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why cj is holding converted weapons not how ithav


beliq zub
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why when i convert a weapon from another game to san andreas cj is holding the weapon upside down or some other side ?

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how can i set it properly ? i just open the weapon in 3d studio max select it click skip col and export dff this is it what othe thing have i do ?

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move, rotate.. whatever it takes to get it into the right position

 

open an original sa weapon and see where the pivot is

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