nabo45 13 Posted February 22, 2008 Share Posted February 22, 2008 And learn some normal english. Here's Mr. Negative again. Why don't you just stop bitching about everything, and post something usefull instead. @bbobik: Nice progress so far, are you gonna release a beta sometime soon? Link to post Share on other sites
bbobik 0 Posted February 22, 2008 Author Share Posted February 22, 2008 (edited) Mr negative only dislike SA engine and have unformal love to VC and maybe 3 engine When I am conerting trees and put them into the game, I have got a glitch: game renders object, but it is invisible, MED show normal picture. I tried to flip faces, to clone and flip, but no results. Who know what to do? I want to realise beta very mach, but only after main portland 'remades' maybe only withowt ferry station and Sanchez track near it. Edited February 22, 2008 by bbobik Link to post Share on other sites
simkas 4 Posted February 22, 2008 Share Posted February 22, 2008 Yes, yes.. Do what you want. Lets stop at that. Oh, that's right. When I just proved you wrong, you just change a subject. That's an awesome thing to do. Link to post Share on other sites
nabo45 13 Posted February 22, 2008 Share Posted February 22, 2008 Yes, yes.. Do what you want. Lets stop at that. Oh, that's right. When I just proved you wrong, you just change a subject. That's an awesome thing to do. And you always bitch about everything. Just quit it already. Link to post Share on other sites
simkas 4 Posted February 22, 2008 Share Posted February 22, 2008 Yes, yes.. Do what you want. Lets stop at that. Oh, that's right. When I just proved you wrong, you just change a subject. That's an awesome thing to do. And you always bitch about everything. Just quit it already. I wasn't bitching. I was just saying that he was wrong when he said the trees are in the compressed files. Link to post Share on other sites
freak2121 1 Posted February 22, 2008 Share Posted February 22, 2008 simkas why don't you stop bitching about other mods and get a life? Link to post Share on other sites
simkas 4 Posted February 22, 2008 Share Posted February 22, 2008 simkas why don't you stop bitching about other mods and get a life? I wasn't bitching at anything. Link to post Share on other sites
bbobik 0 Posted February 22, 2008 Author Share Posted February 22, 2008 Some new trees. I hate f*cking SA glitch when I look thrue two alphas on somerthing bright they are glichng!! Link to post Share on other sites
pgtipsp 0 Posted February 22, 2008 Share Posted February 22, 2008 @simkas well all you seem to do here is criticise, no constructive feedback - why cant you be supportive? itd be far nicer if you were willing to help bbobik, seein as youre not even working on the same engine and aren't competing - just be a bit more pleasant nice trees, the alpha bug is very annoying - youd think rstar would sort it out in sa eh Link to post Share on other sites
simkas 4 Posted February 22, 2008 Share Posted February 22, 2008 @simkas well all you seem to do here is criticise, no constructive feedback - why cant you be supportive? itd be far nicer if you were willing to help bbobik, seein as youre not even working on the same engine and aren't competing - just be a bit more pleasant nice trees, the alpha bug is very annoying - youd think rstar would sort it out in sa eh Actually, I was trying to help. I was trying to tell him that he CAN use the real trees from LCS to make it more like it should be. Link to post Share on other sites
bbobik 0 Posted February 22, 2008 Author Share Posted February 22, 2008 Simkas, I understand you full. I cant convert trees because I have got problems with them. Maybe you can help? Or only on words, heh? Link to post Share on other sites
simkas 4 Posted February 22, 2008 Share Posted February 22, 2008 Simkas, I understand you full. I cant convert trees because I have got problems with them. Maybe you can help? Or only on words, heh? What kind of problems? Link to post Share on other sites
bbobik 0 Posted February 23, 2008 Author Share Posted February 23, 2008 Model is invisible in game, but looks normal in MED Link to post Share on other sites
Supra4 0 Posted February 23, 2008 Share Posted February 23, 2008 does it have a LOD and a COL ? Link to post Share on other sites
bbobik 0 Posted February 23, 2008 Author Share Posted February 23, 2008 (edited) of course, I checked it first I dont know what colour of clothing pickup to select. In PSP it is blue, but in PS2 it is grey Edited February 23, 2008 by bbobik Link to post Share on other sites
johnny404 22 Posted February 23, 2008 Share Posted February 23, 2008 PS2 one. Link to post Share on other sites
simkas 4 Posted February 23, 2008 Share Posted February 23, 2008 Model is invisible in game, but looks normal in MED Maybe you didn't make a good alpha chanel? Because the png files you extract out of the chk files don't have an alpha chanel. You have to make the alpha by yourself to make it appear normal in-game. Link to post Share on other sites
bbobik 0 Posted February 23, 2008 Author Share Posted February 23, 2008 (edited) I use textures from old trees Here it is the model&texture, you may convert it to VC engine and then test or fix glitch http://www.sendspace.com/file/eqee5e Edited February 23, 2008 by bbobik Link to post Share on other sites
simkas 4 Posted February 23, 2008 Share Posted February 23, 2008 I use textures from old trees Here it is the model&texture, you may convert it to VC engine and then test or fix glitch http://www.sendspace.com/file/eqee5e What's up with the bark texture? It has an alpha channel in the shape of some random words. Link to post Share on other sites
bbobik 0 Posted February 23, 2008 Author Share Posted February 23, 2008 I dont understand, whats happend? Model textured normal Link to post Share on other sites
simkas 4 Posted February 23, 2008 Share Posted February 23, 2008 I dont understand, whats happend? Model textured normal The alpha of the bark texture has the words "peep s-skill split" writen in it. Link to post Share on other sites
bbobik 0 Posted February 23, 2008 Author Share Posted February 23, 2008 Oh sh*t, stupid alpha.. But it is not the thing, wich is problem Link to post Share on other sites
Daan17 0 Posted February 23, 2008 Share Posted February 23, 2008 I dont understand, whats happend? Model textured normal The alpha of the bark texture has the words "peep s-skill split" writen in it. Funny, Rockstar's easter egg? Link to post Share on other sites
simkas 4 Posted February 23, 2008 Share Posted February 23, 2008 I dont understand, whats happend? Model textured normal The alpha of the bark texture has the words "peep s-skill split" writen in it. Funny, Rockstar's easter egg? Can't be. LCSTex doesn't export alphas. Link to post Share on other sites
bbobik 0 Posted February 24, 2008 Author Share Posted February 24, 2008 Simkas, use no-alpha channel on that texture. About safehouse: Little update of interior; I plan to make working garage Link to post Share on other sites
bbobik 0 Posted February 24, 2008 Author Share Posted February 24, 2008 Very nice, I finished the garage) Sorry for doubleposting( Link to post Share on other sites
bumster 0 Posted February 24, 2008 Share Posted February 24, 2008 Wow! I love it. Link to post Share on other sites
Ash_735 17,451 Posted February 24, 2008 Share Posted February 24, 2008 Like I said in the other thread, I've been working on the logos to make them blend better, here are the SA versions, still missing MSX however Link to post Share on other sites
bbobik 0 Posted February 25, 2008 Author Share Posted February 25, 2008 (edited) Visit this page http://gta.ag.ru/lcs/radio/ it is a russian site, but it has got all radio station pictures I tried to make portland savegame feature, but my game crashed. I don`t know, but this script is workable on other mods=((( Maybe problem is in fact that I use CLEO librarys? This is my script. Please, scripters, look at it, I dont know what to do now. :Save_Gamethread "Save_Game" var [email protected] : Integer $SaveP_Count : Integer = 1 $Save_Icon : Array 10 of Marker $Save_Pickup : Array 10 of Pickup $SaveP_X : Array 10 of Float $SaveP_Y : Array 10 of Float $SaveP_Z : Array 10 of Float $SaveSpawn_X : Array 10 of Float $SaveSpawn_Y : Array 10 of Float $SaveSpawn_Z : Array 10 of Float $SaveSpawn_Angle : Array 10 of Float end $SaveP_X[0] = 803.3 $SaveP_Y[0] = -241.95 $SaveP_Z[0] = 29.2 $SaveSpawn_X[0] = 803.3 $SaveSpawn_Y[0] = -243.95 $SaveSpawn_Z[0] = 3.1016 $SaveSpawn_Angle[0] = 29.2 :Save_Game_000 wait 0 ms $ONMISSION == 0 jf @Save_Game_000 for [email protected] = 0 to $SaveP_Count $Save_Pickup[[email protected]].Create(#PICKUPSAVE, 3, $SaveP_X[[email protected]], $SaveP_Y[[email protected]], $SaveP_Z[[email protected]]) end :Save_Game_001 wait 0 ms if $ONMISSION == 1 then for [email protected] = 0 to $SaveP_Count $Save_Icon[[email protected]].Disable $Save_Pickup[[email protected]].Destroy end jump @Save_Game_000 end for [email protected] = 0 to $SaveP_Count if $Save_Pickup[[email protected]].Picked_up then $ONMISSION = 1 $Save_Icon[[email protected]].Disable Player.CanMove($PLAYER_CHAR) = False 03D8: show_save_screen while 83D9: not save_done wait 0 ms end Camera.Restore_WithJumpCut Camera.SetBehindPlayer actor.PutAt($PLAYER_ACTOR, $SaveSpawn_X[[email protected]], $SaveSpawn_Y[[email protected]], $SaveSpawn_Z[[email protected]]) actor.Angle($PLAYER_ACTOR) = $SaveSpawn_Angle[[email protected]] wait 200 ms $ONMISSION = 0 Player.CanMove($PLAYER_CHAR) = True jump @Save_Game_000 end jump @Save_Game_001 I also converted road textures, but I think that we should edit its resolution. Edited February 25, 2008 by bbobik Link to post Share on other sites
Ash_735 17,451 Posted February 25, 2008 Share Posted February 25, 2008 Thanks for the site but the MSX logo isn't the LCS one, it's just the one ripped from the GTA3 billboards which doesn't look so good converted. Link to post Share on other sites