MAJEST1C_R3 Posted August 25, 2013 Share Posted August 25, 2013 Trying to write MH2 level importer for 3ds Max Link to comment Share on other sites More sharing options...
ZT- Posted August 25, 2013 Share Posted August 25, 2013 (edited) - Edited March 29, 2017 by ZT- Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted August 25, 2013 Share Posted August 25, 2013 Not so easy to do this I think. BSP file contains only large areas. At first will be cool if we able to load that levels with texture mapping data and vertex colors (I tried to find that data but no luck) Link to comment Share on other sites More sharing options...
ZT- Posted August 25, 2013 Share Posted August 25, 2013 (edited) - Edited March 29, 2017 by ZT- Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted August 25, 2013 Share Posted August 25, 2013 I don't have PS2 but I think that formats very similar to PS2 CHK's and MDL's of GTA LCS/VCS. Link to comment Share on other sites More sharing options...
ZT- Posted August 25, 2013 Share Posted August 25, 2013 (edited) - Edited March 29, 2017 by ZT- Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted August 25, 2013 Share Posted August 25, 2013 It will be cool. Maybe It helps me to find mapping and Vcol data and maybe I will include to my importer PS2 and PSP support. Link to comment Share on other sites More sharing options...
ZT- Posted August 25, 2013 Share Posted August 25, 2013 (edited) - Edited March 29, 2017 by ZT- Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted August 25, 2013 Share Posted August 25, 2013 Send me Level BSP file. I'm not found it in archive. TXD format on PS2 is similar to PC version but in PS2 it contains 4bit and 8bit bitmaps with swizzling (PC version uses DDS). Link to comment Share on other sites More sharing options...
ZT- Posted August 25, 2013 Share Posted August 25, 2013 (edited) -- Edited August 25, 2013 by hc41 Link to comment Share on other sites More sharing options...
XEPOMAHT007 Posted August 25, 2013 Share Posted August 25, 2013 Is there any way to transfer models between the PS2 and PC versions? No, conversion only. Link to comment Share on other sites More sharing options...
ZT- Posted August 25, 2013 Share Posted August 25, 2013 (edited) - Edited March 29, 2017 by ZT- Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted August 25, 2013 Share Posted August 25, 2013 He is right. These formats totally different Link to comment Share on other sites More sharing options...
ZT- Posted August 25, 2013 Share Posted August 25, 2013 (edited) - Edited March 29, 2017 by ZT- Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted August 25, 2013 Share Posted August 25, 2013 It is very difficult. Almost impossible. At least I don't know how to do that Link to comment Share on other sites More sharing options...
ALMOST610 Posted August 25, 2013 Share Posted August 25, 2013 It is very difficult. Almost impossible. At least I don't know how to do that But seeing as we can get the models into 3DS, then we can get them into GTA. Correct? Link to comment Share on other sites More sharing options...
Leeao Posted August 26, 2013 Share Posted August 26, 2013 (edited) I also recently studied Manhunt 2. I feel share format is most important. Edited August 26, 2013 by Leeao Link to comment Share on other sites More sharing options...
ZT- Posted August 26, 2013 Share Posted August 26, 2013 (edited) - Edited March 29, 2017 by ZT- Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted August 26, 2013 Share Posted August 26, 2013 (edited) ALMOST610 Yeah Finally I have made UV support in importer. Only VCol left. Strange but all textures flipped Edited August 26, 2013 by MAJEST1C_R3 Link to comment Share on other sites More sharing options...
XEPOMAHT007 Posted August 26, 2013 Share Posted August 26, 2013 Finally I have made UV support in importer. Only VCol left.Strange but all textures flipped Great work. I think the PS2 support for the import M2 levels will not be a difficult task. Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted August 26, 2013 Share Posted August 26, 2013 Levels of PC version now fully supported Link to comment Share on other sites More sharing options...
ZT- Posted August 26, 2013 Share Posted August 26, 2013 (edited) - Edited March 29, 2017 by ZT- Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted August 26, 2013 Share Posted August 26, 2013 (edited) Good news! I have released first version of Manhunt2 BSP Importer (only with PC version support) You can download it here: CLICK! and try it by yourself! One important thing: You need to unZlib (Download THIS tool. Turn on 'Auto pointer search' and unpack level file.) BSP file before importing! Edited August 27, 2013 by MAJEST1C_R3 PrOzAc_UsEr 1 Link to comment Share on other sites More sharing options...
Leeao Posted August 27, 2013 Share Posted August 27, 2013 ALMOST610 Yeah Finally I have made UV support in importer. Only VCol left. Strange but all textures flipped textures flipped is uv coord problem. you can use: tu = readfloat f * -1 or tv = readfloat f * -1 just use one. flip coordinates. Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted August 27, 2013 Share Posted August 27, 2013 (edited) Thanks for an advice. I flipped V coord, seems all looks correct Edited August 27, 2013 by MAJEST1C_R3 Link to comment Share on other sites More sharing options...
XEPOMAHT007 Posted August 27, 2013 Share Posted August 27, 2013 Added Manhunt dummy hierarchy support from MDL, but dummyes coordinates is not correct (i don't know, how fix it). Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted August 27, 2013 Share Posted August 27, 2013 Зачем нужно импортировать эту иерархию? собираешься делать экспорт? Link to comment Share on other sites More sharing options...
XEPOMAHT007 Posted August 27, 2013 Share Posted August 27, 2013 Зачем нужно импортировать эту иерархию? собираешься делать экспорт? ну например можно конвертировать педов КАМом из второго Манхунта в первый. Иерахия и боны почти совпадают. Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted August 27, 2013 Share Posted August 27, 2013 И когда произойдет релиз твоего мега-скрипта? Заметил галку PSP-version - твой скрипт работает с PSP-шными GTA и Manhunt и тоже грузит всю иерархию оттуда Link to comment Share on other sites More sharing options...
XEPOMAHT007 Posted August 27, 2013 Share Posted August 27, 2013 (edited) И когда произойдет релиз твоего мега-скрипта? Заметил галку PSP-version - твой скрипт работает с PSP-шными GTA и Manhunt и тоже грузит всю иерархию оттуда Иерархия загружается независимо от платформы. Поддержка Манхунта PS2 - побочный функционал импортёра, так же как например импорт X-box-сных DFF. И там и там вместо треугольников используются тристрипсы, поэтому дополнительный импорт был реализован без проблем на основе существующего кода. Основной же - импорт моделей сториесов, когда он будет полностью дописан, тогда скрипт и будет выложен. Мне ещё нужно дописывать импорт WRLD сториесов и манхунта, а так же поддержку PSP (т.к. PSP версия ЛСС сильно отличается от PS2 версии). The hierarchy is loaded, regardless of platform. Support Manhunt PS2 - the functional side of the importer, as well as import of X-box-waist DFF. And here and there instead of triangles used tristripses, so the additional import was realized without any problems on the basis of the existing code. The basic - import models of stories, when it is fully appended, and then the script will be posted. I still need to build upon import WRLD stories and manhunt, as well as support for PSP (PSP version because LSS is very different from the PS2 version). Edited August 27, 2013 by XEPOMAHT007 Link to comment Share on other sites More sharing options...
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