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[WIP|VC] PedRising


Freakorama

Recommended Posts

 

I've been practicing animation creation

 

 

 

eh? eh? Pretty clever.

That's how the health recharging gonna be? f*cking awesome.

ok, here's some cleverness.

 

Instead of throwing it forward after a pause after the drink, you should make the finsihing of the drink

one fluid motion to throwing it Behind the player, instead of forward.

 

When you are running, and pic it up, he'll drink it and toss it and it'll disappear behind the camera's clip.

 

Try it out, it's awesome none the less, and I'm wondering if you can port anim-on-pickups to SA for me?

 

edit;And what band is that in your dead rising video? the rambo song, they're sick, and I need to acquire their junk.

Edited by derty
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1. Changing the animation so it appears if he puts it behind him won't work.

it will just be thrown forward anyway

ahhh, ok, I understand the mechanics of it now. I thought you pulled it off a little differently blush.gif

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also, im trying to figure out how to make th camera do damage or .. save photo's.. any ideas people? lol.gif

I see, The camera should hurt them because

we'll say like, the light from the flash hurts them or some crap.

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just a note for FF1, stop adding weps, its too small a map to have this many weps.. we don't wana make it easy.. the m4 is overboard aswell imo.. with the new scm i look about and i can see a wep no matter where i am.. i think we should maybe remove some weps

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Well, my 3DS max 2008 trial ran out today...

that means I can't do anymore animation work.

Download a new one.

Or download the *cough*keygen*cough*.

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also, im trying to figure out how to make th camera do damage or .. save photo's.. any ideas people? lol.gif

I see, The camera should hurt them because

we'll say like, the light from the flash hurts them or some crap.

I think Damage isn't built into the classes that control the camera. You may be able to make

the SCM do it by hurting whatever peds are in the frame with an external self written function,

but doing it in weapon.dat is probably not going to happen.

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ok so anyway, I've got a guy working on random zombie spawns

and well

 

user posted image

 

as you can see, it's not functioning properly yet..

Edited by Futurama_Freak1
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well, these zombies are litterally gona rape you

flatface- ROFL, that's a hell of a lot of Zombies, that would make it super challenging, XD So futurama_freak, how much more do you have left to do? Great Work BTW. colgate.gificon14.gif

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well, these zombies are litterally gona rape you

flatface- ROFL, that's a hell of a lot of Zombies, that would make it super challenging, XD So futurama_freak, how much more do you have left to do? Great Work BTW. colgate.gificon14.gif

Well, get the zombies to spawn right, add a few small features

and get some missions done.

A month or two to do all that

 

No public betas, or demos or anything>

I don't wanna spoil it.

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the zombie spawns seem big O_O

 

ill have to kill them "VCMP Style"

 

 

 

 

 

is the zombie AI stronger?

 

and....

 

are you gonna replace the stubby shotgun with something better?

 

 

 

 

 

 

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tee-samahala, who are you thanking and for what?

 

There is no stubby shotgun in PedRising

Edited by Futurama_Freak1
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No where near as Deadly as the classic chainsaw...

 

user posted image

Jesus, did you fuel that Chainsaw with Nitrous Oxide instead of Gasoline??!? notify.gif

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