Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Tuners
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

      1. GTANet 20th Anniversary
    2. Support

    3. Suggestions

[REL | BETA] PS2 .MDL Importer


AK-73
 Share

Recommended Posts

  • 5 months later...

Hi,

 

This importer seems to import VCS car models with the 'normal' objects named as dummies. Is this supposed to happen, and do I need to create my own dummies, or can I clone the objects as dummy?

Link to comment
Share on other sites

  • 10 months later...

Does someone know where to find a mdl imprter for PSP files. I tried this one, which is a I found out later only for PS2, and its imports only the dumies.

Link to comment
Share on other sites

  • 2 years later...
PS2 .MDL Importer

Other than that you may consider this an open source project to which anyone

may contribute, if they want to.

 

AK-73, do you not mind a fresh version?

 

user posted image

Link to comment
Share on other sites

  • 3 months later...

@XEPOMAHT007

Thanks smile.gif Where can I find a list of materials used in model? For example I imported Model11.mdl from World221.wrld. I don't know, how much materials this model use. Can you help?

Link to comment
Share on other sites

@XEPOMAHT007

I don't know, how much materials this model use. Can you help?

Use grazy material: in materials write the number in the group tritstripts mdl, and then merge the groups of the same material do not forget to correct the UV, if necessary.

Link to comment
Share on other sites

test out?

of course, AK73 in fact silent on this issue:

 

download

 

information in gtamodding wiki (rus)

Can this version import LCS\VCS\Manhunt2 map models.? tounge.gif

Link to comment
Share on other sites

 

@XEPOMAHT007

I don't know, how much materials this model use. Can you help?

Use grazy material: in materials write the number in the group tritstripts mdl, and then merge the groups of the same material do not forget to correct the UV, if necessary.

So I need import it without option Attach Tristrips, yes?

Link to comment
Share on other sites

 

So I need import it without option Attach Tristrips, yes?

No, use option Attach Tristrips and Crazy material together.

Link to comment
Share on other sites

Someone do that, it isn't released.
Link to comment
Share on other sites

Aren't they the same as PC DFF?

---

A to nie są takie same jak DFF z PC? Chyba są kompatybilne tounge.gif

Link to comment
Share on other sites

Aren't they the same as PC DFF?

---

A to nie są takie same jak DFF z PC? Chyba są kompatybilne tounge.gif

Nope. The Stories games run on a different engine.

Link to comment
Share on other sites

Stories engine uses .MDL and not .DFF.

Link to comment
Share on other sites

EncryptedReality

It's the same engine, the platform file formats are different tounge.gif

Link to comment
Share on other sites

It's the same engine, the platform file formats are different tounge.gif

R* gave up on Renderware when EA bought Criterion back in 2006, that's why the Stories formats are different.

Link to comment
Share on other sites

Aren't they the same as PC DFF?

---

A to nie są takie same jak DFF z PC? Chyba są kompatybilne tounge.gif

Niby takie same, ale żaden program do grafiki 3d nie chce go otwierać tounge.gif.

 

___

 

Nope, not the same.

Link to comment
Share on other sites

  • 1 month later...
You need to use this plugin, GTA Stories Texture Explorer and IMG Tool created by Hackman.
Link to comment
Share on other sites

In MDL-importer added support DFF Trisrips with materials reading from X-Box Native Data PLG

 

user posted image

Link to comment
Share on other sites

You need to use this plugin, GTA Stories Texture Explorer and IMG Tool created by Hackman.

Ok, but I can't find a valid download link of the latest version (wich is 2.02 I guess).

Link to comment
Share on other sites

X-Box .DFF importer are finished (but Textures list reading is not corrected, i'm not know how is fixed).

 

user posted image

Link to comment
Share on other sites

(i don't know about the exact methods you use, so this post is just guesswork btw)

 

Do the textures get re-arranged in the same pattern on every dff? If they do, then have you tried automatically re-arranging them in the same pattern to see if that arranges all imported xbox dffs correctly.

Does the texture list get flipped? like tex1tex2tex3tex4 changing into tex4tex3tex2tex1 ?

 

Like i said, those are just uninformed guesses but they might help, not sure. Great work though.

Link to comment
Share on other sites

  • 3 weeks later...
  • 1 month later...

adding direct reading models from WRLD without option Grazy Material with true UV coords, textures index and vertex color.

 

user posted image

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.