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Help with collision making


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Okay, sorry if I should have searched it first or w.e, but I'm tired right now and just want to try and get help.


I have made a little map thing with a few roads and grass/ground inbetween :

user posted image

The triangle in blue is the exact part where it is unsolid. I fire rockets from a hydra and I see the triangle split, one goes through and one hits the other triangle which is solid.


Pictures of solid and unsolid:::

user posted image Solid

user posted image Unsolid


Max Render:

user posted image


The model was made in sketchup.


So the problem is that there is a triangle on the dirt ground texture which is unsolid, but the roads from down that triangle are also unsolid.


If you require more information then please tell me.



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