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Red marker car spawn


james227uk
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hi, im wondering if its possible to make a red marker that when i step in it, an andromada will spawn next to me. If it's possible, can you give me a template of the script (preferably in sannybuilder format biggrin.gif)

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Use your original code.

 

1) Find the red marker code; you will see these to start missions.

2) Instead of starting a mission, spawn the Andromewhatever. There are a LOT of examples in the main code for spawning vehicles. Make sure you load the models first.

3) Enclose the entire code in a loop, then add a small check to make sure you clear the area before you create a new one, so they don't all stack on top of one another. Again lots of examples in the original code that show this.

I'm actually not against democracy though. I'm against things I think are f*cking stupid. I think this is f*cking stupid. - Sweets

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This is code:

 

02A7: $MARKER = create_icon_marker_and_sphere 58 at X Y Z radius 3.0:petla1wait 10if 0103: actor $PLAYER_ACTOR in_sphere X Y Z radius 3.0 3.0 3.0 sphere 0 stopped_on_footjf @petla100A5: $ANDROM = create_car #ANDROM at X Y Z0175: set_car $ANDROM z_angle_to 0.0

 

 

X Y Z - coordinates

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This is code:

 

02A7: $MARKER = create_icon_marker_and_sphere 58 at X Y Z radius 3.0:petla1wait 10if 0103: actor $PLAYER_ACTOR in_sphere X Y Z radius 3.0 3.0 3.0 sphere 0 stopped_on_footjf @petla100A5: $ANDROM = create_car #ANDROM at X Y Z0175: set_car $ANDROM z_angle_to 0.0

 

 

X Y Z - coordinates

matisk8, i tried you script. the red marker is there but the andromada doesnt spawn when i step in the marker. Here is my code:

 

{$CLEO .cs}//-------------MAIN---------------$MARKER = Marker.CreateIconAndSphere(58, 1940.093, -2326.983, 13.54688):NONAME_22wait 10 if 0103:   actor $PLAYER_ACTOR in_sphere 1940.093 -2326.983 13.54688 radius 3.0 3.0 3.0 sphere 0 stopped_in_car else_jump @NONAME_22 $ANDROM = Car.Create(#ANDROM, 1935.694, -2406.86, 13.54688)Car.Angle($ANDROM) = 240.0

 

Edited by james227uk
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First, You must load your model (ANDROM)

 

Paste this code into CLEO

 

 

{$CLEO .cs}0000: NOP:ANDROMthread 'ANDROM'0247: request_model #ANDROM038B: load_requested_models02A7: $MARKER = create_icon_marker_and_sphere 58 at 1940.093 -2326.983 13.54688 radius 3.0:petla1wait 10if0103: actor $PLAYER_ACTOR in_sphere 1940.093 -2326.983 13.54688 radius 3.0 3.0 3.0 sphere 0 stopped_on_footjf @petla100A5: $ANDROM = create_car #ANDROM at 1935.694 -2406.86 13.546880175: set_car $ANDROM z_angle_to 240.0jump @petla10A94: start_custom_mission 'ANDROM'0A93: end_custom_thread

 

 

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First, You must load your model (ANDROM)

 

Paste this code into CLEO

 

 

{$CLEO .cs}0000: NOP:ANDROMthread 'ANDROM'0247: request_model #ANDROM038B: load_requested_models02A7: $MARKER = create_icon_marker_and_sphere 58 at 1940.093 -2326.983 13.54688 radius 3.0:petla1wait 10if0103: actor $PLAYER_ACTOR in_sphere 1940.093 -2326.983 13.54688 radius 3.0 3.0 3.0 sphere 0 stopped_on_footjf @petla100A5: $ANDROM = create_car #ANDROM at 1935.694 -2406.86 13.546880175: set_car $ANDROM z_angle_to 240.0jump @petla10A94: start_custom_mission 'ANDROM'0A93: end_custom_thread

 

Even that doesnt work matisk8

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Try this:

 

 

{$CLEO .cs}0000: NOP0247: request_model #ANDROM038B: load_requested_models02A7: $MARKER = create_icon_marker_and_sphere 58 at 1940.093 -2326.983 13.54688 radius 3.0:petla1wait 10if0103: actor $PLAYER_ACTOR in_sphere 1940.093 -2326.983 13.54688 radius 3.0 3.0 3.0 sphere 0 stopped_on_footjf @petla100A5: $ANDROM = create_car #ANDROM at 1935.694 -2406.86 13.546880175: set_car $ANDROM z_angle_to 240.00A93: end_custom_thread

 

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