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gtasbigfoot

bigfoot from doomeds mod

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gtasbigfoot

hi just a quick question how do i set bigfoot (from the bigfoot anytime mod) so hes non killable!

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ZAZ

 

hi just a quick question how do i set bigfoot (from the bigfoot anytime mod) so hes non killable!

 

The most usable code is to make him immun

alternativ you can set in a loop his health to maybe 1000

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gtasbigfoot

hes health is 10000 i set it to 10000000 before but i was just woundering since leatherface from zeb89 mod cant be killed only with the harvester!

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ZAZ

 

hes health is 10000 i set it to 10000000 before but i was just woundering since leatherface from zeb89 mod cant be killed only with the harvester!

I believe 5000 is maximum or maybe 7000 but max 10000.

Search for immun in the orignal main, for an actor.

BTW. post your script

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gtasbigfoot

this is how the mod comes

 

 

{$CLEO .cs}

 

//-------------MAIN---------------

[email protected] = -1

[email protected] = 0

 

:NONAME_14

wait 0

if and

$ONMISSION == 0

823D: not special_actor 1 loaded

jf @NONAME_53

023C: load_special_actor 'BIGFOOT' as 1 // models 290-299

 

:NONAME_53

Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])

if and

[email protected] == -1

$ONMISSION == 0

[email protected] > -3315.392

not [email protected] >= 163.3204

[email protected] > -3019.81

not [email protected] >= -704.2101

jf @NONAME_469

0087: [email protected] = [email protected] // (float)

0087: [email protected] = [email protected] // (float)

0087: [email protected] = [email protected] // (float)

0087: [email protected] = [email protected] // (float)

[email protected] -= 180.0

[email protected] += 180.0

[email protected] -= 180.0

[email protected] += 180.0

0208: [email protected] = random_float_in_ranges [email protected] [email protected]

0208: [email protected] = random_float_in_ranges [email protected] [email protected]

02CE: [email protected] = ground_z_at [email protected] [email protected] 2000.0

03D3: get_route_nearest_for [email protected] [email protected] [email protected] store_to [email protected] [email protected] [email protected] Z_angle_to [email protected]

050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected]

if and

0025: [email protected] > [email protected] // (float)

[email protected] > 50.0

[email protected] >= 5.0

80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere [email protected] [email protected] [email protected] radius 160.0 160.0 160.0

023D: special_actor 1 loaded

jf @NONAME_469

[email protected] = Actor.Create(Player4, #SPECIAL01, [email protected], [email protected], [email protected])

0208: [email protected] = random_float_in_ranges 0.0 360.0

Actor.Angle([email protected]) = [email protected]

0446: set_actor [email protected] immune_to_headshots 0

Actor.Health([email protected]) = 10000

07BC: set_actor [email protected] decision_maker_to 32 // AS_pack_version

04D8: set_actor [email protected] drowns_in_water 0

0946: set_actor [email protected] actions_uninterupted_by_weapon_fire 1

07FE: set_actor [email protected] fighting_style_to 5 0

03FE: set_actor [email protected] money 0

0245: set_actor [email protected] walk_style_to "OLDMAN"

 

:NONAME_469

if

Actor.Dead([email protected])

jf @NONAME_511

Actor.RemoveReferences([email protected])

[email protected] = -1

[email protected] = 0

jump @NONAME_613

 

:NONAME_511

if

80FE: not actor [email protected] sphere 0 in_sphere [email protected] [email protected] [email protected] radius 200.0 200.0 200.0

jf @NONAME_572

Actor.DestroyWithFade([email protected])

[email protected] = -1

[email protected] = 0

 

:NONAME_572

if and

051A: actor [email protected] damaged_by_actor $PLAYER_ACTOR

[email protected] == 0

jf @NONAME_613

05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR

[email protected] = 1

 

:NONAME_613

jump @NONAME_14

 

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gtasbigfoot

you can set it to what you want 1000 is low health 5000 is mid 10000 is high 100000 is very high

 

i fighted bigfoot with hands he did win but when i hit him i want it to be like this

 

 

 

 

the punches bouncing of him and not moving him! im trying to say i want it so its impossible to fight him with hands!

Edited by gtasbigfoot

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gtasbigfoot

Actor.Health([email protected]) = 10000 the most put this up to is 10000000 for a test it taked 3 hours to kill him seems like 10000 is a lot of health to see how strong bigfoot was. I recruited him with the all in one mod and gived him no weapons he killed 1 ped easly but since he is ment to kill in one hit i think that needs to be added

 

 

Actor.Health([email protected]) = 1000 is about 8 desert eagle shots 10000 is about

74 shots

 

this may sound stuipd and im no expert coder so i will ask is there a way so if cj fights bigfoot with hands it will be almost impossible to get one hit in.

 

 

thanks for your time listening to me yaping on!

 

 

 

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ZAZ

 

Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)

 

makes him undestructible

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gtasbigfoot

i added this it made my game crash do i need to delete a line?

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gtasbigfoot

I added it like this!

 

[email protected] = -1

[email protected] = 0

 

:NONAME_14

wait 0

if and

$ONMISSION == 0

823D: not special_actor 1 loaded

else_jump @NONAME_53

023C: load_special_actor 'BIGFOOT' as 1 // models 290-299

 

:NONAME_53

Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])

if and

[email protected] == -1

$ONMISSION == 0

[email protected] > -3315.392

not [email protected] >= 163.3204

[email protected] > -3019.81

not [email protected] >= -704.2101

else_jump @NONAME_469

0087: [email protected] = [email protected] // (float)

0087: [email protected] = [email protected] // (float)

0087: [email protected] = [email protected] // (float)

0087: [email protected] = [email protected] // (float)

[email protected] -= 180.0

[email protected] += 180.0

[email protected] -= 180.0

[email protected] += 180.0

0208: [email protected] = random_float_in_ranges [email protected] [email protected]

0208: [email protected] = random_float_in_ranges [email protected] [email protected]

02CE: [email protected] = ground_z_at [email protected] [email protected] 2000.0

03D3: get_route_nearest_for [email protected] [email protected] [email protected] store_to [email protected] [email protected] [email protected] Z_angle_to [email protected]

050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected]

if and

0025: [email protected] > [email protected] // (float)

[email protected] > 50.0

[email protected] >= 5.0

80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere [email protected] [email protected] [email protected] radius 160.0 160.0 160.0

023D: special_actor 1 loaded

else_jump @NONAME_469

[email protected] = Actor.Create(Player4, #SPECIAL01, [email protected], [email protected], [email protected])

0208: [email protected] = random_float_in_ranges 0.0 360.0

Actor.Angle([email protected]) = [email protected]

0446: set_actor [email protected] immune_to_headshots 0

Actor.Health([email protected]) = 10000

07BC: set_actor [email protected] decision_maker_to 32 // AS_pack_version

04D8: set_actor [email protected] drowns_in_water 0

0946: set_actor [email protected] actions_uninterupted_by_weapon_fire 1

07FE: set_actor [email protected] fighting_style_to 5 0

03FE: set_actor [email protected] money 0

0245: set_actor [email protected] walk_style_to "OLDMAN"

Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)

 

:NONAME_469

if

Actor.Dead([email protected])

else_jump @NONAME_511

Actor.RemoveReferences([email protected])

[email protected] = -1

[email protected] = 0

jump @NONAME_613

 

:NONAME_511

if

80FE: not actor [email protected] sphere 0 in_sphere [email protected] [email protected] [email protected] radius 200.0 200.0 200.0

else_jump @NONAME_572

Actor.DestroyWithFade([email protected])

[email protected] = -1

[email protected] = 0

 

:NONAME_572

if and

051A: actor [email protected] damaged_by_actor $PLAYER_ACTOR

[email protected] == 0

else_jump @NONAME_613

05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR

[email protected] = 1

 

:NONAME_613

jump @NONAME_14

 

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ZAZ

should work, test it

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gtasbigfoot

it works but he dosent attack me now just stands there looking like a fool lol.gif

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ZAZ
it works but he dosent attack me now just stands there looking like a fool lol.gif

add

05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR

below of

Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)

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gtasbigfoot

ok but im wondering how in the misterix mod they can be killed by spaycan i mean when i shot bigfoot the bullets look like there going right through him are they or is it because hes now anything proof

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gtasbigfoot

when cj punshes him he dosent move back and now cj cant fight him hand to hand is there a way i can make him killable but still cj cant fight him hand to hand

 

you are right zaz its no fun im an idiot its just that cj hits are more powerfull than bigfoot in bigfoot mission mod hes punches hurt so in sannybuilder is there a way i can make bigfoot bang cj flying what i mean is when you get a punch cj goes flying but only bigfoot having the power

Edited by gtasbigfoot

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ZAZ

 

you are right zaz its no fun im an idiot its just that cj hits are more powerfull than bigfoot in bigfoot mission mod hes punches hurt so in sannybuilder is there a way i can make bigfoot bang cj flying what i mean is when you get a punch cj goes flying but only bigfoot having the power

There is a way but i think you cant do it

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gtasbigfoot

ok i tested bigfoot vs ped hes much stronger but the only thing is if you get punched by a 8foot thing its going to be painfull since bigfoot ant a ped hes a actor i thinked it would be easy be good if he would pick cj up and throw him devil.gif but thats anamation you get a strong punch with bigfoot mod but that also makes the peds stronger but he not a actor in that mod! hes a stat coward bigfoot

Edited by gtasbigfoot

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DarkPrince012

.,, hi i want to create a flying bigfoot or create an actor that flying and attack me ,.,using a cleo script ,.please help me ,. give me a code.,

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