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[REL|Beta 0.075] ENBSeries (Graphic Change)


BorisVorontsov

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What are you talking about? I'm working on new versions for multiple games, not for gta only.

I've heard on an other forum Boris work on EBseries for Morrowind (a game of Bethesda Softworks)...

So, don't worry, a new version for GTA San Andreas will coming soon...

 

When did Boris will add water refraction and fake HDR eyes adapting? I can't wait!!! cryani.gif

But, ENBseries is probably the most amazing thing I've ever seen on the modding scene (for all games)... A great work! wink.gif

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anyone can make a cleo mod! That will make a menu in game! to change settings being in game...

Mmm! Something like Tuning Menu!

 

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@up

 

ReflectionSinglePass=(0,1) draw reflection together with car geometry. At this moment also activates per pixel lighting, which increase vertex processing performance, but decrease it for pixel processing, so it depending from the size of car on screen. Temporary some limitations have place, shaders 3_0 required and environment texture that simulate reflections not in use. If you have artifacts on cars, try to disable this.

HHnErXC.png


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For testing, i have new Settings. The last wasn´t good at long testing. I returned to my old Bloom, change something with reflection and shadow:

[PROXY]EnableProxyLibrary=0InitProxyFunctions=1ProxyLibrary=[GLOBAL]UseEffect=1AlternativeDepth=1AllowAntialias=1BugFixMode=0SkipShaderOptimization=0QuadVertexBuffer=0EnableShaders_3_0=1AdditionalConfigFile=enbseries2.ini[EFFECT]EnableBloom=1EnableOcclusion=0EnableReflection=1EnableMotionBlur=0EnableWater=1EnableShadow=1DepthBias=50EnableDepthOfField=0[iNPUT]KeyUseEffect=123KeyBloom=120KeyOcclusion=121KeyReflection=122KeyCombination=16KeyScreenshot=44KeyShadow=119KeyWater=118KeyShowFPS=106[REFLECTION]ReflectionPower=36ChromePower=0UseCurrentFrameReflection=0ReflectionQuality=1ReflectionSourceSpecular=10ReflectionSourceTFactor=40UseAdditiveReflection=1ReflectionDepthBias=30UseLowResReflection=0ReflectionSinglePass=1UseEnvBump=1EnvBumpAmount=80EnvBumpOffset=100ReflectionFlip=1[bLOOM]BloomPowerDay=10BloomFadeTime=0BloomConstantDay=0BloomQuality=2BloomScreenLevelDay=80BloomCurveDay=0BloomPowerNight=40BloomConstantNight=0BloomCurveNight=0BloomScreenLevelNight=20BloomAdaptationScreenLevel=95BloomAdaptationMultiplier=16BloomAllowOversaturation=0BloomMaxLimit=100[sSAO]UseFilter=0OcclusionQuality=0FilterQuality=1DarkeningLevel=35BrighteningLevel=50IlluminationLevel=15AdditiveIlluminationLevel=15UseAmbientOcclusion=1FadeDistance=25UseForAlphaTest=1UseForAlphaBlend=1UseIndirectLighting=0[colorCORRECTION]DarkeningAmountDay=0ScreenLevelDay=86ScreenLevelNight=24DarkeningAmountNight=-10GammaCurveDay=1GammaCurveNight=2ColorSaturationDay=0ColorSaturationNight=0UsePaletteTexture=1[WATER]UseWaterDeep=0WaterDeepness=1000WaterQuality=0[sHADOW]ShadowFadeStart=800ShadowFadeEnd=1000ShadowAmountDay=40ShadowAmountNight=70ShadowScreenLevelDay=40ShadowScreenLevelNight=15ShadowQuality=2UseShadowFilter=1FilterQuality=1ShadowBlurRange=6[ENGINE]ForceAnisotropicFiltering=1MaxAnisotropy=16ForceDisplayRefreshRate=0DisplayRefreshRateHz=60[MOTIONBLUR]MotionBlurQuality=1MotionBlurVelocity=40MotionBlurRotation=40[PERPIXELLIGHTING]SpecularColorMin=0SpecularColorMax=100SpecularColorMultiplier=100SpecularGlossinessMin=0SpecularGlossinessMax=40SpecularGlossinessMultiplier=100[DEPTHOFFIELD]DOFQuality=2DOFNumberOfPasses=1DOFFocusRange=1000DOFBlurinessRange=20

 

 

...and a new palette.bmp that isn´t that dark anymore:

*http://www.pireality.de/gtaenb/setting3/enbpalette.bmp

 

Switch Shadow Quality and FilterQuality to 0 to fix some very unrealistic shadows on cars and see good fade-in shadows from trees (for example). But its needs very much perfomance. My 8800GT isn´t enought for that. dontgetit.gif

 

Beside this, is in this thread anyone, who wants to make a perfect .ini? I know, thats depends on the machine it works on. But its a little bit boring to see sometimes a pic, sometimes a questions like "Does it work for this machine or that graficcard", but no real initiative for improving the parts of the ini to SA. For example, the SSAO has a great potenzial, but no interessting! The same to with PERPIXELLIGHTING and DEPTHOFFIELD. confused.gif

 

?!

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Post your Reflectionconfig, Adikaaaa ... but I think, it´s normal. On the top of cars, they reflect always thing are in front of. But try to handle with "ReflectionDepthBias". As I understood, it configures the the viewing point of reflections. To low, and you can see your hud. Too far away cause some problems... as I remember. Do you have "ReflectionFlip" on?

 

Edit:

As you can see here...

*http://www.pireality.de/gtaenb/04/02.jpg

... the reflection shows something in front of. But with "ReflectionFlip=1" you can flip it. Then it looks like a mirror. In reality, the car have to reflect the sky and some parts of the nearest buildings.

Edited by Kokuswolf
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That's a bad feature of ENB's reflections system.

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namechangedbyacs1
Post your Reflectionconfig, Adikaaaa ... but I think, it´s normal. On the top of cars, they reflect always thing are in front of. But try to handle with "ReflectionDepthBias". As I understood, it configures the the viewing point of reflections. To low, and you can see your hud. Too far away cause some problems... as I remember. Do you have "ReflectionFlip" on?

 

Edit:

As you can see here...

*http://www.pireality.de/gtaenb/04/02.jpg

... the reflection shows something in front of. But with "ReflectionFlip=1" you can flip it. Then it looks like a mirror. In reality, the car have to reflect the sky and some parts of the nearest buildings.

Here is my config.But i use you config biggrin.gif its cool but reflections on my PC...

 

enbseries.ini

 

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=1

AlternativeDepth=1

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

EnableShaders_3_0=1

AdditionalConfigFile=enbseries2.ini

[EFFECT]

EnableBloom=1

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=0

EnableWater=1

EnableShadow=1

DepthBias=50

EnableDepthOfField=0

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyScreenshot=44

KeyShadow=119

KeyWater=118

KeyShowFPS=106

[REFLECTION]

ReflectionPower=26

ChromePower=0

UseCurrentFrameReflection=0

ReflectionQuality=1

ReflectionSourceSpecular=10

ReflectionSourceTFactor=40

UseAdditiveReflection=0

ReflectionDepthBias=20

UseLowResReflection=0

ReflectionSinglePass=0

UseEnvBump=1

EnvBumpAmount=80

EnvBumpOffset=100

ReflectionFlip=1

[bLOOM]

BloomPowerDay=8

BloomFadeTime=0

BloomConstantDay=0

BloomQuality=2

BloomScreenLevelDay=80

BloomCurveDay=0

BloomPowerNight=40

BloomConstantNight=0

BloomCurveNight=0

BloomScreenLevelNight=12

BloomAdaptationScreenLevel=95

BloomAdaptationMultiplier=16

BloomAllowOversaturation=0

BloomMaxLimit=100

[sSAO]

UseFilter=0

OcclusionQuality=0

FilterQuality=1

DarkeningLevel=35

BrighteningLevel=50

IlluminationLevel=15

AdditiveIlluminationLevel=15

UseAmbientOcclusion=1

FadeDistance=25

UseForAlphaTest=1

UseForAlphaBlend=1

UseIndirectLighting=0

UseIndirectLightning=1

[colorCORRECTION]

DarkeningAmountDay=0

ScreenLevelDay=86

ScreenLevelNight=24

DarkeningAmountNight=-10

GammaCurveDay=1

GammaCurveNight=2

ColorSaturationDay=0

ColorSaturationNight=0

UsePaletteTexture=1

[WATER]

UseWaterDeep=0

WaterDeepness=1000

WaterQuality=0

[sHADOW]

ShadowFadeStart=600

ShadowFadeEnd=1000

ShadowAmountDay=100

ShadowAmountNight=25

ShadowScreenLevelDay=75

ShadowScreenLevelNight=25

ShadowQuality=2

UseShadowFilter=1

FilterQuality=2

ShadowBlurRange=10

[ENGINE]

ForceAnisotropicFiltering=1

MaxAnisotropy=16

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=1

MotionBlurVelocity=40

MotionBlurRotation=40

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=40

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=2

DOFNumberOfPasses=1

DOFFocusRange=1000

DOFBlurinessRange=20

[PLUGIN]

WeatherMod=0

 

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I think, a higher value at "ReflectionDepthBias" hides this effect a bit. Maybe 50!?

 

 

SpecularGlossinessMax=(0..100) maximal limitation of specular power, in percents. This may be useful for some models, because 3rd party cars frequently have too high value of specular power, also some low value of this parameter allow to simulate metallic paint.

 

As I understood, the specular-thing is the kind of "texture", which enable the reflection... and their power. Maybe a value round 25-30 solve this too heavy reflection. Or, simply lower the ReflectionPower!? You can only try to hide these in this way a bit... but the perspective can´t be changed ... as I know?! confused.gif

 

EDIT: You use an older version from me or a changed one... try these a site 207!

Edited by Kokuswolf
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Someone can send me a cool palette, who makes the bloom cool and gives more shadow than light?'Cause i hate light, i like more shining things(with bloom) and shadow things...(bloom+shadows)

Thanks (:

Sorry bad english

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i use this bloom

 

[bLOOM]

BloomPowerDay=9

BloomFadeTime=50

BloomConstantDay=10

BloomQuality=0

BloomScreenLevelDay=60

BloomCurveDay=1

BloomPowerNight=10

BloomConstantNight=10

BloomCurveNight=0

BloomScreenLevelNight=20

BloomAdaptationScreenLevel=80

BloomAdaptationMultiplier=11

BloomAllowOversaturation=1

BloomMaxLimit=100

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i38.tinypic.com/54fy0x.jpg

i36.tinypic.com/vglg91.jpg

 

Playing around with Per-Pixel Lighting and DOF.

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i38.tinypic.com/54fy0x.jpg

i36.tinypic.com/vglg91.jpg

 

Playing around with Per-Pixel Lighting and DOF.

i'm totally amazed, looks like a new game biggrin.gif

can you post your settings?

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i38.tinypic.com/54fy0x.jpg

i36.tinypic.com/vglg91.jpg

 

Playing around with Per-Pixel Lighting and DOF.

Oooooohhh.......a PS3 Version of SA on PC !

May we have your setting ? Please ? biggrin.gif

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Thank you all.

 

Here are my settings:

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=1

AlternativeDepth=1

AllowAntialias=1

BugFixMode=1

SkipShaderOptimization=0

QuadVertexBuffer=1

EnableShaders_3_0=1

AdditionalConfigFile=

UseMRTRendering=0

[EFFECT]

EnableBloom=1

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=1

EnableWater=1

EnableShadow=1

DepthBias=50

EnableDepthOfField=1

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyScreenshot=44

KeyShadow=119

KeyWater=118

KeyShowFPS=106

[REFLECTION]

ReflectionPower=25

ChromePower=40

UseCurrentFrameReflection=0

ReflectionQuality=0

ReflectionSourceSpecular=20

ReflectionSourceTFactor=20

UseAdditiveReflection=0

ReflectionDepthBias=0

UseLowResReflection=0

ReflectionSinglePass=1

UseEnvBump=1

EnvBumpAmount=1

EnvBumpOffset=1

ReflectionFlip=1

[bLOOM]

BloomPowerDay=10

BloomFadeTime=5

BloomConstantDay=5

BloomQuality=5

BloomScreenLevelDay=5

BloomCurveDay=5

BloomPowerNight=5

BloomConstantNight=5

BloomCurveNight=5

BloomScreenLevelNight=5

BloomAdaptationScreenLevel=5

BloomAdaptationMultiplier=5

BloomAllowOversaturation=5

BloomMaxLimit=10

[sSAO]

UseFilter=1

OcclusionQuality=2

FilterQuality=1

DarkeningLevel=30

BrighteningLevel=30

IlluminationLevel=30

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLighting=1

FadeDistance=50

UseForAlphaTest=1

UseForAlphaBlend=1

UseIndirectLightning=1

[colorCORRECTION]

DarkeningAmountDay=10

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=-20

GammaCurveDay=0

GammaCurveNight=3

ColorSaturationDay=0

ColorSaturationNight=3

UsePaletteTexture=1

[WATER]

UseWaterDeep=1

WaterDeepness=3

WaterQuality=0

[sHADOW]

ShadowFadeStart=90

ShadowFadeEnd=90

ShadowAmountDay=90

ShadowAmountNight=90

ShadowScreenLevelDay=90

ShadowScreenLevelNight=90

ShadowQuality=1

UseShadowFilter=0

FilterQuality=0

ShadowBlurRange=1

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=0

ForceDisplayRefreshRate=1

DisplayRefreshRateHz=75

[MOTIONBLUR]

MotionBlurQuality=1

MotionBlurVelocity=10

MotionBlurRotation=10

[PERPIXELLIGHTING]

SpecularColorMin=10

SpecularColorMax=100

SpecularColorMultiplier=10

SpecularGlossinessMin=10

SpecularGlossinessMax=100

SpecularGlossinessMultiplier=10

[DEPTHOFFIELD]

DOFQuality=2

DOFNumberOfPasses=1

DOFFocusRange=80

DOFBlurinessRange=5

[PLUGIN]

WeatherMod=0

 

Mods Used:

ENBSeries NBA Live 08 Effects.txt

SRT3+Final

RcGuys Weather Mod

And Kokuswolfs water texture

+fast edit : http://img296.imageshack.us/my.php?image=enbpalettepe3.png (http://img296.imageshack.us/my.php?image=enbpalettepe3.png) (I have not made the Palette)

Have fun! tounge.gif

Edited by DemonGtr
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namechangedbyacs1

I need reflection settings for enbseries.ini,but fliped.I think everyone is see the f*cking reflection on other side

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I need reflection settings for enbseries.ini,but fliped.I think everyone is see the f*cking reflection on other side

Set ReflectionFlip=1

~Result: http://www.imagebam.com/image/a426e013760525/ (http://www.imagebam.com/image/a426e013760525/) (http://www.imagebam.com/image/a426e013760525/)

Edited by Lil'Q
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namechangedbyacs1
I need reflection settings for enbseries.ini,but fliped.I think everyone is see the f*cking reflection on other side

Set ReflectionFlip=1

~Result: http://www.imagebam.com/image/a426e013760525/ (http://www.imagebam.com/image/a426e013760525/) (http://www.imagebam.com/image/a426e013760525/) (http://www.imagebam.com/image/a426e013760525/)

 

Here is my reflection:

 

[REFLECTION]

ReflectionPower=45

ChromePower=10

UseCurrentFrameReflection=0

ReflectionQuality=0

ReflectionSourceSpecular=50

ReflectionSourceTFactor=50

UseAdditiveReflection=0

ReflectionDepthBias=100

UseLowResReflection=0

ReflectionSinglePass=0

UseEnvBump=1

EnvBumpAmount=100

EnvBumpOffset=100

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namechangedbyacs1

And does anyone here have who play with ATI RADEON 9600?

 

Who have say me what version of ENBseries i need to use? dozingoff.gif

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