Safe_Badger Posted February 5, 2008 Share Posted February 5, 2008 I'm nearing the end of the game and am wondering... Is there a trainer or a mod to make you own all the territories and forget about all the faffing about trying to get more at the end. I don't mind doing it I was just wondering wether or not I could skip it. Badger Link to comment https://gtaforums.com/topic/310461-territories/ Share on other sites More sharing options...
Struff Bunstridge Posted February 5, 2008 Share Posted February 5, 2008 Not that I'm aware mate. You only need about 35% of 'em to progress though. Link to comment https://gtaforums.com/topic/310461-territories/#findComment-1057471684 Share on other sites More sharing options...
Safe_Badger Posted February 5, 2008 Author Share Posted February 5, 2008 Ahh, not too hard then. Link to comment https://gtaforums.com/topic/310461-territories/#findComment-1057471704 Share on other sites More sharing options...
Struff Bunstridge Posted February 5, 2008 Share Posted February 5, 2008 Not at all. It's worth doing a few though, for the sheer amount of ammo you can pick up during the gang wars. It comes in handy for the final missions and saves you having to spend money or hunt for pickups. Link to comment https://gtaforums.com/topic/310461-territories/#findComment-1057471730 Share on other sites More sharing options...
Girish Posted February 5, 2008 Share Posted February 5, 2008 Not at all. It's worth doing a few though, for the sheer amount of ammo you can pick up during the gang wars. It comes in handy for the final missions and saves you having to spend money or hunt for pickups. Exactly. It also helps increase your weapon skill if you haven't maxed it out already. Link to comment https://gtaforums.com/topic/310461-territories/#findComment-1057471819 Share on other sites More sharing options...
Wanted Assailant Posted February 8, 2008 Share Posted February 8, 2008 You dont even need to take over all or even a handful of them. Maybe about 4 and you should be done. Besides they're worth it. Link to comment https://gtaforums.com/topic/310461-territories/#findComment-1057483148 Share on other sites More sharing options...
Ryan Posted February 8, 2008 Share Posted February 8, 2008 (edited) You dont even need to take over all or even a handful of them. Maybe about 4 and you should be done. Besides they're worth it. As you avatar shows you seem to like GTA 3 and GTA Vice city so go back to the GTA 3 and Vice City Forums becasue the info you are giving is completey wrong. You need to take over at least 35% to trigger the mission End Of The Line. After that they are just more less for fun. Edited February 8, 2008 by ryan92 Link to comment https://gtaforums.com/topic/310461-territories/#findComment-1057483212 Share on other sites More sharing options...
bagga rabbit Posted February 8, 2008 Share Posted February 8, 2008 You dont even need to take over all or even a handful of them. Maybe about 4 and you should be done. Besides they're worth it. Have you PLAYED this game? Link to comment https://gtaforums.com/topic/310461-territories/#findComment-1057483485 Share on other sites More sharing options...
FabianJGarza Posted February 10, 2008 Share Posted February 10, 2008 saves you having to spend money or hunt for pickups. therers a cool trick to get double ammo go to a ammu-nation and go in the shooting range and exit and youll get X2 ammo but it only works for the: desert eagle silencer tec-9 smg sawn-off-combate shotgun m4 and thats it Link to comment https://gtaforums.com/topic/310461-territories/#findComment-1057488437 Share on other sites More sharing options...
Struff Bunstridge Posted February 11, 2008 Share Posted February 11, 2008 Yes, it works for any gun you're holding that's used in the challenges. I try and avoid it, as it's technically sort of cheating, but you're right, anyways. Incidentally, you need to start hitting the button to exit the challenge as soon as you enter it, or it won't work. Link to comment https://gtaforums.com/topic/310461-territories/#findComment-1057494272 Share on other sites More sharing options...
k_jap Posted February 11, 2008 Share Posted February 11, 2008 May be wrong on this one, but I think if you shoot the guy behind the counter at Ammunation, he will drop a weapon (shotgun?). And he respawns very soon - just exit the store and re-enter, and the guy is back. Very easy way to stock up on ammo. The guys at different Ammunation-stores may carry different weapons, but I'm not sure about that. Link to comment https://gtaforums.com/topic/310461-territories/#findComment-1057494952 Share on other sites More sharing options...
Struff Bunstridge Posted February 11, 2008 Share Posted February 11, 2008 Easy, but slow. Also, I think if you do it for long enough, you'll get a wanted star; always annoying when leaving an interior. Wouldn't it be interesting if murdering the guy behind the counter had some kind of implications for CJ, like a state-wide store ban for 30 days or something? Anyone else remember reading someone claiming the guys behind the counter were pretty tough? I was expecting a bit more of a fight... Link to comment https://gtaforums.com/topic/310461-territories/#findComment-1057495067 Share on other sites More sharing options...
16 Roses Posted February 11, 2008 Share Posted February 11, 2008 therers a cool trick to get double ammo go to a ammu-nation and go in the shooting range and exit and youll get X2 ammo but it only works for the: desert eagle silencer tec-9 smg sawn-off-combate shotgun m4 and thats it It doesn't work for the Desert Eagle (or pictols in general i think) probably because pistol ammo does not carry over. And the ammunation clerk always has a standard 9mm gun. (dual wielded) Link to comment https://gtaforums.com/topic/310461-territories/#findComment-1057495193 Share on other sites More sharing options...
Bad~Boy#17 Posted February 11, 2008 Share Posted February 11, 2008 They say you get double-ammo for hand guns also, but I didn't got ammo for my deagle But I only did that glitch once. I usually get ammo with gangwars Link to comment https://gtaforums.com/topic/310461-territories/#findComment-1057495208 Share on other sites More sharing options...
k_jap Posted February 11, 2008 Share Posted February 11, 2008 Wouldn't it be interesting if murdering the guy behind the counter had some kind of implications for CJ, like a state-wide store ban for 30 days or something? lol - yeah. That would make a helluvalot more sense than the guy being back on the job seconds after you've wasted him...Now that you mention it, it's actually pretty strange R* didn't implement some kind of consequence for shooting him. Say, he doesn't respawn until a game-day has passed or something. It's fair enough that average peds respawn all the time, because they're all clones anyway, but this guy is more like an individual so it really doesn't stand to reason that he'll be back behind the counter so soon. Then again, it's Ammunation: They're probably prepared for customers going apesh*t in the store, and thus have a huge list of temps they can call right away if the dude on duty gets blown away, hehe. Link to comment https://gtaforums.com/topic/310461-territories/#findComment-1057495396 Share on other sites More sharing options...
sheek... Posted February 12, 2008 Share Posted February 12, 2008 lol - yeah. That would make a helluvalot more sense than the guy being back on the job seconds after you've wasted him...Now that you mention it, it's actually pretty strange R* didn't implement some kind of consequence for shooting him. Say, he doesn't respawn until a game-day has passed or something. It's fair enough that average peds respawn all the time, because they're all clones anyway, but this guy is more like an individual so it really doesn't stand to reason that he'll be back behind the counter so soon. Then again, it's Ammunation: They're probably prepared for customers going apesh*t in the store, and thus have a huge list of temps they can call right away if the dude on duty gets blown away, hehe. lol whats also strange is what he says when you have maxed out your ammo "C'mon you don't have enough pockets" or "There's only so much a man can carry" which is really odd because you can't carry an rpg, or better yet a desert eagle in your pocket. Link to comment https://gtaforums.com/topic/310461-territories/#findComment-1057496821 Share on other sites More sharing options...
Struff Bunstridge Posted February 12, 2008 Share Posted February 12, 2008 They're probably prepared for customers going apesh*t in the store, and thus have a huge list of temps they can call right away if the dude on duty gets blown away, hehe. All with the same moustache you can't carry an rpg, or better yet a desert eagle in your pocket. I must admit, it would make the game harder, but I'd like to see a bit more realism in future in this respect. Fair enough if CJ's carrying a silenced 9mm, two Tec-9s, some handgrenades and a knife, but if he's also got a sniper rifle, a rocket launcher, a spade, night vision goggles and a fire extinguisher it starts to get a bit silly, IMO. He'd just fall over every time he turned round. Link to comment https://gtaforums.com/topic/310461-territories/#findComment-1057497752 Share on other sites More sharing options...
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