partymasterdave Posted March 13, 2008 Share Posted March 13, 2008 (edited) for the cheat device is there any "WORKING" code for liberty city stories that will add all weapons in the game (all 36) to your inventory i have a code like that for VCS already and i've seen a couple on cheatsync but i tried 3 codes from there and none of them work EDIT: PSP cheat device by edison carter Edited March 14, 2008 by partymasterdave Link to comment Share on other sites More sharing options...
HeliPilot Posted March 14, 2008 Share Posted March 14, 2008 (edited) Not possible. Many of the weapon slots are muti-use, such as the rocket launcher and mini-gun, meaning you can have one or the other, not both at the same time. Here is the code that should cover all the weapon types available. I got this from CheatSync. #cheat weapon pack version 1 //made using multi weapon lot tool //weapon 1 setfloat(0x08e2d800, 275.00, 314.00, -3); setint(0x08e2d814, 0); setchar(0x08E2D81C, 0xff, 0xff) setshort(0x08e2d826, 0x103) setchar(0x08e2d832, 0x0f) setchar(0x08e2d833, 0x00) setchar(0x08e2d850, 0xff) //weapon 2 setfloat(0x08E2E400, 275.00, 314.00, -3); setint(0x08E2E414, 0); setchar(0x08E2E41C, 0xff, 0xff); setshort(0x08E2E426, 0x104); setchar(0x08E2E432, 0x0f); setchar(0x08E2E433, 0x00); setchar(0x08E2D450, 0xff); //weapon 3 setfloat(0x08e2d860, 275.00, 314.00, -3); setint(0x08e2d874, 0); setchar(0x08E2D87C, 0xff, 0xff) setshort(0x08e2d886, 0x119) setchar(0x08e2d892, 0x0f) setchar(0x08e2d893, 0x00) setchar(0x08e2d8b0, 0xff) //weapon 4 setfloat(0x08e2d8c0, 275.00, 314.00, -3); setint(0x08e2d8d4, 0); setchar(0x08e2d8dC, 0xff, 0xff); setshort(0x08e2d8e6, 0x115); setchar(0x08e2d8f2, 0x0f); setchar(0x08e2d8f3, 0x00); setchar(0x08e2d910, 0xff); //weapon 5 setfloat(0x08e2d920, 275.00, 314.00, -3); setint(0x08e2d934, 0); setchar(0x08e2d93C, 0xff, 0xff); setshort(0x08e2d946, 0x121); setchar(0x08e2d952, 0x0f); setchar(0x08e2d953, 0x00); setchar(0x08e2d970, 0xff); //weapon 6 setfloat(0x08e2d980, 275.00, 314.00, -3); setint(0x08e2d994, 0); setchar(0x08e2d99C, 0xff, 0xff); setshort(0x08e2d9a6, 0x116); setchar(0x08e2d9b2, 0x0f); setchar(0x08e2d9b3, 0x00); setchar(0x08e2d9d0, 0xff); //weapon 7 setfloat(0x08e2d9e0, 275.00, 314.00, -3); setint(0x08e2d9f4, 0); setchar(0x08e2d9fC, 0xff, 0xff); setshort(0x08e2da06, 0x117); setchar(0x08e2da12, 0x0f); setchar(0x08e2da13, 0x00); setchar(0x08e2da30, 0xff); //weapon 8 setfloat(0x08e2da40, 275.00, 314.00, -3); setint(0x08e2da54, 0); setchar(0x08e2da5C, 0xff, 0xff); setshort(0x08e2da66, 0x10b); setchar(0x08e2da72, 0x0f); setchar(0x08e2da73, 0x00); setchar(0x08e2da90, 0xff); //weapon 9 setfloat(0x08e2daa0, 275.00, 314.00, -3); setint(0x08e2dab4, 0); setchar(0x08e2dabC, 0xff, 0xff); setshort(0x08e2dac6, 0x124); setchar(0x08e2dad2, 0x0f); setchar(0x08e2dad3, 0x00); setchar(0x08e2daf0, 0xff); //weapon 10 setfloat(0x08e2db00, 275.00, 314.00, -3); setint(0x08e2db14, 0); setchar(0x08e2db1C, 0xff, 0xff); setshort(0x08e2db26, 0x112); setchar(0x08e2db32, 0x0f); setchar(0x08e2db33, 0x00); setchar(0x08e2db50, 0xff); //weapon 11 setfloat(0x08E2DB60, 275.00, 314.00, -3); setint(0x08E2DB74, 0); setchar(0x08E2DB7C, 0xff, 0xff); setshort(0x08E2DB86, 0x11f); setchar(0x08E2DB92, 0x0f); setchar(0x08E2DB93, 0x00); setchar(0x08E2DBB0, 0xff); //weapon 12 setfloat(0x08E2DBC0, 275.00, 314.00, -3); setint(0x08E2DBD4, 0); setchar(0x08E2DBDC, 0xff, 0xff); setshort(0x08E2DBE6, 0x104); setchar(0x08E2DBF2, 0x0f); setchar(0x08E2DBF3, 0x00); setchar(0x08E2DC10, 0xff); //weapon 13 setfloat(0x08E2DC20, 275.00, 314.00, -3); setint(0x08E2DC34, 0); setchar(0x08E2DC3C, 0xff, 0xff); setshort(0x08E2DC46, 0x104); setchar(0x08E2DC52, 0x0f); setchar(0x08E2DC53, 0x00); setchar(0x08E2DC70, 0xff); //weapon 14 setfloat(0x08E2DC80, 275.00, 314.00, -3); setint(0x08E2DC94, 0); setchar(0x08E2DC9C, 0xff, 0xff); setshort(0x08E2DCA6, 0x104); setchar(0x08E2DCB2, 0x0f); setchar(0x08E2DCB3, 0x00); setchar(0x08E2DCD0, 0xff); //weapon 15 setfloat(0x08E2DCE0, 275.00, 314.00, -3); setint(0x08E2DCF4, 0); setchar(0x08E2DCFC, 0xff, 0xff); setshort(0x08E2DD06, 0x104); setchar(0x08E2DD12, 0x0f); setchar(0x08E2DD13, 0x00); setchar(0x08E2DD30, 0xff); //weapon 16 setfloat(0x08E2DD40, 275.00, 314.00, -3); setint(0x08E2DD54, 0); setchar(0x08E2DD5C, 0xff, 0xff); setshort(0x08E2DD66, 0x104); setchar(0x08E2DD72, 0x0f); setchar(0x08E2DD73, 0x00); setchar(0x08E2DD90, 0xff); //weapon 17 setfloat(0x08E2DDA0, 275.00, 314.00, -3); setint(0x08E2DDB4, 0); setchar(0x08E2DDBC, 0xff, 0xff); setshort(0x08E2DDC6, 0x104); setchar(0x08E2DDD2, 0x0f); setchar(0x08E2DDD3, 0x00); setchar(0x08E2DDF0, 0xff); //weapon 18 setfloat(0x08E2DE00, 275.00, 314.00, -3); setint(0x08E2DE14, 0); setchar(0x08E2DE1C, 0xff, 0xff); setshort(0x08E2DE26, 0x104); setchar(0x08E2DE32, 0x0f); setchar(0x08E2DE33, 0x00); setchar(0x08E2DE50, 0xff); //weapon 19 setfloat(0x08E2DE60, 275.00, 314.00, -3); setint(0x08E2DE74, 0); setchar(0x08E2DE7C, 0xff, 0xff); setshort(0x08E2DE86, 0x104); setchar(0x08E2DE92, 0x0f); setchar(0x08E2DE93, 0x00); setchar(0x08E2DEB0, 0xff); //weapon 20 setfloat(0x08E2DEC0, 275.00, 314.00, -3); setint(0x08E2DED4, 0); setchar(0x08E2DEDC, 0xff, 0xff); setshort(0x08E2DEE6, 0x104); setchar(0x08E2DEF2, 0x0f); setchar(0x08E2DEF3, 0x00); setchar(0x08E2DF10, 0xff); //weapon 21 setfloat(0x08E2DF20, 275.00, 314.00, -3); setint(0x08E2DF34, 0); setchar(0x08E2DF3C, 0xff, 0xff); setshort(0x08E2DF46, 0x104); setchar(0x08E2DF52, 0x0f); setchar(0x08E2DF53, 0x00); setchar(0x08E2DF70, 0xff); //weapon 22 setfloat(0x08E2DF80, 275.00, 314.00, -3); setint(0x08E2DF94, 0); setchar(0x08E2DF9C, 0xff, 0xff); setshort(0x08E2DFA6, 0x104); setchar(0x08E2DFB2, 0x0f); setchar(0x08E2DFB3, 0x00); setchar(0x08E2DFD0, 0xff); //weapon 23 setfloat(0x08E2DFE0, 275.00, 314.00, -3); setint(0x08E2DFF4, 0); setchar(0x08E2DFFC, 0xff, 0xff); setshort(0x08E2E006, 0x104); setchar(0x08E2E012, 0x0f); setchar(0x08E2E013, 0x00); setchar(0x08E2D030, 0xff); //weapon 24 setfloat(0x08E2E040, 275.00, 314.00, -3); setint(0x08E2E054, 0); setchar(0x08E2E05C, 0xff, 0xff); setshort(0x08E2E066, 0x104); setchar(0x08E2E072, 0x0f); setchar(0x08E2E073, 0x00); setchar(0x08E2D090, 0xff); //weapon 25 setfloat(0x08E2E0A0, 275.00, 314.00, -3); setint(0x08E2E0B4, 0); setchar(0x08E2E0BC, 0xff, 0xff); setshort(0x08E2E0C6, 0x104); setchar(0x08E2E0D2, 0x0f); setchar(0x08E2E0D3, 0x00); setchar(0x08E2D0F0, 0xff); //weapon 26 setfloat(0x08E2E100, 275.00, 314.00, -3); setint(0x08E2E114, 0); setchar(0x08E2E11C, 0xff, 0xff); setshort(0x08E2E126, 0x104); setchar(0x08E2E132, 0x0f); setchar(0x08E2E133, 0x00); setchar(0x08E2D150, 0xff); //weapon 27 setfloat(0x08E2E160, 275.00, 314.00, -3); setint(0x08E2E174, 0); setchar(0x08E2E17C, 0xff, 0xff); setshort(0x08E2E186, 0x104); setchar(0x08E2E192, 0x0f); setchar(0x08E2E193, 0x00); setchar(0x08E2D1B0, 0xff); //weapon 28 setfloat(0x08E2E1C0, 275.00, 314.00, -3); setint(0x08E2E1D4, 0); setchar(0x08E2E1DC, 0xff, 0xff); setshort(0x08E2E1E6, 0x104); setchar(0x08E2E1F2, 0x0f); setchar(0x08E2E1F3, 0x00); setchar(0x08E2D210, 0xff); //weapon 29 setfloat(0x08E2E220, 275.00, 314.00, -3); setint(0x08E2E234, 0); setchar(0x08E2E23C, 0xff, 0xff); setshort(0x08E2E246, 0x104); setchar(0x08E2E252, 0x0f); setchar(0x08E2E253, 0x00); setchar(0x08E2D270, 0xff); //weapon 30 setfloat(0x08E2E280, 275.00, 314.00, -3); setint(0x08E2E294, 0); setchar(0x08E2E29C, 0xff, 0xff); setshort(0x08E2E2A6, 0x104); setchar(0x08E2E2B2, 0x0f); setchar(0x08E2E2B3, 0x00); setchar(0x08E2D2D0, 0xff); //weapon 31 setfloat(0x08E2E2E0, 275.00, 314.00, -3); setint(0x08E2E2F4, 0); setchar(0x08E2E2FC, 0xff, 0xff); setshort(0x08E2E306, 0x104); setchar(0x08E2E312, 0x0f); setchar(0x08E2E313, 0x00); setchar(0x08E2D330, 0xff); //weapon 32 setfloat(0x08E2E340, 275.00, 314.00, -3); setint(0x08E2E354, 0); setchar(0x08E2E35C, 0xff, 0xff); setshort(0x08E2E366, 0x104); setchar(0x08E2E372, 0x0f); setchar(0x08E2E373, 0x00); setchar(0x08E2D390, 0xff); //weapon 33 setfloat(0x08E2E3A0, 275.00, 314.00, -3); setint(0x08E2E3B4, 0); setchar(0x08E2E3BC, 0xff, 0xff); setshort(0x08E2E3C6, 0x104); setchar(0x08E2E3D2, 0x0f); setchar(0x08E2E3D3, 0x00); setchar(0x08E2D3F0, 0xff); //weapon 34 setfloat(0x08E2E460, 275.00, 314.00, -3); setint(0x08E2E474, 0); setchar(0x08E2E47C, 0xff, 0xff); setshort(0x08E2E486, 0x104); setchar(0x08E2E492, 0x0f); setchar(0x08E2E493, 0x00); setchar(0x08E2D4B0, 0xff); //weapon 35 setfloat(0x08E2E4C0, 275.00, 314.00, -3); setint(0x08E2E4D4, 0); setchar(0x08E2E4DC, 0xff, 0xff); setshort(0x08E2E4E6, 0x104); setchar(0x08E2E4F2, 0x0f); setchar(0x08E2E4F3, 0x00); setchar(0x08E2D510, 0xff); //weapon 36 setfloat(0x08E2DDA0, 275.00, 314.00, -3); setint(0x08E2DD54, 0); setchar(0x08E2DD5C, 0xff, 0xff); setshort(0x08E2DD66, 0x104); setchar(0x08E2DD72, 0x0f); setchar(0x08E2DD73, 0x00); setchar(0x08E2DD90, 0xff); off() Edited March 14, 2008 by HeliPilot Link to comment Share on other sites More sharing options...
partymasterdave Posted March 14, 2008 Author Share Posted March 14, 2008 (edited) In VCS i Have a code that lets me have all at the same time EDIT: CODE doesn't work for me Edited March 14, 2008 by partymasterdave Link to comment Share on other sites More sharing options...
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