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[Actor/Source]Tommy Vercetti in SA


ceedj

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Tommy Vercetti PED for San Andreas

by ceedj

 

EDIT: This actor is suitable for use on the client side of SAMP and other online multiplayer mods.

 

I needed one. Don't like it? Don't use it. wink.gif

 

This is a PED replacement for San Andreas, letting you use Tommy Vercetti as an actor or a player skin.

 

To use as a replacement ped, either rename a MALE ped in peds.ide to TOMMY, tommy, or rename the tommy.txd and tommy.dff to the ped you're replacing. I'd go with the first option, as extra actors don't count towards the 5 object limit on the game, and it's easier to change a text file.

 

Get your favorite IMG tool (there are many; do a search!) and load your new files, making sure to back-up and delete the old ped files if you renamed them; again, the first option is best. Rebuild if necessary and then fire up the game.

 

Use your favorite actor spawner and viola! Tommy in the game! The jaw has been enabled, so for instance, with San An Studios, this actor will be able to use the mouth on/off commands, simulating lip-sync. Perfect for those film-makers who wish to use Tommy in the SA environment as an actor.

 

You can also use this actor as the player, but you will either need a skin changer that resets the player muscle and fat stats, or do it yourself via SCM code. The Pawfect Skin changer and San An Studios do this for you.

 

EDIT: If you're good with coding, you can leave them named as is and also load it as a SPECIAL actor, using slots 1-10 in the code. This way he won't show up unless you spawn him, keeping him out of the random ped pool.

 

THIS IS NOT A 3 PART PLAYER MODEL! There are plenty out there, it's not what I needed, and I have no intentions of making one. SO DON'T ASK.

 

I totally suck at modeling, but this conversion isn't too bad. If you feel you can improve it, don't whine about it - do it! I've included the 3DS Max 7 scene (you need Kam's tools), the 3DS Mesh and the tga file for the material. If you make a new material with a new name, just be sure to change the internal name in the txd after importing your new bitmap. For reference, I used wmyri from SA as the base for the skinning.

 

Mangle it, distribute it, whatever. But you MUST include this README and all the source files. A link to www.pawfectmedia.com would be nice, but not required.

 

Have fun!

 

DOWNLOAD (272 K ZIP)

 

user posted image

Edited by ceedj
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Claude GTA3
Too bad Claude looks like jack sh*t with SA anims.

What does that have to do with this thread?

Nuffin really.Tommy looks awesome,man! love it,I may actually replace him with sumfin.

 

LOL,is every protagonist taller than CJ?

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Too bad Claude looks like jack sh*t with SA anims.

What does that have to do with this thread?

Nuffin really.Tommy looks awesome,man! love it,I may actually replace him with sumfin.

 

LOL,is every protagonist taller than CJ?

not everyone can be tall and cj is one of the small tounge.gif

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Tommy Vercetti PED for San Andreas

by ceedj

 

EDIT: This actor is suitable for use on the client side of SAMP and other online multiplayer mods.

 

I needed one. Don't like it? Don't use it. wink.gif

 

This is a PED replacement for San Andreas, letting you use Tommy Vercetti as an actor or a player skin.

 

To use as a replacement ped, either rename a MALE ped in peds.ide to TOMMY, tommy, or rename the tommy.txd and tommy.dff to the ped you're replacing. I'd go with the first option, as extra actors don't count towards the 5 object limit on the game, and it's easier to change a text file.

 

Get your favorite IMG tool (there are many; do a search!) and load your new files, making sure to back-up and delete the old ped files if you renamed them; again, the first option is best. Rebuild if necessary and then fire up the game.

 

Use your favorite actor spawner and viola! Tommy in the game! The jaw has been enabled, so for instance, with San An Studios, this actor will be able to use the mouth on/off commands, simulating lip-sync. Perfect for those film-makers who wish to use Tommy in the SA environment as an actor.

 

You can also use this actor as the player, but you will either need a skin changer that resets the player muscle and fat stats, or do it yourself via SCM code. The Pawfect Skin changer and San An Studios do this for you.

 

EDIT: If you're good with coding, you can leave them named as is and also load it as a SPECIAL actor, using slots 1-10 in the code. This way he won't show up unless you spawn him, keeping him out of the random ped pool.

 

THIS IS NOT A 3 PART PLAYER MODEL! There are plenty out there, it's not what I needed, and I have no intentions of making one. SO DON'T ASK.

 

I totally suck at modeling, but this conversion isn't too bad. If you feel you can improve it, don't whine about it - do it! I've included the 3DS Max 7 scene (you need Kam's tools), the 3DS Mesh and the tga file for the material. If you make a new material with a new name, just be sure to change the internal name in the txd after importing your new bitmap. For reference, I used wmyri from SA as the base for the skinning.

 

Mangle it, distribute it, whatever. But you MUST include this README and all the source files. A link to www.pawfectfilms.com would be nice, but not required.

 

Have fun!

 

DOWNLOAD (272 K ZIP)

 

user posted image

Can you Convert the Outfits from Tommy, Golf Outfit, Night Outfit, or so? sigh.gif

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good mod  icon14.gif

 

in the pic the SPAS12 is red/pink  biggrin.gif , texture coloring problem maybe  smile.gif

Oh come on, it's the lighting.

 

And the next person that quotes an entire opening post is getting a spitball to the head. mad.gif

 

Thanks for the feedback; glad everyone likes it.

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Wu-Tang Clan

but theres a bug (probably not your fault)

when he turns his head while in samp his face is odd

PIC:

user posted image

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If you feel you can improve it, don't whine about it - do it! I've included the 3DS Max 7 scene (you need Kam's tools), the 3DS Mesh and the tga file for the material. If you make a new material with a new name, just be sure to change the internal name in the txd after importing your new bitmap. For reference, I used wmyri from SA as the base for the skinning.

But if I get a chance, I'll take a look at it.

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  • 2 months later...
tjatayy7

 

smile.gif mmmmmmmmm! thats sounds great! i have a claude speed and tommy vercetti player mod.

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Hellfaith[pest]

Vercetti will prolly remian one of my GTA favorites. It's really hard to beat the voice acting of Ray Liota. I also wished Rockstar would've made more games with just Tommy Vercetti because I would like to see him in a better player model and a game with more features that would include him and be made specifically for him. Great work on the model tounge.gif I will be adding this to my SAMP myself because tommy rules.

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ViceDiaz
Maybe you'll think of rigging Tommy in Soiree? : >

dont forget the mr.vercetti outfit

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nuttybutty

Naa, I want Tommy in Soiree so he can be Italian. I mean, there are hardly any good ones out there, but this is good, keep it up! cookie.gificon14.gif

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  • 1 month later...
Tommy Vercetti PED for San Andreas

by ceedj

 

EDIT: This actor is suitable for use on the client side of SAMP and other online multiplayer mods.

 

I needed one. Don't like it? Don't use it. wink.gif

 

This is a PED replacement for San Andreas, letting you use Tommy Vercetti as an actor or a player skin.

 

To use as a replacement ped, either rename a MALE ped in peds.ide to TOMMY, tommy, or rename the tommy.txd and tommy.dff to the ped you're replacing. I'd go with the first option, as extra actors don't count towards the 5 object limit on the game, and it's easier to change a text file.

 

Get your favorite IMG tool (there are many; do a search!) and load your new files, making sure to back-up and delete the old ped files if you renamed them; again, the first option is best. Rebuild if necessary and then fire up the game.

 

Use your favorite actor spawner and viola! Tommy in the game! The jaw has been enabled, so for instance, with San An Studios, this actor will be able to use the mouth on/off commands, simulating lip-sync. Perfect for those film-makers who wish to use Tommy in the SA environment as an actor.

 

You can also use this actor as the player, but you will either need a skin changer that resets the player muscle and fat stats, or do it yourself via SCM code. The Pawfect Skin changer and San An Studios do this for you.

 

EDIT: If you're good with coding, you can leave them named as is and also load it as a SPECIAL actor, using slots 1-10 in the code. This way he won't show up unless you spawn him, keeping him out of the random ped pool.

 

THIS IS NOT A 3 PART PLAYER MODEL! There are plenty out there, it's not what I needed, and I have no intentions of making one. SO DON'T ASK.

 

I totally suck at modeling, but this conversion isn't too bad. If you feel you can improve it, don't whine about it - do it! I've included the 3DS Max 7 scene (you need Kam's tools), the 3DS Mesh and the tga file for the material. If you make a new material with a new name, just be sure to change the internal name in the txd after importing your new bitmap. For reference, I used wmyri from SA as the base for the skinning.

 

Mangle it, distribute it, whatever. But you MUST include this README and all the source files. A link to www.pawfectfilms.com would be nice, but not required.

 

Have fun!

 

DOWNLOAD (272 K ZIP)

 

user posted image

cool.gif hey ceedj, do you think you can covert lance, diaz and sonny. that would be cool.

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  • 3 weeks later...
  • 1 year later...

I updated this over a year ago to fix the turning head bug, but forgot to host it. So grab the new one if you like. I did NOT include the updated Max file though (and unfortunately, that was lost in a back up), but it was just one or two vertices that needed adjustment, IIRC.

 

Anyway, grab the update from the first post. smile.gif

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  • 3 months later...

All files reuploaded, please change any external links you have from pawfectfilms to pawfectmedia. All directories should be the same. Maybe. wink.gif

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