nkjellman Posted January 20, 2011 Share Posted January 20, 2011 (edited) @Team, Good luck with the mod. And Ray wasn't a thief or madman and at whole he wasn't a corrupt cop. Play GTAIII and understand the plot, then come back and say that. The R* theory says Ray was corrupt and its Final. NEWS@ We are gonna make Salvatore and TONI look more young and Probably CJ too. Anyway I will import some cars from Vice and so that they can be re-modeled. If I ever work on my LC getaway Mod agein Ill make the story cross over with yours. Kinda Like GTA IV, TLAD, and TBOGT. I may decide to do it. I did not code the missions because I am not that great at codeing. But now DYOM has the ability now to make story lines with saving progress too so I may do that. But if I do this Id like permission to use your map ideas and put them in SA LC so it would make sence. Also Id like to use your modles for it so I can make CJ, Tony, and Ray look yunger like in this mod and twards the end CJ will look the same as he does in SA. I can just replace one of his hair cuts. I can see that your mod is very acurite for the GTA 3 era story and Id like to base CJ's time in LC off of it. Ofcorse I will have my own missions but CJ in my mod will cross over with Ray in this mod. I hope you accept my request and ofcorse you will be given credit just like the SA LC team and the DYOM team will. Edited January 20, 2011 by nkjellman Link to comment Share on other sites More sharing options...
BullseyeSBT Posted January 20, 2011 Author Share Posted January 20, 2011 @Team, Good luck with the mod. And Ray wasn't a thief or madman and at whole he wasn't a corrupt cop. Play GTAIII and understand the plot, then come back and say that. The R* theory says Ray was corrupt and its Final. NEWS@ We are gonna make Salvatore and TONI look more young and Probably CJ too. Anyway I will import some cars from Vice and so that they can be re-modeled. If I ever work on my LC getaway Mod agein Ill make the story cross over with yours. Kinda Like GTA IV, TLAD, and TBOGT. That would be cool I need someone to fix a couple of bugs: The traffic lights are visible in mapper, but not in the game and where there should be chainlink fence it looks like glass, however it chainlink fence in mapper (I believe its a bug with the LCS mod which I'm using in part) anyone willing to help with that, let me know and I'll send the files.... I've done a little more to the map, I've changed the easy credit autos into a junk yard, with a few old cars and buses ect.... I'll get some screen shots up as soon as I've done that part... Link to comment Share on other sites More sharing options...
nkjellman Posted January 20, 2011 Share Posted January 20, 2011 Just incase you were wondering I added more detail to my above post. Link to comment Share on other sites More sharing options...
BullseyeSBT Posted January 20, 2011 Author Share Posted January 20, 2011 Just incase you were wondering I added more detail to my above post. I don't see an issue with that, however this mod is far from finished, I'm no good at modeling or coding but I dabble a little in textures, I mainly do mapping though... Link to comment Share on other sites More sharing options...
nkjellman Posted January 20, 2011 Share Posted January 20, 2011 Yea I understand. If I did that I would need to make the map look like yours. You and I seem to be in the same situation. We both can only do mapping. You should make this for SA LC beta 6 like Im doing and you can use the new DYOM that allows users to make story lines like Im doing. Hey If you do that we could make a game thats something like EFLC. Two games in one. Liberty City Secrets and Liberty City Getaway. Link to comment Share on other sites More sharing options...
Mr. Myriad Posted January 21, 2011 Share Posted January 21, 2011 junior731657 say me, may i write the storyline for the mod and something else: who'll be a main character: Ray or an other man? Link to comment Share on other sites More sharing options...
S. Partrick Posted January 21, 2011 Share Posted January 21, 2011 junior731657 say me, may i write the storyline for the mod and something else: who'll be a main character: Ray or an other man? If John allows then u can. Anyway Ray is going to be the protagonist and thats final. Link to comment Share on other sites More sharing options...
BullseyeSBT Posted January 21, 2011 Author Share Posted January 21, 2011 junior731657 say me, may i write the storyline for the mod and something else: who'll be a main character: Ray or an other man? Yes the main charactor is Ray, you may need to look at what the others have come up with as regards a storyline, you find them in this thread, there is also another topic for storylines, you'll find the links in my sig.. ~John~ Link to comment Share on other sites More sharing options...
BullseyeSBT Posted January 22, 2011 Author Share Posted January 22, 2011 (edited) Ok to fix the bug I mentioned earlier I'm going to take the models and textures I need from the LCS mod and from what I've done also, install a fresh gta-lc, that way if there are any bugs I will stand a better chance of knowing what they are, I'm also going to back up my maps too, when I've done carrying everything over to the fresh install, then I will continue with the mapping, once the junk yard that is in place of the easy credit autos is done I will try to release a beta.... wish me luck.. and stay tuned! ~John~ Edited January 22, 2011 by junior731657 Link to comment Share on other sites More sharing options...
S. Partrick Posted January 22, 2011 Share Posted January 22, 2011 Sounds cool John. I will start my work today after returning from school. Link to comment Share on other sites More sharing options...
Braindawg Posted January 22, 2011 Share Posted January 22, 2011 junior731657 say me, may i write the storyline for the mod and something else: who'll be a main character: Ray or an other man? We dont need a story writer. we already have a story going on, but its kept with in the team bounds. thanks anyway. @ S. Partrick what is it that you do? I'm a modeler and texturer so if its characters, props and weapons i already have it covered. if you can script missions or models vehicles it'd be much bigger help however. Link to comment Share on other sites More sharing options...
S. Partrick Posted January 23, 2011 Share Posted January 23, 2011 junior731657 say me, may i write the storyline for the mod and something else: who'll be a main character: Ray or an other man? We dont need a story writer. we already have a story going on, but its kept with in the team bounds. thanks anyway. @ S. Partrick what is it that you do? I'm a modeler and texturer so if its characters, props and weapons i already have it covered. if you can script missions or models vehicles it'd be much bigger help however. Well Minnieman12149 I can manage both cars and scripting. I can also do the misc stuff. Its more good when 2 people work on cars. Well I can atleast have a chance to work with an expert like you. Link to comment Share on other sites More sharing options...
BullseyeSBT Posted January 23, 2011 Author Share Posted January 23, 2011 junior731657 say me, may i write the storyline for the mod and something else: who'll be a main character: Ray or an other man? We dont need a story writer. we already have a story going on, but its kept with in the team bounds. thanks anyway. @ S. Partrick what is it that you do? I'm a modeler and texturer so if its characters, props and weapons i already have it covered. if you can script missions or models vehicles it'd be much bigger help however. Well Minnieman12149 I can manage both cars and scripting. I can also do the misc stuff. Its more good when 2 people work on cars. Well I can atleast have a chance to work with an expert like you. Can't argue with that like I said before, the more the merrier, gets the job done quicker, just make sure you know what each other are doing Link to comment Share on other sites More sharing options...
BullseyeSBT Posted January 26, 2011 Author Share Posted January 26, 2011 Coming soon... beta 0.1 What has been done: - Hepburn Heights towers removed and replaced with sheds. (me) - Ray re-textured. (thanks to minieman) - A couple of new cars added. (thanks to suction testicle man) - damaged building in St. Marks, replaced with non damaged one and a few other map mods (thanks to the LCS team) - Retuextured VC Police car to LC (me) - Yardie Esperanto and FBI Admiral (me) - New Reflections and all cars from Vice City are reinstated.... Download link to follow Link to comment Share on other sites More sharing options...
S. Partrick Posted January 26, 2011 Share Posted January 26, 2011 Coming soon... beta 0.1 What has been done: - Hepburn Heights towers removed and replaced with sheds. (me) - Ray re-textured. (thanks to minieman) - A couple of new cars added. (thanks to suction testicle man) - damaged building in St. Marks, replaced with non damaged one and a few other map mods (thanks to the LCS team) - Retuextured VC Police car to LC (me) - Yardie Esperanto and FBI Admiral (me) - New Reflections and all cars from Vice City are reinstated.... Download link to follow Yes John but there few bugs with car handling and I will fix them soon. Here is the work I have done- Manchez from LCS which replaces Sanchez Hellenbach GT from LCS it replaces Corpse Manana Phobos VT from LCS but not yet decided what to replace it with. frank.s has stripped the script and I will be lending him a hand with missions. Link to comment Share on other sites More sharing options...
BullseyeSBT Posted January 26, 2011 Author Share Posted January 26, 2011 Coming soon... beta 0.1 What has been done: - Hepburn Heights towers removed and replaced with sheds. (me) - Ray re-textured. (thanks to minieman) - A couple of new cars added. (thanks to suction testicle man) - damaged building in St. Marks, replaced with non damaged one and a few other map mods (thanks to the LCS team) - Retuextured VC Police car to LC (me) - Yardie Esperanto and FBI Admiral (me) - New Reflections and all cars from Vice City are reinstated.... Download link to follow Yes John but there few bugs with car handling and I will fix them soon. Here is the work I have done- Manchez from LCS which replaces Sanchez Hellenbach GT from LCS it replaces Corpse Manana Phobos VT from LCS but not yet decided what to replace it with. frank.s has stripped the script and I will be lending him a hand with missions. Wicked!!! Let me know when they're done, I think I can upload the files to my host when its done, I'll hold back with the realease until you and frank.s have done your thing Frank wanted me to have a discussion with him about coding the storyline missions what the others have come up with.... ~John~ Link to comment Share on other sites More sharing options...
S. Partrick Posted January 26, 2011 Share Posted January 26, 2011 Coming soon... beta 0.1 What has been done: - Hepburn Heights towers removed and replaced with sheds. (me) - Ray re-textured. (thanks to minieman) - A couple of new cars added. (thanks to suction testicle man) - damaged building in St. Marks, replaced with non damaged one and a few other map mods (thanks to the LCS team) - Retuextured VC Police car to LC (me) - Yardie Esperanto and FBI Admiral (me) - New Reflections and all cars from Vice City are reinstated.... Download link to follow Yes John but there few bugs with car handling and I will fix them soon. Here is the work I have done- Manchez from LCS which replaces Sanchez Hellenbach GT from LCS it replaces Corpse Manana Phobos VT from LCS but not yet decided what to replace it with. frank.s has stripped the script and I will be lending him a hand with missions. Wicked!!! Let me know when they're done, I think I can upload the files to my host when its done, I'll hold back with the realease until you and frank.s have done your thing Frank wanted me to have a discussion with him about coding the storyline missions what the others have come up with.... ~John~ Yeah I will talk with on that. Link to comment Share on other sites More sharing options...
BullseyeSBT Posted January 26, 2011 Author Share Posted January 26, 2011 (edited) This is what I imagined the opening scene to be like: Intro: [Cutscene] The screen fades into a plane landing in Francis International with the song, “Born in the U.S.A” playing softly in the background. The plane comes to a stop and the screen fades. [Cutscene] A man steps out of the airport wearing a tropical shirt and khaki slacks. He gets into an LCPD cruiser and the screen fades. [Cutscene] The cruiser comes to a stop outside the Staunton Police Station and the man gets out. He walks up the main steps of the station and the screen fades. [Cutscene] The man walks up to a counter and looks at the clerk. The clerk looks up at him. Clerk: May I help you? Man: I just transferred here. [Pulls out a piece of paper] Clerk: [Takes the papers] Oh, so you’re the new guy, Ray Machowski. The Chief wanted to see you when you first got in. He’s in the last room on your right down this hallway. Ray walks down the hallway and opens the door. The screen fades. [Cutscene] A man has his legs up on his desk and is laughing into a phone. He sees Ray walk in and says goodbye, then hangs up. He straightens out in his chair and clears his throat. Man: You Machowski? Ray: Yeah, are you the Chief? Gary: Yes, Police Chief Gary Schaffer. I run this station here on Staunton. You’re the guy that transferred from Vice, aren’t you? Ray: Yes. Gary: Have a seat! No need to stand! Ray: [Takes a seat in a nearby chair] Gary: So Ray Machowski, how was Vice? Ray: Well, you know. War torn swamp- Gary: Forget it. Liberty City is on another level. Liberty City breeds criminals. I have gathered information that four out of every five people, is a criminal. Ray: Sir, that seems a little- Gary: Are you doubting me Machowski? Ray: No sir… Gary: Good. You know how to respect your superiors. I like that. God, I can’t tell you how many transfers I’ve fired for disobedience. Ray: I can only imagine… Gary: Machowski, if there’s one thing you gotta know to survive, its respect and loyalty. Know what I mean? Ray: Yes sir… [Grumbles] Gary: I left you your uniform in the locker room downstairs. I want you to go put it on and meet a man named Philler Moore in the armory. He should set you up with a gun. Ray: [stands up and starts walking towards the door] Gary: And Machowski. Ray: [Turns around] Yeah? Gary: You only have one chance, don’t f*ck it up. Now get out of here. Ray: [Walks out the door and the screen fades] [End of Cutscene] [Gameplay] The instructions on how to move your character show up. Once you got the controls down, head down the hallway and down the stairs one floor. Go inside the locker room and change into your standard black police uniform. Leave the locker room and head down the hallway into the armory. A cutscene should start up once you step into it. [Cutscene] A man is firing a gun and Ray walks up behind him and taps him on the shoulder. The man turns around and shakes Ray’s hand. Philler: Nice to meet you. The name’s Philler. Ray: Ray Machowski. Philler: Alright Ray, you ever fire a gun before? Ray: I just got transferred here; I’m not some rookie cop that doesn’t know what he’s doing. Philler: Then show me what you got! [End of Cutscene] [Gameplay] You are standing in the booth of a firing range. A target appears with the instructions “Shoot the target down”. Once you shoot it down, a moving target appears. Shoot it down and three still targets appear with the instructions, “Lock onto each target and shoot them in consecutive order”. Once you shoot those three down, three moving ones appear and once you shoot those down, the screen fades. [Cutscene] Philler comes down and shakes your hand once again, this time enthusiastically. Philler: Hey man, that was some great shooting. If you ever run out of ammo, just come down here to restock, or if you lose your gun, just stop here to get a new one. Ray: Thanks. [Ray walks off as the camera fades] [End of Cutscene] Also, Junior/John, I don't really think that the ferry strike mission can be done. We're trying to make an original GTA, but the whole Ferry Strike was done in LCS. So maybe there's a technicals malfunction with the Ferry's and they're not working, or they are just being built. ****Update**** This is the story for the first mission (Thanks to Cubanwhip) Frank.S is going to be working with the codes to bring it to life! ~John~ Edited January 26, 2011 by junior731657 universetwisters 1 Link to comment Share on other sites More sharing options...
Mr. Myriad Posted January 27, 2011 Share Posted January 27, 2011 Sorry, just forgot: what GTA is used for your mod? Link to comment Share on other sites More sharing options...
Claude Speed. Posted January 27, 2011 Share Posted January 27, 2011 Sorry, just forgot: what GTA is used for your mod? Read the subtitle: 'gta-lc (vc)'. Link to comment Share on other sites More sharing options...
S. Partrick Posted January 27, 2011 Share Posted January 27, 2011 Sorry, just forgot: what GTA is used for your mod? Read the subtitle: 'gta-lc (vc)'. Thats right. And best thing about beta2v6 engine of gta:lc is that it has less bugs. Link to comment Share on other sites More sharing options...
BullseyeSBT Posted January 27, 2011 Author Share Posted January 27, 2011 yeah.... what they said! Link to comment Share on other sites More sharing options...
BullseyeSBT Posted January 27, 2011 Author Share Posted January 27, 2011 Ok S.Patrick is extracting cars from LCS and Frank.S is currently working on the intro mission, I was wondering if anyone is up for modeling some interiors and off course making the corresponding *.col files to go with each proposed interior? ~John~ Link to comment Share on other sites More sharing options...
S. Partrick Posted January 28, 2011 Share Posted January 28, 2011 I believe modbg was supposed to do that. Link to comment Share on other sites More sharing options...
BullseyeSBT Posted January 31, 2011 Author Share Posted January 31, 2011 S. Patrick: How far have you got? Link to comment Share on other sites More sharing options...
Batuhan Perker Posted January 31, 2011 Share Posted January 31, 2011 S. Patrick: How far have you got? Can't you see that he is busted? He cannot help you anymore. Link to comment Share on other sites More sharing options...
ViceDiaz Posted January 31, 2011 Share Posted January 31, 2011 (edited) actually he still can,just not through gta forums.if I were you Junior,try setting up a windows live messenger so you can still keep in contact with your members,because lately the admin have been banning people over stupid crap. Edited January 31, 2011 by ViceDiaz Link to comment Share on other sites More sharing options...
BullseyeSBT Posted February 3, 2011 Author Share Posted February 3, 2011 I was thinking about using some interior models from VC and making a few changes would this work without it crashing? ~John~ Link to comment Share on other sites More sharing options...
k9underdogg Posted February 3, 2011 Share Posted February 3, 2011 (edited) This mod is a great idea! One thing though, I think the copcars should be based on the Greenwood, since the NYPD used Dodge Diplomats in the 80s, instead of Fords -also note the white and red (no blue) light bar, used in New York and in Liberty City Edited February 3, 2011 by k9underdogg Link to comment Share on other sites More sharing options...
Frank.s Posted February 3, 2011 Share Posted February 3, 2011 (edited) would this work without it crashing? Adding any map model from other RW gta games is easy-peasy and would have no permanent bugs anyway. I'll help you do the interiors, contact me by yahoo or p.m with info for what you want to do. This mod is a great idea! One thing though, I think the copcars should be based on the Greenwood, since the NYPD used Dodge Diplomats in the 80s, instead of FordsNice I like the idea of a greenwood poilce car too, if that is chosen then it would be cool to have the original cruiser as a unlockable bonus too like some sort of prototype lol (cant make multiple cars driven by police like normal though, only by scripting) Edited February 3, 2011 by frank.s Link to comment Share on other sites More sharing options...
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