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I was wondering...


Deathdime
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Is there anyway that I can make it so the peds behavior towards me (be it that they want to kill me... ) not change if I pull a gun on them? like say you use the price on your head cheat, if you shoot at one of the peds, they just keep running away afterwards... Please help me, I appreciate it biggrin.gif

Edited by Deathdime
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gtasbigfoot

If you spawn a ped or actor this should do it

 

 

05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR

 

 

but there will never run away!

 

all the peds that walk the street i don't know if that can be done never tried

 

best bet is to look through the main scm.

 

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And you nede to change they decision marker so they dont run away when you shoot at them.

Yl8KS.jpg
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I still have to practice with SCM. coding, I'm not too good with it. I am trying to see about making an apocalypse styled mod, I like all the zombie mods that are in the works but I never see any kind of End of days mods. Kind of like complete chaos. mixing elements of the zombie mods (mostly survival) and strategy) . Thanks for the tips though biggrin.gif

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gtasbigfoot

To make a mod you have to know about scripting start with somthing easy like a car or weapon!

 

after you learned the basics go on to harder codes

 

oh and if you do find something in scm

here is a code so the ped(or actor)

will run if you shot them

 

 

 

060B: set_actor [email protected] decision_maker_to65543

 

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Is there anyway that I can make it so the peds behavior towards me (be it that they want to kill me... ) not change if I pull a gun on them? like say you use the price on your head cheat, if you shoot at one of the peds, they just keep running away afterwards... Please help me, I appreciate it biggrin.gif

The better way is to modify the pedstats.dat

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Is there anyway that I can make it so the peds behavior towards me (be it that they want to kill me... ) not change if I pull a gun on them? like say you use the price on your head cheat, if you shoot at one of the peds, they just keep running away afterwards... Please help me, I appreciate it biggrin.gif

The better way is to modify the pedstats.dat

i thought that too, but by spawning a ped(s) (or actor(s)) with sanny, its quicker to add the line gtasbigfoot mentioned:

 

 

05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR

 

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Is there anyway that I can make it so the peds behavior towards me (be it that they want to kill me... ) not change if I pull a gun on them? like say you use the price on your head cheat, if you shoot at one of the peds, they just keep running away afterwards... Please help me, I appreciate it biggrin.gif

The better way is to modify the pedstats.dat

i thought that too, but by spawning a ped(s) (or actor(s)) with sanny, its quicker to add the line gtasbigfoot mentioned:

 

 

05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR

 

So explain, how should Deathdime get the handle of the peds on the street which are attacked from player to actor [email protected]

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So explain, how should Deathdime get the handle of the peds on the street which are attacked from player to actor [email protected]

ZAZ, I was wondering if you could maybe point me in a direction that explains all of the columns in the pedstats, I tried this once before with the .dat file. They would follow to a point but after a while they just stopped. I believe I made it so their Fear was set to 0 , temper to 100

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