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[REL|Beta 0.075] ENBSeries (Graphic Change)


BorisVorontsov
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TheRealDadBeard
Very good settings, but I don't notice much difference with occlusions and the highpoly mods leave it at barely 10 FPS for me. Therefore only stock SA is playable.

I know theres no difference, i just wanted to show ^^

I see big difference with occlusions turned on.. smile.gif Not on your screens (did you really turn the occlusions on??), but in my game it looks great biggrin.gif

then show me some screens ^^

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can anyone help me set this mod up for a GeForce FX5500 pci 256mb card because i cant get this set up i need help please !!!

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but its a shader model 2 card and this mod is supposed to work with shader model 2 plus i only hav pci slots on my computer so i cant really get a god graphics card

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To pep legal: thx for the help with water, it worked colgate.gif .

 

Now for everybody, guys I need your help, when I am using modified particle.txd the water with ENb is only brighter.

user posted image

 

But when I use original particle.txd of SA the water is beautiful. How can I get this effect with water with modified particle ?

user posted image

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Very good settings, but I don't notice much difference with occlusions and the highpoly mods leave it at barely 10 FPS for me. Therefore only stock SA is playable.

I know theres no difference, i just wanted to show ^^

I see big difference with occlusions turned on.. smile.gif Not on your screens (did you really turn the occlusions on??), but in my game it looks great biggrin.gif

Actually, he did, but he set fade distance to 0, which means occlusions aren't displayed at all... tounge.gif

 

Occlusions work best with low values for darkening/lightening, anything higher than 15 becomes over the top. They slow the game down too much, though... I wish Boris would release only optimised versions for a while instead of implementing new features.

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To pep legal: thx for the help with water, it worked colgate.gif .

 

Now for everybody, guys I need your help, when I am using modified particle.txd the water with ENb is only brighter.

user posted image

 

But when I use original particle.txd of SA the water is beautiful. How can I get this effect with water with modified particle ?

user posted image

You have to make Alpha.bmp of the wather particle just more darker smile.gif

But I don't know how much differents it gona be. ph34r.gif

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I need a new graphics card because this lags on any setting I try. cryani.gif

 

7600 GT it is. dontgetit.gif

Does anybody have this graphics card and recommend a good setting?

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To pep legal: thx for the help with water, it worked colgate.gif .

 

Now for everybody, guys I need your help, when I am using modified particle.txd the water with ENb is only brighter.

user posted image

 

But when I use original particle.txd of SA the water is beautiful. How can I get this effect with water with modified particle ?

user posted image

You have to make Alpha.bmp of the wather particle just more darker smile.gif

But I don't know how much differents it gona be. ph34r.gif

To BLITZ : Listen, I imported the modified textures of water in to original particle.txd and water is like on 2nd pic., but when I import them into modified particle, the water became just brighter like on first pic... Thats the prob.

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To pep legal: thx for the help with water, it worked colgate.gif .

 

Now for everybody, guys I need your help, when I am using modified particle.txd the water with ENb is only brighter.

user posted image

 

But when I use original particle.txd of SA the water is beautiful. How can I get this effect with water with modified particle ?

user posted image

You have to make Alpha.bmp of the wather particle just more darker smile.gif

But I don't know how much differents it gona be. ph34r.gif

To BLITZ : Listen, I imported the modified textures of water in to original particle.txd and water is like on 2nd pic., but when I import them into modified particle, the water became just brighter like on second... Thats the prob.

New Great Effects 1.3. biggrin.gif

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What do you mean ? I have to install it ?

I thought you had it. bored.gif

Yes, the first pic was taken with particle from those new great effects 1.3 mod. smile.gif but the water is ugly...

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King No One

Bumster - there must be something wrong with your drivers or something. I used ENBseries on a 6800GS, and could run everything at 1024x768 with 3x antialiasing with everything maxed out except occlusion turned off and reflections set to current frame.

 

Or, do you use a lot of custom cars? That might be causing the slowdowns too, most custom cars are badly optimised which makes reflections strain the system much. I once tried the RC4 pack, and I had a lot of slowdown with that. Best use vanilla SA or mod just a few cars.

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anyone know of a physics mod for san andreas to make it like gta iv ? or can anyone make one ? if so that would be so cool

 

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I have no modifications installed. I am using latest ForceWare (Vista).

 

Maybe I should use Omega drivers?

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King No One

manutd36 - you'd have to practically rewrite the game's engine for that. I'd say it's impossible without the source code.

 

bumster - I used 162.50 drivers, recommended by Boris himself for my card. Yours should be close enough. If you're changing drivers, be sure to use Driver Cleaner, as uninstalling/replacing drivers the usual way has a tendency to leave some debris behind which can lead to nasty stuff (may be the source of your problem, actually).

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To pep legal: thx for the help with water, it worked colgate.gif .

 

Now for everybody, guys I need your help, when I am using modified particle.txd the water with ENb is only brighter.

user posted image

 

But when I use original particle.txd of SA the water is beautiful. How can I get this effect with water with modified particle ?

user posted image

You have to make Alpha.bmp of the wather particle just more darker smile.gif

But I don't know how much differents it gona be. ph34r.gif

To BLITZ : Listen, I imported the modified textures of water in to original particle.txd and water is like on 2nd pic., but when I import them into modified particle, the water became just brighter like on first pic... Thats the prob.

The ENB water isn't a texture, its called "Crystal water" which alot of newer high end games have, the crystal water is created with the direct 3D .dll file. And it doesn't use a texture.

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To pep legal: thx for the help with water, it worked colgate.gif .

 

Now for everybody, guys I need your help, when I am using modified particle.txd the water with ENb is only brighter.

user posted image

 

But when I use original particle.txd of SA the water is beautiful. How can I get this effect with water with modified particle ?

user posted image

You have to make Alpha.bmp of the wather particle just more darker smile.gif

But I don't know how much differents it gona be. ph34r.gif

To BLITZ : Listen, I imported the modified textures of water in to original particle.txd and water is like on 2nd pic., but when I import them into modified particle, the water became just brighter like on first pic... Thats the prob.

The ENB water isn't a texture, its called "Crystal water" which alot of newer high end games have, the crystal water is created with the direct 3D .dll file. And it doesn't use a texture.

Used Hot Adrenaline modified particle.

user posted image

user posted image

 

Used original particle, with NGE 1.3 water txd's.

user posted image

user posted image

 

If I import textures in to modified particle water is only brighter.

If I import in to original particle the water becomes crystaly.

Edited by Lil'Q
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TheRealDadBeard
Very good settings, but I don't notice much difference with occlusions and the highpoly mods leave it at barely 10 FPS for me. Therefore only stock SA is playable.

I know theres no difference, i just wanted to show ^^

I see big difference with occlusions turned on.. smile.gif Not on your screens (did you really turn the occlusions on??), but in my game it looks great biggrin.gif

Actually, he did, but he set fade distance to 0, which means occlusions aren't displayed at all... tounge.gif

 

Occlusions work best with low values for darkening/lightening, anything higher than 15 becomes over the top. They slow the game down too much, though... I wish Boris would release only optimised versions for a while instead of implementing new features.

the left with occlusions on the left without...no difference

 

user posted image user posted image

 

darecki could you please post your settings, would be great....for testing purpouses ^^

 

heres the settings used :::::::::

 

 

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=0

AlternativeDepth=1

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=1

QuadVertexBuffer=0

EnableShaders_3_0=1

AdditionalConfigFile=enbseries2.ini

[EFFECT]

EnableBloom=1

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=1

EnableWater=1

EnableShadow=1

DepthBias=0

EnableDepthOfField=1

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyScreenshot=44

KeyShadow=119

KeyWater=118

KeyShowFPS=106

[REFLECTION]

ReflectionPower=20

ChromePower=10

UseCurrentFrameReflection=0

ReflectionQuality=0

ReflectionSourceSpecular=50

ReflectionSourceTFactor=50

UseAdditiveReflection=0

ReflectionDepthBias=0

UseLowResReflection=0

ReflectionSinglePass=1

UseEnvBump=1

EnvBumpAmount=100

EnvBumpOffset=100

ReflectionFlip=0

[bLOOM]

BloomPowerDay=20

BloomFadeTime=2000

BloomConstantDay=5

BloomQuality=0

BloomScreenLevelDay=60

BloomCurveDay=3

BloomPowerNight=25

BloomConstantNight=5

BloomCurveNight=3

BloomScreenLevelNight=20

BloomAdaptationScreenLevel=80

BloomAdaptationMultiplier=20

BloomAllowOversaturation=1

BloomMaxLimit=100

[sSAO]

UseFilter=1

OcclusionQuality=0

FilterQuality=1

DarkeningLevel=30

BrighteningLevel=30

IlluminationLevel=40

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLighting=1

FadeDistance=50

UseForAlphaTest=1

UseForAlphaBlend=1

[colorCORRECTION]

DarkeningAmountDay=10

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=-20

GammaCurveDay=0

GammaCurveNight=3

ColorSaturationDay=0

ColorSaturationNight=0

UsePaletteTexture=0

[WATER]

UseWaterDeep=1

WaterDeepness=20

WaterQuality=0

[sHADOW]

ShadowFadeStart=40

ShadowFadeEnd=80

ShadowAmountDay=60

ShadowAmountNight=30

ShadowScreenLevelDay=60

ShadowScreenLevelNight=20

ShadowQuality=0

UseShadowFilter=1

FilterQuality=1

ShadowBlurRange=30

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=8

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=0

MotionBlurVelocity=40

MotionBlurRotation=40

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=100

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=0

DOFNumberOfPasses=3

DOFFocusRange=70

DOFBlurinessRange=5

 

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screenshots with my new settings:D

user posted imageuser posted imageuser posted image

user posted imageuser posted image

 

My settings:

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=0

AlternativeDepth=0

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

EnableShaders_3_0=1

AdditionalConfigFile=enbseries2.ini

[EFFECT]

EnableBloom=1

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=0

EnableWater=1

EnableShadow=1

DepthBias=0

EnableDepthOfField=0

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyShadow=119

KeyWater=118

KeyScreenshot=44

KeyShowFPS=106

[REFLECTION]

ReflectionPower=30

ChromePower=10

UseCurrentFrameReflection=1

ReflectionQuality=0

ReflectionSourceSpecular=50

ReflectionSourceTFactor=50

UseAdditiveReflection=1

ReflectionDepthBias=0

UseLowResReflection=1

ReflectionSinglePass=1

UseEnvBump=0

EnvBumpAmount=50

EnvBumpOffset=50

ReflectionFlip=0

[bLOOM]

BloomPowerDay=10

BloomFadeTime=1000

BloomConstantDay=5

BloomQuality=0

BloomScreenLevelDay=60

BloomCurveDay=5

BloomPowerNight=25

BloomConstantNight=5

BloomCurveNight=5

BloomScreenLevelNight=20

BloomAdaptationScreenLevel=80

BloomAdaptationMultiplier=20

BloomAllowOversaturation=0

BloomMaxLimit=100

[sSAO]

UseFilter=1

OcclusionQuality=2

FilterQuality=2

DarkeningLevel=30

BrighteningLevel=40

IlluminationLevel=30

AdditiveIlluminationLevel=20

UseAmbientOcclusion=1

UseIndirectLightning=0

FadeDistance=40

UseForAlphaTest=1

UseForAlphaBlend=1

UseIndirectLighting=1

[colorCORRECTION]

DarkeningAmountDay=10

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=-10

GammaCurveDay=0

GammaCurveNight=3

ColorSaturationDay=0

ColorSaturationNight=0

UsePaletteTexture=0

[PLUGIN]

WeatherMod=0

[WATER]

UseWaterDeep=1

WaterDeepness=20

WaterQuality=8

[sHADOW]

ShadowFadeStart=50

ShadowFadeEnd=120

ShadowAmountDay=60

ShadowAmountNight=30

ShadowScreenLevelDay=60

ShadowScreenLevelNight=20

ShadowQuality=0

UseShadowFilter=1

FilterQuality=1

Shadowblurrange=30

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=8

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=2

MotionBlurVelocity=15

MotionBlurRotation=15

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=100

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=0

DOFNumberOfPasses=1

DOFFocusRange=50

DOFBlurinessRange=5

 

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anyone know of a physics mod for san andreas to make it like gta iv ? or can anyone make one ? if so that would be so cool

No thats impossible on SA.

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To pep legal: thx for the help with water, it worked colgate.gif .

 

Now for everybody, guys I need your help, when I am using modified particle.txd the water with ENb is only brighter.

 

But when I use original particle.txd of SA the water is beautiful. How can I get this effect with water with modified particle ?

 

Well...

 

Original particle.txd is not so beautiful (I think), but your modified texture is ugly.

 

Use "TXD Workshop" to edit the main texture "waterclear256" and your alpha-channel.

 

This alpha texture must be almost-white bitmap with same size that main texture. How white is alpha, more transparent will be water.

 

You must choice a main texture a little "harmonic" (urgh !!!)...to prevent fissures and periodic pattern.

 

 

user posted image

 

 

 

[english bad...I hope you understand me]

Edited by pep legal
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darksharp177

First off Boris...thank you so much for this mod. It's freaking awesome! icon14.gif

 

This isn't so much related to GTASA, but the English forum link on your webpage is either down or pointing to a bad url sad.gif

 

 

I wanted to call your attention to the Morrowind community and what they are doing with your mod.

It's really made that old clunker of an engine almost next gen looking take a look!

Balmora Video

Pelegiad Video

Before / After

Before / After

More pics

 

A couple questions:

1. I've tried to get the mod to work in a couple of other games (Fable and Oblivion) but the only thing that works is the bloom.

Would you happen to know why? I've installed to the right place.

2. Do you know why this would be occuring with the SSAO?

No SSAO image

SSAO issue with objects underwater/transparency

 

Thanks for your reply.

Here is my ini code:

 

 

[PROXY]EnableProxyLibrary=0InitProxyFunctions=1ProxyLibrary=[GLOBAL]UseEffect=0AlternativeDepth=1AllowAntialias=1BugFixMode=0SkipShaderOptimization=0QuadVertexBuffer=0EnableShaders_3_0=1AdditionalConfigFile=enbseries2.ini[EFFECT]EnableBloom=0EnableOcclusion=1EnableReflection=1EnableMotionBlur=0EnableWater=1EnableShadow=1DepthBias=0EnableDepthOfField=0[iNPUT]KeyUseEffect=123KeyBloom=120KeyOcclusion=121KeyReflection=122KeyCombination=16KeyScreenshot=44KeyShadow=119KeyWater=118KeyShowFPS=106[REFLECTION]ReflectionPower=15ChromePower=10UseCurrentFrameReflection=0ReflectionQuality=0ReflectionSourceSpecular=50ReflectionSourceTFactor=50UseAdditiveReflection=0ReflectionDepthBias=0UseLowResReflection=0ReflectionSinglePass=1UseEnvBump=1EnvBumpAmount=100EnvBumpOffset=100ReflectionFlip=0[bLOOM]BloomPowerDay=20BloomFadeTime=2000BloomConstantDay=5BloomQuality=0BloomScreenLevelDay=60BloomCurveDay=3BloomPowerNight=25BloomConstantNight=5BloomCurveNight=3BloomScreenLevelNight=20BloomAdaptationScreenLevel=80BloomAdaptationMultiplier=20BloomAllowOversaturation=1BloomMaxLimit=100[sSAO]UseFilter=1OcclusionQuality=0FilterQuality=1DarkeningLevel=30BrighteningLevel=30IlluminationLevel=30AdditiveIlluminationLevel=30UseAmbientOcclusion=1UseIndirectLighting=1FadeDistance=50UseForAlphaTest=1UseForAlphaBlend=1[colorCORRECTION]DarkeningAmountDay=10ScreenLevelDay=60ScreenLevelNight=20DarkeningAmountNight=-20GammaCurveDay=0GammaCurveNight=3ColorSaturationDay=0ColorSaturationNight=0UsePaletteTexture=0[WATER]UseWaterDeep=1WaterDeepness=20WaterQuality=0[sHADOW]ShadowFadeStart=40ShadowFadeEnd=80ShadowAmountDay=60ShadowAmountNight=30ShadowScreenLevelDay=60ShadowScreenLevelNight=20ShadowQuality=0UseShadowFilter=1FilterQuality=2ShadowBlurRange=30[ENGINE]ForceAnisotropicFiltering=0MaxAnisotropy=8ForceDisplayRefreshRate=0DisplayRefreshRateHz=60[MOTIONBLUR]MotionBlurQuality=1MotionBlurVelocity=40MotionBlurRotation=40[PERPIXELLIGHTING]SpecularColorMin=0SpecularColorMax=100SpecularColorMultiplier=100SpecularGlossinessMin=0SpecularGlossinessMax=100SpecularGlossinessMultiplier=100[DEPTHOFFIELD]DOFQuality=0DOFNumberOfPasses=2DOFFocusRange=50DOFBlurinessRange=5

 

Edited by darksharp177
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To pep legal: thx for the help with water, it worked colgate.gif .

 

Now for everybody, guys I need your help, when I am using modified particle.txd the water with ENb is only brighter.

 

But when I use original particle.txd of SA the water is beautiful. How can I get this effect with water with modified particle ?

 

Well...

 

Original particle.txd is not so beautiful (I think), but your modified texture is ugly.

 

Use "TXD Workshop" to edit the main texture "waterclear256" and your alpha-channel.

 

This alpha texture must be almost-white bitmap with same size that main texture. How white is alpha, more transparent will be water.

 

You must choice a main texture a little "harmonic" (urgh !!!)...to prevent fissures and periodic pattern.

 

 

user posted image

 

 

 

[english bad...I hope you understand me]

I think your not understanding me correctly...

I have 2 particle's. 1 modifed and 1 original.

I have modified water textures. When I am importing those 2 water textures in to MODIFIED particle, water becomes only brighter. If I import those textures in to ORIGINAL particle, water is crystaly, everything is fine...

I think there is another texture that I have to import... and I dont know wich is it.... whatsthat.gif

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BorisVorontsov

To bumster:

I don't have an ideas, many peoples running on Vista 32bit vertion without problems, your videocard also fit, all problems from drivers. Have you tried all possible values for BugFixMode? And i hope you don't have game path named to ukranian or russian (or even worse, any unicode language), don't you?

 

To Gunnie:

Editing of material may help, i'll search the way to do this.

 

To darksharp177:

Not all games works with ambient occlusions, because every need some specific filtering of in game post processing effects, Oblivion for example works only with my own version (not public). Just try other mods, not for gtasa.

As for underwater problems, it's normal for game without specific filtering of transparent objects. But try HalfLife2 version, it have filtering and may be will work better (but for DX10 compatible videocards only).

 

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