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[SA|CLEO] CLEO3 MODS (are working also for Cleo4 and higher)


ZAZ
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ZAZ, I think is easy, can you make a cleo script to remove the blur effect? (I don't use Camera Hack and I don't want to run it everytime). Thx.

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Hey zaz first of all i want to say that your cleo mods are awesome. I was wondering if it's possible that you make a script where you can switch from infrared to nightvision, or the same the other direction?

 

gr.

Your request is easy. Which keys should I set? for nightvision and for thermal ?

yes please biggrin.gif

 

Ok, i called the script AcidEyes

press 0 (ciro) for nightvision and 9 for thermal

press same keys to deactivate

 

AcidEyes

biggrin.gifbiggrin.gif Thanks

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Hay to all, it's my first post biggrin.gif (sorry for my bad English) Zaz could you do script ,what change the car handlings like that in doherty place 3 markers what when you will drive to it's car handling will change to drift handling or drag handling ? I like to you do this script because we can now visual tuning cars but they are the same slow like earlier dozingoff.gif . If you could do this script plase do it blush.gif

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ZAZ, I think is easy, can you make a cleo script to remove the blur effect? (I don't use Camera Hack and I don't want to run it everytime). Thx.

Good thing will be also deleting this annoying flying speed limit... confused.gif

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I know it's an usless idea...BUT meaby some one will like it...

 

Cleo Mod that will make ped's go to Gas Station's

I mean i use a Gas mod and when i'm out of fuel i go to Gas Station, i think it will be great to see something real... sarcasm.gif

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Can some one wrote a Cleo Mode that will allow to make modification in enbseries.ini directly from Game...

 

Something like Car tuning...

There are categories Like

 

[PROXY]

[GLOBAL]

[EFFECT]

[iNPUT]

[REFLECTION]

and ther's

And when you enter specified Type you are allowed to increase/decrease (Enable/Desable) setting's

 

That' will allow to make a very good Setting's...

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Just my small script, I always wished to have.

Turn radio off in any car you get in

 

Radio off ?? why ??

We need to set radio to USER TRACK PLAYER

I tried it! I set radio to 11, but it is still just turning off.

Besides it is just one click from radio off to User track

 

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Just my small script, I always wished to have.

Turn radio off in any car you get in

 

Radio off ?? why ??

We need to set radio to USER TRACK PLAYER

I tried it! I set radio to 11, but it is still just turning off.

Besides it is just one click from radio off to User track

 

 

I know, but one click from user track is still one click

maybe there exist a memory adress

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nice new script say if im on the andromada(map one) what will happen?

Nothing. It includes a check for interiors and works only in interior 0 tounge2.gif

i saw some freak on you tube he can open cars trunk etc. it is a cleo 3 mod.can you make or find on internet that mod

 

PLEASE confused.gif

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ZAZ, I think is easy, can you make a cleo script to remove the blur effect? Thx.

Can you do it?

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LOOK AT 6:20 that is that mod what i was talking about rampage_ani.gif  suicidal.gif  icon14.gif  facedesk.gif

Click on my signatur to find wreckballing, carspawn, SitnSmokeDrinkpukepiss, dance

 

GTASA_CLEO3_PimpmycarB2

Pimpmycar is still a beta version

Many people can play "Pimpmycar" as well.

Some people says it crashes.

 

The PimpmyCar.cs works also as standallone script

-if you have problems, so put only PimpmyCar.cs and Pimpmycar_text.fxt in your Cleo and test it

but dont click in the menue on "Tuning" or "Neon"-button

-if it works ok, put also the Tuning.cm in your Cleo and test it

 

So you can check step by step to find the problem

 

PimpmyCar and missions

-The game crashes if you have neons on your car and play races.

Maybe other big missions can also cause conflikts

 

-Some missions wont work with enabled "Speed, Move and Basics" features

(this is the reason, why "Speed, Move and Basics" features must allways be enabled again as new, when you have exit a car)

 

 

I assume the most unstable aspect will be the neon objects

- one reason can be a wrong installation of neon.img

- other reason can be that your game wont work with additional objects

 

If it will be to much additional objects for your game, try follow:

Delete the most of the neon dff in neon.img.

-tehneon_gelb.dff, grün, orange, rot, weiss.

So only tehneon_blau.dff (blue neon) can work.

Then test it.

Of course, choose only blue neons in menue.

 

 

ZAZ, I think is easy, can you make a cleo script to remove the blur effect? Thx.

Can you do it?

There didnt exist a script code to modify blur effect.

Maybe a memory adress but i dont know one.

Edited by ZAZ
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I ask one more time because nobody was answer confused.gif Zaz could you do script ,what change the car handlings like that in doherty place 3 markers what when you will drive to it's car handling will change to drift handling or drag handling ? I like to you do this script because we can now visual tuning cars but they are the same slow like earlier dozingoff.gif . If you could do this script plase do it blush.gif

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does the PimpMyCar script work with Alien City or other non-san-andreas TC maps like gostown or is it depending on the SA map?

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zaz, will you working for pimpcar beta 3 ? confused.gif

Yes.

 

does the PimpMyCar script work with Alien City or other non-san-andreas TC maps like gostown or is it depending on the SA map?

Basicly yes, only the neon objects are the aspect which should compatible with a tc

It should be possible to add the objects and thier ID numbers

You must know it better, you have installed alien city

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Just my small script, I always wished to have.

Turn radio off in any car you get in

 

Radio off ?? why ??

We need to set radio to USER TRACK PLAYER

I tried it! I set radio to 11, but it is still just turning off.

Besides it is just one click from radio off to User track

 

 

I know, but one click from user track is still one click

maybe there exist a memory adress

Dude, It is just first day I have SannyBuilder on my computer, to mod SA, I simply just don't know colgate.gif

 

pimpcar is great! thanks. I have some problems with second pair of neon, they seem to ignore the setup, they just in the middle of a car after I exit from it's config

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Hey buddy, is it possible to make a CLEO script so that all cars have stingers?

 

Thanks smile.gif

o6ifrl.png
Dreaming of California, where the sun never sets.

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Hello Everybody !!

 

I Have 2 questions about cs coding

 

1) Is it possible to make a remote controlled car ( for example bullet) ?

I guess yes with a kind of script like the flying cam one

 

2) I would like to make another script which could allow the VCN Maverick to move straight ahead ( I mean move foward, sorry for the english , I'm french)

by pressing Shift button, I mean like when you accelerate with a car

 

I think it would require some changes in the handling.cfg too...

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Hey ZAZ, would it be possible to make an alternate version of your speedometer that goes up to only 400 kph and works only on cars/bikes/boats? It would be good because I use Pinky's air instruments mod and I'd like to prevent conflicts between the scripts. smile.gif

 

I played only the main.scm version of PimpMyRide and I must say it's a very good and useful mod. In fact the only flaw is the text... biggrin.gif Some punctuation problems and other stuff that makes it feel a bit out of place, but that's easily fixable. wink.gif

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ZAZ, dude, can you make a mod wich allows you to have sex or something?

 

Just using Hot Coffe's anims, that would be awesome. Oh, and another one [or the same, dunno] wich allows you kiss with any girl that you may find in streets.

 

Thank you soy much. Your work it's awesome.

 

cookie.gifcookie.gif

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does the PimpMyCar script work with Alien City or other non-san-andreas TC maps like gostown or is it depending on the SA map?

Basicly yes, only the neon objects are the aspect which should compatible with a tc

It should be possible to add the objects and thier ID numbers

You must know it better, you have installed alien city

Works on Alien City biggrin.gif

Thank youuuu!!!

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does the PimpMyCar script work with Alien City or other non-san-andreas TC maps like gostown or is it depending on the SA map?

Basicly yes, only the neon objects are the aspect which should compatible with a tc

It should be possible to add the objects and thier ID numbers

You must know it better, you have installed alien city

Works on Alien City biggrin.gif

Thank youuuu!!!

Nice to hear

 

 

ZAZ, dude, can you make a mod wich allows you to have sex or something?

 

 

i plane to make cleogirlxxx before gta4pc comes out, but its tabu here

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gtasbigfoot

It's a map object the one I was talking about.Just search gtagarage for the mod one.

 

Just attach a big plane to it make the vehicle have no visabillty put all of it's 7 object together.

I ant got no col file Its a not meant to be seen to so it's texture kind of sucks.

 

Maybe setting (nomal)androms to air traffic ? memory addreess = 0x8D33BC =airTraffic. then spawn and attach it to model #androm. Mod replaces andromada so set andromada traffic maybe so you see them flying

 

Now im talking about the object stowaway andromada attaching it to a nomal plane then spawning it where you placed the target on your map.

 

Maybe read target map (the red) thing if placed then spawn the object and attach it to a plane. memory addreess = 0xBA831A.

 

0A8D: [email protected] = read_memory 0xBA831A size 1 virtual_protect 000D6: if8039:   not [email protected] == 1// jump if flase to spawn the plane objectAfter store the target marker then create your object plane andromada there

 

 

 

0AB6: store_target_marker_coords_to [email protected] [email protected] [email protected] // IF and SET

 

 

But of course this ant a full script it's only to show you how to check if the red marker thingy is clicked.

Look in MEd for the androm_des_object Id im too lazy to look tonight.

 

Greetz!!

 

[edit] Don't ask me why im talking about memory address in mission mods forum becasue I don't know myself.Bascily download the mod which relplaces andromada or attach stowaways one to at400(it has no wheels the object because it's not a plane)and the texture sucks and you have to write a script

 

Mod for moded bigger andromada is in aircarft mods

 

Edited by gtasbigfoot
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Hiya ZAZ !!!!

 

Your coding stuff is very cool cool.gif ... can't wait too see it On GTAIV PC !!

 

I Have 2 questions about cs coding

 

1) Is it possible to make a remote controlled car ( for example bullet) ?

I guess yes with a kind of script like the flying cam one

 

2) I would like to make another script which could allow the VCN Maverick to move straight ahead ( I mean move foward, sorry for the english , I'm french)

by pressing Shift button, I mean like when you accelerate with a car

 

I think it would require some changes in the handling.cfg too...

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I have a awsome idea. colgate.giflol.gif

 

But I don't know is it possible. Can you make CJ to swear to people when he walk, like when they are hit his car? biggrin.gifsigh.gifbiggrin.gif

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