Deathdime Posted March 14, 2008 Share Posted March 14, 2008 (edited) Is there anyway that I can make it so the peds behavior towards me (be it that they want to kill me... ) not change if I pull a gun on them? like say you use the price on your head cheat, if you shoot at one of the peds, they just keep running away afterwards... Please help me, I appreciate it Edited March 14, 2008 by Deathdime Link to comment Share on other sites More sharing options...
gtasbigfoot Posted March 14, 2008 Share Posted March 14, 2008 If you spawn a ped or actor this should do it 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR but there will never run away! all the peds that walk the street i don't know if that can be done never tried best bet is to look through the main scm. Link to comment Share on other sites More sharing options...
coin-god Posted March 14, 2008 Share Posted March 14, 2008 And you nede to change they decision marker so they dont run away when you shoot at them. Link to comment Share on other sites More sharing options...
Deathdime Posted March 14, 2008 Author Share Posted March 14, 2008 I still have to practice with SCM. coding, I'm not too good with it. I am trying to see about making an apocalypse styled mod, I like all the zombie mods that are in the works but I never see any kind of End of days mods. Kind of like complete chaos. mixing elements of the zombie mods (mostly survival) and strategy) . Thanks for the tips though Link to comment Share on other sites More sharing options...
gtasbigfoot Posted March 14, 2008 Share Posted March 14, 2008 To make a mod you have to know about scripting start with somthing easy like a car or weapon! after you learned the basics go on to harder codes oh and if you do find something in scm here is a code so the ped(or actor) will run if you shot them 060B: set_actor [email protected] decision_maker_to65543 Link to comment Share on other sites More sharing options...
ZAZ Posted March 14, 2008 Share Posted March 14, 2008 Is there anyway that I can make it so the peds behavior towards me (be it that they want to kill me... ) not change if I pull a gun on them? like say you use the price on your head cheat, if you shoot at one of the peds, they just keep running away afterwards... Please help me, I appreciate it The better way is to modify the pedstats.dat CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
james227uk Posted March 15, 2008 Share Posted March 15, 2008 Is there anyway that I can make it so the peds behavior towards me (be it that they want to kill me... ) not change if I pull a gun on them? like say you use the price on your head cheat, if you shoot at one of the peds, they just keep running away afterwards... Please help me, I appreciate it The better way is to modify the pedstats.dat i thought that too, but by spawning a ped(s) (or actor(s)) with sanny, its quicker to add the line gtasbigfoot mentioned: 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR Link to comment Share on other sites More sharing options...
ZAZ Posted March 15, 2008 Share Posted March 15, 2008 Is there anyway that I can make it so the peds behavior towards me (be it that they want to kill me... ) not change if I pull a gun on them? like say you use the price on your head cheat, if you shoot at one of the peds, they just keep running away afterwards... Please help me, I appreciate it The better way is to modify the pedstats.dat i thought that too, but by spawning a ped(s) (or actor(s)) with sanny, its quicker to add the line gtasbigfoot mentioned: 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR So explain, how should Deathdime get the handle of the peds on the street which are attacked from player to actor [email protected] CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Deathdime Posted March 15, 2008 Author Share Posted March 15, 2008 So explain, how should Deathdime get the handle of the peds on the street which are attacked from player to actor [email protected] ZAZ, I was wondering if you could maybe point me in a direction that explains all of the columns in the pedstats, I tried this once before with the .dat file. They would follow to a point but after a while they just stopped. I believe I made it so their Fear was set to 0 , temper to 100 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now