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[REL|Beta 0.075] ENBSeries (Graphic Change)


BorisVorontsov
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What, you mean Kubbi photos. Yes, there are looking very good. Beautiful color contrast.

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Actualy he updated the bump version to 0.075c3 . Looks like now you can adjust and save bumpmap parametrs. Minor update, but it's better than nothing, plus it's very useful.

Actually, he is updating it.

 

I emailed him asking what each different Temp value does. And he said not to worry about it, as the next version; the whole bump map is going to be changed.

 

Also, something else might be happening with the water too colgate.gif ("Maybe he will do the same as in Deus Ex 3") What ever that means; never played it.

 

EDIT:

I've also asked him the following; as it has come up a few times in recent weeks

 

Also, can you make a keycombination in [iNPUT] like 'KeyBloom=120' but for DepthOfField, and ColorCorrection ?

 

Maybe even put ColorCorrection in under [EFFECT] as well.

UseColorCorrection=1

 

That is one thing that has bugged me for a while now.

Edited by methodunderg
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Yes I'm sure, it doesn't have the IV atmosphere. I'm not sure how he got it to work, I guess we'll all find out when he releases it.

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Return cool.gif

 

user posted image user posted image user posted image

 

no bad wink.gif

 

 

Denny_2x10 - Kubbi Nice prints!

Color mod  COLORCORRECTION?

post your color settings

 

Persetan great lighting mod link?

ask to AZIZ man, i don't have it confused.gif

 

mind to share your timecyc? i love white sky so much devil.gif

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What, you mean Kubbi photos. Yes, there are looking very good. Beautiful color contrast.

try HDR files or Bleach Bypass shaders if you have one biggrin.gif

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Are you hiding other shaders from us j3smoove?

 

Forget ENB 0.075; new one on its wayyyyy

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Are you hiding other shaders from us j3smoove?

 

Forget ENB 0.075; new one on its wayyyyy

Nope its Injectfxaa+post shaders HERE

 

Open post.h files w/notepad This is my settings for stock timecyc.

Bleach Bypass, Defog, Exposure.

 

And you the one who give us the link bro smile.gif

cant wait!!!!

Edited by j3smoove
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.... "18 september 2011: Version 0.075c3 for GTA San Andreas updated." from enbdev.com

 

Thats old news biggrin.gif I'm talking about newer version maybe biggrin.gif

 

 

Are you hiding other shaders from us j3smoove?

 

Forget ENB 0.075; new one on its wayyyyy

Nope its Injectfxaa+post shaders HERE

 

Open post.h files w/notepad This is my settings for stock timecyc.

Bleach Bypass, Defog, Exposure.

 

And you the one who give us the link bro smile.gif

cant wait!!!!

 

Lol; 'tis to. I think there is a newer version out than that too.

I think the InjectFXAA only works for Nvidia cards, correct? I've got an ATi, and didn't notice a difference

 

 

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@methodunderg

yup only different shaders on fxaa (more blur/sharp, w/ bloom w/o bloom etc....)

fxaa already on nvidia driver 26X.XX+ (its beta, and hidden on regedit)

 

i dunno on SA... (ati amd) works/not .... IV both effect shaders (0.82) or inject fxaa (0.78-0.82) works both nvidia/ati amd.

 

if the Inject fxaa (post shaders) contain tone/HDR we can't tell the difference (ENB UseEffect=1/0) coz is already loaded (like shadows mods/colormod).

 

 

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Thanks for the info. Will look into it more another day. Time to play another game I think..

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@nWo51289

if you want to play w/ color just edit the lens colors.. looking good btw icon14.gif

 

#define Defog 0.005 // Strength of Lens Colors.

#define FogColor float4(0.72, 0.88, 0.84, 0.0) //Lens-style color filters for Blue, Red, Yellow, White.

#define Exposure 0.000 // Contrast settings, higher = brighter, but also more white.

#define Gamma 1.000 // Gamma settings for darker or lighter shadows and dark areas, higher = darker.

#define BlueShift 0.10 // Higher = more blue in image.

#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.

#define VignetteRadius 0.98 // lower values = stronger radial effect from center

#define VignetteAmount -1.20 // Strength of black. -2.00 = Max Black, 1.00 = Max White.

#define saturation 0.02 // use negative values for less saturation.

#define Opacity 0.70 // Bleach Bypass values, higher = stronger effect.

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@j3smoove - Thanks for sharing you're settings! Will fiddle around those values, here are few more pics.

 

user posted image

 

user posted image

 

user posted image

 

 

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has anybody good values for this

 

 

TempF1=100TempF2=100TempF3=100TempF4=100TempF5=100TempF6=100TempF7=100TempF8=100TempF9=100TempF0=100

 

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NYZE.ONE,Tuesday, Sep 20 2011, 14:46] has anybody good values for this

 

]

this ones wokr quite well for me:

(they lower the darkening and make the bump mapping a lot more subtle. specular lightning is also reduced -> surfaces don't look wet anymore)

 

TempF1=55TempF2=100TempF3=100TempF4=25TempF5=100TempF6=25TempF7=100TempF8=100TempF9=100TempF0=100

 

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