AK-73 Posted July 30, 2008 Author Share Posted July 30, 2008 The link http://lcs.cat3illa.com/MDL_importer_latest.zip. wont work . Can someone put up another link please. As soon as it gets approved by the mods it can from now on be downloaded under http://www.gtagarage.com/mods/show.php?id=3715. I think this was the latest version of the importer... Alex Link to comment Share on other sites More sharing options...
gamerzworld Posted July 30, 2008 Share Posted July 30, 2008 The link http://lcs.cat3illa.com/MDL_importer_latest.zip. wont work . Can someone put up another link please. Here you go. http://gzwn.net/Documents/MDL_importer_latest.zip Link to comment Share on other sites More sharing options...
NTAuthority Posted January 16, 2009 Share Posted January 16, 2009 Hi, This importer seems to import VCS car models with the 'normal' objects named as dummies. Is this supposed to happen, and do I need to create my own dummies, or can I clone the objects as dummy? Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
cj2000 Posted December 3, 2009 Share Posted December 3, 2009 Does someone know where to find a mdl imprter for PSP files. I tried this one, which is a I found out later only for PS2, and its imports only the dumies. Link to comment Share on other sites More sharing options...
XEPOMAHT007 Posted February 28, 2012 Share Posted February 28, 2012 PS2 .MDL ImporterOther than that you may consider this an open source project to which anyone may contribute, if they want to. AK-73, do you not mind a fresh version? Link to comment Share on other sites More sharing options...
ALMOST610 Posted February 28, 2012 Share Posted February 28, 2012 (edited) What have you changed on it? can you email me it to test out? Edited March 14, 2012 by ALMOST610 Link to comment Share on other sites More sharing options...
XEPOMAHT007 Posted June 17, 2012 Share Posted June 17, 2012 (edited) test out? of course, AK73 in fact silent on this issue: download information in gtamodding wiki (rus) Edited June 17, 2012 by XEPOMAHT007 Link to comment Share on other sites More sharing options...
_CP_ Posted June 17, 2012 Share Posted June 17, 2012 @XEPOMAHT007 Thanks Where can I find a list of materials used in model? For example I imported Model11.mdl from World221.wrld. I don't know, how much materials this model use. Can you help? Link to comment Share on other sites More sharing options...
XEPOMAHT007 Posted June 17, 2012 Share Posted June 17, 2012 @XEPOMAHT007I don't know, how much materials this model use. Can you help? Use grazy material: in materials write the number in the group tritstripts mdl, and then merge the groups of the same material do not forget to correct the UV, if necessary. Link to comment Share on other sites More sharing options...
XEPOMAHT007 Posted June 17, 2012 Share Posted June 17, 2012 test out? of course, AK73 in fact silent on this issue: download information in gtamodding wiki (rus) Can this version import LCS\VCS\Manhunt2 map models.? Yes, but only tristrips. Read the title of the Manhunt 2 I have not done (to convert stories I do not need it). Link to comment Share on other sites More sharing options...
_CP_ Posted June 17, 2012 Share Posted June 17, 2012 @XEPOMAHT007I don't know, how much materials this model use. Can you help? Use grazy material: in materials write the number in the group tritstripts mdl, and then merge the groups of the same material do not forget to correct the UV, if necessary. So I need import it without option Attach Tristrips, yes? Link to comment Share on other sites More sharing options...
XEPOMAHT007 Posted June 17, 2012 Share Posted June 17, 2012 So I need import it without option Attach Tristrips, yes? No, use option Attach Tristrips and Crazy material together. Link to comment Share on other sites More sharing options...
zmudziak32 Posted June 18, 2012 Share Posted June 18, 2012 What about DTZ File Extractor, we can look on Toni/Vic original anims, car settings, or weapon parameters. Link to comment Share on other sites More sharing options...
_CP_ Posted June 18, 2012 Share Posted June 18, 2012 Someone do that, it isn't released. Link to comment Share on other sites More sharing options...
elMarcoPL Posted June 19, 2012 Share Posted June 19, 2012 Hey, is this script importing models of PS2 VC? Link to comment Share on other sites More sharing options...
_CP_ Posted June 19, 2012 Share Posted June 19, 2012 Aren't they the same as PC DFF? --- A to nie są takie same jak DFF z PC? Chyba są kompatybilne Link to comment Share on other sites More sharing options...
lpgunit Posted June 19, 2012 Share Posted June 19, 2012 Aren't they the same as PC DFF?--- A to nie są takie same jak DFF z PC? Chyba są kompatybilne Nope. The Stories games run on a different engine. Link to comment Share on other sites More sharing options...
Kalvin Posted June 19, 2012 Share Posted June 19, 2012 Stories engine uses .MDL and not .DFF. Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
EncryptedReality Posted June 19, 2012 Share Posted June 19, 2012 It's the same engine, the platform file formats are different Link to comment Share on other sites More sharing options...
lpgunit Posted June 20, 2012 Share Posted June 20, 2012 It's the same engine, the platform file formats are different R* gave up on Renderware when EA bought Criterion back in 2006, that's why the Stories formats are different. Link to comment Share on other sites More sharing options...
elMarcoPL Posted June 24, 2012 Share Posted June 24, 2012 Aren't they the same as PC DFF?--- A to nie są takie same jak DFF z PC? Chyba są kompatybilne Niby takie same, ale żaden program do grafiki 3d nie chce go otwierać . ___ Nope, not the same. Link to comment Share on other sites More sharing options...
-ATP- Posted July 24, 2012 Share Posted July 24, 2012 Is there a way to import map models/textures from the stories? Link to comment Share on other sites More sharing options...
_CP_ Posted July 24, 2012 Share Posted July 24, 2012 You need to use this plugin, GTA Stories Texture Explorer and IMG Tool created by Hackman. Link to comment Share on other sites More sharing options...
XEPOMAHT007 Posted July 24, 2012 Share Posted July 24, 2012 In MDL-importer added support DFF Trisrips with materials reading from X-Box Native Data PLG Link to comment Share on other sites More sharing options...
-ATP- Posted July 24, 2012 Share Posted July 24, 2012 You need to use this plugin, GTA Stories Texture Explorer and IMG Tool created by Hackman. Ok, but I can't find a valid download link of the latest version (wich is 2.02 I guess). Link to comment Share on other sites More sharing options...
XEPOMAHT007 Posted July 24, 2012 Share Posted July 24, 2012 X-Box .DFF importer are finished (but Textures list reading is not corrected, i'm not know how is fixed). Link to comment Share on other sites More sharing options...
Frank.s Posted July 24, 2012 Share Posted July 24, 2012 (i don't know about the exact methods you use, so this post is just guesswork btw) Do the textures get re-arranged in the same pattern on every dff? If they do, then have you tried automatically re-arranging them in the same pattern to see if that arranges all imported xbox dffs correctly. Does the texture list get flipped? like tex1tex2tex3tex4 changing into tex4tex3tex2tex1 ? Like i said, those are just uninformed guesses but they might help, not sure. Great work though. Link to comment Share on other sites More sharing options...
d3jan Posted August 11, 2012 Share Posted August 11, 2012 how is the tool going on, did you fixed the texture bug ? great tool Link to comment Share on other sites More sharing options...
XEPOMAHT007 Posted September 14, 2012 Share Posted September 14, 2012 adding direct reading models from WRLD without option Grazy Material with true UV coords, textures index and vertex color. Link to comment Share on other sites More sharing options...
Nero1024 Posted October 12, 2012 Share Posted October 12, 2012 Will these import scripts be made for Blender? 3ds Max is too bloody expensive and Gmax is about as relevant as cassette tapes. Link to comment Share on other sites More sharing options...
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