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Helmet script


MatiSk8
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I write some script. Automatic helmet (like GTA IV biggrin.gif ). But it's doesn't work.

 

Code:

 

 

{$CLEO .cs}0000: NOP:HELMETthread 'HELMET':petla1wait 10if Actor.DrivingVehicleType($PLAYER_ACTOR, #NRG500)jf @petla1fade 0 1000wait 1000Player.SetClothes($PLAYER_CHAR, "HELMET", "HELMET", Head)fade 1 10000A94: start_custom_mission 'HELMET'0A93: end_custom_thread

 

 

When, player driving NRG500, screen is fading and brighten, but player hasn't helmet. Why?

 

Please help.

 

PS: Sorry for my bad english.

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It needs to apply the the change with

 

Player.Build($PLAYER_CHAR)

 

and why did you start a mission at the end which have the same name like the thread ?

 

look here for the helmet script

http://www.gtaforums.com/index.php?showtop...entry1057563617

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Thanks ZAZ.

 

Now it's work perfect, but I have next problem confused.gif

 

 

{$CLEO .cs}0000: NOP0247: request_model #HELMET038B: load_requested_models:petla1wait 10if  047A:   actor $PLAYER_ACTOR driving_bikejf @petla1054C: use_GXT_table 'HELMET' 00BC: show_text_highpriority GXT 'HELP' time 4000 flag 1:petla2wait 10if and  00E1:   player 0 pressed_key 1900E1:   player 0 pressed_key 11jf @petla1fade 0 1000wait 10000793: save_player_clothesPlayer.SetClothes($PLAYER_CHAR, "HELMET", "HELMET", 16)Player.Build($PLAYER_CHAR)fade 1 1000:petla3wait 10if or 047A:   not actor $PLAYER_ACTOR driving_bike00E1:   player 0 pressed_key 10 jf @petla20794: restore_player_clothesPlayer.Build($PLAYER_CHAR)0A93: end_custom_thread

 

 

When player driving a bike and I press "Look behind" and "conversation - yes" player hasn't a helmet.

 

What is bad in this code?

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try one key instead of two. If it doesnt work then, you'll know its a problem with your script

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