

how do I create a ENEX teleportation or similar, but not in interior?

thanks  smile.gif

Enex are IPL items. Look in spaceeinsteins IPL Definitions

Adding or changing enex needs to start a new game otherwise it will cause bugs.

ATHMystikal made a tool to update the enex in the savefiles GTASA SaveGame ENEX Updater

exemple:

 

enex879.43, 2031.6, 10.82, 0, 1.5, 1.5, 8, 879.43, 2027.08, 10.82, 90, 0, 4, "GF1", 0, 2, 0, 24892.02, 2032.08, 10.82, 0, 1.5, 1.5, 8, 892.02, 2027.08, 10.82, 90, 0, 4, "MDDOG1", 0, 2, 0, 241297.16, -790.57, 1083.03, 0, 1.0, 1.0, 8, 1299.16, -795.227, 1083.03, 90, 5, 0, "MDDOG1", 1, 0, 0, 24end

 

find these enex in LV/Whitewood Estate, other side of saveapartement

the inserted coords are not the destination, but they are deliver and arrival points of the enex

the destination is defined with the entry name because there exist a equivalent enex with same name

the exemple contains 2 new enex: MDDOG1, each one is the destination for the other

Edited by ZAZ
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ZAZ, you must be one of the most helpful modders for GTA out there! Here's some cookies: cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif !!!

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hello ZAZ,

thanks for your beautiful mod.

I have a question:

how do I create a ENEX teleportation or similar, but not in interior?

thanks  smile.gif

Enex are IPL items. Look in spaceeinsteins IPL Definitions

Adding or changing enex needs to start a new game otherwise it will cause bugs.

ATHMystikal made a tool to update the enex in the savefiles GTASA SaveGame ENEX Updater

exemple:

 

enex879.43, 2031.6, 10.82, 0, 1.5, 1.5, 8, 879.43, 2027.08, 10.82, 90, 0, 4, "GF1", 0, 2, 0, 24892.02, 2032.08, 10.82, 0, 1.5, 1.5, 8, 892.02, 2027.08, 10.82, 90, 0, 4, "MDDOG1", 0, 2, 0, 241297.16, -790.57, 1083.03, 0, 1.0, 1.0, 8, 1299.16, -795.227, 1083.03, 90, 5, 0, "MDDOG1", 1, 0, 0, 24end

 

find these enex in LV/Whitewood Estate, other side of saveapartement

the inserted coords are not the destination, but they are deliver and arrival points of the enex

the destination is defined with the entry name because there exist a equivalent enex with same name

the exemple contains 2 new enex: MDDOG1, each one is the destination for the other

I'm sorry forgot to write that I needed in cleo but I solved alone happy.gif .

one last thing and leave you in peace lol.gif :

I can follow me by another person in another car?

thanks inlove.gif

Sorry for my "maybe" bad English (i use a translator..)

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I can follow me by another person in another car?

Sorry for my "maybe" bad English (i use a translator..)

An actor on foot can follow an actor on foot

A car can follow a car

but a car can not follow actor on foot and actor on foot can not follow car

 

this code lets a car chase the player:

 

00AF: set_car [email protected] driver_behaviour_to 2

 

doesnt matter if player is in car or on foot

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xander3000

Hi ZAZ.

 

Hey, i was wondering if can be posible you create a cleo myth of a big shark in Santa Maria Beach or in any specific place like a myth from misterix.

 

Let me explain: would be great that, because mods like Killer Sharks or Shark attack spawns a lot of sharks everywhere in any water zone, I don't like that confused.gif, I want only a Shark or two or tree, but not 100! who spawns between specific hours in the sea who can attack you...

 

If you cannot do that doesn't matter, is only a crazy idea from me tounge.gif

 

And sorry for requesting many things, you're a cool modder biggrin.gif

 

bye.

Edited by xander3000
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Hi ZAZ.

 

Hey, i was wondering if can be posible you create a cleo myth of a big shark in Santa Maria Beach or in any specific place like a myth from misterix.

 

Let me explain: would be great that, because mods like Killer Sharks or Shark attack spawns a lot of sharks everywhere in any water zone, I don't like that confused.gif, I want only a Shark or two or tree, but not 100! who spawns between specific hours in the sea who can attack you...

 

If you cannot do that doesn't matter, is only a crazy idea from me tounge.gif

 

And sorry for requesting many things, you're a cool modder biggrin.gif

 

bye.

You mean the Armageddon Shark ? orly.gif The question is allways, what can the user do with the mod?

Well maybe you need a boss monster which cant get beated.

So it should be Mobby Dick tounge.gif maybe..

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xander3000

LOL, that would be awesome, but like every boss monster have to exist a way for kill him. The mod's user have to find his way.

Well that's i think turn.gif

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Zaz do u know how to make ur player character fall at the top of the car like on IV i have a anim for but my prob is to make it work automatically...... I made a Cleo script for i t worked for 1 time only if u try it again SA crashes what do i have to do?

 

PS: I was going to add it on my Final version of my Endorphin mod ^^

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Zaz do u know how to make ur player character  fall at the top of the car like on IV i have a anim for but my prob is to make it work automatically...... I made a Cleo script for i t worked for 1 time only if u try it again SA crashes what do i have to do?

 

PS: I was going to add it on my Final version of my Endorphin mod ^^

you mean FLY_THROUGH_WINDSCREEN ?

Cj must removed from car, put on the bonnet, get animation and be moved forward

 

try this:

 

{$CLEO .cs}:FlyWdscreen03A4: name_thread 'FLWDSC' :FLWDSC_110001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @FLWDSC_11 00D6: if 00DF:   actor $PLAYER_ACTOR driving 004D: jump_if_false @FLWDSC_11 03C0: [email protected] = actor $PLAYER_ACTOR car 0006: [email protected] = 0  :FLWDSC_1640001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @FLWDSC_689 00D6: if and00DF:   actor $PLAYER_ACTOR driving 8119:   not car [email protected] wrecked 004D: jump_if_false @FLWDSC_689 02E3: [email protected] = car [email protected] speed 00D6: if and0039:   [email protected] == 0 0021:   [email protected] > 20.0 004D: jump_if_false @FLWDSC_284 0006: [email protected] = 1 :FLWDSC_28400D6: if and0039:   [email protected] == 1 0023:   10.0 > [email protected] 004D: jump_if_false @FLWDSC_6470730: car [email protected] damage_component 4 // versionA  04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 1.5 0.9 0172: [email protected] = actor $PLAYER_ACTOR Z_angle 0007: [email protected] = 90.1 02F6: [email protected] = cosine [email protected] // (float) 02F7: [email protected] = sine [email protected] // (float) 006B: [email protected] *= [email protected] // (float) 006B: [email protected] *= [email protected] // (float) 0013: [email protected] *= -1.0 0001: wait 0 ms 0615: define_AS_pack_begin [email protected] 0812: AS_actor -1 perform_animation "KO_SPIN_L" IFP_file "PED" 20.0 loopA 0 lockX 0 lockY 0 lockF 1 time 700 // versionB 0812: AS_actor -1 perform_animation "GETUP" IFP_file "PED" 8.0 loopA 0 lockX 1 lockY 0 lockF 0 time -2 // versionB 0616: define_AS_pack_end [email protected] 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at [email protected] [email protected] [email protected] 083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ [email protected] [email protected] 1.0 0618: assign_actor $PLAYER_ACTOR to_AS_pack [email protected]: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ [email protected] [email protected] 1.0 067C: put_camera_on_actor $PLAYER_ACTOR with_offset 0.0 -9.0 0.8 rotation 0.0 0.3 0.3 0.0 2 0001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @FLWDSC_689 0001: wait 2000 ms 0373: set_camera_directly_behind_player 02EB: restore_camera_with_jumpcut 0002: jump @FLWDSC_689 :FLWDSC_64700D6: if and0039:   [email protected] == 1 0023:   15.0 > [email protected] 004D: jump_if_false @FLWDSC_164 0006: [email protected] = 0 0002: jump @FLWDSC_164 :FLWDSC_689061B: remove_references_to_AS_pack [email protected]  01C3: remove_references_to_car [email protected] // Like turning a car into any random car 0001: wait 1000 ms 0002: jump @FLWDSC_11 

 

Edited by ZAZ
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Narcis_speed6

zaz,could you make a script that when you kill a cop you can take his money (like a normal ped)

cause i like to steal from cops lol.gif

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james227uk
zaz,could you make a script that when you kill a cop you can take his money (like a normal ped)

cause i like to steal from cops lol.gif

For the sake of reality, I doubt a cop is gonna carry money on him. ANd you should post in the pinned request topic in Mission Coding

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Narcis_speed6
zaz,could you make a script that when you kill a cop you can take his money (like a normal ped)

cause i like to steal from cops  lol.gif

For the sake of reality, I doubt a cop is gonna carry money on him. ANd you should post in the pinned request topic in Mission Coding

the cops should have money for buying donnuts,and about the pinned topics...this topic has allot of requests so...

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james227uk
zaz,could you make a script that when you kill a cop you can take his money (like a normal ped)

cause i like to steal from cops  lol.gif

For the sake of reality, I doubt a cop is gonna carry money on him. ANd you should post in the pinned request topic in Mission Coding

the cops should have money for buying donnuts,

I guess you've got a point....

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zaz,could you make a script that when you kill a cop you can take his money (like a normal ped)

cause i like to steal from cops lol.gif

No, it works for the other peds but not for the cops.

 

{$CLEO .cs}:copmoney_03A4: name_thread 'copmoney'0001: wait  3000 ms:copmoney__200D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false @copmoney__2077E: get_active_interior_to [email protected]  and0039:   [email protected] ==  0  // integer values0038:   $ONMISSION == 0 004D: jump_if_false @copmoney__2if   and84A9:   NOT   actor $PLAYER_ACTOR driving_helicopter84C8:   NOT   actor $PLAYER_ACTOR driving_flying_vehicle84A7:   NOT   actor $PLAYER_ACTOR driving_boat89AE:   NOT  actor $PLAYER_ACTOR driving_train004D: jump_if_false @copmoney__20819: [email protected] = actor $PLAYER_ACTOR distance_from_ground0001: wait  0 msif0023:   20.0 > [email protected]  // floating-point values004D: jump_if_false @copmoney__20006: [email protected] =  -1  // integer values00A0: store actor $PLAYER_ACTOR position to [email protected] [email protected] [email protected]: get_actor_in_sphere [email protected] [email protected] [email protected] radius 15.0 handle_as [email protected]: wait  50 msif8039:   NOT   [email protected] ==  -1  // integer values004D: jump_if_false @copmoney__2//made by ZAZif8118:   NOT   actor [email protected] dead004D: jump_if_false @copmoney__5089F: get_actor [email protected] pedtype_to [email protected]: enable_text_draw 10001: wait  50 ms03F0: text_draw_toggle  00001: wait  50 ms045A: text_draw_1number  250.0  40.0 'NUMBER' [email protected]//if//0039:   [email protected] ==  6  // integer values//004D: jump_if_false @copmoney__503FE: set_actor [email protected] money 30000  :copmoney__501C2: remove_references_to_actor [email protected]// Like turning an actor into a random pedestrian0001: wait  1000 ms0002: jump @copmoney__2

 

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