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[REL|Beta 0.075] ENBSeries (Graphic Change)


BorisVorontsov

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TigerTanker

Wow, thanks for the link, about the mod, I can't wait. Your pics are reminding me of GTAVC. IDK why. Maybe because of it's style. Who knows, maybe GTAV will look like that

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Such of what? I don't think it's useless using ENB in IV. IV does has all things, like Boris said for Just Cause - ''This game have all things, why does it needs ENB?''.

 

Just Boris will never say it about IV.

Iv does not have SSAO, antialiasing, real time reflexion, real time shadow [dynamic lighting I mean], and maybe more.

I think it's enought to work on it.

 

And @IKT: I've the same problème with all my game except Burnout.

It haves real time reflection.

It does not need any AA, 1280x1024 it's very playable.

IV it's better than SA with enb anyway.And when GTA IV enb got released, it'll be a lot better.

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neilthecellist
Such of what? I don't think it's useless using ENB in IV. IV does has all things, like Boris said for Just Cause - ''This game have all things, why does it needs ENB?''.

 

Just Boris will never say it about IV.

Iv does not have SSAO, antialiasing, real time reflexion, real time shadow [dynamic lighting I mean], and maybe more.

I think it's enought to work on it.

 

And @IKT: I've the same problème with all my game except Burnout.

Um. You're thinking of the XBOX360 / PS3 versions.

 

The PC version has all of that, save for anti-aliasing.. It has ambient occlusions (though Boris is working on a "better" version for GTA IV). It has real time reflections and believe me, EVERY light you see in GTA IV is dynamic, which is why sometimes the framerate dips, because the PC version has had all its lighting redone to work dynamically.

 

Frankly, if I'm playing at 2560 x 1600 resolution, why would I need anti-aliasing? Or even 1920 x 1280? 1680 x 1050? Who needs anti-aliasing at such a high resolution?

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NICE SCREENS ohnoo....impressive..

well here are some of mine...not my best though...thought id post it anyways smile.gif

user posted image user posted image user posted image user posted image

user posted image user posted image user posted image user posted image

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Such of what? I don't think it's useless using ENB in IV. IV does has all things, like Boris said for Just Cause - ''This game have all things, why does it needs ENB?''.

 

Just Boris will never say it about IV.

Iv does not have SSAO, antialiasing, real time reflexion, real time shadow [dynamic lighting I mean], and maybe more.

I think it's enought to work on it.

 

And @IKT: I've the same problème with all my game except Burnout.

Um. You're thinking of the XBOX360 / PS3 versions.

 

The PC version has all of that, save for anti-aliasing.. It has ambient occlusions (though Boris is working on a "better" version for GTA IV). It has real time reflections and believe me, EVERY light you see in GTA IV is dynamic, which is why sometimes the framerate dips, because the PC version has had all its lighting redone to work dynamically.

 

Frankly, if I'm playing at 2560 x 1600 resolution, why would I need anti-aliasing? Or even 1920 x 1280? 1680 x 1050? Who needs anti-aliasing at such a high resolution?

I do ...

It's maybe playable without and it look great too but with, it would be better.

You don't know what GTA IV really have inside.

It's not real time reflexion, you can't even see niko reflecting on the car isn't it ?

It's not dynamic lighting, or if you want to call it like this it's a partical dynamic lighting, to be right, it' just workd for ped and physic model which is stupid because a wall can let the light pass through ...

And SSAO, I think not, maybe, I agree that it's the only one thing I don't know, but I think it has not it.

 

And yes I have an ATI and I think the problem of SSAO in any game come from there [this could be an evidence that GTA IV does not have SSAO because it doesn't work for any game except burnout]

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user posted image user posted image user posted image

 

 

Gawd, I just wish I could play SA-MP and ENB and get a stable FPS, then I could provide better screens with CnR. tounge.gif

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grandtheftauto1233
@TigerTanker: thx.

 

about the lambo: perhaps this one

 

http://gta-worldmods.t-n-network.de/phpkit...92b23e5e753f3c1

 

about the map: it's wip. It will become a new savehouse (new, accessible (3ds max) house. the garage on the pic has been opened) at the beach of angel pine.

 

some impressions that fit to the enb topic

 

user posted image user posted image user posted image

user posted image user posted image user posted image

SETTINGS? smile.gif

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@grandtheftauto1233: the settings are not mine, you can find them here:

 

http://gtacarpassion.blogspot.com/search?u...&max-results=15

 

just scroll down the page. they are at the top of the first lambo picture.

 

or quick version wink.gif : http://www.mediafire.com/?edjndtygy0w

 

the pictures withe the A380 have been made with my settings I posted some pages before this one

 

@nm69: I really like the second, the 4th and the 7th (terminator at its best wink.gif )

 

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Such of what? I don't think it's useless using ENB in IV. IV does has all things, like Boris said for Just Cause - ''This game have all things, why does it needs ENB?''.

 

Just Boris will never say it about IV.

Iv does not have SSAO, antialiasing, real time reflexion, real time shadow [dynamic lighting I mean], and maybe more.

I think it's enought to work on it.

 

And @IKT: I've the same problème with all my game except Burnout.

Um. You're thinking of the XBOX360 / PS3 versions.

 

The PC version has all of that, save for anti-aliasing.. It has ambient occlusions (though Boris is working on a "better" version for GTA IV). It has real time reflections and believe me, EVERY light you see in GTA IV is dynamic, which is why sometimes the framerate dips, because the PC version has had all its lighting redone to work dynamically.

 

Frankly, if I'm playing at 2560 x 1600 resolution, why would I need anti-aliasing? Or even 1920 x 1280? 1680 x 1050? Who needs anti-aliasing at such a high resolution?

You must have been smoking something REALLY bad.

GTA IV does have real-time reflections, tweaked for showing only buildings and such, and not peds and other cars, which is a great thing for the FPS. GTA IV also has MANY lights AND shadows (you can set those to your likings). But, GTA IV doesn't have any sort of SSAO. There isn't. Nope. Just compare the edges within small areas on hi-res-low quality with hi-res high quality. You'll only see changes in texture, shadows and maybe models. But there is NO SSAO/SSIL/anything advanced like that ingame that is noticeable. If R* DID put in SSAO, they should have removed it, because you don't see anything of it and because those options are only enable-able for VERY good computers. Since GTA IV has SO many different objects, it would kill every computer to render the SSAO and things. Crysis is playable, there aren't as much things as in IV.

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NICE SCREENS ohnoo....impressive..

well here are some of mine...not my best though...thought id post it anyways smile.gif

user posted image user posted image user posted image user posted image

user posted image user posted image user posted image user posted image

Post your settings plz!

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Narcis_speed6

2 screens from me biggrin.gif

user posted image

user posted image

 

 

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NICE SCREENS ohnoo....impressive..

well here are some of mine...not my best though...thought id post it anyways smile.gif

user posted image  user posted imageuser posted imageuser posted image

Post your settings plz!

browse my old settings....its still the same ..i cant find anythin else to tweak to make it a bit more realistic...i gotta work on the SSAO a bit... maybe later smile.gif

My old ini

 

 

Boris has made a ENB For III ?

 

well not really...but the gta Vice city Enb works for it..SO ive heard...anyways try this link...ive never tried it on gta III but this guy has a video to prove it too...good luck GTA III ENB

 

 

Edited by nm69
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luladasilva

Hi guys! o/

 

I had a problem with ENB Series D:

 

My version of GTA SA is 1.0.

 

When I put the ENB files in the GTA folder, the game won't start.

 

I click on gta_sa.exe icon and nothing happens.

 

If I delete the d3d9.dll, the game runs normally.

 

My pc specs:

 

Windows Vista Home Premium

2GB Ram

256mb Video Card

 

Can you help me?

 

Thx!

 

(Sorry for the bad english, i'm brazilian)

 

 

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Hi guys! o/

 

I had a problem with ENB Series D:

 

My version of GTA SA is 1.0.

 

When I put the ENB files in the GTA folder, the game won't start.

 

I click on gta_sa.exe icon and nothing happens.

 

If I delete the d3d9.dll, the game runs normally.

 

My pc specs:

 

Windows Vista Home Premium

2GB Ram

256mb Video Card

 

Can you help me?

 

Thx!

 

(Sorry for the bad english, i'm brazilian)

I have the same problem in my laptop, but on my pc, enbs work perfectly icon14.gif

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luladasilva
Hi guys! o/

 

I had a problem with ENB Series D:

 

My version of GTA SA is 1.0.

 

When I put the ENB files in the GTA folder, the game won't start.

 

I click on gta_sa.exe icon and nothing happens.

 

If I delete the d3d9.dll, the game runs normally.

 

My pc specs:

 

Windows Vista Home Premium

2GB Ram

256mb Video Card

 

Can you help me?

 

Thx!

 

(Sorry for the bad english, i'm brazilian)

I have the same problem in my laptop, but on my pc, enbs work perfectly icon14.gif

I wanna know how to resolve this

 

I have heard that may be the version of GTA SA (not working in version 2.0) but my version is 1.0.

 

Help D:

 

 

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Such of what? I don't think it's useless using ENB in IV. IV does has all things, like Boris said for Just Cause - ''This game have all things, why does it needs ENB?''.

 

Just Boris will never say it about IV.

Iv does not have SSAO, antialiasing, real time reflexion, real time shadow [dynamic lighting I mean], and maybe more.

I think it's enought to work on it.

 

And @IKT: I've the same problème with all my game except Burnout.

Um. You're thinking of the XBOX360 / PS3 versions.

 

The PC version has all of that, save for anti-aliasing.. It has ambient occlusions (though Boris is working on a "better" version for GTA IV). It has real time reflections and believe me, EVERY light you see in GTA IV is dynamic, which is why sometimes the framerate dips, because the PC version has had all its lighting redone to work dynamically.

 

Frankly, if I'm playing at 2560 x 1600 resolution, why would I need anti-aliasing? Or even 1920 x 1280? 1680 x 1050? Who needs anti-aliasing at such a high resolution?

You must have been smoking something REALLY bad.

GTA IV does have real-time reflections, tweaked for showing only buildings and such, and not peds and other cars, which is a great thing for the FPS. GTA IV also has MANY lights AND shadows (you can set those to your likings). But, GTA IV doesn't have any sort of SSAO. There isn't. Nope. Just compare the edges within small areas on hi-res-low quality with hi-res high quality. You'll only see changes in texture, shadows and maybe models. But there is NO SSAO/SSIL/anything advanced like that ingame that is noticeable. If R* DID put in SSAO, they should have removed it, because you don't see anything of it and because those options are only enable-able for VERY good computers. Since GTA IV has SO many different objects, it would kill every computer to render the SSAO and things. Crysis is playable, there aren't as much things as in IV.

 

It sure does not have SSAO, but he means for Ambient Occlusions... and YES GTA4 implement Ambient Occlusion. It's a bit different, much more like mapped/hardcoded and very performance-wise, rather than brutally-forced (screen-filling) SSAO postprocess. That's why you won't find them excessively applied all over the screen. You'll notice that on some location like indoors, specially inside your houses in GTA4... look for corners on the roof & ceilings.

 

BTW, implementing SSAO on GTA4 won't hurt much like implementing SSAO for Crysis/STALKER since GTA4 is a game with lots of CPU calculation. Those leaves more unused GPU resources, at least for those who has at least 8800 or 4800 card installed on their systems

Edited by EXTACY
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neilthecellist
Such of what? I don't think it's useless using ENB in IV. IV does has all things, like Boris said for Just Cause - ''This game have all things, why does it needs ENB?''.

 

Just Boris will never say it about IV.

Iv does not have SSAO, antialiasing, real time reflexion, real time shadow [dynamic lighting I mean], and maybe more.

I think it's enought to work on it.

 

And @IKT: I've the same problème with all my game except Burnout.

Um. You're thinking of the XBOX360 / PS3 versions.

 

The PC version has all of that, save for anti-aliasing.. It has ambient occlusions (though Boris is working on a "better" version for GTA IV). It has real time reflections and believe me, EVERY light you see in GTA IV is dynamic, which is why sometimes the framerate dips, because the PC version has had all its lighting redone to work dynamically.

 

Frankly, if I'm playing at 2560 x 1600 resolution, why would I need anti-aliasing? Or even 1920 x 1280? 1680 x 1050? Who needs anti-aliasing at such a high resolution?

You must have been smoking something REALLY bad.

GTA IV does have real-time reflections, tweaked for showing only buildings and such, and not peds and other cars, which is a great thing for the FPS. GTA IV also has MANY lights AND shadows (you can set those to your likings). But, GTA IV doesn't have any sort of SSAO. There isn't. Nope. Just compare the edges within small areas on hi-res-low quality with hi-res high quality. You'll only see changes in texture, shadows and maybe models. But there is NO SSAO/SSIL/anything advanced like that ingame that is noticeable. If R* DID put in SSAO, they should have removed it, because you don't see anything of it and because those options are only enable-able for VERY good computers. Since GTA IV has SO many different objects, it would kill every computer to render the SSAO and things. Crysis is playable, there aren't as much things as in IV.

Don't multi-quote my post, it makes it look like you're contradicting me when you're trying to contradict the quote box WITHIN my post.

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Hi:D

 

Im vans123 and firstly i will post some pictures of mi ingame enbseries Settings.

 

Here are some of my pictures:(Without ENB)

 

user posted image

 

And now with my ENBseries sittings:

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

I hope ppl like the screenshots...

 

btw...

if you really want my settings all you need to do is to reply the topic saying u want them and i will post them

 

and of course i hope all ppl post their settings biggrin.gif cya

 

 

 

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Im vans123 and firstly i will post some pictures of mi ingame enbseries Settings.

 

 

btw...

if you really want my settings all you need to do is to reply the topic saying u want them and i will post them

 

and of course i hope all ppl post their settings biggrin.gif cya

[/color]

dude...u can post the settings here but pleeeeease resize ur pics b4 u post them or post them as thumbnails from imagebam or imageshack etc....its covering the whole page...

EDIT ur last comment and upload ur pics after u either resize them or upload em at imagebam and post the BB code u recieve here...

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Help please!

Your video card is Intel isnt it??

If it is then you are f**ed because intel cards cant run this mod

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luladasilva
Help please!

Your video card is Intel isnt it??

If it is then you are f**ed because intel cards cant run this mod

Yes it is D:

 

OMG, why not?!?

 

Thanks smile.gif

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I got Nvidia 8900 GTS ZOTAC edition and if you loook i love my fking graphics

i can run GTA4 with maximun sittings and without lag problems.

 

Well lets go to the point if you dont have ATI or Nvidia VideoCards u are rlly fked.

 

And i will say you why:

 

Becouse Intel are only a simple Card they are so weak and they are only for making you think u got a graphic card in your pc

but thats not true is only a fking 32 MB graphics card While Nvidia and ATI focus and improve the graphics on your Games.

 

And srry i will rezise the Images.

Edited by vans123
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