gtasbigfoot Posted January 28, 2008 Share Posted January 28, 2008 (edited) is it possible for my tampa to drop stingers like in mission puntcher wounds Edited January 29, 2008 by gtasbigfoot Link to comment https://gtaforums.com/topic/309323-stringers/ Share on other sites More sharing options...
2pacproducer Posted February 16, 2008 Share Posted February 16, 2008 Yes its possible. But sry I dont know code for that Try to download a gta sa 007 mod and watch to main.scm . I m sure there is a code you looking for Link to comment https://gtaforums.com/topic/309323-stringers/#findComment-1057512570 Share on other sites More sharing options...
Great Saiyaman Posted February 16, 2008 Share Posted February 16, 2008 get "spaceeinsteins all in one mod" it makes any car drop STINGERS when you press "fire" @above post, yes the 007 mod has stingers, its made by KITT (friend of mine) get it from moddb google "san andreas 007 mod" Great Saiyaman. Link to comment https://gtaforums.com/topic/309323-stringers/#findComment-1057512573 Share on other sites More sharing options...
gtaragemachine Posted February 16, 2008 Share Posted February 16, 2008 Here's the stinger drop mod code (not mine). Just change out the police vehicle to the Tampa and you're done: create_thread @stinger_sniff_thread:Stinger_thread 03A4: name thread "STING"0247: request_model #TEMP_STINGER2038B: load_requested_models0004: 32@ = 0 029B: 7@ = init_object #TEMP_STINGER2 at 0@ 1@ 2@0177: set object 7@ z angle to 3@01C7: remove_object_from_mission_cleanup_list 7@0007: 4@ = 0@000F: 4@ -= 2.0000B: 0@ += 2.00007: 5@ = 1@000F: 5@ -= 2.0000B: 1@ += 2.0 :Stinger_loop 0001: wait 250 ms0007: 6@ = -1053E: 6@ = get_random_car_with_actors -1 in_area 4@ 5@ 0@ 1@ 00D6: if 08039: NOT 6@ == -1// integer values004D: jump_if_false @Stinger_timer 04FE: deflate_tire 0 on_car 6@04FE: deflate_tire 1 on_car 6@04FE: deflate_tire 2 on_car 6@04FE: deflate_tire 3 on_car 6@:Stinger_timer00D6: if 00019: 32@ > 10000004D: jump_if_false @Stinger_loop 0249: release_model #TEMP_STINGER20108: destroy object 7@004E: end_thread:stinger_sniff_thread03A4: name thread "ST_SNIF":stinger_sniff_loop0001: wait 100 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false @stinger_sniff_loop 00D6: if 100E1: key pressed 0 17 056C: actor $PLAYER_ACTOR driving_police_vehicle004D: jump_if_false @stinger_sniff_loop 03C0: 10@ = actor $PLAYER_ACTOR car0407: create coordinate 0@ 1@ 2@ from car 10@ offset 0.0 -2.5 1.00174: 3@ = car 10@ z_angle0009: 3@ += 90.0// floating-point values02CE: 2@ = ground z 0@ 1@ 2@000B: 2@ += 0.1004F: create thread @Stinger_thread 0@ 1@ 2@ 3@0001: wait 500 ms0002: jump @stinger_sniff_loop Source: http://www.gtaforums.com/index.php?showtopic=217172 Link to comment https://gtaforums.com/topic/309323-stringers/#findComment-1057513501 Share on other sites More sharing options...
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