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[REL|Beta 0.075] ENBSeries (Graphic Change)


BorisVorontsov

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Is there any version of ENB that works with a GMA 900?

my IGP has Pixel Shader 2.0  dontgetit.gif

But when I start GTA SA, nothing...

Nope, sorry but it's incompatible and will never be. Try DexX's SA GFX. Look for it in google.

I used to own a laptop (VAIO FS-415E) with GMA900 so I know what I'm talking about.

Nice thank you biggrin.gif

Do you know how to increase performances on a GMA 900? my SA turns at 25-30fps tounge.gif

This card sucks pretty much and the only thing I can suggest to you is to get Intel Custom Drivers for GMA or just get a new laptop/pc

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Is there any version of ENB that works with a GMA 900?

my IGP has Pixel Shader 2.0  dontgetit.gif

But when I start GTA SA, nothing...

Nope, sorry but it's incompatible and will never be. Try DexX's SA GFX. Look for it in google.

I used to own a laptop (VAIO FS-415E) with GMA900 so I know what I'm talking about.

Nice thank you biggrin.gif

Do you know how to increase performances on a GMA 900? my SA turns at 25-30fps tounge.gif

I know that this is really obvious but have you turned off frame limiter.

Try lowering the resoloution and visual fx quality

if nothing works you can try gamebooster pro.

And also what garfield 2 said will work

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Okej, i'm downloaded this, but now i have 'bug' ? Look at the picture. My graph. card - Geforce 7600 GT 256 mb, im used a Lil'Q config.

 

user posted image

Could you please post the link for those clothes? mainly the jeans colgate.gif

 

PS:sorry for double post

Edited by zacmobob
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hey guys 2 questions.

is it reasonable to put AMBIENTOCCLUSION to 1 if INDIRECTLIGHTING is on 0 ??

cause boris says something like that...(enb docu)

actually I don't really know what the 2 parameters do...

(btw: soon we reachen page 400 !!! turn.gif )

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wow there's been nearly no posts in the last 2 days sad.gif

lets liven things up with more....SCREENIES!! biggrin.gif

 

 

user posted imageuser posted imageuser posted imageuser posted image

user posted imageuser posted imageuser posted imageuser posted image

user posted imageuser posted imageuser posted imageuser posted image

user posted imageuser posted imageuser posted image

Edited by zacmobob
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Ehy!

 

Just 1 screenie from me but i think is a good one

user posted image

 

and...

ehy man zacmobob can i have link for those clouds?

 

Thanks

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DaRkMiLlEnIuM

Umm please help me adjust my settings.

 

This is what it looks like with default settings:

 

user posted image

 

When I tried LilQ's settings (in page 202 or something), the reflections were fine but everything was untextured. All I could see was the cars, vegetation, other SAMP players, and the yellow markers.

 

My graphics card is GeForce 6150 LE.

 

EDIT: I noticed that the textures load at first then disappear confused.gif

Edited by DaRkMiLlEnIuM
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@ DaRkMiLlEnIuM : Dont use 0.075c2 while palying Multiplayer. If you have any "ground/texture" problems with my config then, there should be a line in [GLOBAL] "UseMRTRendering=1, set it to 0 or just delete it. wink.gif

 

user posted image user posted image user posted image

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ehy man zacmobob can i have link for those clouds?

replace cloudhigh and cloudmasked textures with these

 

user posted image

and alpha

user posted image

 

alpha must be a bmp otherwise it will replace the image (i did this by opening in paint and saving as bmp)

credit goes to game4life for posting the clouds earlier in the topic

oh yeah and can you please start using thumbnails for your pics.

Edited by zacmobob
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ehy man zacmobob can i have link for those clouds?

replace cloudhigh and cloudbase textures with these

 

huh? where should I replace them??

 

(PAGE 400!!!! turn.gif )

Edited by -born2die-
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Cheetah_dot_chi
ehy man zacmobob can i have link for those clouds?

replace cloudhigh and cloudbase textures with these

 

huh? where should I replace them??

 

(PAGE 400!!!! turn.gif )

in the "particle.txd" located in the "models" folder..

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ehy man zacmobob can i have link for those clouds?

replace cloudhigh and cloudbase textures with these

 

huh? where should I replace them??

 

(PAGE 400!!!! turn.gif )

open particle.txd with txdworkshop

 

oh yeah 400 pages biggrin.gifbiggrin.gifbiggrin.gif

 

EDIT: looks like ive been beaten to it tounge.gif

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in the "particle.txd" located in the "models" folder..

yeah okay

but 2 problems

first: in my particle.txd there is no cloudbase only cloudhigh

2nd: if I want to import cloudmaskeda.bmp a error shows up

BITMAP FILE IS NOT VALID

(anyway... should I replace couldmaskeda.bmp for the alpha in cloudmaskeda

or should I replace it with the alpha in cloudhigh??????????????)

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Cheetah_dot_chi

in the "particle.txd" located in the "models" folder..

yeah okay

but 2 problems

first: in my particle.txd there is no cloudbase only cloudhigh

2nd: if I want to import cloudmaskeda.bmp a error shows up

BITMAP FILE IS NOT VALID

(anyway... should I replace couldmaskeda.bmp for the alpha in cloudmaskeda

or should I replace it with the alpha in cloudhigh??????????????)

Replace'em both..

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2nd: if I want to import cloudmaskeda.bmp a error shows up

BITMAP FILE IS NOT VALID

 

Replace'em both..

and how shoudl i import it if this error shows up

 

okay I got 3 cloud files in my particle.txd

1.cloudhigh

2.cloudmaskeda

3.cloud1

no plz tell me what i shoudl do

Edited by -born2die-
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in the "particle.txd" located in the "models" folder..

yeah okay

but 2 problems

first: in my particle.txd there is no cloudbase only cloudhigh

2nd: if I want to import cloudmaskeda.bmp a error shows up

BITMAP FILE IS NOT VALID

(anyway... should I replace couldmaskeda.bmp for the alpha in cloudmaskeda

or should I replace it with the alpha in cloudhigh??????????????)

1: sorry i meant cloudmasked

2: to make the bitmap work you have to open the png in paint and then save it as a bitmap (i did mention this in the original post)

 

EDIT: replace cloudmasked and cloudhigh with the new textures and leave cloud1 alone

Edited by zacmobob
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1: sorry i meant cloudmasked

2: to make the bitmap work you have to open the png in paint and then save it as a bitmap (i did mention this in the original post)

ok which one??

1.Monochrom Bitmap

2.24 colours Bitmap

3. 256 colours Bitmap

4.16 colours Bitmap

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i did 24 colour bitmap

 

read my edit in the earlier post to see which ones to replace

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i did 24 colour bitmap

 

read my edit in the earlier post to see which ones to replace

ok one last thing

1.i got the two files now

2.I replaced the cloud04.PNG with the image from cloudhigh and with the image of cloudmasked

3.I saved your cloudmasked to bmp ( 24 colours) and importet them to the two files like in step2

4. But if I put the alpha thing in the cloudhigh or cloudmasked it replaces the cloud04.PNG

 

thank you for your help anyway

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i did 24 colour bitmap

 

read my edit in the earlier post to see which ones to replace

ok one last thing

1.i got the two files now

2.I replaced the cloud04.PNG with the image from cloudhigh and with the image of cloudmasked

3.I saved your cloudmasked to bmp ( 24 colours) and importet them to the two files like in step2

4. But if I put the alpha thing in the cloudhigh or cloudmasked it replaces the cloud04.PNG

 

thank you for your help anyway

you have to select the alpha texture first

its sort of difficult to explain without pictures but ill try my best

 

you have to click on alpha/mask down the bottom

and THEN import the alpha picture

then it will replace the alpha texture and not the image smile.gif

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i did 24 colour bitmap

 

read my edit in the earlier post to see which ones to replace

ok one last thing

1.i got the two files now

2.I replaced the cloud04.PNG with the image from cloudhigh and with the image of cloudmasked

3.I saved your cloudmasked to bmp ( 24 colours) and importet them to the two files like in step2

4. But if I put the alpha thing in the cloudhigh or cloudmasked it replaces the cloud04.PNG

 

thank you for your help anyway

you have to select the alpha texture first

its sort of difficult to explain without pictures but ill try my best

 

you have to click on alpha/mask down the bottom

and THEN import the alpha picture

then it will replace the alpha texture and not the image smile.gif

thank you i got it already

hey man are there water textures like that to import single?

cause my particle.txd is so nice and I don't want to change the hole one only because of the water

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i did 24 colour bitmap

 

read my edit in the earlier post to see which ones to replace

ok one last thing

1.i got the two files now

2.I replaced the cloud04.PNG with the image from cloudhigh and with the image of cloudmasked

3.I saved your cloudmasked to bmp ( 24 colours) and importet them to the two files like in step2

4. But if I put the alpha thing in the cloudhigh or cloudmasked it replaces the cloud04.PNG

 

thank you for your help anyway

you have to select the alpha texture first

its sort of difficult to explain without pictures but ill try my best

 

you have to click on alpha/mask down the bottom

and THEN import the alpha picture

then it will replace the alpha texture and not the image smile.gif

thank you i got it already

hey man are there water textures like that to import single?

cause my particle.txd is so nice and I don't want to change the hole one only because of the water

you can just export the texture you need

the texture for water is waterclear256.txd

so if you export that from the modified particle and import it into yours you should be ok biggrin.gif

i did that with cheetah_dot_chi's hd water (which is very sexy btw tounge.gif ) and a seabed sort of by me (i darkened the project reality seabed so it'd look better with enbseries water)

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hey man are there water textures like that to import single?

cause my particle.txd is so nice and I don't want to change the hole one only because of the water

you can just export the texture you need

the texture for water is waterclear256.txd

so if you export that from the modified particle and import it into yours you should be ok biggrin.gif

i did that with cheetah_dot_chi's hd water (which is very sexy btw tounge.gif ) and a seabed sort of by me (i darkened the project reality seabed so it'd look better with enbseries water)

thank you I'll try that

if I got it I'll post screenies 2 ^^

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mike_the_one

hy everyone,i've got a problem,when i turn ENBseries on my game crash angry.gifangry.gifangry.gifangry.gifangry.gif

WHY?? sad.gifcryani.gif

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hy everyone,i've got a problem,when i turn ENBseries on my game crash angry.gifangry.gifangry.gifangry.gifangry.gif

WHY?? sad.gifcryani.gif

Post your computers specs

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Oh hello, i wanted to ask that if theres any more effects.txt has been made ?

i think they work kinda faster and look pretty too.

 

The only effects i know of is the RE4 one and oCain's effect packs.

 

Offtopic: Which car is this Lil'Q ?

 

user posted image
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DaNCeSWiTHBuLLeTS

I picked up the GTA Trilogy today and when I installed GTA: SA, I was eager to try the ENBSeries add-on. I am no stranger with the ENBSeries (having used it for Resident Evil 4), but when I activate it, my game looks nowhere NEAR as good as anyone else's here. I own an HP Firebird 802, so I know that I am capable of running pretty demanding games. My native resolution is 1920x1080, if that helps. Can anyone send me a good configuration of their enbseries.ini?

 

The vehicles still look very unrealistic and for some reason, the blurs and shadows seem to flicker when I have ENB on. Any help?

 

EDIT: And if it helps, I downloaded the 0.075c Test 2 version of the ENBSeries and also the d3dx9_26.dll.

Edited by DaNCeSWiTHBuLLeTS
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