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bbobik

LCS PC edition

Recommended Posts

nabo45
And learn some normal english.

Here's Mr. Negative again. confused.gif Why don't you just stop bitching about everything, and post something usefull instead.

 

@bbobik: Nice progress so far, are you gonna release a beta sometime soon?

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bbobik

Mr negative only dislike SA engine and have unformal love to VC and maybe 3 engine

When I am conerting trees and put them into the game, I have got a glitch: game renders object, but it is invisible, MED show normal picture. I tried to flip faces, to clone and flip, but no results. Who know what to do?

 

I want to realise beta very mach, but only after main portland 'remades' maybe only withowt ferry station and Sanchez track near it.

Edited by bbobik

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simkas
Yes, yes.. Do what you want. Lets stop at that.

Oh, that's right. When I just proved you wrong, you just change a subject. That's an awesome thing to do.

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nabo45
Yes, yes.. Do what you want. Lets stop at that.

Oh, that's right. When I just proved you wrong, you just change a subject. That's an awesome thing to do.

And you always bitch about everything. Just quit it already.

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simkas
Yes, yes.. Do what you want. Lets stop at that.

Oh, that's right. When I just proved you wrong, you just change a subject. That's an awesome thing to do.

And you always bitch about everything. Just quit it already.

I wasn't bitching. I was just saying that he was wrong when he said the trees are in the compressed files.

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freak2121

simkas why don't you stop bitching about other mods and get a life?

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simkas
simkas why don't you stop bitching about other mods and get a life?

I wasn't bitching at anything.

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bbobik

Some new trees.

user posted image

I hate f*cking SA glitch when I look thrue two alphas on somerthing bright they are glichng!!

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pgtipsp

@simkas well all you seem to do here is criticise, no constructive feedback - why cant you be supportive? itd be far nicer if you were willing to help bbobik, seein as youre not even working on the same engine and aren't competing - just be a bit more pleasant

 

nice trees, the alpha bug is very annoying - youd think rstar would sort it out in sa eh

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simkas
@simkas well all you seem to do here is criticise, no constructive feedback - why cant you be supportive? itd be far nicer if you were willing to help bbobik, seein as youre not even working on the same engine and aren't competing - just be a bit more pleasant

 

nice trees, the alpha bug is very annoying - youd think rstar would sort it out in sa eh

Actually, I was trying to help. I was trying to tell him that he CAN use the real trees from LCS to make it more like it should be.

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bbobik

Simkas, I understand you full. I cant convert trees because I have got problems with them. Maybe you can help? Or only on words, heh?

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simkas
Simkas, I understand you full. I cant convert trees because I have got problems with them. Maybe you can help? Or only on words, heh?

What kind of problems?

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bbobik

Model is invisible in game, but looks normal in MED

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Supra4

does it have a LOD and a COL ?

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bbobik

of course, I checked it first

 

I dont know what colour of clothing pickup to select. In PSP it is blue, but in PS2 it is grey

user posted image

user posted image

Edited by bbobik

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johnny404

PS2 one.

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simkas
Model is invisible in game, but looks normal in MED

Maybe you didn't make a good alpha chanel? Because the png files you extract out of the chk files don't have an alpha chanel. You have to make the alpha by yourself to make it appear normal in-game.

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bbobik

I use textures from old trees

 

Here it is the model&texture, you may convert it to VC engine and then test or fix glitch

 

http://www.sendspace.com/file/eqee5e

Edited by bbobik

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simkas
I use textures from old trees

 

Here it is the model&texture, you may convert it to VC engine and then test or fix glitch

 

http://www.sendspace.com/file/eqee5e

What's up with the bark texture? It has an alpha channel in the shape of some random words.

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bbobik

I dont understand, whats happend? Model textured normal

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simkas
I dont understand, whats happend? Model textured normal

The alpha of the bark texture has the words "peep s-skill split" writen in it.

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bbobik

Oh sh*t, stupid alpha.. But it is not the thing, wich is problem

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Daan17
I dont understand, whats happend? Model textured normal

The alpha of the bark texture has the words "peep s-skill split" writen in it.

Funny, Rockstar's easter egg?

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simkas
I dont understand, whats happend? Model textured normal

The alpha of the bark texture has the words "peep s-skill split" writen in it.

Funny, Rockstar's easter egg?

Can't be. LCSTex doesn't export alphas.

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bbobik

Simkas, use no-alpha channel on that texture.

 

About safehouse: Little update of interior;

user posted image

 

I plan to make working garage

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bbobik

Very nice, I finished the garage)

user posted image

 

Sorry for doubleposting(

 

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bumster

Wow!

 

I love it. inlove.gif

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Ash_735

Like I said in the other thread, I've been working on the logos to make them blend better, here are the SA versions, still missing MSX however sad.gif

 

user posted image

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bbobik

Visit this page

 

http://gta.ag.ru/lcs/radio/

 

it is a russian site, but it has got all radio station pictures

 

I tried to make portland savegame feature, but my game crashed. I don`t know, but this script is workable on other mods=((( Maybe problem is in fact that I use CLEO librarys?

This is my script. Please, scripters, look at it, I dont know what to do now.

 

:Save_Game

thread "Save_Game"

var

[email protected] : Integer

$SaveP_Count : Integer = 1

$Save_Icon : Array 10 of Marker

$Save_Pickup : Array 10 of Pickup

$SaveP_X : Array 10 of Float

$SaveP_Y : Array 10 of Float

$SaveP_Z : Array 10 of Float

$SaveSpawn_X : Array 10 of Float

$SaveSpawn_Y : Array 10 of Float

$SaveSpawn_Z : Array 10 of Float

$SaveSpawn_Angle : Array 10 of Float

end

$SaveP_X[0] = 803.3

$SaveP_Y[0] = -241.95

$SaveP_Z[0] = 29.2

$SaveSpawn_X[0] = 803.3

$SaveSpawn_Y[0] = -243.95

$SaveSpawn_Z[0] = 3.1016

$SaveSpawn_Angle[0] = 29.2

 

:Save_Game_000

wait 0 ms

$ONMISSION == 0

jf @Save_Game_000

for [email protected] = 0 to $SaveP_Count

$Save_Pickup[[email protected]].Create(#PICKUPSAVE, 3, $SaveP_X[[email protected]], $SaveP_Y[[email protected]], $SaveP_Z[[email protected]])

end

 

:Save_Game_001

wait 0 ms

if $ONMISSION == 1

then

for [email protected] = 0 to $SaveP_Count

$Save_Icon[[email protected]].Disable

$Save_Pickup[[email protected]].Destroy

end

jump @Save_Game_000

end

for [email protected] = 0 to $SaveP_Count

if

$Save_Pickup[[email protected]].Picked_up

then

$ONMISSION = 1

$Save_Icon[[email protected]].Disable

 

Player.CanMove($PLAYER_CHAR) = False

03D8: show_save_screen

while 83D9: not save_done

wait 0 ms

end

Camera.Restore_WithJumpCut

Camera.SetBehindPlayer

actor.PutAt($PLAYER_ACTOR, $SaveSpawn_X[[email protected]], $SaveSpawn_Y[[email protected]], $SaveSpawn_Z[[email protected]])

actor.Angle($PLAYER_ACTOR) = $SaveSpawn_Angle[[email protected]]

wait 200 ms

$ONMISSION = 0

Player.CanMove($PLAYER_CHAR) = True

jump @Save_Game_000

end

jump @Save_Game_001

 

 

I also converted road textures, but I think that we should edit its resolution.

user posted image

 

Edited by bbobik

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Ash_735

Thanks for the site but the MSX logo isn't the LCS one, it's just the one ripped from the GTA3 billboards which doesn't look so good converted. sad.gif

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