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[REL|Beta 0.075] ENBSeries (Graphic Change)


BorisVorontsov

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Off Topic : Whats up fellow Singaporean, how come you're still playing GTA if your PSLE is coming soon? (Your age at profile)

 

Back to topic :

I also lag, even I set all quality to 2 on a 8800GTX (10-20 FPS). I don't know why. (Occlusion is disabled)

You probably lag also because you enabled Occlusion, disable that if enabled and set all quality to 2.

 

If still lags try disabling some effect like DOF, Motion Blur, Bloom.

I notice enabling 1 effect, your FPS will drop a lot.

Then enabling all will make it very worst.

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Off-topic:

For FireFox users who are tired of copying/pasting links, use this add-on/extension will help you. Makes life a whole lot easier in threads with a lot of URL(s)/Image(s).

(http://www.gtaforums.com/index.php?showtopic=371860)

It's the 4th post on the page.

Thanks girishb for the link. smile.gif

Edited by rdbx1234
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Screen's

img174.imageshack.us/img174/362/screen01es3.jpg

img81.imageshack.us/img81/6002/screen02ed7.jpg

 

Credit's

Lil-Q - Reflection Settings

Vac - Bloom Settings

Dr. BrainM - Dodge Charger '69

Boris Vorontsov - EnbSeries

 

Setting's

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=1

AlternativeDepth=1

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

EnableShaders_3_0=1

UseMRTRendering=0

AdditionalConfigFile=

[EFFECT]

EnableBloom=1

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=0

EnableWater=1

EnableShadow=1

DepthBias=100

EnableDepthOfField=0

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyShadow=119

KeyWater=118

KeyScreenshot=44

KeyShowFPS=106

[REFLECTION]

ReflectionPower=10

ChromePower=15

UseCurrentFrameReflection=0

ReflectionQuality=0

ReflectionSourceSpecular=50

ReflectionSourceTFactor=50

UseAdditiveReflection=0

ReflectionDepthBias=0

UseLowResReflection=0

ReflectionSinglePass=0

UseEnvBump=0

EnvBumpAmount=100

EnvBumpOffset=100

ReflectionFlip=1

[bLOOM]

BloomPowerDay=9

BloomFadeTime=50

BloomConstantDay=10

BloomQuality=0

BloomScreenLevelDay=60

BloomCurveDay=1

BloomPowerNight=10

BloomConstantNight=10

BloomCurveNight=0

BloomScreenLevelNight=20

BloomAdaptationScreenLevel=80

BloomAdaptationMultiplier=11

BloomAllowOversaturation=1

BloomMaxLimit=100

[sSAO]

UseFilter=1

OcclusionQuality=2

FilterQuality=2

DarkeningLevel=30

BrighteningLevel=0

IlluminationLevel=30

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLightning=0

FadeDistance=50

UseIndirectLighting=1

UseForAlphaTest=1

UseForAlphaBlend=1

[colorCORRECTION]

DarkeningAmountDay=10

ScreenLevelDay=30

ScreenLevelNight=20

DarkeningAmountNight=-12

GammaCurveDay=2

GammaCurveNight=3

ColorSaturationDay=3

ColorSaturationNight=3

UsePaletteTexture=0

[PLUGIN]

WeatherMod=0

[WATER]

UseWaterDeep=0

WaterDeepness=10

WaterQuality=0

[sHADOW]

ShadowFadeStart=1000

ShadowFadeEnd=1000

ShadowAmountDay=70

ShadowAmountNight=40

ShadowScreenLevelDay=60

ShadowScreenLevelNight=20

ShadowQuality=2

UseShadowFilter=1

FilterQuality=2

ShadowBlurRange=30

[ENGINE]

ForceAnisotropicFiltering=1

MaxAnisotropy=8

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=0

MotionBlurVelocity=10

MotionBlurRotation=10

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=5

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=1

DOFNumberOfPasses=6

DOFFocusRange=220

DOFBlurinessRange=4

 

 

Using 9600GSO (No Lag's)

Edited by Berto
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I have just found this interesting stuff in Wikipedia...

For ATI cards users

(http://en.wikipedia.org/wiki/Comparison_of_ATI_graphics_processing_units)

For Nvidia cards users

(http://en.wikipedia.org/wiki/Comparison_of_Nvidia_graphics_processing_units)

 

Explanations of each card from both company. If your card supports DX9.0b and earlier, turn the EnableShaders_3_0 to 0, otherwise turn it to 1.

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I think that everyone should know which shaders does his card support...

But anyway, it's usable for total noobs smile.gif

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Please forgive me for offtopic!

 

I have a question: Where can i find car official Colors???

for example BMW X5 Hase Official Black,Silver Color! (ps: It's just a example)

 

i want to make a real carcol table for car's i use!

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We can't read your setting !

You can copy and paste then into NOTEPAD!

I made a size=-5 for less space on page...

I'm too Lazy bored.gif ...... to Zoom it.

 

 

I have just found this interesting stuff in Wikipedia...

For ATI cards users

(http://en.wikipedia.org/wiki/Comparison_of_ATI_graphics_processing_units)

For Nvidia cards users

(http://en.wikipedia.org/wiki/Comparison_of_Nvidia_graphics_processing_units)

 

Explanations of each card from both company. If your card supports DX9.0b and earlier, turn the EnableShaders_3_0 to 0, otherwise turn it to 1.

 

My Onboard Video Card support DX 9.0c but Don't hace SM 3.0 colgate.gif

 

EDIT: Tested your setting ,Berto.....Insanely nice but Dark dontgetit.gif

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I think that everyone should know which shaders does his card support...

But anyway, it's usable for total noobs smile.gif

I know. I'm just tired of "total n00bz" that keep saying OMG IT DIDNT RUN ON MA PCZ. WHAT SHULD I DU!!! HLP PLZ!!!11!!11!! Those total noobz doesn't even read the documentation and sh*t.

 

edit:

 

My Onboard Video Card support DX 9.0c but Don't hace SM 3.0  colgate.gif

Well, if you think that you CAN install DX9.0c on it, doesn't mean that your onboard card supports it. I was using GeForce4 MX 440 (supports dx7.0), GeForce4 MX 4000 (also dx7.0), and Radeon 9600 (supports dx9.0, not c). I can install dx9.0c on ALL of them with no problem.

 

I can even install dx10 and dx10.1 on my Radeon 9600 when I tried Vista Ultimate. ph34r.gif

Edited by One-time
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Hi everyone!

 

I've tried to modify my ENBseries.ini file, and here is the results:

 

 

 

 

 

Good settings? And, also, I use this color palette:

 

 

 

I like this green/blue tint in my settings...

I'm a newbie with the tweaking of the ENBseries! So, please leave a comment about these settings... confused.gif

Now, here is my settings on ENBseries 0.075 (I don't use the latest version with reflective bump, I don't like the wet effect...):

 

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=0

AlternativeDepth=1

AllowAntialias=0

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

EnableShaders_3_0=1

AdditionalConfigFile=enbseries2.ini

[EFFECT]

EnableBloom=1

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=1

EnableWater=1

EnableShadow=0

DepthBias=0

EnableDepthOfField=0

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyScreenshot=44

KeyShadow=119

KeyWater=118

KeyShowFPS=106

[REFLECTION]

ReflectionPower=8

ChromePower=8

UseCurrentFrameReflection=0

ReflectionQuality=1

ReflectionSourceSpecular=50

ReflectionSourceTFactor=50

UseAdditiveReflection=0

ReflectionDepthBias=0

UseLowResReflection=0

ReflectionSinglePass=1

UseEnvBump=1

EnvBumpAmount=100

EnvBumpOffset=100

ReflectionFlip=0

[bLOOM]

BloomPowerDay=20

BloomFadeTime=1000

BloomConstantDay=5

BloomQuality=2

BloomScreenLevelDay=60

BloomCurveDay=5

BloomPowerNight=25

BloomConstantNight=5

BloomCurveNight=5

BloomScreenLevelNight=20

BloomAdaptationScreenLevel=80

BloomAdaptationMultiplier=20

BloomAllowOversaturation=0

BloomMaxLimit=100

[sSAO]

UseFilter=1

OcclusionQuality=2

FilterQuality=2

DarkeningLevel=30

BrighteningLevel=30

IlluminationLevel=30

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLighting=1

FadeDistance=20

UseForAlphaTest=1

UseForAlphaBlend=1

[colorCORRECTION]

DarkeningAmountDay=10

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=-10

GammaCurveDay=0

GammaCurveNight=3

ColorSaturationDay=0

ColorSaturationNight=0

UsePaletteTexture=1

[WATER]

UseWaterDeep=2

WaterDeepness=50

WaterQuality=1

[sHADOW]

ShadowFadeStart=40

ShadowFadeEnd=80

ShadowAmountDay=70

ShadowAmountNight=30

ShadowScreenLevelDay=70

ShadowScreenLevelNight=30

ShadowQuality=1

UseShadowFilter=0

FilterQuality=1

ShadowBlurRange=30

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=2

ForceDisplayRefreshRate=1

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=0

MotionBlurVelocity=1

MotionBlurRotation=1

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=100

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=0

DOFNumberOfPasses=4

DOFFocusRange=500

DOFBlurinessRange=100

 

And, I don't have any lag with my GeForce 8600 GT and these settings...

Edited by Mag1c Wind0w
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I didnt try the config, but what is this ???

[WATER]

UseWaterDeep=2

WaterDeepness=50

WaterQuality=1

It's bullsh*t. He didn't read the readme properly.

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Well, if you think that you CAN install DX9.0c on it, doesn't mean that your onboard card supports it. I was using GeForce4 MX 440 (supports dx7.0), GeForce4 MX 4000 (also dx7.0), and Radeon 9600 (supports dx9.0, not c). I can install dx9.0c on ALL of them with no problem.

 

I can even install dx10 and dx10.1 on my Radeon 9600 when I tried Vista Ultimate. ph34r.gif

Ati Radeon X1200 Onboard support DX9.0c....Maybe SM3.0 / 2.0 ?.

 

 

Does anyone know how I can use ENB Series in GTA:United?

 

Copy it and SHIFT+F12 on Game smile.gif

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Ati Radeon X1200 Onboard support DX9.0c....Maybe SM3.0 / 2.0 ?

If it does support DX9.0c then of course it has Shader 3.0.

 

 

DirectX version note

 

DirectX version indicates which graphics acceleration operations the card supports.

 

* DirectX 6.0 - Multitexturing

* DirectX 7.0 - Hardware Transformation, Clipping and Lighting (TCL/T&L)

* DirectX 8.0 - Pixel Shader 1.3 & Vertex Shader 1.1

* DirectX 8.1 - Pixel Shader 1.4 & Vertex Shader 1.1

* DirectX 9.0 - Shader Model 2.0

* DirectX 9.0b - Pixel Shader 2.0b & Vertex Shader 2.0

* DirectX 9.0c - Shader Model 3.0, GPGPU

* DirectX 9.0L - Windows Vista only, Vista version of DirectX 9.0c, Shader Model 3.0, Windows Graphic Foundation 1.0, DXVA 1.0, GPGPU

* Direct3D 10 - Windows Vista only, Shader Model 4.0, Windows Graphic Foundation 2.0, DXVA 2.0, GPGPU

* Direct3D 10.1 - Windows Vista only, Shader Model 4.1, Windows Graphic Foundation 2.1, DXVA 2.1, GPGPU

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Does anyone know how I can use ENB Series in GTA:United?

 

Copy it and SHIFT+F12 on Game smile.gif

... I use ENB series in GTA San Andreas but I can't just drag the file and use it because GTA United uses a d3d9.dll too, fool

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... I use ENB series in GTA San Andreas but I can't just drag the file and use it because GTA United uses a d3d9.dll too, fool

OMG !!! fool, No I ain't fool. Just didn't notice...I try it later, but What the purpose of d3d9.dll of GTA:United ?

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