gtasbigfoot 0 Posted February 17, 2008 zaz there is a vid james made it shows you what all the myths look like but only one is not on this vid Quote Share this post Link to post Share on other sites
gtasbigfoot 0 Posted February 17, 2008 (edited) since that bigfoot is added into game it has its own cleo script to make the spawning possible can i add something so when bigfoot punches cj goes flying or just punches takes half of cj armor away! this what i mean http://www.youtube.com/watch?v=InIrxCObhnQ&feature=related doomeds bigfoot mod is much better than bigfoot mission its 1000 times better do you have it zaz? Edited February 17, 2008 by gtasbigfoot Quote Share this post Link to post Share on other sites
ZAZ 538 Posted February 17, 2008 since that bigfoot is added into game it has its own cleo script to make the spawning possible can i add something so when bigfoot punches cj goes flying or just punches takes half of cj armor away! this what i mean http://www.youtube.com/watch?v=InIrxCObhnQ&feature=related doomeds bigfoot mod is much better than bigfoot mission its 1000 times better do you have it zaz? I tried misterix mod and I like CJs mom goast and piggsy. Bigfootmodel is joke and nessie is bad bescause of prevoius discussed reason of snake model. And the mystic models appears only at one time because the script ends with end_thread. But the main critics is, the misterix main overlaps the limit of the main part So it crashs any time by entering or exit shops. This bigfoot mod seems to have a better model http://www.gtanetwork.it/zone/pafiledb.php...on=file&id=5142 but it comes only with a main.scm and crashes by dancing or Basketball Do there exist any bigfoot mod for CLEO ? Could you give a link to doomeds bigfoot mod ? Quote Share this post Link to post Share on other sites
gtasbigfoot 0 Posted February 17, 2008 (edited) http://www.freewebtown.com/devann/leatherface/index.html i agree bigfoot mission mod is a better model this is bigfoot missions model i dont like the other one i like this one from bigfoot mission i like nessie i want nessie so much i said to zeb89 i will pay yeah this bigfoot mod is better than bigfoot mission mod 1:it dosent crash lifes a beach 2:hes got more health 3:it dosent make peds stronger 4:it appers without mission 5:load old savegames 6:he comes back 7:differnt fighting style http://youtube.com/watch?v=7MoQCqmFKB4 this bigfoot mod like bigfoot mission it adds a bigfoot in to gta san andreas it dosent replace peds Edited February 17, 2008 by gtasbigfoot Quote Share this post Link to post Share on other sites
ZAZ 538 Posted February 17, 2008 http://www.freewebtown.com/devann/leatherface/index.html i agree bigfoot mission mod is a better model this is bigfoot missions model i dont like the other one i like this one from bigfoot mission i like nessie i want nessie so much i said to zeb89 i will pay yeah this bigfoot mod is better than bigfoot mission mod 1:it dosent crash lifes a beach 2:hes got more health 3:it dosent make peds stronger 4:it appers without mission 5:load old savegames 6:he comes back 7:differnt fighting style http://youtube.com/watch?v=7MoQCqmFKB4 this bigfoot mod like bigfoot mission it adds a bigfoot in to gta san andreas it dosent replace peds Yeh, a own IMG for a special actor model, excellent. Quote Share this post Link to post Share on other sites
gtasbigfoot 0 Posted February 17, 2008 yes all you do is add the bigfoot txd and dff this is my favourite mod its a real bigfoot he spawns enywhere in the woods! Quote Share this post Link to post Share on other sites
ZAZ 538 Posted February 17, 2008 yes all you do is add the bigfoot txd and dff this is my favourite mod its a real bigfoot he spawns enywhere in the woods! But the model have little rigging failure and the nose seems like from a pig Quote Share this post Link to post Share on other sites
gtasbigfoot 0 Posted February 17, 2008 yes but i like the model i dont think it matters as the bigfoot is a unknown animal i like the way its eyes were rigged and i likeit when i cant see its face the only thing that could make this better for me is make him take away alot of cj health dont you like it? Quote Share this post Link to post Share on other sites
Spider-Vice 34,809 Posted February 17, 2008 I've tried to spawn one with Spaceeinstein's All in one mod and it's not solid and the textures are crappy, which it means that there are no gta3.img textures of the animals. Quote Share this post Link to post Share on other sites
gtasbigfoot 0 Posted February 17, 2008 what ant solid the shark bigfoot is solid hes a actor! Quote Share this post Link to post Share on other sites
Spider-Vice 34,809 Posted February 17, 2008 I'm not talking about BigFoot!!! I'm talking about the sea animals. Quote Share this post Link to post Share on other sites
gtasbigfoot 0 Posted February 17, 2008 oh but ant they soild when you are in the sea with them becausecj hits them what sea animal did you spawn? Quote Share this post Link to post Share on other sites
Spider-Vice 34,809 Posted February 17, 2008 All of them. Quote Share this post Link to post Share on other sites
gtasbigfoot 0 Posted February 17, 2008 did you spawn them as actors or objects i seen my cj go through the jelly fish but not the fish or the other two anyway cool find i didnt know that! Quote Share this post Link to post Share on other sites
Spider-Vice 34,809 Posted February 17, 2008 As objects. Quote Share this post Link to post Share on other sites
gtasbigfoot 0 Posted February 17, 2008 oh that is werid because when i swim near them cj doesnt go through them do you think there are only solid when in the sea or something stops cj from going through them? Quote Share this post Link to post Share on other sites
Spider-Vice 34,809 Posted February 17, 2008 Rockstar's programmed the animals to go away when you approach them, they aren't solid. Quote Share this post Link to post Share on other sites
gtasbigfoot 0 Posted February 17, 2008 ok i guess its just all down to clever programing then the exe kicks in when you go near them! Quote Share this post Link to post Share on other sites
dtd mods 0 Posted January 19, 2009 yes but you know the shark i want to spawn that! Its in game code and i think it spawns but very really so i want to make its spawn more common. simple use init object hey ZAZ i have a question. How can i init the object so the shark moves and attacks you if you are in the sea. I do some experiments but it not moves good . Tell me how the shark attacks cj and swim in the sea because i use the code above and it doesnt swim well and also how can i add a check if object $shark is near player radius 0.5,then throw shark object agaist player? can you help me? plz CODE: //-------------MAIN--------------- 0000: NOP :NONAME_2 0001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_2 0247: load_model 1608 038B: load_requested_models :NONAME_58 0001: wait 0 ms 00D6: if 0102: actor $PLAYER_ACTOR in_sphere 320.6818 -1781.109 4.782 radius 1.2 1.2 30.0 sphere 1 stopped_on_foot 004D: jump_if_false @NONAME_58 0107: [email protected] = create_object 1608 at 344.252 -1781.124 5.2 09CA: set_object [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1 :NONAME_148 0001: wait 25 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_240 034E: move_object [email protected] to 320.6818 -1781.109 4.782 speed 0.1 0.1 0.02 flag 0 01BB: store_object [email protected] position_to [email protected] [email protected] [email protected] 029B: [email protected] = init_object 1608 at 0.0 0.0 50.0 00D6: if 0021: [email protected] > 13.0 004D: jump_if_false @NONAME_148 :NONAME_240 0108: destroy_object 1608 0002: jump @NONAME_2 Quote Share this post Link to post Share on other sites
640509-040147 0 Posted January 20, 2009 yes but you know the shark i want to spawn that! Its in game code and i think it spawns but very really so i want to make its spawn more common. simple use init object hey ZAZ i have a question. How can i init the object so the shark moves and attacks you if you are in the sea. I do some experiments but it not moves good . Tell me how the shark attacks cj and swim in the sea because i use the code above and it doesnt swim well and also how can i add a check if object $shark is near player radius 0.5,then throw shark object agaist player? can you help me? plz //-------------MAIN---------------0000: NOP :NONAME_20001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_2 0247: load_model 1608 038B: load_requested_models :NONAME_580001: wait 0 ms 00D6: if 0102: actor $PLAYER_ACTOR in_sphere 320.6818 -1781.109 4.782 radius 1.2 1.2 30.0 sphere 1 stopped_on_foot 004D: jump_if_false @NONAME_58 0107: [email protected] = create_object 1608 at 344.252 -1781.124 5.2 09CA: set_object [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1 :NONAME_1480001: wait 25 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_240 034E: move_object [email protected] to 320.6818 -1781.109 4.782 speed 0.1 0.1 0.02 flag 0 01BB: store_object [email protected] position_to [email protected] [email protected] [email protected]: [email protected] = init_object 1608 at 0.0 0.0 50.0 00D6: if 0021: [email protected] > 13.0 004D: jump_if_false @NONAME_148 :NONAME_2400108: destroy_object 1608 0002: jump @NONAME_2 Really nice bump. How long did it take you to find it and bump it? Quote Share this post Link to post Share on other sites