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SA Map Editor - Help!


ovisebdan
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Ok, here's the deal:

 

I made a new IMG, a new IDE and a new IPL, using Map Editor (v.032). I added four new DFFs (each with its own TXD file) (each pair has the same name) in the IMG file. This is what I wrote in the IDE:

 

#Item Definition File created by MapEditor

objs

19012, reclama_1, reclama_1, 200, 0

19013, reclama_2, reclama_2, 200, 0

19014, reclama_3, reclama_3, 200, 0

19015, reclama_4, reclama_4, 200, 0

end

tobj

end

2dfx

end

 

The IDs are new, so there's no chance they're already in use. Map Editor also modified "gta.dat" so the game knows about the three new files.

 

If I add one of the objects from the new IMG in the new IPL, the game won't load anymore (I can get to the main menu but that's it).

In fact, it doesn't matter what IMG, IDE or IPL files I'm using, I just can't add new files.

 

Conclusion:

If I add an old file, that's already in use, the game works just fine, but if I add new files, with new IDs and everything, the game crashes.

 

What am I doing wrong? It makes no sense to me.

 

I would really appreciate it if someone would give me some advice.

Thanks!

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That's 8 new files. The game has only room for 5 if I'm correct.

You have no idea what you're talking about.

 

P.S. I also tried using IMG, IDE and IPL files that were already in use and added two new files (a DFF and a TXD).

Still no luck.

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You have no idea what you are talking about if using mED sigh.gif

 

These are only 4 new objects, true, and true it is a 5 ID/Col limit, but...

 

Did you even use cols? I bet they are all loose in the img, not inside a combined collision file

named the same as the IDE?

 

Perhaps you have version two?

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You have no idea what you're talking about.

You're right, I have no idea what I'm talking about. I've only been modding San Andreas for a year and a half and ran into the game's limits a few dozen times. So I prefer to edit or replace existing/unused objects rather than adding new ones.

 

 

You mention that you've put those files in a new IMG, and map editor modified the gta.dat . I'm not a big fan of map editor, so I don't use it myself ... however I wonder if map editor only added the file names or also added the references to the new IMG itself in the gta.dat . If it didn't, that could also explain your problem as the game would be looking for the new objects in the gta3.img

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You mention that you've put those files in a new IMG, and map editor modified the gta.dat . I'm not a big fan of map editor, so I don't use it myself ... however I wonder if map editor only added the file names or also added the references to the new IMG itself in the gta.dat . If it didn't, that could also explain your problem as the game would be looking for the new objects in the gta3.img

I tried using existing IMG, IDE and IPL files and added a DFF and a TXD in "gta3.img" and it still didn't work, the game crashed as usual.

 

I'll try to explain again, I don't think I did a very good job the first time.

I extracted the DFF and TXD files for a billboard and I renamed them (they both have the same name). New IMG, new IDE, new IPL. I added them in the new IMG. I wrote their new ID in the IDE (19012, reclama_1, reclama_1, 200, 0). I wrote what needed to be written in "gta.dat". I added them in the IPL and *boom* the game crashed.

 

P.S. I'm not running v2.

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You have no idea what you are talking about if using mED sigh.gif

 

These are only 4 new objects, true, and true it is a 5 ID/Col limit, but...

 

Did you even use cols? I bet they are all loose in the img, not inside a combined collision file

named the same as the IDE?

 

Perhaps you have version two?

You didn't use a Col file.

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You make a version of your model where only what the plater needs to be solid exists and export it :x

For instance, here is a pic of a bus stop I did and its col:

 

Ok, here's what you should strive for:

 

user posted image

 

And here is how to get the right col settings. Later, in Col Editor II,

you will edit any of this as you wish. Shadow mesh is nearly the

same process, but should be convex and VERY low poly (ie: six poly

cube which is twelve triangles). I don't use those though, it's preference.

 

There are ins and outs, but I'll tell you more about them when you get it working.

 

Look into col editor II by steve-m.

 

I suggest reading the tutorials on the subject, col is the most complicated of all the files we create

when GTAModding, but it isn't hard, just a learning curve, don't get discouraged. Find a tutorial, the

process is the same for SA as any other GTA, but you want to use col3 for SA.

Edited by derty
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You lost me...

 

I really really appreciate you trying to help me, but now that I see how much work needs to be done, I'm quitting. It's just that it's not worth it, what I'm trying to do isn't that important.

 

Thanks a lot guys, I really appreciate it.

Sorry for wasting your time.

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Well what are you trying to do? Believe me, it's only the first time that is hard. You develop

a workflow, if this is something you want to do, own it! If it's a one time thing and not too big

of a project, I'd help seeing that you've tried. GTAModding isn't the best documented in this

area yet, however it is out there. Think it over, you could have a lot of fun and maybe discover

another passion in life.

 

-derty

 

Forgot the other pic last time, which might have made my words less complicated blush.gif

 

user posted image

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Modding already is my biggest passion, but I've still got a lot to learn. For now, what I already know is more than enough, but in the future I will learn everything there is to know.

 

Thanks again for your help!

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