atfburner Posted June 27, 2008 Share Posted June 27, 2008 Thanks man, appreciate your help Link to comment Share on other sites More sharing options...
AK-73 Posted February 4, 2012 Author Share Posted February 4, 2012 LOL, I just checked and I don't have v0.2 on my hard drives anymore for whatever reason. Now I do have the source code to be sure but if anyone who has the v0.2 still, I'd like to be sent the original .zip for file comparison and so that I have the current readme too. I can put in the source code in a re-upload too but it's a complete mess. Alex Link to comment Share on other sites More sharing options...
yoječ Posted February 4, 2012 Share Posted February 4, 2012 http://www.sendspace.com/file/2sko68 Link to comment Share on other sites More sharing options...
AK-73 Posted February 4, 2012 Author Share Posted February 4, 2012 Thx a lot, it's the same .exe version as the one I have locally, so I'm good. Alex Link to comment Share on other sites More sharing options...
ALMOST610 Posted February 4, 2012 Share Posted February 4, 2012 Thanks. I have localized the problem, it lies in the model not using the standard tex1 coordinates but tex2, which the converter is not prepared for. I'll have to figure out the semantics of that data. Alex So you have figured out what the Problem is, does that mean you can fix it, also will you try and repair the Memory leak that was in 0.1 and perhaps 0.2? Also I have set up a Download link for the real 0.2, just incase the link above dies. http://almost610.dmon.com/load/other/dffxb...c_v0_2/2-1-0-19 Link to comment Share on other sites More sharing options...
AK-73 Posted February 4, 2012 Author Share Posted February 4, 2012 If I have the time. Right now I am in the middle of exams. I should add that I have been testing my dffxbox2pc only on GTA III XBox models. If any VC XBox model works for you, it's great but it's only so by coincidence. That said, does anybody have any information on the .dff format that VC XBox uses - because the Geometry section is different; among other things it uses tex2 coordinates and the Material section comes before the geometry data (faces, vertex ps, etc) comes in its own section. Alex Link to comment Share on other sites More sharing options...
ALMOST610 Posted February 5, 2012 Share Posted February 5, 2012 If you need some VC Models I have the Disc for VC Xbox so I can send you whatever I need, it seems that only Vehicles work perfectly from VC. Link to comment Share on other sites More sharing options...
AK-73 Posted February 5, 2012 Author Share Posted February 5, 2012 Right now I don't have time for it anyway but in 2 weeks I guess I do. Updated the first post with a link to the tool's GTA Garage page, as well as your homepage. Alex Link to comment Share on other sites More sharing options...
AK-73 Posted February 7, 2012 Author Share Posted February 7, 2012 Anyway has anyone tested the tool as is on Xbox VC .dffs and .txds of different kinds? World geometry, cars, actors? Which models are actually improvements on their PC counter-parts? Player models, I would assume? No sense decoding a format that doesn't bring any improvements. Alex Link to comment Share on other sites More sharing options...
d3jan Posted May 27, 2012 Share Posted May 27, 2012 (edited) nvm Edited May 27, 2012 by d3jan Link to comment Share on other sites More sharing options...
d3jan Posted June 8, 2012 Share Posted June 8, 2012 can you make dffxbox2pc to convert more files at once? Link to comment Share on other sites More sharing options...
Haashir911 Posted July 25, 2012 Share Posted July 25, 2012 How Do I Use this ??? Link to comment Share on other sites More sharing options...
PROGRAM3RS_147 Posted March 25, 2016 Share Posted March 25, 2016 Thank you! It´s Cool! Link to comment Share on other sites More sharing options...
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