Luminarr Posted February 12, 2008 Share Posted February 12, 2008 Will the zombies have bite animations? Link to comment Share on other sites More sharing options...
Freakorama Posted February 12, 2008 Author Share Posted February 12, 2008 Will the zombies have bite animations? i'll think of something Anyway i've started to get peds to spawn around the mod's moving along now. Link to comment Share on other sites More sharing options...
Abel. Posted February 13, 2008 Share Posted February 13, 2008 This thread is for the development of my latest mod... In a nutshell, "A Zombie Modification for Vice City" What makes this different from all the other zombie mods? Well basicly, It's focussed more on crazy Melee weapons And a big plus is it isn't set in Vice City It's a Completely from scratch made town modeled with my bare hands... and TripleAs did some crap too, Flat Face made the hud icons and various other textures It also features Zombie walking animations, Thats right Zombies will walk. They won't sprint madly at you like you have candy stuck to your ass or something TripleAs' great work ^ ( Aww, he's going for a hug =D ) Lots of funny easter eggs, Basicly everything is finished Except the intro and the scm code to randomly spawn zombies around the map If anyone wants to help or if anyone wants to comment or suggest go ahead ....Right after some screenshots More information at the Mod's website http://pedrising.gzwn.net/ Hey, Futurama_Freak, havent seen you in a while. (edry 123 from the PSN) Looks like an awesome mod. Link to comment Share on other sites More sharing options...
xspudx Posted February 13, 2008 Share Posted February 13, 2008 Stop quoting the full posts with pictures, you morons. Looks great, brilliant zombie animations but I'm a bit iffy about this seeing as you've already got one cancelled project which looked interesting behind you. On the other hand it was heavily farfetched and you've already got stuck in to the main things in this mod (zombie walking, etc). But good luck anyway. Link to comment Share on other sites More sharing options...
Arvis Posted February 13, 2008 Share Posted February 13, 2008 Wow! I haven't seen anything so cool in last days. I'll definately download this asap! Link to comment Share on other sites More sharing options...
Freakorama Posted February 15, 2008 Author Share Posted February 15, 2008 (edited) New screenie to tide people over: Edited February 15, 2008 by Futurama_Freak1 Link to comment Share on other sites More sharing options...
Quadropheniac90 Posted February 15, 2008 Share Posted February 15, 2008 Dude this is looking awesome, very original. Especially the anims and new city are great. Love this mod! Link to comment Share on other sites More sharing options...
Freakorama Posted February 16, 2008 Author Share Posted February 16, 2008 I've been practicing animation creation eh? eh? Pretty clever. Link to comment Share on other sites More sharing options...
simkas Posted February 16, 2008 Share Posted February 16, 2008 I've been practicing animation creation eh? eh? Pretty clever. That's how the health recharging gonna be? f*cking awesome. Link to comment Share on other sites More sharing options...
GTAdedan Posted February 16, 2008 Share Posted February 16, 2008 Wow Link to comment Share on other sites More sharing options...
bumster Posted February 16, 2008 Share Posted February 16, 2008 What's in the bottle? Link to comment Share on other sites More sharing options...
GamerShotgun Posted February 16, 2008 Share Posted February 16, 2008 Brain juice. Link to comment Share on other sites More sharing options...
coin-god Posted February 16, 2008 Share Posted February 16, 2008 I've been practicing animation creation eh? eh? Pretty clever. Pretty good Just like in Deadrising Link to comment Share on other sites More sharing options...
Freakorama Posted February 16, 2008 Author Share Posted February 16, 2008 What's in the bottle? Orange juice... Link to comment Share on other sites More sharing options...
GTAdedan Posted February 16, 2008 Share Posted February 16, 2008 What's in the bottle? Orange juice... damn.. I don't really like orange juice Link to comment Share on other sites More sharing options...
Spider-Vice Posted February 16, 2008 Share Posted February 16, 2008 damn.. I don't really like orange juice How you can say a thing like that? let your hopes and dreams turn into burning fire! GTANet | Red Dead Network | kifflom black lives matter | stop Asian hate | trans lives = human lives Link to comment Share on other sites More sharing options...
coin-god Posted February 17, 2008 Share Posted February 17, 2008 damn.. I don't really like orange juice How you can say a thing like that? Damn, he is rigth... how ca u say that? Futurama_freak: Are you gonna add more Deadrissing weapon features? or the player combat style it has in deadrising? Link to comment Share on other sites More sharing options...
Freakorama Posted February 17, 2008 Author Share Posted February 17, 2008 (edited) Futurama_freak: Are you gonna add more Deadrissing weapon features? or the player combat style it has in deadrising? I don't think that combat style would be possible in Gta VC. as it would require player/ped interaction animations, something VC is not capeable of as far as I know.. Edited February 17, 2008 by Futurama_Freak1 Link to comment Share on other sites More sharing options...
NotAvailableToday Posted February 17, 2008 Share Posted February 17, 2008 Wow this looking fu***** awesom Link to comment Share on other sites More sharing options...
Starion Posted February 17, 2008 Share Posted February 17, 2008 I've been practicing animation creation eh? eh? Pretty clever. Wow. That looks a lot like how it is in Dead Rising. Me likes. mod it with Nitrous Oxide and chassis dyno. Link to comment Share on other sites More sharing options...
NotAvailableToday Posted February 18, 2008 Share Posted February 18, 2008 I have a question: Can you make the Zombies die with one punch but there a Lots of Zombies. I have play DeadRising and it´s so funny with 5.000 zombies and a Chainsaw Muhahahaha Link to comment Share on other sites More sharing options...
Therman Posted February 18, 2008 Share Posted February 18, 2008 this mod is looking really great keep up the good work Link to comment Share on other sites More sharing options...
Undead Posted February 18, 2008 Share Posted February 18, 2008 That video is kind of tricky...looks good , but ..its anim wait state(drinking) when picked up...and then you throw the model off from the player hand...thats kind of imposible...unless you have remplaced the drink for the hand granade... so...what im saying is....The empty bottle explode :s since you cut up the demo-video ...we dont see it exploding... am i wrong ? Link to comment Share on other sites More sharing options...
zombieKILLER Posted February 18, 2008 Share Posted February 18, 2008 That video is kind of tricky...looks good , but ..its anim wait state(drinking) when picked up...and then you throw the model off from the player hand...thats kind of imposible...unless you have remplaced the drink for the hand granade...so...what im saying is....The empty bottle explode :s since you cut up the demo-video ...we dont see it exploding... am i wrong ? Whats the problem! it looks pretty good, don be jeleus! Link to comment Share on other sites More sharing options...
GamerShotgun Posted February 18, 2008 Share Posted February 18, 2008 Dear undead, it can be easily scripted through scm coding... Ever wondered what the throw object opcode does? Link to comment Share on other sites More sharing options...
AK-73 Posted February 18, 2008 Share Posted February 18, 2008 Futurama_freak: Are you gonna add more Deadrissing weapon features? or the player combat style it has in deadrising? I don't think that combat style would be possible in Gta VC. as it would require player/ped interaction animations, something VC is not capeable of as far as I know.. Depending on what you have in mind, it *is* possible. The next GTA:MA version will feature for example SA style "interaction" between attacker and target. Alex Link to comment Share on other sites More sharing options...
Freakorama Posted February 18, 2008 Author Share Posted February 18, 2008 (edited) That video is kind of tricky...looks good , but ..its anim wait state(drinking) when picked up...and then you throw the model off from the player hand...thats kind of imposible...unless you have remplaced the drink for the hand granade...so...what im saying is....The empty bottle explode :s since you cut up the demo-video ...we dont see it exploding... am i wrong ? Here's the secret: It's an invisible health pickup and Teargas that does nothing when thrown spawned in the same place, You pick it up and drink it with shoot. It just looks cool and gives the game a small bit on realism... nobody ever gets better from walking into a floating heart, I think actually drinking what you pick up is just cool is all. but i'm still not done with it. i'm still wanting to make it so when you pick it up it doesn't give you health unless you throw it away (after he's done drinking) and not when you pick it up Depending on what you have in mind, it *is* possible. The next GTA:MA version will feature for example SA style "interaction" between attacker and target. Futurama_Freak1 Drools at the thought of making a face crusher animation Edited February 18, 2008 by Futurama_Freak1 Link to comment Share on other sites More sharing options...
Undead Posted February 18, 2008 Share Posted February 18, 2008 (edited) but i'm still not done with it. i'm still wanting to make it so when you pick it up it doesn't give you health unless you throw it away (after he's done drinking) and not when you pick it up try to calculate the time until the anim is over, and add a wait between heal and the anim wait state oh and MasterK ... "throw object opcode?" never heard of it in VC :S Edited February 18, 2008 by Undead Link to comment Share on other sites More sharing options...
GamerShotgun Posted February 18, 2008 Share Posted February 18, 2008 (edited) I'm pretty sure about this one: The pizzaboy submission is using this opcode, when you are on a bike... BTW: The easiest thing is to use an other pickup and check when the player has the bottle and presses "fire"... when the player does that, his health will be restored.. Or just use another kind of health pickup, where it takes from your money.. So if you don't have enough cash, it wont replenish your health. Edited February 18, 2008 by MasterK Link to comment Share on other sites More sharing options...
Freakorama Posted February 18, 2008 Author Share Posted February 18, 2008 but i'm still not done with it. i'm still wanting to make it so when you pick it up it doesn't give you health unless you throw it away (after he's done drinking) and not when you pick it up try to calculate the time until the anim is over, and add a wait between heal and the anim wait state oh and MasterK ... "throw object opcode?" never heard of it in VC :S no no no, the health he's getting is from the invisible health pickup Link to comment Share on other sites More sharing options...
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