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[REL|Beta 0.075] ENBSeries (Graphic Change)


BorisVorontsov
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Now I don't know why, but when I've tested the best configs seen on this topic, my graphic gard jamms if I hit shift+f12 to enable them. I have Nvidia GeForce 8800GT (factory OC'd) and Athlon 6000+ 3.0GHz so it should be more than enough? Ingame reso 1600x1200 (tried with 1280x1024 also) and max draw dist., max. effects quality, AA x2 (tried with no AA). And here's a bit more detailed explanation what happens after I try to enable this mod:

Game jamms for about 4 secs and after that normal game display settings are restored (same as before hitting shift+f12). And as I quit the game Windows told me that my display device had stopped working and was restarted (or something like that).

 

I currently have ENBSeries for GTA San Andreas v0.075.

You seriously need to lower the resolution try setting it at 800x600

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Now I don't know why, but when I've tested the best configs seen on this topic, my graphic gard jamms if I hit shift+f12 to enable them. I have Nvidia GeForce 8800GT (factory OC'd) and Athlon 6000+ 3.0GHz so it should be more than enough? Ingame reso 1600x1200 (tried with 1280x1024 also) and max draw dist., max. effects quality, AA x2 (tried with no AA). And here's a bit more detailed explanation what happens after I try to enable this mod:

Game jamms for about 4 secs and after that normal game display settings are restored (same as before hitting shift+f12). And as I quit the game Windows told me that my display device had stopped working and was restarted (or something like that).

 

I currently have ENBSeries for GTA San Andreas v0.075.

You seriously need to lower the resolution try setting it at 800x600

Or try at 1024x768, but thats maybe because you have widescreen ? bored.gif I play with 075 on 1024x768, everything works fine except the DOF, I have some problems with it... sad.gif

sonic011: Good screen, but I think it would be better if there was some boat or ship on the water. wink.gif

Edited by Lil'Q
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For those trying to get this to work with GTA United.

Well, I read a lot of people asking me about put it in SA Limit Adjuster. Really I did it some months ago, with another version of SA Limit Adjuster and another version too of ENB Series. Maybe with the new version of both hacks, it not work, so then I don't know how to do it and I can't test all versions.

 

If my system not work, I don't know another way, sorry.

 

For what is needed the SA Limit Adjuster in GTAunited? because maybe you can use another hacks, like an .ASI file or something. Exists some .ASI files editing the memory for more cars, more weapons... maybe you can replace it.

 

Greetings!

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GTA3Freak-2001
Now I don't know why, but when I've tested the best configs seen on this topic, my graphic gard jamms if I hit shift+f12 to enable them. I have Nvidia GeForce 8800GT (factory OC'd) and Athlon 6000+ 3.0GHz so it should be more than enough? Ingame reso 1600x1200 (tried with 1280x1024 also) and max draw dist., max. effects quality, AA x2 (tried with no AA). And here's a bit more detailed explanation what happens after I try to enable this mod:

Game jamms for about 4 secs and after that normal game display settings are restored (same as before hitting shift+f12). And as I quit the game Windows told me that my display device had stopped working and was restarted (or something like that).

 

I currently have ENBSeries for GTA San Andreas v0.075.

You seriously need to lower the resolution try setting it at 800x600

That's good to know, I had and still have this issue every now and again with my constant tweaking of the ini file. I thought it was a issue with my PC but obviously not as I have a 8800GT as well. I am also running at 1680x1050, might have to drop it down a bit I guess.

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I have added my ENB problem to the YT heres the link ENB-Series problem

Try with this settings:

 

[PROXY]EnableProxyLibrary=0InitProxyFunctions=1ProxyLibrary=[GLOBAL]UseEffect=0AlternativeDepth=1AllowAntialias=1BugFixMode=0SkipShaderOptimization=0QuadVertexBuffer=0[EFFECT]EnableBloom=0EnableOcclusion=1EnableReflection=1EnableMotionBlur=0EnableWater=0EnableShadow=0DepthBias=1000[iNPUT]KeyUseEffect=123KeyBloom=120KeyOcclusion=121KeyReflection=122KeyCombination=16KeyShadow=119KeyWater=118[REFLECTION]ReflectionPower=60ChromePower=0UseCurrentFrameReflection=0ReflectionQuality=1ReflectionSourceSpecular=50ReflectionSourceTFactor=50UseAdditiveReflection=0ReflectionDepthBias=1000UseLowResReflection=1ReflectionSinglePass=0UseEnvBump=0EnvBumpAmount=100EnvBumpOffset=100[bLOOM]BloomPowerDay=0BloomFadeTime=1BloomConstantDay=0BloomQuality=2BloomScreenLevelDay=70BloomCurveDay=4BloomPowerNight=30BloomConstantNight=5BloomCurveNight=4BloomScreenLevelNight=20BloomAdaptationScreenLevel=90BloomAdaptationMultiplier=20BloomAllowOversaturation=0[sSAO]UseFilter=1OcclusionQuality=0FilterQuality=1DarkeningLevel=30BrighteningLevel=40IlluminationLevel=40AdditiveIlluminationLevel=30UseAmbientOcclusion=1UseIndirectLightning=1FadeDistance=50UseForAlphaTest=1UseForAlphaBlend=1[colorCORRECTION]DarkeningAmountDay=-20ScreenLevelDay=60ScreenLevelNight=20DarkeningAmountNight=-10GammaCurveDay=0GammaCurveNight=0ColorSaturationDay=0ColorSaturationNight=0UsePaletteTexture=0[PLUGIN]WeatherMod=0[WATER]UseWaterDeep=0WaterDeepness=20WaterQuality=2[sHADOW]ShadowFadeStart=70ShadowFadeEnd=120ShadowAmountDay=80ShadowAmountNight=50ShadowScreenLevelDay=60ShadowScreenLevelNight=20ShadowQuality=2UseShadowFilter=1FilterQuality=2ShadowBlurRange=30[ENGINE]ForceAnisotropicFiltering=0MaxAnisotropy=8ForceDisplayRefreshRate=0DisplayRefreshRateHz=60[MOTIONBLUR]MotionBlurQuality=1MotionBlurVelocity=10MotionBlurRotation=10

 

HHnErXC.png


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I tried it on other games:

 

such as total overdose:

 

before

user posted image

 

after

user posted image

 

 

operation flashpoint:

 

before

user posted image

 

after

user posted image

 

Before

user posted image

 

After

user posted image

 

 

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hello all, i have a problem, when i turn the mod on the screen goes withe, i press F10 everything is ok, the mod works but the cars have no body, including bikes or any other vehicle, can somebody help me with this? Thanks!

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SLAYERMAGGOT

The Simpsons Hit and Run works with enbseries_gtavc_v0005, this game is too funny.

 

Now the result, i only make the Gamma darker (in the game)

 

Original:

user posted image

 

EnbSeries:

user posted image

Edited by SLAYERMAGGOT
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For those trying to get this to work with GTA United.

I did it another way...unfortunately it just work with the Limit Adjuster Alpha7 Half, but I've got no problems with that version.

Rename the Limit Adjuster Dll to 'sacky.dll' (or whatever) and load it with the enbseries.ini...

 

[PROXY]EnableProxyLibrary=1InitProxyFunctions=0ProxyLibrary=sacky.dll

 

user posted image user posted image user posted image user posted image

 

Greetz!

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hi, i'm using enbseries but it makes the same problem that derty, all stays red and greenish blue,

 

my card is a FX5200

 

should i put color correction 0?

or use a palette?

 

 

plz help, i love this really

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hi, i'm using enbseries but it makes the same problem that derty, all stays red and greenish blue,

 

my card is a FX5200

 

should i put color correction 0?

or use a palette?

 

 

plz help, i love this really

You need to get a better card.

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Well, it worked, but my car turned light blue, check these:

picture1

picture2

Can someone pls help me? I finally get that mod work, but I still wan't it work correctly

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I fiddled with the settings a bit and the only thing that wont work are the car reflections, not that they don't work, every vehicle is missing the bodywork(cars/bikes/etc). The reflections were a big factor when it came to downloading this mod, does anyone have any suggestions please? Id be happy with just the reflections and no additional effects. My card is a Radeon 9600 Pro, witch is included in the supported cards list so I don't know whats going on.

 

Any help would be greatly appreciated. blush.gif

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riquenunes

 

I fiddled with the settings a bit and the only thing that wont work are the car reflections, not that they don't work, every vehicle is missing the bodywork(cars/bikes/etc). The reflections were a big factor when it came to downloading  this mod, does anyone have any suggestions please? Id be happy with just the reflections and no additional effects. My card is a Radeon 9600 Pro, witch is included in the supported cards list so I don't know whats going on.

 

Any help would be greatly appreciated. blush.gif

I was having this problem too, to solve it just set "ReflectionSinglePass" to 0 and it should work fine

 

oCain: Where can I get this binoculars that you showed on the screen???

Edited by H3NR1QU3
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Well, it worked, but my car turned light blue, check these:

picture1

picture2

Can someone pls help me? I finally get that mod work, but I still wan't it work correctly

Looks like the reflections are too strong. Try disabling them or lowering down the power in enbseries.ini. smile.gif

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Nach_Scratch
For those trying to get this to work with GTA United.

I did it another way...unfortunately it just work with the Limit Adjuster Alpha7 Half, but I've got no problems with that version.

Rename the Limit Adjuster Dll to 'sacky.dll' (or whatever) and load it with the enbseries.ini...

 

[PROXY]EnableProxyLibrary=1InitProxyFunctions=0ProxyLibrary=sacky.dll

 

user posted image user posted image user posted image user posted image

 

Greetz!

http://img98.imageshack.us/img98/5672/peeperviewux2.th.jpg ??

 

Where can I find this way?

 

SORRY MY BAD ENGLISH

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hi, i'm using enbseries but it makes the same problem that derty, all stays red and greenish blue,

 

my card is a FX5200

 

should i put color correction 0?

or use a palette?

 

 

plz help, i love this really

You need to get a better card.

I remember you asking Boris for a 1.4 version before you had a 8500GT. tounge.gif .

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hi, i'm using enbseries but it makes the same problem that derty, all stays red and greenish blue,

 

my card is a FX5200

 

should i put color correction 0?

or use a palette?

 

 

plz help, i love this really

You need to get a better card.

I remember you asking Boris for a 1.4 version before you had a 8500GT. tounge.gif .

Yeah those days were awful.And it's awful today too, my reflections have some black scratchy faces. angry.gif

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Yay, works with United now!

user posted image

o6ifrl.png
Dreaming of California, where the sun never sets.

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[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=0

AlternativeDepth=1

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

[EFFECT]

EnableBloom=0

EnableOcclusion=1

EnableReflection=1

EnableMotionBlur=0

EnableWater=0

EnableShadow=0

DepthBias=1000

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyShadow=119

KeyWater=118

[REFLECTION]

ReflectionPower=60

ChromePower=0

UseCurrentFrameReflection=0

ReflectionQuality=1

ReflectionSourceSpecular=50

ReflectionSourceTFactor=50

UseAdditiveReflection=0

ReflectionDepthBias=1000

UseLowResReflection=1

ReflectionSinglePass=0

UseEnvBump=0

EnvBumpAmount=100

EnvBumpOffset=100

[bLOOM]

BloomPowerDay=0

BloomFadeTime=1

BloomConstantDay=0

BloomQuality=2

BloomScreenLevelDay=70

BloomCurveDay=4

BloomPowerNight=30

BloomConstantNight=5

BloomCurveNight=4

BloomScreenLevelNight=20

BloomAdaptationScreenLevel=90

BloomAdaptationMultiplier=20

BloomAllowOversaturation=0

[sSAO]

UseFilter=1

OcclusionQuality=0

FilterQuality=1

DarkeningLevel=30

BrighteningLevel=40

IlluminationLevel=40

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLightning=1

FadeDistance=50

UseForAlphaTest=1

UseForAlphaBlend=1

[colorCORRECTION]

DarkeningAmountDay=-20

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=-10

GammaCurveDay=0

GammaCurveNight=0

ColorSaturationDay=0

ColorSaturationNight=0

UsePaletteTexture=0

[PLUGIN]

WeatherMod=0

[WATER]

UseWaterDeep=0

WaterDeepness=20

WaterQuality=2

[sHADOW]

ShadowFadeStart=70

ShadowFadeEnd=120

ShadowAmountDay=80

ShadowAmountNight=50

ShadowScreenLevelDay=60

ShadowScreenLevelNight=20

ShadowQuality=2

UseShadowFilter=1

FilterQuality=2

ShadowBlurRange=30

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=8

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=1

MotionBlurVelocity=10

MotionBlurRotation=10

City_Poke, I used your settings and my cars turned light blue -> picture1

picture2

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I fiddled with the settings a bit and the only thing that wont work are the car reflections, not that they don't work, every vehicle is missing the bodywork(cars/bikes/etc). The reflections were a big factor when it came to downloading  this mod, does anyone have any suggestions please? Id be happy with just the reflections and no additional effects. My card is a Radeon 9600 Pro, witch is included in the supported cards list so I don't know whats going on.

 

Any help would be greatly appreciated. blush.gif

I was having this problem too, to solve it just set "ReflectionSinglePass" to 0 and it should work fine

 

oCain: Where can I get this binoculars that you showed on the screen???

Thanks, I did that but when I turn the mod on my screen goes black. confused.gif

blush.gif

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I have got a problem, please help me:

 

user posted image

Disable SSAO? smile.gif

 

How to enable SSAO?

Edited by Kmeto 2
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mk3r, write in e-mail to Boris with your problem. He answer really fast.

HHnErXC.png


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yes.. turning the resolution to 800x600 in san andreas can enable everything including the occlussion and the FPS is still high..

 

and if you try this, its awesome..::: CHeCK IT oUT:

 

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=0

AlternativeDepth=1

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

[EFFECT]

EnableBloom=1

EnableOcclusion=1

EnableReflection=1

EnableMotionBlur=0

EnableWater=1

EnableShadow=1

DepthBias=0

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyShadow=119

KeyWater=118

[REFLECTION]

ReflectionPower=20

ChromePower=15

UseCurrentFrameReflection=1

ReflectionQuality=0

ReflectionSourceSpecular=50

ReflectionSourceTFactor=50

UseAdditiveReflection=0

ReflectionDepthBias=0

UseLowResReflection=0

ReflectionSinglePass=0

UseEnvBump=0

EnvBumpAmount=100

EnvBumpOffset=100

[bLOOM]

BloomPowerDay=20

BloomFadeTime=1000

BloomConstantDay=4

BloomQuality=0

BloomScreenLevelDay=70

BloomCurveDay=4

BloomPowerNight=30

BloomConstantNight=5

BloomCurveNight=4

BloomScreenLevelNight=20

BloomAdaptationScreenLevel=90

BloomAdaptationMultiplier=20

BloomAllowOversaturation=0

[sSAO]

UseFilter=0

OcclusionQuality=0

FilterQuality=1

DarkeningLevel=30

BrighteningLevel=40

IlluminationLevel=40

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLightning=1

FadeDistance=50

UseForAlphaTest=1

UseForAlphaBlend=1

[colorCORRECTION]

DarkeningAmountDay=-20

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=-10

GammaCurveDay=0

GammaCurveNight=0

ColorSaturationDay=0

ColorSaturationNight=0

UsePaletteTexture=0

[PLUGIN]

WeatherMod=0

[WATER]

UseWaterDeep=0

WaterDeepness=20

WaterQuality=2

[sHADOW]

ShadowFadeStart=70

ShadowFadeEnd=120

ShadowAmountDay=80

ShadowAmountNight=50

ShadowScreenLevelDay=60

ShadowScreenLevelNight=20

ShadowQuality=2

UseShadowFilter=0

FilterQuality=2

ShadowBlurRange=3

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=8

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=1

MotionBlurVelocity=50

MotionBlurRotation=50

 

Edited by WaXT
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