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I have strange problem.

When I'm using GTASA Ultimate Editor and pick a car I want to edit, I go to the "Model Specs" -sheet and change some existing colors or add new with "this section allows you to add new colors". I managed to customize color no. 9 "hoods" to display as lime color, which actually worked (tested with GGMM). Then I tried to make color no. 10 to look turquoise. I added these two extra lines for the vechile with this program (Add New Color) and I tried to preview my car GGMM. color no. 10 displayed as black and I went back to Ultimate Editor to see what went wrong. Well, program crashed as I tried to open the "Model Specs" -sheet and the whole game jammed at loading screen. I went to see my vehicles.IDE and it was totally erased! all data was lost (file was there but it was blank).

 

So my guestion would be: why color editing with GTASA Ultimate Editor erases all data in vehicles.IDE? (and I'm 100% sure this color-editing was the cause of data erasing, since I tried it twice and it happened again.) And if there's any color editors for SA please gimme some links tounge.gif

 

Thank heavens I made backup couple of days ago... but still I have to reinstall some newly added cars bored.gif

Edited by Kainc
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SAUE has been nothing but trouble for me. It is buggy and I think it is even harmful.

 

Good luck uninstalling it, too. Most of us do this all by hand, and I suggest you do the same.

Tis not that hard to figger' out, and we'll help as best we can, just pay it forward. What

are you trying to accomplish? Remember, CarCols is described and instructed for right

inside the file. Open with notepad wink.gif

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I tried to add "bright green" color, like lime, because I couldn't find this kind of color from the carcols file, when I was using Ultimate Editor. (And even if there is, I can't figure how colors look like by reading those carcols.dat's numberic values). Is it even possible to add new colors, without messing up the game, or should I just use existing color values? And if it is possible (by manually editing carcols.dat) where can I find a guide for these color-values?

 

(since I can't figure out how, for example,

16,80,130 # 106 bright blue poly blue

displays... it is bright blue, but is it greyish blue or light blue or... smile.gif )

 

I'm trying to make new colors for cars

 

EDIT

 

Ok, I found explanation how to add new carcols (RGB values, I should have known suicidal.gif )... thanks anyway, man biggrin.gif

and btw, I had no problems unistalling Ultimate ed.

Edited by Kainc
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I've seen carcols lists with 150 or 155 colors work perfectly, so you can add a few colors if you want. I prefer to edit current ones and am writing an entirely new carcols file for my own game now. Loads of work to get everything correct (the cops say which color the car is by carcol number rather than looking at the RGB value, and the list in the carcols file isn't correct, so I need to get a wanted level with each color) .

 

And yes, those numbers are indeed RGB values. I use paintshop to look at a color and then copy those RGB values to get a similar color. Then some minor adjustments are all you need to get it right.

Edited by Supra4
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Haha, thanks! I'll have to admit, I'm a noob because I try to mod so many things at same time, like sounds, radios, 3d models, pedestrians, maps, main.scm, CARCOLS and simply can't stop searching different thing to mod, and learn to do some of these things RIGHT biggrin.gif but I'll guess that's about to change so no more noobish guestions from me to fill this forum...

 

I read from wiki that you can add colors 'till #175... but I guess 150 is more than enough for me.

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Yeah, when you learn to mod, take it one step at a time.

 

Don't walk before you can run. lol.gif

 

EDIT : And don't worry about asking noobish questions. We all had to learn how to mod. wink.gif

At least you're trying to figure out things by yourself or looking them up. That's a good sign.

Edited by Supra4
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It doesn't work sad.gif

 

I picked some RGB values that should match the lime green, and inserted a new line into carcols.dat using these values. But new color displays as red ingame. This is the line I used:

189,223,135 # 127 lime green

 

I tried to make different green color and put the RGB code into carcols as well (# 128 light green), but it displays as grey.

I tried to add these lines for different car model and erased all previous (original) colors, so here's the code for car:

 

bravura, 127,127, 128,128

 

why I can't use green RGB code? Doesn't GTA SA support entire RGB map?

Edited by Kainc
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My (modded to lancer evo) sabre uses 17,1 which should be:

115,14,26 # 17 torino red pearl red

245,245,245 # 1 white white

 

yes it is green ingame, but how is torino red pearl and white making car look like green? biggrin.gif (that RGB code refer to red, I checked)

 

 

Edited by Kainc
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I picked some RGB values that should match the lime green, and inserted a new line into carcols.dat using these values. But new color displays as red ingame. This is the line I used:

189,223,135 # 127 lime green

 

That's weird. I can see that it is indeed a very light pale green by just looking at the RGB values.

 

Then again, I've had a similar problem. When I started my own carcols file I replaced all the original colors with 0,0,0 , added bright blue and bright red as 127 and 128, and set all cars to only have those colors (to easily recognise primary and secondary on car mods) . And they also showed up in a completely different color.

 

I then changed all the standard ones to random values, but that didn't help. I then added 129 and 130 and those worked. No idea what causes it, might be some kind of bug. Try adding a few more colors and see if those work. If they do, simply don't use the ones that don't work.

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Man, I don't know what is wrong.

These are the files I added:

 

189,223,135 # 127 lime green

157,221.137 # 128 light green

190,224,136 # 129 lime again

193,222.138 # 130 lime ffs

189,223,135 # 131 lime no1000

157,223,135 # 132 l-green2

 

Here is the file for car

greenwoo, 131,131, 127,127

 

as you can see #131 should be lime but it's now displayed BLUE

and #127, the same lime, is displayed RED

and they have same values! how can this be...

 

Now take other car with some original colors as well

majestic, 37,36, 36,36, 40,36, 43,41, 47,41, 51,72, 54,75, 55,84, 0,0, (!!!)131,131(!!!!)

 

GGMM displays 3rd value (40,36) as lime and grey... but 40 should be brown and 36 black poly!

and last value (131,131) is displayed as blue, again.

 

VERIFIED

 

color no. 40 is now lime green ingame, but I didn't change anything in this color and values are

34,25,24 # 40 biston brown poly dark

 

my game is messed up somehow

Edited by Kainc
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God I wish I could remember the answer to this and searching isn't helping me tounge.gif

 

I think the values are inverted.

 

Try 135,223,189 # 127 lime green instead of 189,223,135 # 127 lime green

 

don't try that. Here's your answer, (next post:

Edited by derty
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I'm sure something was overlooked or there is redundancy in your new entries:

 

 

Adding new colours

 

This is incredibly simple. To begin with, you must come up with an RGB code that matches the colour you want a car to spawn as. As explained earlier, choose any number between 0 and 255 for each 3 values. If you choose 255,0,0 you will have the strongest red colour possible.

 

Now in the COL section, add a new line at the bottom, and give it a # number that follows on from the very last colour.

 

Make sure your new line does not have the same # number as any other line.

 

Once you have your new line ready, you can add a name for it on the right, similar to the other lines, but this is not necessary. You have now finished with the COL section.

 

Now we move onto the CAR and CAR4 sections. Find the vehicle you want your new colour(s) to apply to. This vehicle should already have one or more pairs assigned to it. You can either remove these, or add your new pair to the end. Whichever you choose will make no difference, but don't forget the last number of the car's line must not have a comma ending it.

 

A pair can also have the same colour in it twice, all this will do is match the primary and secondary colours together. Remember, many cars only make use of the primary colour in a pair - the dff model file will need editing if you want the secondary colour to function somewhere on a car. The secondary colour (and perhaps tertiary and quaternary if using CAR4) can be set to anything should the model not actually have any materials assigned to those values.

 

Note: In San Andreas, having more than 179 colors will crash the game.

 

http://www.gtamodding.com/index.php?title=Carcols.dat

 

Also, check and be sure your color isn't already on the chart on the above page! and also, try an edit of one of those wink.gif

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This is how I got it work:

 

 

27,55,109 # 125 bright blue poly blue

236,106,174 # 126 pink light

231,204,27 # 127 juup

231,204,27 # 128 juup

231,204,27 # 129 juup

231,204,27 # 130 juup

231,204,27 # 131 juup

231,204,27 # 132 juup

231,204,27 # 133 juup

231,204,27 # 134 juup

end

car

.

.

.

cheetah, 20,1, 25,1, 36,1, 40,1 62,1, 75,1, 92,1, 0,1, 134,134

 

now the last color is yellow as it should be!

 

but if I change the last cheetah value (134,134) to 132,132 (with same RGB values) the car is PINK!

 

and if I try to add, lets say purple:

213,45,171 # 135 purpleorsomething

 

and add it to cheetah line, it is displayed same way as 134,134 = Yellow sad.gif (even if remove 134,134 from cheetah line, it doesn't help, 135,135 is still yellow)

 

 

 

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I added some custom colors called "Jvt special color" to see if custom colors would finally work.

You can see what the colors are supposed to be and how they are actually displayed ingame (using GGMM)

 

user posted image

 

and here's the carcols.dat for this car

 

sentinel, 128,128, 129,129, 130,130, 131,131, 132,132, 133,133, 134,134, 135,135, 136,136, 137,137, 138,138, 139,139, 140,141, 142,142, 143,143, 144,144, 145,145, 146,146

 

color 128 is supposed to be purple in this mod (see table of colors above)

but it's actually color 134 that is this purple ingame

 

- so what is color 128 ingame then? well, it is, for some reason, color that's supposed to be number 122 according to this table of colors.

 

hmm... 128-122=6

 

color 129 is supposed to be purple with more blue

while ingame it is color no. 135

 

hmm... 135-129=6

 

one more time, as you see, green, the "legendary LIME green (©)", is supposed to be color no. 134

but it actually is no. 140

 

hmm... 140-134 = 6

 

so if I want to use desired color, I'll have to add +6 into the car's color definition to get right color.

Now I have to search where this color-mapping goes wrong (skips 5 colors) to see if I can fix this.

 

EDIT. ok these blank lines were named as # maibatsu, # sh*tsu and nioka, # kunst, # stuff, # more stuff, # generic and if they're not original data, I don't know where they've come from moto_whistle.gif

 

Thanks derty and Supra4 for help anyways! biggrin.gif

Edited by Kainc
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