strittan Posted January 25, 2008 Share Posted January 25, 2008 Hi! I' using Turpuli's Yenko Camaro to make a Pro Street.. Things I've done: New wheels (Weld Pro Star) and tires, supecharged engine and rollcage. Things left: New seats, a bit more on the chassis and finish the engine. A few pics: Hope you like it =) Link to comment Share on other sites More sharing options...
3niX Posted January 25, 2008 Share Posted January 25, 2008 Well... Its somebody elses model? Did you ask permition for it? Link to comment Share on other sites More sharing options...
strittan Posted January 25, 2008 Author Share Posted January 25, 2008 Well...Its somebody elses model? Did you ask permition for it? yes.. Link to comment Share on other sites More sharing options...
Supra4 Posted January 25, 2008 Share Posted January 25, 2008 Rollcage looks good. However the wheels need to be more detailed (too square considering how detailed the body curves are) and the blower could use some more detailing as well. Look up pictures of blown V8s for reference. As this is still a WIP in it's early stage, I'm sure you'll be able to sort these minor things out. Link to comment Share on other sites More sharing options...
Turpuli Posted January 27, 2008 Share Posted January 27, 2008 Hi! Just wanted to pop in quickly and say that: yes, he asked for permission and yes, I gave it I'll go back in the shadows now Link to comment Share on other sites More sharing options...
strittan Posted January 27, 2008 Author Share Posted January 27, 2008 (edited) Rollcage looks good. However the wheels need to be more detailed (too square considering how detailed the body curves are) and the blower could use some more detailing as well. Look up pictures of blown V8s for reference. As this is still a WIP in it's early stage, I'm sure you'll be able to sort these minor things out. The wheels are more detailed than it looks, it's just that I'm not an expert on normals With flat shading you can see the detail: Edited January 27, 2008 by strittan Link to comment Share on other sites More sharing options...
Burner Posted January 28, 2008 Share Posted January 28, 2008 I'd make em have more than 14 sides. The wheels are nice, but look to low poly when compared to the model itself. I would use at least 20 sided wheels, if not 30 sided. With the main model having 30-50k polys, it makes no sense to try and save polys on wheels. Nice work so far. The bug catcher looks spot on with one I used to have. Link to comment Share on other sites More sharing options...
Supra4 Posted January 28, 2008 Share Posted January 28, 2008 That's exactly what I was referring to, but I couldn't find the words. Should have paid more attention in school. Perhaps then I would have been good at expressing myself in english. But yeah, doubling up the amount of sides should do the trick quite nicely. Link to comment Share on other sites More sharing options...
CHILLI Posted January 28, 2008 Share Posted January 28, 2008 I made a quick model in like... 5-10 minutes. if you want it just tell me. I made it in google sketchup. but I dont know how to export it to 3DS max or whatever you use, so you will have to do that yourself. I might fix the roundings at the outer ends of the spokes, cuz I hasnt made them yet xD picture: Link to comment Share on other sites More sharing options...
strittan Posted January 31, 2008 Author Share Posted January 31, 2008 I'm having some problem with texturing the tires.. help? Link to comment Share on other sites More sharing options...
Marfi Posted January 31, 2008 Share Posted January 31, 2008 emm... whats the problem? use function "move" Link to comment Share on other sites More sharing options...
strittan Posted January 31, 2008 Author Share Posted January 31, 2008 emm... whats the problem? use function "move" the thing is this: in uv-mapper the tire side doesn't show up but only a rectangular object. I think I've used the correct way of selecting faces.. Link to comment Share on other sites More sharing options...
JasonThummel Posted January 31, 2008 Share Posted January 31, 2008 just select the whole sidewall and map it to the sidewall texture your're using. simple. Link to comment Share on other sites More sharing options...
strittan Posted January 31, 2008 Author Share Posted January 31, 2008 well, I've got it right one time before but now it wont work!!!! this is what I got: Link to comment Share on other sites More sharing options...
Marfi Posted January 31, 2008 Share Posted January 31, 2008 Use Reset UV before assign... Link to comment Share on other sites More sharing options...
strittan Posted January 31, 2008 Author Share Posted January 31, 2008 this is more like it.. also remade the wheels so now they are higher poly =) Link to comment Share on other sites More sharing options...
camarofan Posted March 5, 2008 Share Posted March 5, 2008 This will be a great mod! Good work! Link to comment Share on other sites More sharing options...
Djbeastie1 Posted March 9, 2008 Share Posted March 9, 2008 (edited) OOOOOOHH!!! this nice u should think about joining club tokyo If u are interested or need help with ANYTHING contatc me MrVorbis07 Club Tokyo Edited March 9, 2008 by Justin Link to comment Share on other sites More sharing options...
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