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[REL|Beta 0.075] ENBSeries (Graphic Change)


BorisVorontsov

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Meh, SSAO is f*cking everything up, too much noise.

user posted image

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=d3d9_sagfx.dll

[GLOBAL]

UseEffect=0

AlternativeDepth=1

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

EnableShaders_3_0=1

AdditionalConfigFile=enbs_re4.ini

UseMRTRendering=0

[EFFECT]

EnableBloom=1

EnableOcclusion=1

EnableReflection=1

EnableMotionBlur=1

EnableWater=1

EnableShadow=1

DepthBias=10

EnableDepthOfField=1

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyScreenshot=44

KeyShadow=119

KeyWater=118

KeyShowFPS=106

[REFLECTION]

ReflectionPower=50

ChromePower=0

UseCurrentFrameReflection=1

ReflectionQuality=2

ReflectionSourceSpecular=30

ReflectionSourceTFactor=70

UseAdditiveReflection=0

ReflectionDepthBias=100

UseLowResReflection=0

ReflectionSinglePass=1

UseEnvBump=0

EnvBumpAmount=100

EnvBumpOffset=100

ReflectionFlip=1

[bLOOM]

BloomPowerDay=5

BloomFadeTime=2000

BloomConstantDay=0

BloomQuality=0

BloomScreenLevelDay=80

BloomCurveDay=2

BloomPowerNight=20

BloomConstantNight=10

BloomCurveNight=5

BloomScreenLevelNight=50

BloomAdaptationScreenLevel=80

BloomAdaptationMultiplier=20

BloomAllowOversaturation=0

BloomMaxLimit=80

[sSAO]

UseFilter=1

OcclusionQuality=1

FilterQuality=1

DarkeningLevel=20

BrighteningLevel=40

IlluminationLevel=30

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLighting=1

FadeDistance=50

UseForAlphaTest=1

UseForAlphaBlend=1

[colorCORRECTION]

DarkeningAmountDay=10

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=-10

GammaCurveDay=2

GammaCurveNight=3

ColorSaturationDay=-2

ColorSaturationNight=-2

UsePaletteTexture=0

[WATER]

UseWaterDeep=0

WaterDeepness=15

WaterQuality=0

[sHADOW]

ShadowFadeStart=900

ShadowFadeEnd=1000

ShadowAmountDay=90

ShadowAmountNight=60

ShadowScreenLevelDay=60

ShadowScreenLevelNight=20

ShadowQuality=0

UseShadowFilter=0

FilterQuality=2

ShadowBlurRange=5

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=16

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=1

MotionBlurVelocity=10

MotionBlurRotation=10

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=10

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=0

DOFNumberOfPasses=5

DOFFocusRange=100

DOFBlurinessRange=5

 

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namechangedbyacs1

Hey,i make enbseries.ini configuration my self and some particles my self

 

And i make water like in GTA IV

 

With Adobe Photoshop i make water and import it in particle with TXD WROKSHOP

 

And here is some screens in game

 

Screens is not maked with ADOBE PHOTOSHOP!

 

user posted image

user posted image

 

user posted image

user posted image

 

AND HERE YOU CAN DOWNLOAD THIS WATER PARTICLE

 

DOWNLOAD

 

Or you can import it in particle youself

 

Here is image

 

Posted Image

 

WATER IS NOT LIKE REAL IN PICTURES MAYBE,BUT IN GAME IS REALY GOOD!

 

MY ENBSERIES.INI WATER SETTINGS

 

 

[WATER]UseWaterDeep=0WaterDeepness=582WaterQuality=0

 

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user posted image user posted image user posted image

 

user posted image user posted image user posted image

 

user posted image user posted image user posted image

 

 

Thanks goes to Liam, who kindly shared his settings and blue sky mod. If anybody's interested, everything can be found in his topic at The_Borg's

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@ikt, I can't see any occlusions on your screen.. sarcasm.gif

@Adikaaaaaa,

"UseWaterDeep=0

WaterDeepness=582"

 

It doesn't make sense. If you put UseWaterDeep=0, then WaterDeepness won't be used.

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namechangedbyacs1
@ikt, I can't see any occlusions on your screen.. sarcasm.gif

@Adikaaaaaa,

"UseWaterDeep=0

WaterDeepness=582"

 

It doesn't make sense. If you put UseWaterDeep=0, then WaterDeepness won't be used.

I use before WATERDEEP=1

And WATERDEEPNES=582

 

And i turn off WATERDEEP to 0

And WATERDEEPNES i don't change

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@ikt, I can't see any occlusions on your screen..  sarcasm.gif

@Adikaaaaaa,

"UseWaterDeep=0

WaterDeepness=582"

 

It doesn't make sense. If you put UseWaterDeep=0, then WaterDeepness won't be used.

I use before WATERDEEP=1

And WATERDEEPNES=582

 

And i turn off WATERDEEP to 0

And WATERDEEPNES i don't change

There is occlusion, but it is too widespread. I'm tweaking it now so it'll look more realistic. The previous settings made corners opaque dark/grey. This is too light. :V But the difference between no occlusion and with occlusion is quite big. go ingame and check it yourself.

 

Can someone explain what the hell 'MrtRendering' is? biggrin.gif

And also explain the last things in the SSAO section which aren't discribed in any readme's.

Edited by ikt
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Some screens with my new config.

user posted imageuser posted imageuser posted imageuser posted image

user posted imageuser posted imageuser posted imageuser posted image

 

On the first screens where Bloom is very bright its only in morning, when sun is rising up, in the middle of the day it turns normal. (second row, first screen with Camaro) Hope you like it Shifty41s_beerhatsmilie2.gifmoto_whistle.gif

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Some screens with my new config.

PICs

On the first screens where Bloom is very bright its only in morning, when sun is rising up, in the middle of the day it turns normal. (second row, first screen with Camaro) Hope you like it Shifty41s_beerhatsmilie2.gifmoto_whistle.gif

Config' please with palette if you enabled it cool.gif

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There is no palette,I totaly remade colorcorrection. If you have lag, try to disable shadows, blur because this time I was making whole config not only bloom and ref. Also if you want try enabling MRTRendering, but I didnt see any difference in game, but usualy when I enable it whole map disapears.

I would like to hear something about this config, or see some screens, I had to use BloomPowerNight for Day and Day for Night.... I dont know why it works like that on my PC so I would like to see if it works properly on other PC's.

 

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=0

AlternativeDepth=1

AllowAntialias=1

BugFixMode=1

SkipShaderOptimization=0

QuadVertexBuffer=0

EnableShaders_3_0=1

AdditionalConfigFile=enbseries2.ini

UseMRTRendering=0

[EFFECT]

EnableBloom=1

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=1

EnableWater=1

EnableShadow=1

DepthBias=100

EnableDepthOfField=0

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyShadow=119

KeyWater=118

KeyScreenshot=44

KeyShowFPS=106

[REFLECTION]

ReflectionPower=8

ChromePower=15

UseCurrentFrameReflection=0

ReflectionQuality=0

ReflectionSourceSpecular=90

ReflectionSourceTFactor=35

UseAdditiveReflection=1

ReflectionDepthBias=100

UseLowResReflection=0

ReflectionSinglePass=1

UseEnvBump=1

EnvBumpAmount=500

EnvBumpOffset=350

ReflectionFlip=1

[bLOOM]

BloomPowerDay=25

BloomFadeTime=1000

BloomConstantDay=0

BloomQuality=0

BloomScreenLevelDay=100

BloomCurveDay=8

BloomPowerNight=22

BloomConstantNight=4

BloomCurveNight=10

BloomScreenLevelNight=100

BloomAdaptationScreenLevel=100

BloomAdaptationMultiplier=100

BloomAllowOversaturation=1

BloomMaxLimit=100

[sSAO]

UseFilter=0

OcclusionQuality=2

FilterQuality=2

DarkeningLevel=40

BrighteningLevel=40

IlluminationLevel=40

AdditiveIlluminationLevel=20

UseAmbientOcclusion=0

UseIndirectLightning=1

FadeDistance=50

UseForAlphaTest=1

UseForAlphaBlend=1

UseIndirectLighting=1

[colorCORRECTION]

DarkeningAmountDay=-30

ScreenLevelDay=50

ScreenLevelNight=20

DarkeningAmountNight=40

GammaCurveDay=7

GammaCurveNight=0

ColorSaturationDay=-1

ColorSaturationNight=3

UsePaletteTexture=0

[PLUGIN]

WeatherMod=0

[WATER]

UseWaterDeep=1

WaterDeepness=40

WaterQuality=0

[sHADOW]

ShadowFadeStart=700

ShadowFadeEnd=800

ShadowAmountDay=60

ShadowAmountNight=70

ShadowScreenLevelDay=60

ShadowScreenLevelNight=20

ShadowQuality=2

UseShadowFilter=1

FilterQuality=2

ShadowBlurRange=25

[ENGINE]

ForceAnisotropicFiltering=1

MaxAnisotropy=16

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=2

MotionBlurVelocity=100

MotionBlurRotation=40

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=5

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=0

DOFNumberOfPasses=3

DOFFocusRange=200

DOFBlurinessRange=7

 

PS. I didnt configure the SSAO becuase its not woking on my PC.

Edited by Lil'Q
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Yes, you have to downtune it if your hardware isn't this:

Pentium 4 @ 3.2GHz

4GB RAM

8600GT.

tounge.gif

okay how to i do this? and do i put anything in my SA folder?

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ikt - MRTRendering stands for Multiple Render Targets Rendering. It highly improves performance and I don't have Occlusion shadow errors anymore. However, Antialiasing never can work with MRT Rendering - textures dissappear for me.

 

This is not a problem if you're using high resolution.

 

And, you can find readme for SSAO here: http://boris-vorontsov.narod.ru/doc_ssao_en.htm

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Hey, does anyone have a good-looking but decently fast (30 FPS) config for a GeForce 7600 which has been OC'd to 515mhz?

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Hey, does anyone have a good-looking but decently fast (30 FPS) config for a GeForce 7600 which has been OC'd to 515mhz?

 

 

Try this one:

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=0

AlternativeDepth=1

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

EnableShaders_3_0=0

UseMRTRendering=0

AdditionalConfigFile=

[EFFECT]

EnableBloom=1

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=0

EnableWater=1

EnableShadow=1

DepthBias=100

EnableDepthOfField=0

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyShadow=119

KeyWater=118

KeyScreenshot=44

KeyShowFPS=106

[REFLECTION]

ReflectionPower=65

ChromePower=0

UseCurrentFrameReflection=1

ReflectionQuality=0

ReflectionSourceSpecular=8

ReflectionSourceTFactor=51

UseAdditiveReflection=0

ReflectionDepthBias=10

UseLowResReflection=0

ReflectionSinglePass=0

UseEnvBump=1

EnvBumpAmount=100

EnvBumpOffset=100

ReflectionFlip=0

[bLOOM]

BloomPowerDay=5

BloomFadeTime=10000

BloomConstantDay=1

BloomQuality=0

BloomScreenLevelDay=30

BloomCurveDay=0

BloomPowerNight=8

BloomConstantNight=10

BloomCurveNight=0

BloomScreenLevelNight=20

BloomAdaptationScreenLevel=80

BloomAdaptationMultiplier=10

BloomAllowOversaturation=1

BloomMaxLimit=100

[sSAO]

UseFilter=1

OcclusionQuality=2

FilterQuality=0

DarkeningLevel=0

BrighteningLevel=20

IlluminationLevel=30

AdditiveIlluminationLevel=30

UseAmbientOcclusion=0

UseIndirectLightning=1

FadeDistance=0

UseIndirectLighting=0

UseForAlphaTest=1

UseForAlphaBlend=1

[colorCORRECTION]

DarkeningAmountDay=40

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=20

GammaCurveDay=0

GammaCurveNight=2

ColorSaturationDay=2

ColorSaturationNight=0

UsePaletteTexture=0

[PLUGIN]

WeatherMod=0

[WATER]

UseWaterDeep=1

WaterDeepness=582

WaterQuality=0

[sHADOW]

ShadowFadeStart=100

ShadowFadeEnd=100

ShadowAmountDay=100

ShadowAmountNight=60

ShadowScreenLevelDay=100

ShadowScreenLevelNight=20

ShadowQuality=0

UseShadowFilter=1

FilterQuality=0

ShadowBlurRange=5

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=8

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=0

MotionBlurVelocity=10

MotionBlurRotation=10

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=100

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=2

DOFNumberOfPasses=2

DOFFocusRange=1

DOFBlurinessRange=5

 

Posted Image

 

user posted image

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ikt - MRTRendering stands for Multiple Render Targets Rendering. It highly improves performance and I don't have Occlusion shadow errors anymore. However, Antialiasing never can work with MRT Rendering - textures dissappear for me.

 

This is not a problem if you're using high resolution.

 

And, you can find readme for SSAO here: http://boris-vorontsov.narod.ru/doc_ssao_en.htm

Thanks. smile.gif And ehm, i mean these options @ SSAO:

FadeDistance

UseForAlphaTest

UseForAlphaBlend

 

@ Down here:

I mean what the precise settings are for SSAO. :V The rest of my game looks ok, but the SSAO isn't nice.

Edited by ikt
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ikt:

 

FadeDistance - distance in game units after which the SSAO shadows start to fade, so they are not visible after this certain distance (more performance? Might be)

 

The other 2 are fixes for custom textures used in GTA SA, transparent ones (flora, palms etc.)

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Nothing happens for me? i use the default parameter.txt and the .dll file and put it into my GTA SA folder but nothing happens.

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Nothing happens for me? i use the default parameter.txt and the .dll file and put it into my GTA SA folder but nothing happens.

Did you press SHIFT + F12 ?

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Beautiful sky smile.gif

user posted image

HHnErXC.png


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namechangedbyacs1

 

Beautiful sky smile.gif

user posted image

 

TOO MUCH BLOOM

 

OFFTOPIC:

That picture is like Ending of the world?

 

Move that PICTURE its scare me it's end of the world cry.gif

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Yeah, that's Vice City, you can tell by the car (VC Comet) and those glare rings (the little rings in the pic)

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