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[REL | BETA] PS2 .MDL Importer


AK-73
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they are fully compatible

 

That's XEPO for you. Teasing is what he likes to do the best  tounge2.gif

It would be more "compatible" if you would release the f*cking tool.

He should take that bullsh*t somewhere else if he won't release the tool. Why are you even working on it if you won't release it? What is the point? It would be really useful. With the proper tools, it would be more popular.

Edited by 41hc1
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  • 1 month later...

Not so easy to do this I think. BSP file contains only large areas. At first will be cool if we able to load that levels with texture mapping data and vertex colors (I tried to find that data but no luck)

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Send me Level BSP file. I'm not found it in archive. TXD format on PS2 is similar to PC version but in PS2 it contains 4bit and 8bit bitmaps with swizzling (PC version uses DDS).

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It is very difficult. Almost impossible. At least I don't know how to do that

But seeing as we can get the models into 3DS, then we can get them into GTA. Correct?

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ALMOST610

 

Yeah smile.gif

 

 

Finally I have made UV support in importer. Only VCol left.

Strange but all textures flipped smile.gif

 

user posted image

user posted image

Edited by MAJEST1C_R3
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Finally I have made UV support in importer. Only VCol left.

Strange but all textures flipped smile.gif

Great work. I think the PS2 support for the import M2 levels will not be a difficult task.

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rolleyes.gif

 

smile.gif Good news! I have released first version of Manhunt2 BSP Importer (only with PC version support)

You can download it here: CLICK! and try it by yourself!

 

One important thing: You need to unZlib (Download THIS tool. Turn on 'Auto pointer search' and unpack level file.) BSP file before importing!

 

Edited by MAJEST1C_R3
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ALMOST610

 

Yeah smile.gif

 

 

Finally I have made UV support in importer. Only VCol left.

Strange but all textures flipped smile.gif

 

user posted image

user posted image

textures flipped is uv coord problem.

 

you can use:

 

tu = readfloat f * -1

or

tv = readfloat f * -1

 

just use one.

 

flip coordinates.

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Added Manhunt dummy hierarchy support from MDL, but dummyes coordinates is not correct (i don't know, how fix it).

 

user posted image

 

user posted image

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Зачем нужно импортировать эту иерархию? собираешься делать экспорт?

ну например можно конвертировать педов КАМом из второго Манхунта в первый. Иерахия и боны почти совпадают.

 

user posted image

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И когда произойдет релиз твоего мега-скрипта? Заметил галку PSP-version - твой скрипт работает с PSP-шными GTA и Manhunt и тоже грузит всю иерархию оттуда

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