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[REL|Beta 0.075] ENBSeries (Graphic Change)


BorisVorontsov

Recommended Posts

 

ok

 

this is awsome but i have problems...i see everything white

 

look

 

http://i35.tinypic.com/ri5grd.png (http://i35.tinypic.com/ri5grd.png) (http://i35.tinypic.com/ri5grd.png) (http://i35.tinypic.com/ri5grd.png) (http://i35.tinypic.com/ri5grd.png) (http://i35.tinypic.com/ri5grd.png)

 

any help..

 

i want really this

 

icon14.gif

 

btw i have ATI RADEON HD 2600 PRO 512 mb

Try to turn up the Motion Blur

ok i will try thanks

 

 

stills the same....that blue thing... =\

Edited by MurdaGame
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Post you settings and tell what version of ENB do you use. MurdaGame. Maybe its bumpmapping or how Darecki sayd MRTRender, that why I'm asking for settings. One thing I am 100% sure that it's not MotionBlur's fault... moto_whistle.gif

Edited by Lil'Q
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Nope. It is probably the bumpmapping. Occlusions only work on objects, and do not 'modify' them. So does the motion blur and the DOF.

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I had this before is that bumpmapping doesn't works in sa-mp, but it does on mine do you have the latest version? 0.075c2 I think dunno, the 2nd one with bumpmapping that fixed some issues

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Well, then get the 0075 version. As I said countless time before, 0075c test 2 is still under testing environment, 0075 is currently the most stable.

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now that you have realistic looking cars why not make a realistic looking

San Andreas?

 

go to the files and find the textures and replace them with more realistic textures or

real life images.

 

say.. brick wall.

 

it´ll take alot of time but im sure it will be worth it.

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now that you have realistic looking cars why not make a realistic looking

San Andreas?

 

go to the files and find the textures and replace them with more realistic textures or

real life images.

 

say.. brick wall.

 

it´ll take alot of time but im sure it will be worth it.

SRT? =D

http://www.gtaforums.com/index.php?showtopic=323180&st=0 (http://www.gtaforums.com/index.php?showtopic=323180&st=0)

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Post you settings and tell what version of ENB do you use. MurdaGame. Maybe its bumpmapping or how Darecki sayd MRTRender, that why I'm asking for settings. One thing I am 100% sure that it's not MotionBlur's fault...  moto_whistle.gif

i have Beta 0.075c2...

 

the default settings... =\

 

and i tried in single player...happens the same..

 

what is MRT rendering? blush.gif

 

i turned of the Occlusion and happens the same---

 

 

and bumpmapping....i dont know what is that too..lol

Edited by MurdaGame
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[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=0

AlternativeDepth=1

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

EnableShaders_3_0=1

AdditionalConfigFile=enbseries2.ini

UseMRTRendering=0

[EFFECT]

EnableBloom=1

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=1

EnableWater=1

EnableShadow=1

DepthBias=0

EnableDepthOfField=1

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyScreenshot=44

KeyShadow=119

KeyWater=118

KeyShowFPS=106

[REFLECTION]

ReflectionPower=10

ChromePower=0

UseCurrentFrameReflection=1

ReflectionQuality=0

ReflectionSourceSpecular=50

ReflectionSourceTFactor=50

UseAdditiveReflection=0

ReflectionDepthBias=0

UseLowResReflection=0

ReflectionSinglePass=1

UseEnvBump=0

EnvBumpAmount=100

EnvBumpOffset=100

ReflectionFlip=1

[bLOOM]

BloomPowerDay=20

BloomFadeTime=2000

BloomConstantDay=5

BloomQuality=0

BloomScreenLevelDay=60

BloomCurveDay=3

BloomPowerNight=20

BloomConstantNight=5

BloomCurveNight=3

BloomScreenLevelNight=20

BloomAdaptationScreenLevel=80

BloomAdaptationMultiplier=20

BloomAllowOversaturation=1

BloomMaxLimit=100

[sSAO]

UseFilter=1

OcclusionQuality=0

FilterQuality=1

DarkeningLevel=30

BrighteningLevel=30

IlluminationLevel=30

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLighting=1

FadeDistance=50

UseForAlphaTest=1

UseForAlphaBlend=1

[colorCORRECTION]

DarkeningAmountDay=10

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=-20

GammaCurveDay=0

GammaCurveNight=3

ColorSaturationDay=0

ColorSaturationNight=0

UsePaletteTexture=0

[WATER]

UseWaterDeep=1

WaterDeepness=20

WaterQuality=0

[sHADOW]

ShadowFadeStart=40

ShadowFadeEnd=80

ShadowAmountDay=60

ShadowAmountNight=30

ShadowScreenLevelDay=60

ShadowScreenLevelNight=20

ShadowQuality=0

UseShadowFilter=1

FilterQuality=2

ShadowBlurRange=30

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=8

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=1

MotionBlurVelocity=40

MotionBlurRotation=40

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=100

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=2

DOFNumberOfPasses=2

DOFFocusRange=80

DOFBlurinessRange=2

 

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i tryed this settings

 

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=0

AlternativeDepth=0

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

EnableShaders_3_0=1

AdditionalConfigFile=enbseries2.ini

UseMRTRendering=0

[EFFECT]

EnableBloom=0

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=0

EnableWater=0

EnableShadow=0

DepthBias=0

EnableDepthOfField=0

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyScreenshot=44

KeyShadow=119

KeyWater=118

KeyShowFPS=106

[REFLECTION]

ReflectionPower=10

ChromePower=0

UseCurrentFrameReflection=1

ReflectionQuality=0

ReflectionSourceSpecular=50

ReflectionSourceTFactor=50

UseAdditiveReflection=0

ReflectionDepthBias=0

UseLowResReflection=0

ReflectionSinglePass=1

UseEnvBump=0

EnvBumpAmount=100

EnvBumpOffset=100

ReflectionFlip=1

[bLOOM]

BloomPowerDay=0

BloomFadeTime=0

BloomConstantDay=0

BloomQuality=0

BloomScreenLevelDay=0

BloomCurveDay=0

BloomPowerNight=0

BloomConstantNight=0

BloomCurveNight=0

BloomScreenLevelNight=0

BloomAdaptationScreenLevel=0

BloomAdaptationMultiplier=0

BloomAllowOversaturation=0

BloomMaxLimit=0

[sSAO]

UseFilter=1

OcclusionQuality=0

FilterQuality=1

DarkeningLevel=30

BrighteningLevel=30

IlluminationLevel=30

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLighting=1

FadeDistance=50

UseForAlphaTest=1

UseForAlphaBlend=1

[colorCORRECTION]

DarkeningAmountDay=10

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=-20

GammaCurveDay=0

GammaCurveNight=3

ColorSaturationDay=0

ColorSaturationNight=0

UsePaletteTexture=0

[WATER]

UseWaterDeep=1

WaterDeepness=20

WaterQuality=5

[sHADOW]

ShadowFadeStart=0

ShadowFadeEnd=0

ShadowAmountDay=0

ShadowAmountNight=0

ShadowScreenLevelDay=0

ShadowScreenLevelNight=0

ShadowQuality=0

UseShadowFilter=0

FilterQuality=0

ShadowBlurRange=0

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=8

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=1

MotionBlurVelocity=40

MotionBlurRotation=40

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=100

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=2

DOFNumberOfPasses=2

DOFFocusRange=80

DOFBlurinessRange=2

 

i get that blue thing...what could be??

 

i just want the reflections on cars..

 

http://i37.tinypic.com/a0um93.png (http://i37.tinypic.com/a0um93.png)

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Drunk Russian 9

NVM . . .

 

For everyone trying to edit the ENBseries, I recommend using Notepad++.

Edited by Drunk Russian 9
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namechangedbyacs1

 

i tryed this settings

 

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=0

AlternativeDepth=0

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

EnableShaders_3_0=1

AdditionalConfigFile=enbseries2.ini

UseMRTRendering=0

[EFFECT]

EnableBloom=0

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=0

EnableWater=0

EnableShadow=0

DepthBias=0

EnableDepthOfField=0

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyScreenshot=44

KeyShadow=119

KeyWater=118

KeyShowFPS=106

[REFLECTION]

ReflectionPower=50

ChromePower=35

UseCurrentFrameReflection=1

ReflectionQuality=0

ReflectionSourceSpecular=50

ReflectionSourceTFactor=50

UseAdditiveReflection=0

ReflectionDepthBias=0

UseLowResReflection=0

ReflectionSinglePass=0

UseEnvBump=0

EnvBumpAmount=100

EnvBumpOffset=100

ReflectionFlip=1

[bLOOM]

BloomPowerDay=0

BloomFadeTime=0

BloomConstantDay=0

BloomQuality=0

BloomScreenLevelDay=0

BloomCurveDay=0

BloomPowerNight=0

BloomConstantNight=0

BloomCurveNight=0

BloomScreenLevelNight=0

BloomAdaptationScreenLevel=0

BloomAdaptationMultiplier=0

BloomAllowOversaturation=0

BloomMaxLimit=0

[sSAO]

UseFilter=1

OcclusionQuality=0

FilterQuality=1

DarkeningLevel=30

BrighteningLevel=30

IlluminationLevel=30

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLighting=1

FadeDistance=50

UseForAlphaTest=1

UseForAlphaBlend=1

[colorCORRECTION]

DarkeningAmountDay=10

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=-20

GammaCurveDay=0

GammaCurveNight=3

ColorSaturationDay=0

ColorSaturationNight=0

UsePaletteTexture=0

[WATER]

UseWaterDeep=1

WaterDeepness=20

WaterQuality=5

[sHADOW]

ShadowFadeStart=0

ShadowFadeEnd=0

ShadowAmountDay=0

ShadowAmountNight=0

ShadowScreenLevelDay=0

ShadowScreenLevelNight=0

ShadowQuality=0

UseShadowFilter=0

FilterQuality=0

ShadowBlurRange=0

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=8

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=1

MotionBlurVelocity=40

MotionBlurRotation=40

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=100

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=2

DOFNumberOfPasses=2

DOFFocusRange=80

DOFBlurinessRange=2

 

i get that blue thing...what could be??

 

i just want the reflections on cars..

 

http://i37.tinypic.com/a0um93.png (http://i37.tinypic.com/a0um93.png) (http://i37.tinypic.com/a0um93.png) (http://i37.tinypic.com/a0um93.png)

Try this settings:

 

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=0

AlternativeDepth=0

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

EnableShaders_3_0=1

AdditionalConfigFile=enbseries2.ini

UseMRTRendering=0

[EFFECT]

EnableBloom=0

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=0

EnableWater=0

EnableShadow=0

DepthBias=0

EnableDepthOfField=0

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyScreenshot=44

KeyShadow=119

KeyWater=118

KeyShowFPS=106

[REFLECTION]

ReflectionPower=10

ChromePower=0

UseCurrentFrameReflection=1

ReflectionQuality=0

ReflectionSourceSpecular=50

ReflectionSourceTFactor=50

UseAdditiveReflection=0

ReflectionDepthBias=0

UseLowResReflection=0

ReflectionSinglePass=1

UseEnvBump=0

EnvBumpAmount=100

EnvBumpOffset=100

ReflectionFlip=1

[bLOOM]

BloomPowerDay=0

BloomFadeTime=0

BloomConstantDay=0

BloomQuality=0

BloomScreenLevelDay=0

BloomCurveDay=0

BloomPowerNight=0

BloomConstantNight=0

BloomCurveNight=0

BloomScreenLevelNight=0

BloomAdaptationScreenLevel=0

BloomAdaptationMultiplier=0

BloomAllowOversaturation=0

BloomMaxLimit=0

[sSAO]

UseFilter=1

OcclusionQuality=0

FilterQuality=1

DarkeningLevel=30

BrighteningLevel=30

IlluminationLevel=30

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLighting=1

FadeDistance=50

UseForAlphaTest=1

UseForAlphaBlend=1

[colorCORRECTION]

DarkeningAmountDay=10

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=-20

GammaCurveDay=0

GammaCurveNight=3

ColorSaturationDay=0

ColorSaturationNight=0

UsePaletteTexture=0

[WATER]

UseWaterDeep=1

WaterDeepness=20

WaterQuality=5

[sHADOW]

ShadowFadeStart=0

ShadowFadeEnd=0

ShadowAmountDay=0

ShadowAmountNight=0

ShadowScreenLevelDay=0

ShadowScreenLevelNight=0

ShadowQuality=0

UseShadowFilter=0

FilterQuality=0

ShadowBlurRange=0

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=8

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=1

MotionBlurVelocity=40

MotionBlurRotation=40

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=100

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=2

DOFNumberOfPasses=2

DOFFocusRange=80

DOFBlurinessRange=2

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Quote Boris Vorontsov MANUAL:"WaterQuality=(0..2) quality of water effects, 0 means maximal quality. Currently almost no difference in performance from changing this parameter, but later things will be changed."

 

readme_en.txt: "[WATER]

UseWaterDeep=(0,1) use smooth transition between different deep levels.

WaterDeepness=(0..1000) factor of water semitransparencity at difference deep levels.

WaterQuality=(0..2) quality of water effects, 0 means maximal quality.

"

 

So you did it again, no? Creating an absolutely unknown value. You make me really lol, ardikaaa. Did you ever ever ever read the manual or the readme? Or are just blindly making any settings and hope they work although using settings which just do not exist?

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Adikaaaa, don't be an idiot. Open and read the documentation before changing any value in enbseries.ini!

 

And whutdehek, he quoted all the goddamn setting which is very long. dozingoff.gif

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Adikaaaa, don't be an idiot. Open and read the documentation before changing any value in enbseries.ini!

 

And whutdehek, he quoted all the goddamn setting which is very long. dozingoff.gif

Watch out ! He not only thief but also a Stealer Spammer...

 

Next time use like this:

 

 

*snip*

Your Config...

Edited by Osiris Knight
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@MurdaGame: As I know ENB doesn't work correctly on SA-MP? No?

I'm sure the version v0.075c 2 test version works with SAMP

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@MurdaGame: As I know ENB doesn't work correctly on SA-MP? No?

I'm sure the version v0.075c 2 test version works with SAMP

He has tried both of them. I give up...

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@MurdaGame: As I know ENB doesn't work correctly on SA-MP? No?

i tried single player too...happens the same...

 

f*ck this i give...i remeber very long time ago i tried and it worked well...

 

i dont know what is the problem...

 

will wait for thr nest release icon14.gif

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i tried single player too...happens the same...

 

f*ck this i give...i remeber very long time ago i tried and it worked well...

 

i dont know what is the problem...

 

will wait for thr nest release icon14.gif

I don't think there will be another release...

 

Anyway, try to run it on a FRESH installation of SA. I think yours is modded.

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namechangedbyacs1
@MurdaGame: As I know ENB doesn't work correctly on SA-MP? No?

i tried single player too...happens the same...

 

f*ck this i give...i remeber very long time ago i tried and it worked well...

 

i dont know what is the problem...

 

will wait for thr nest release icon14.gif

Use this settings it will work 100 % colgate.gif

 

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=0

AlternativeDepth=0

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

EnableShaders_3_0=1

AdditionalConfigFile=enbseries2.ini

UseMRTRendering=0

[EFFECT]

EnableBloom=0

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=0

EnableWater=0

EnableShadow=0

DepthBias=0

EnableDepthOfField=0

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyScreenshot=44

KeyShadow=119

KeyWater=118

KeyShowFPS=106

[REFLECTION]

ReflectionPower=10

ChromePower=0

UseCurrentFrameReflection=1

ReflectionQuality=0

ReflectionSourceSpecular=50

ReflectionSourceTFactor=50

UseAdditiveReflection=0

ReflectionDepthBias=0

UseLowResReflection=0

ReflectionSinglePass=0

UseEnvBump=0

EnvBumpAmount=100

EnvBumpOffset=100

ReflectionFlip=1

[bLOOM]

BloomPowerDay=0

BloomFadeTime=0

BloomConstantDay=0

BloomQuality=0

BloomScreenLevelDay=0

BloomCurveDay=0

BloomPowerNight=0

BloomConstantNight=0

BloomCurveNight=0

BloomScreenLevelNight=0

BloomAdaptationScreenLevel=0

BloomAdaptationMultiplier=0

BloomAllowOversaturation=0

BloomMaxLimit=0

[sSAO]

UseFilter=1

OcclusionQuality=0

FilterQuality=1

DarkeningLevel=30

BrighteningLevel=30

IlluminationLevel=30

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLighting=1

FadeDistance=50

UseForAlphaTest=1

UseForAlphaBlend=1

[colorCORRECTION]

DarkeningAmountDay=10

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=-20

GammaCurveDay=0

GammaCurveNight=3

ColorSaturationDay=0

ColorSaturationNight=0

UsePaletteTexture=0

[WATER]

UseWaterDeep=1

WaterDeepness=20

WaterQuality=5

[sHADOW]

ShadowFadeStart=0

ShadowFadeEnd=0

ShadowAmountDay=0

ShadowAmountNight=0

ShadowScreenLevelDay=0

ShadowScreenLevelNight=0

ShadowQuality=0

UseShadowFilter=0

FilterQuality=0

ShadowBlurRange=0

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=8

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=1

MotionBlurVelocity=40

MotionBlurRotation=40

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=100

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=2

DOFNumberOfPasses=2

DOFFocusRange=80

DOFBlurinessRange=2

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