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ZAZ

[SA|CLEO] CLEO3 MODS (are working also for Cleo4 and higher)

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ZAZ

 

Hi ZAZ, I'm really sorry about bothering you again, but could you please try scripting 2 small things for me?

1. when u press + on numpad, menu opens with 2 options: 70 armor and 100 armor. when you press the first you get 70 armor, when u press the second u gain 100 armor, naturally pressing F will exit the menu since thats how menus work if I remember correctly

 

2. press 5 on numpad to put on speed limit like in Mafia games, limiting max speed to 75 kmph

ARMOUR_MENUE:

press +add key to show armour menue,

press [Ped SPRINT] or SHIFT to confirm selection

press [Vehicle Enter/Exit] to close the menue

 

{$CLEO .cs}:ARMOUR_MENUE03A4: name_thread 'ARMENUE'const  L_PANEL_VAR = [email protected]_ACTIVE_ROW_VAR = [email protected]_PANEL_IS_SHOWN_VAR = [email protected] truewait 0   if       0256:   player $PLAYER_CHAR defined   then           if               L_PANEL_IS_SHOWN_VAR  == 0           then                       if                       0AB0:   key_pressed 107//  add key +                   then                       gosub @ARMENUE_1                   end           else// if menue is shown, if L_PANEL_IS_SHOWN_VAR  == 1                   if  or                       00E1:   key_pressed  0  16//--- key = Ped SPRINT                       0AB0:   key_pressed 16// --  shift key                   then                       gosub @ARMENUE_Selection                   end                   if                       00E1:   key_pressed  0  15//--- key = Enter/Exit                       then                       gosub @ARMENUE_Remove_panel                   end           end   else//if player dies or gets arrested           if               L_PANEL_IS_SHOWN_VAR  == 1           then               gosub @ARMENUE_Remove_panel//if player dies or gets arrested while meue is shown           end       endend:ARMENUE_108D4: L_PANEL_VAR = create_panel_with_title 'dummy' position  200.0  120.0 width  200.0 columns  1 interactive  1 background  1 alignment  008DB: set_panel L_PANEL_VAR column 0 header 'ARMOUR' data 'J_NUM10' 'J_NUM_7' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy'L_PANEL_IS_SHOWN_VAR = 1return:ARMENUE_Remove_panel08DA: remove_panel L_PANEL_VARL_PANEL_IS_SHOWN_VAR = 0   return:[email protected] = 250 0945: get_player $PLAYER_CHAR max_armour_to [email protected]// total max armour = 2500062: [email protected] -= [email protected] // (int)08D7: L_ACTIVE_ROW_VAR = panel L_PANEL_VAR active_row   if       L_ACTIVE_ROW_VAR == 0   then       055F: set_player $PLAYER_CHAR max_armour += [email protected]       jump @ARMEN_Sel_EXIT   end   if       L_ACTIVE_ROW_VAR == 1   then       055F: set_player $PLAYER_CHAR max_armour += [email protected]       035F: actor $PLAYER_ACTOR armour += -75       jump @ARMEN_Sel_EXIT   end:ARMEN_Sel_EXITreturn

 

 

 

 

 

Speed_Limit_75

press Numpad 5 to enable speed limiter

press again Numpad 5 to disable speed limiter

 

{$CLEO .cs}:Speed_Limit_7503A4: name_thread 'SPDLM75'while truewait 0   if       0256:   player $PLAYER_CHAR defined   then       if           [email protected] == 0       then               if  and                   0AB0:   key_pressed 101//  numeric keypad 5 key                   00DF:   actor $PLAYER_ACTOR driving                   84C8:  not actor $PLAYER_ACTOR driving_flying_vehicle                   84A7:  not actor $PLAYER_ACTOR driving_boat               then                       03C0: [email protected] = actor $PLAYER_ACTOR car                   [email protected] = 1                   gosub @SPDLM75_TT               end           else               if  and                   00DF:   actor $PLAYER_ACTOR driving                   8119:   not car [email protected] wrecked                then                       02E3: [email protected] = car [email protected] speed                       if                           [email protected] > 21.0                       then                           04BA: set_car [email protected] speed_instantly  [email protected]                       end               else                   [email protected] = 0               end                               if  and                   [email protected] == 1                   8AB0:  not key_pressed 101//  numeric keypad 5 key               then                   [email protected] = 2               end                               if  and                   [email protected] == 2                   0AB0:   key_pressed 101//  numeric keypad 5 key               then                   [email protected] = 3               end               if  and                   [email protected] == 3                   8AB0:  not key_pressed 101//  numeric keypad 5 key               then                   [email protected] = 0                   03E5: show_text_box 'fem_off'               end                       03F0: enable_text_draw 1       045A: text_draw_1number  460.0  30.0 'NUMBER' 75    // value                         end   else       [email protected] = 0       endend:SPDLM75_TT0A9F: [email protected] = current_thread_pointer [email protected] += 16 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 [email protected] -= @SPDLM75_T5 [email protected] += 4    if        0AA9:   is_game_version_original    then        0AA5: call 5802976 4 pop 4 0 0 0 [email protected]        jump @SPDLM75_2    else       0AA5: call 5804976 4 pop 4 0 0 0 [email protected]        jump @SPDLM75_2   end:SPDLM75_T50900: unknown_set_object "Speed Limit 75~n~enabled" 0000: NOP:SPDLM75_2return

 

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lolleroz

THANK YOU SO MUCH ZAZ!

you're a true life saver my german friend, greetings from poland

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Jur1zz

Hey, is it possible to make script thats will kill ped every time when he is spawning (example id 26)

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ZAZ

 

Hey, is it possible to make script thats will kill ped every time when he is spawning (example id 26)

yes

 

{$CLEO .cs}:RandomActor_with_Model_ID_diesthread 'RAFSTEP'// press K and L to enable  "ped with specified model id dies"// press again K and L to disableable the function// change the ped id in line [email protected] =  281while truewait 0   if       0256:   player $PLAYER_CHAR defined    then       if   and           0AB0:   key_pressed 75//------------  	k key            0AB0:   key_pressed 76//------------  	l key       then               if                [email protected] == 0           then               [email protected] = 1           03E5: show_text_box 'fem_on'           else           [email protected] = 0           03E5: show_text_box 'fem_off'           end           repeat           wait 0           until 8AB0: not  key_pressed 75//------------  	k key       end       if           [email protected] == 1       then               [email protected] = 0           gosub @RACTSMK_getSUB       end   endend:RACTSMK_getSUBfor [email protected] = 0 to 35584 step 256   0085: [email protected] = [email protected] // (int)       for [email protected] = 0 to 127           if and               056D:   actor [email protected] defined  // if we've got an actor               803C:   not $PLAYER_ACTOR == [email protected]  // make sure we've not got the player.           then               if   and               8118:   not actor [email protected] dead               02F2:   actor [email protected] model == [email protected]                then               0321: kill_actor [email protected]               break               end           end       000A: [email protected] += 1       endendreturn

 

Edited by ZAZ

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Jur1zz

Nice, its works thanks cookie.gif

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CrazyRaisin

Thanks for sharing this stuff! Amazing!

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GaryRoachSanderson

Hi ZAZ, can you make a cleo script where you can use any car to do "Vigilante" missions? I would like it to be based on the model id specified for variable [email protected] For example, [email protected] = 411 means that you can do vigilante using Infernus. Can that be done? Thanks in advance! biggrin.gif

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ZAZ

 

Hi ZAZ, can you make a cleo script where you can use any car to do "Vigilante" missions? I would like it to be based on the model id specified for variable [email protected] For example, [email protected] = 411 means that you can do vigilante using Infernus. Can that be done? Thanks in advance! biggrin.gif

Maybe at any time when i have good mood. It would be a lot of work because it needs to modify the Vigilante mission itself and covert them to a cleoscript, in detail: convertig tons of Global vars into Local vars.

 

 

DOWNLOAD Vigilante-special For Cleo3/4

Edited by ZAZ

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Gramps

I heard that King Shady was after a scripter for his 50 Cent Bulletproof mod sly.gif

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Silent
Hi ZAZ could you convert some .txd files, some .dff files and a .ide file into a cleo file for grand theft auto san andreas pc

.txd + .dff + .ide files into cleo download link

 

Many Thanks a HUGE GTA FAN

 

biggrin.gif

I hope you are aware that you are asking for an impossible thing?

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TheGodfather.
Hi ZAZ could you convert some .txd files, some .dff files and a .ide file into a cleo file for grand theft auto san andreas pc

.txd + .dff + .ide files into cleo download link

 

Many Thanks a HUGE GTA FAN

 

biggrin.gif

They all are different stuffs & so it i just impossible... notify.gif

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ZAZ

 

Hi ZAZ could you convert some .txd files, some .dff files and a .ide file into a cleo  file for grand theft auto san andreas pc

.txd + .dff + .ide files into cleo download link

 

Many Thanks a HUGE GTA FAN 

 

biggrin.gif

what's the reason that you post such nonsense?

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ZAZ

 

I had good mood to convert the Vigilante submission as cleo  smile.gif

 

DOWNLOAD Vigilante-special For Cleo3/4

Thanks ZAZ! It's awesome dude! biggrin.gif

 

yep, was cool, i made it in a 10 hour session

 

 

Hi ZAZ, can you make a cleo script where you can use any car to do "Vigilante" missions? I would like it to be based on the model id specified for variable [email protected] For example, [email protected] = 411 means that you can do vigilante using Infernus. Can that be done? Thanks in advance! biggrin.gif

Maybe at any time when i have good mood. It would be a lot of work because it needs to modify the Vigilante mission itself and covert them to a cleoscript, in detail: convertig tons of Global vars into Local vars.

 

 

I had good mood to convert the Vigilante submission as cleo  smile.gif

 

DOWNLOAD Vigilante-special For Cleo3/4

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swapnil2809

Heyy Zaz, one question I had asked in a thread I started sometime back, got a few answers, but got confused while trying- how to make a car spawn in only one city out of the 3. For eg. if I have 3 different bus models and want one each to spawn in each city, how do I prevent the other two from spawning in that city. This led me to an idea of mass transit in SA cities. No busses pick or drop people or stop at the stops to reduce complexity, they just roam around the respective city (just a touch of realism wink.gif May be if they follow some predefined route ( wider roads-not to interfere much with other traffic ), it'd be great.

 

Arijit and OrionSR suggested modifying cargrp.dat, pedgrp and main.scm, but didnt work out for me.

I created a RRR path too, but then anything driving on that path becomes virtually unstoppable.

 

See if this idea interests you, meanwhile I have created a nice SF MUNI skin for NFI D40 bus mod, DEUCE skin for the designx doubledecker and we already have MTA skin for Schaeffts GMC RTS.

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ThatsMyNameDude

Hey. I know this is the wrong place to post this, but no one sees my post. Could you guys recommend me a CLEO mod which replaces gta sa command centre?

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ZAZ

 

 

Heyy Zaz, one question I had asked in a thread I started sometime back, got a few answers, but got confused while trying- how to make a car spawn in only one city out of the 3. For eg. if I have 3 different bus models and want one each to spawn in each city, how do I prevent the other two from spawning in that city. This led me to an idea of mass transit in SA cities. No busses pick or drop people or stop at the stops to reduce complexity, they just roam around the respective city (just a touch of realism wink.gif May be if they follow some predefined route ( wider roads-not to interfere much with other traffic ), it'd be great.

 

Arijit and OrionSR suggested modifying cargrp.dat, pedgrp and main.scm, but didnt work out for me.

I created a RRR path too, but then anything driving on that path becomes virtually unstoppable.

 

See if this idea interests you, meanwhile I have created a nice SF MUNI skin for NFI D40 bus mod, DEUCE skin for the designx doubledecker and we already have MTA skin for Schaeffts GMC RTS.

you want busses driving throgh the cities? for each town it's own model?

does your busmodels need to replace truck+trailer?

sounds like a new T_Trail version

 

 

 

 

 

 

Hey. I know this is the wrong place to post this, but no one sees my post. Could you guys recommend me a CLEO mod which replaces gta sa command centre?

Collect several cleo script of your desire

Vehicle Spawner

Weapon Menue New

Teleporer to marker

PEDSpawn

Gangspawn_big

Clothes

 

 

Edited by ZAZ

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scc208

Hello ZAZ, i've found some problems in your script NEW NRACE MOD

 

I've found that at some point of the races, the AI cars won't go through the race checkpoints, instead they run straight along the other side of the road/highway for some distances, turn back and then trying to going through the original checkpoints, i found it annoying because most of the cars are stuck on the road, being unable to go through the checkpoints and just can't finish the race. THe race realism is lost in fact.

 

Here are the lists of races in which the above problem exists:

 

1.City Circuit (cars turn to the other side of the road on the highway near CJ house)

2.SF to LV (cars turn to the other side of the road on the highway on Tierra Robada)

3.Into the Country (cars stuck at the highway interchange near HankyPanky Point)

 

 

Here are the shots capped suicidal.gif

user posted image

user posted image

user posted image

user posted image

 

 

 

Please fix them ! thanks a lot !!

 

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pakrtee

Zaz i need your help , your link erotic animation is been deleted sad.gif

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pet_on_wire

Hello zaz. I'm sorry to bother you. I want cleo4 cs that when key press or type some words it will doing these;

 

[1] Assign any target ped (ped, gang, police, pro, etc.) to join in. (like the way you hire ped.)

[2] He/she grabs on somewhere around tail of any vehicle except boat and plane. Be better to apply some distance by wire or something.

[3] I going to drive and he/she plays ski drag, like a ski boat but on land. Maybe like the bad cowboy drag the enemy by horse. This would be greater for an option.

[4] Of course the vehicle jumps he/she jumps too.

[5] I can abort the game anytime by key press or type some words.

 

Anyway it's just an idea. But would you please making this comes true. It's too complicate for me to make it myself, i am a very below average for script create workshop.

It's OK if you considered it non sense, thank you so much.

Best regards,

pet_on_wire

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Roccet

Hello ZAZ. I use mod RPG-IV-Backview-guncanemod is really good except for one little thing when fired from RPG's weird sound that I have tried to replace them at all but I can not find the sound. Could we please advise what a bank or what to do thank you for the reply.

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Davatar

Excuse me, zaz

I've just downloaded your cleo xxx girl mod, but i noticed that the animation with Carmen is a little bugged (CJ stays too on the right). Can you solve this, please?

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Davatar

pls zaz...

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