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Is it Possible in San Andreas?


Gtapoptart
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Ok well this has to do with coding, so i posted this here, but i was wondering if it was possible to get like an animation or command of somesort where you can code CJ to take the gun he is holding, and put it up to his head, and pull the trigger, and his head comes off with a squirting blood effect, just as it happens to a ped when you shoot them in the head with an M4 or Sniper Rifle. I would be very interested in this as it would be friggin hilarious.

 

Also, I was wondering if it was possible to code like a camera view of first person on foot, like seeing it through CJ's eyes of what is going on in San Andreas. Such as if you are holding a gun, it would be like a first-person shooter game.

 

Please answer these 2 questions, as i am a noob at coding/scripting.

 

Thank You,

Gtapoptart mercie_blink.gif

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Ok well this has to do with coding, so i posted this here, but i was wondering if it was possible to get like an animation or command of somesort where you can code CJ to take the gun he is holding, and put it up to his head,

The kind of weapon using is mostly hardcodet. It needs to modify the specified animation-IFP

 

and pull the trigger, and his head comes off with a squirting blood effect, just as it happens to a ped when you shoot them in the head with an M4 or Sniper Rifle. I would be very interested in this as it would be friggin hilarious.

You mean CJ should be able to make suicide with squirting blood effect?

Its possible to apply blood effects

 

 

04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 1.0 1.0 064B: [email protected] = create_particle "BLOOD_HELI" at [email protected] [email protected] [email protected] type 1064C: make_particle [email protected] visible04C4: create_coordinate $73 $74 $75 from_actor $PLAYER_ACTOR offset  .5  .2  .40208: [email protected] = random_float -1.0  1.00208: [email protected] = random_float -1.0  1.00208: [email protected] = random_float -1.0  1.009B8: $73 $74 $75 [email protected] [email protected] [email protected]  20 $PLAYER_ACTOR

 

 

But you can not destroy CJs body.

Maybe create a unvisible player model file of the head and use it then

 

 

Also, I was wondering if it was possible to code like a camera view of first person  on foot, like seeing it through CJ's eyes of what is going on in San Andreas. Such as if you are holding a gun, it would be like a first-person shooter game.

Yes, there exist a code for special camera setting.

Edited by ZAZ
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IIrc setting an actor to do an animation (Such as run forward) and then killing him results in loosing head and falling to ground.

 

//Edit: not that hilarious in my opinion btw...

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it is possible to take off CJ's head, On ps2, in 2-player, when you make 2-player cut off cj's head with a katana, his head comes off with blood everywhere...and i downloaded and installed the 2 player missions for pc, and did the same thing, and i have a video on it...who made the script for the first person view, and another thing, how would i install it?

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it is possible to take off CJ's head, On ps2, in 2-player, when you make 2-player cut off cj's head with a katana, his head comes off with blood everywhere...and i downloaded and installed the 2 player missions for pc, and did the same thing, and i have a video on it...who made the script for the first person view, and another thing, how would i install it?

Total fascinating. Youre right. I tried it and made a vid

I think its a glitch. I dont know how to do it with mission coding.

CJ then restarts furthermore without head and i can play with him. Its really amazing.

 

 

 

 

You wonna know how to install the first person view?

Do you have any experience with Mission Script editer

or with CLEO3 ?

http://cleo.sannybuilder.com/

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it is possible to take off CJ's head, On ps2, in 2-player, when you make 2-player cut off cj's head with a katana, his head comes off with blood everywhere...and i downloaded and installed the 2 player missions for pc, and did the same thing, and i have a video on it...who made the script for the first person view, and another thing, how would i install it?

Total fascinating. Youre right. I tried it and made a vid

I think its a glitch. I dont know how to do it with mission coding.

CJ then restarts furthermore without head and i can play with him. Its really amazing.

 

 

 

 

You wonna know how to install the first person view?

Do you have any experience with Mission Script editer

or with CLEO3 ?

http://cleo.sannybuilder.com/

and no, i have no idea, can you walk me through it? I found the thread for it. whatsthat.gif

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and no, i have no idea, can you walk me through it? I found the thread for it.  whatsthat.gif

Its no problem for me to make for you a stripped main with two scripts:

-script to spawn a second player to let kill with katana

-script to switch on the first person view

or add the two scripts into the original main

You must start then a new game

Or I make a Darkpact main which allows the loading of original savegames

 

In all that cases you have to change the Main.scm

 

CLEO3 is a new mission mod generation

If youre interessing more and more for mission mods its the better way

After installing the CLEO Library you can add mod scripts as simple file to your game

Which main you have doesnt matter, may be keep the original main

Save game loading is no problem

 

To install CLEO3 seems complicate but its really easy

Download CLEO 3 Library (v3.0.846) by Seemann

http://cleo.sannybuilder.com/

 

Then copy the basic CLEO files into your

SA directory

-CLEO-folder

-cleo.asi

-vorbisFile.dll (<this will overwrite the existing original file)

-vorbishooked.dll

 

Mod scripts mostly have the extension *.cs and must placed in the CLEO-folder

thats all so far

 

CLEO 3 supports SA of both versions 1.0 and 1.01. It was tested with the US 1.0 and EUR 1.01 versions.

 

As first exemble get this file

DEMOTESTTEXT

Unzip the DEMOTESTTEXT.cs into your CLEO-folder

Go ingame, you must get then the message "OK" after game loading

 

If it works or if you wonna have modified main.scm, post again.

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