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[REL|Beta 0.075] ENBSeries (Graphic Change)


BorisVorontsov

Recommended Posts

First of all, this mod is just amazing mercie_blink.gif and the only reason i installed SA again

I played around with the settigs the whole day and get finaly some good results, tounge2.gif

but now there ere a bunch of quastions where you majbe can help me?

 

1.whe I activate UseReflectiveBump=1 for bumpmapping the player is invisible and some people hanging in the sky.

2.the shadows that you can activate with [shift+F8] are poping up realy late, sometimes when i alrady on the shadow.(normal?)

 

from here dont need to answer because a little oftopic but some links wuld be nice.

 

3.some guys around here have mutch grass and sharper textures and stuff(like jasenko on page 258).

Is this another mod?where to get this?

4.the streetlights, trees and cars are poping up about 100meter in front. I know that was back in the days the same but is there any way to change this.(draw distance is alrady 100)

5.are there any other ways to optimize the graphics, without mods.I mean with the editor in some files.(links?)

6.othe nice mods (that improve the graphics) that i have to know.

im not lazy but there is so mutch stuff,hard to get overview.

 

big thanks people and sorry for the bad scool english.

Edited by N-play-A23
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Creed Bratton

Did anyone try to disable shadows and bloom on GTA4 and use ENB settings instead? Maybe it could work...

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grandtheftauto1233
Did anyone try to disable shadows and bloom on GTA4 and use ENB settings instead? Maybe it could work...

wel sahdows are based off the shadows in gta sa, as in, on cars, when visual fx is higher, enbseries enhances them, gta 4, when u disable shadows, u basicly took out the sun, so thats not worth it, but, u could use the bloom from enbseries

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NotAvailableToday

hi, i´ve got a problem.

 

My enb series works fine but the reflections from the cars won´t work, they are there buty like a bug with a texture error

 

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=0

AlternativeDepth=1

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

EnableShaders_3_0=1

AdditionalConfigFile=enbseries2.ini

UseMRTRendering=0

[EFFECT]

EnableBloom=1

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=0

EnableWater=1

EnableShadow=1

DepthBias=0

EnableDepthOfField=0

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyScreenshot=44

KeyShadow=119

KeyWater=118

KeyShowFPS=106

[REFLECTION]

ReflectionPower=30

ChromePower=50

UseCurrentFrameReflection=0

ReflectionQuality=1

ReflectionSourceSpecular=100

ReflectionSourceTFactor=20

UseAdditiveReflection=1

ReflectionDepthBias=0

UseLowResReflection=0

ReflectionSinglePass=1

UseEnvBump=0

EnvBumpAmount=100

EnvBumpOffset=100

ReflectionFlip=0

[bLOOM]

BloomPowerDay=10

BloomFadeTime=2000

BloomConstantDay=5

BloomQuality=0

BloomScreenLevelDay=60

BloomCurveDay=10

BloomPowerNight=20

BloomConstantNight=5

BloomCurveNight=10

BloomScreenLevelNight=20

BloomAdaptationScreenLevel=80

BloomAdaptationMultiplier=20

BloomAllowOversaturation=1

BloomMaxLimit=100

[sSAO]

UseFilter=1

OcclusionQuality=0

FilterQuality=1

DarkeningLevel=30

BrighteningLevel=30

IlluminationLevel=30

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLighting=1

FadeDistance=50

UseForAlphaTest=1

UseForAlphaBlend=1

UseIndirectLightning=1

[colorCORRECTION]

DarkeningAmountDay=10

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=-20

GammaCurveDay=0

GammaCurveNight=3

ColorSaturationDay=0

ColorSaturationNight=0

UsePaletteTexture=0

[WATER]

UseWaterDeep=1

WaterDeepness=0

WaterQuality=0

[sHADOW]

ShadowFadeStart=40

ShadowFadeEnd=80

ShadowAmountDay=60

ShadowAmountNight=30

ShadowScreenLevelDay=60

ShadowScreenLevelNight=20

ShadowQuality=2

UseShadowFilter=0

FilterQuality=2

ShadowBlurRange=10

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=8

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=1

MotionBlurVelocity=40

MotionBlurRotation=40

[PERPIXELLIGHTING]

SpecularColorMin=100

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=100

SpecularGlossinessMax=100

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=0

DOFNumberOfPasses=5

DOFFocusRange=200

DOFBlurinessRange=10

[PLUGIN]

WeatherMod=0

 

 

I´m using 0.74f

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@zomie

try DepthBias=10 up to 1000 worked for my. with 1000 some parts gets transparent

 

like this

 

[EFFECT]

EnableBloom=1

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=0

EnableWater=1

EnableShadow=1

DepthBias=10

EnableDepthOfField=0

 

some replyes to my questions?

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at reflect there is same option

 

ReflectionDepthBias=10 again up to 1000

 

[REFLECTION]

ReflectionPower=30

ChromePower=50

UseCurrentFrameReflection=0

ReflectionQuality=1

ReflectionSourceSpecular=100

ReflectionSourceTFactor=20

UseAdditiveReflection=1

ReflectionDepthBias=0

UseLowResReflection=0

ReflectionSinglePass=1

UseEnvBump=0

EnvBumpAmount=100

EnvBumpOffset=100

ReflectionFlip=0

 

when this dont work,kein plan

Edited by N-play-A23
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Great Shoots, AzO smile.gificon14.gif

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Great but the sky is too blue and you should enable water deep because you can see the bottom of the ocean/river

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Thanks AzO for them  smile.gif

Anytime wink.gif. Looking forward to trying your updated settings then.

 

I'm using Blue Sky Mod. Personally, I think it looks great, atleast with stock SA. It looks different with each config I try.

 

Thanks for the comments.

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Sinister Chief

Awseome mod guys, really love it, think i got me a nearly perfect config. Anyways, here are some screenshots:

 

user posted imageuser posted imageuser posted image

user posted imageuser posted imageuser posted image

user posted imageuser posted imageuser posted image

user posted imageuser posted imageuser posted image

 

Just a couple of questions:

 

1. Does anyone know why the water looks so noisy?, I tried the noise filter, it didn't do anything.

2.Why do i get the ugly texture behind the boat when moving?

3.Why is it that i get a blue color while facing a certain angle?You can see it on the planes.

 

Thanks! Btw. Cookies for the creator : cookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

 

 

 

 

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grandtheftauto1233

 

some good settings for geforce fx 5200? which enbseries to use?

okay, ive had this card, use enbseries versions in the .74 range, watch my video on youtube for enbseroes on fx 5200

 

 

AND my shadows wink.gif

 

[sHADOW]

ShadowFadeStart=0

ShadowFadeEnd=5

ShadowAmountDay=70

ShadowAmountNight=40

ShadowScreenLevelDay=60

ShadowScreenLevelNight=20

ShadowQuality=2

UseShadowFilter=1

FilterQuality=1

ShadowBlurRange=68

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mine is shader 2.0

this is for the old shaders! with people old shaders!

ok man this is my ENB Series shots. pm me if you wanted my Settings.

 

but what is better????

 

1ST-

user posted image

 

2ND-

user posted image

 

 

Lamborghini is perfect for this test so i used it.

 

 

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Guys....the ENB series is a perfect mod ive ever seen...

 

anyway if u have a graphic card less than shader model 2.0

i recommend 2 use GTA SA project reality mod instead

of this mod...

 

bcoz this mod not fully compatible with weak computers...n course

many performance issues

 

anyway don't forget 2 give credits 2 Borris who is d creator of this mod... smile.gif

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AzO or everyone who cares bout this... ))

That how my config looks in my game. (only reflection, water and bloom are enabled)

user posted imageuser posted image

Now changed bloom and collorcorretion a little...

user posted imageuser posted image

user posted imageuser posted image

user posted imageuser posted imageuser posted image

I think it look nice in overall. tounge.gif

 

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That looks so much better than your old settings. Awesome stuff. Did you make that timecyc, or did you get it from another mod?

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LilQ, you're using that plant mod, which seems to make most of the difference smile.gif.

 

Which mod is that? Also, what about the timecyc.dat file? Did you make any changes?

 

Looks really nice, man.

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Slim Shady III

Lil'Q can you please the new config from you posting . biggrin.gif

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Thanks for these comments guys.

About mods, palnts, um, SRT Unreleased Vegetation Pack, something like that ;

The timecyc, water, lights and other effect stuff - PROJECT REALITY ;

and yeah...

 

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=0

AlternativeDepth=0

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

EnableShaders_3_0=1

AdditionalConfigFile=enbseries2.ini

[EFFECT]

EnableBloom=1

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=0

EnableWater=1

EnableShadow=0

DepthBias=50

EnableDepthOfField=0

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyShadow=119

KeyWater=118

KeyScreenshot=44

KeyShowFPS=106

[REFLECTION]

ReflectionPower=5

ChromePower=12

UseCurrentFrameReflection=0

ReflectionQuality=0

ReflectionSourceSpecular=45

ReflectionSourceTFactor=100

UseAdditiveReflection=1

ReflectionDepthBias=1

UseLowResReflection=0

ReflectionSinglePass=0

UseEnvBump=0

EnvBumpAmount=0

EnvBumpOffset=0

ReflectionFlip=1

[bLOOM]

BloomPowerDay=5

BloomFadeTime=500

BloomConstantDay=0

BloomQuality=0

BloomScreenLevelDay=80

BloomCurveDay=0

BloomPowerNight=11

BloomConstantNight=0

BloomCurveNight=-7

BloomScreenLevelNight=100

BloomAdaptationScreenLevel=70

BloomAdaptationMultiplier=100

BloomAllowOversaturation=1

BloomMaxLimit=100

[sSAO]

UseFilter=1

OcclusionQuality=1

FilterQuality=1

DarkeningLevel=30

BrighteningLevel=30

IlluminationLevel=30

AdditiveIlluminationLevel=20

UseAmbientOcclusion=1

UseIndirectLightning=0

FadeDistance=50

UseForAlphaTest=1

UseForAlphaBlend=1

UseIndirectLighting=1

[colorCORRECTION]

DarkeningAmountDay=-7

ScreenLevelDay=60

ScreenLevelNight=30

DarkeningAmountNight=-37

GammaCurveDay=7

GammaCurveNight=10

ColorSaturationDay=-1

ColorSaturationNight=1

UsePaletteTexture=0

[PLUGIN]

WeatherMod=0

[WATER]

UseWaterDeep=0

WaterDeepness=50

WaterQuality=0

[sHADOW]

ShadowFadeStart=70

ShadowFadeEnd=120

ShadowAmountDay=80

ShadowAmountNight=50

ShadowScreenLevelDay=60

ShadowScreenLevelNight=20

ShadowQuality=2

UseShadowFilter=1

FilterQuality=2

ShadowBlurRange=30

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=8

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=1

MotionBlurVelocity=80

MotionBlurRotation=80

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=5

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=0

DOFNumberOfPasses=3

DOFFocusRange=450

DOFBlurinessRange=3

Edited by Lil'Q
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Lil'Q which water texture are you using? it looks really nice.

also mind giving your water settings?

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Narcis_speed6

i have made pixelated shadows (like in gta4 happy.gif )

user posted image

 

 

[sHADOW]

ShadowFadeStart=45

ShadowFadeEnd=75

ShadowAmountDay=55

ShadowAmountNight=35

ShadowScreenLevelDay=45

ShadowScreenLevelNight=25

ShadowQuality=0

UseShadowFilter=0

FilterQuality=2

ShadowBlurRange=35

ph34r.gif

 

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Meh, I'll reinstall my SA sometime. CJ looks like a carrot, all orange and sh*t. And I need a clean install of SA for that SRT mod.

 

Anyway, installed that Project Reality Mod and there's not much difference in the game, besides the clouds.

 

First picture is with a different config, the rest - LilQ's settings.

 

 

user posted image

 

user posted image

 

user posted image

 

user posted image user posted image user posted image user posted image

 

user posted image user posted image user posted image

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